Difference between revisions of "Supermodel M3"

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You then launch the M3 emulator and press the home button to configure the Reshade border.
 
You then launch the M3 emulator and press the home button to configure the Reshade border.
 
It's very easy to use, but if you are unsure how to get it to work, you can watch Titch's tutorial video on it <br>
 
<youtube>https://youtu.be/bsuT-x9f0ag</youtube>
 
<br>
 
  
 
==Game Specific Notes==
 
==Game Specific Notes==

Revision as of 18:06, 17 December 2022



Emulator
Emulates: SEGA Model 3
Download: Supermodel3 website
License: Free (Non-commercial)
Developer: Bart Trzynadlowski
Supermodel gameplay.jpg

Supermodel Emulates the Sega Model 3 arcade systems and is a free and open-source Sega Model 3 emulator written in C++.

Video Setup Guide

Downloads

Supermodel Emu (ORIGINAL/OLD)

Download from the Supermodel3 website

Updated version (better compatibility)

Download from Mediafire

M3 Bezel pack

Download from Mediafire

  • If you have graphical issues with the bezel pack, try changing QuadRendering to 0 in the ini file
  • If the image is incorrectly centered on the screen, ensure your scaling is set to 100% in the Windows Display options.

Launch Script

Batch file example text:

start "C:\<supermodel folder>\supermodel.exe" <rom name> -fullscreen

2 Player mode

As mentioned in the video, this emulator relies on raw input IDs for setting 2 players,

To set up two guns, you must know the guns' Windows IDs and add them manually to the supermodel ni file.

Use SindenRemap app to get gun IDs

Sinden Remap tool can help you do this process automatically. Download from Mediafire

Extract to your Supermodel folder, Run SindenRemap.exe and follow the on-screen instructions (Plug the guns in order).

If necessary, you can re-run this tool every time you disconnect/re-connect your guns to update the ID values in Supermodel.

Manually configure gun IDs

If you want to do the changes manually, finding these IDs can be awkward, but a good way to do so is to use the Arcade Guns Pro Utility.

You can download it from the Arcade Guns website

Once downloaded, if you click on the utilities tab, you can see the order of your mouse input devices like below: (thanks to tvsurfer for this tip)


Once you have the ID for your Sinden Guns (for example 3 and 4) modify your Supermodel.ini accordingly:

; Light guns (Lost World)
InputGunX = "MOUSE3_XAXIS,JOY1_XAXIS"
InputGunY = "MOUSE3_YAXIS,JOY1_YAXIS"
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE3_LEFT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE3_RIGHT_BUTTON"   

InputGunX2 = "MOUSE4_XAXIS,JOY2_XAXIS"    
InputGunY2 = "MOUSE4_YAXIS,JOY2_YAXIS"    
InputTrigger2 = "KEY_A,JOY1_BUTTON1,MOUSE4_LEFT_BUTTON"
InputOffscreen2 = "KEY_S,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON" 

; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunX = "MOUSE3_XAXIS,JOY1_XAXIS"    
InputAnalogGunY = "MOUSE3_YAXIS,JOY1_YAXIS"   
InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE3_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE3_RIGHT_BUTTON"

InputAnalogGunX2 = "MOUSE4_XAXIS,JOY2_XAXIS"
InputAnalogGunY2 = "MOUSE4_YAXIS,JOY2_YAXIS"
InputAnalogTriggerLeft2 = "KEY_C,JOY1_BUTTON1,MOUSE4_LEFT_BUTTON"
InputAnalogTriggerRight2 = "KEY_D,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON"

Correct Games.xml file

Also, for 2 player, you need to correct an error in the Games.xml that gets generated when you install. Find lostwsga & lostwsgo & change:

<input type="analog_gun1" />

<input type="analog_gun2" />

to

<input type ="gun1" />

<input type="gun2" />

Additional CMD line parameter

For 2 players, you also need to add a parameter to the supermodel.exe CMD line:

-input-system=rawinput

  • For example:
    "C:\<supermodel dir>\supermodel.exe" <romname> -fullscreen -input-system=rawinput
    

Using Reshade for Borders

Some people have issues getting the Sinden border up for this emulator. If you are one of those people, don't worry, there is a workaround!

You can use Reshade (available for download at the Reshade website).

When launching Reshade, choose supermodel.exe as the game, and set the rendering API to OpenGL. Then select SWEETFX and border.fx.

You then launch the M3 emulator and press the home button to configure the Reshade border.

Game Specific Notes

Country Menu Code (each game is different)

L.A. Machineguns Lost World
Enter Test mode Enter Test mode
Press in order: start, start, service, start, start, start, service, test.

(Start is Player 1 start button)

Press in order : start, start, service, start, service, test.

(Start is Player 1 start button)

Ocean Hunter Star Wars Trilogy
Enter Test mode

Enter GAME ASSIGNMENTS

Enter Test mode
Press START buttons as follows:

P1, P2, P1, P2, P1, P2, P2

Select country

Using the SERVICE button: press it for SHORT (quick press) or LONG (1-2 seconds):

SHORT, SHORT, SHORT, LONG, LONG, SHORT, SHORT, LONG.

Star Wars Trilogy: How to make lightgun (joystick) orientation the right way in all stages (shooting and lightsaber)

Credit: DarylWise -Supermodel3.com forums

I suggest you use a separate Supermodel folder for this as LA Machineguns use the same controls (to be verified)

Star Wars Trilogy uses the InputAnalogJoyX and InputAnalogJoyY controls in Supermodel.ini

  • After setting up your controls, open Supermodel.ini (located in Config folder) with notepad.
  • Look for InputAnalogJoyX = "MOUSE#_XAXIS" and InputAnalogJoyY = "MOUSE#_YAXIS" (where # is the number of your mouse input, keep as is)
    • Edit the lines to :
    • InputAnalogJoyX = "MOUSE#_XAXIS_INV"
    • InputAnalogJoyY = "MOUSE#_YAXIS_INV"
  • Start the game
    • Enter Test mode
    • Choose Calibration test
    • Change Lever setting from up ->up, down->down to up->down, down->up
    • Back out of Calibration test
    • Go to Game Assignments
    • Change Cabinet type to "U/R"
  • Test it and have fun!