Difference between revisions of "Night Hunter - After Dark Chapter II"
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** Set ''Display'' = 1920 x 1080 Fullscreen | ** Set ''Display'' = 1920 x 1080 Fullscreen | ||
** Set ''Input Mode'' = DEMULSHOOTER | ** Set ''Input Mode'' = DEMULSHOOTER | ||
− | ** The other settings are optional | + | ** The other settings are optional. |
− | ** NOTE: Using a higher resolution than the native 1920x1080 has been reported as buggy with the aim confined to a small part of the screen. Using a smaller resolution than 1920x1080 may cause enemies to appear outside of the screen boundaries. | + | ** Click on ''Save'' and the InputPlugin_Config.ini file will be generated. |
+ | ** <u>NOTE</u>: Using a higher resolution than the native 1920x1080 has been reported as buggy with the aim confined to a small part of the screen. Using a smaller resolution than 1920x1080 may cause enemies to appear outside of the screen boundaries. | ||
+ | [[File:NightHunterPluginSettings.png|none|thumb]] | ||
+ | |||
Revision as of 21:13, 24 April 2023
Night Hunter - After Dark Chapter II is a sequel to After Dark that was released back in 2012.
Required Files
- Version v2.0.6 of Night Hunter - After Dark Chapter II (includes qumo2_en.exe)
- Download DemulShooter v10.9.8 and above from GitHub
- Follow the DemulShooter wiki and configure your lightguns.
- Unity Plugin that is included with DemulShooter v10.9.8
- Download AutoHotKey from the official AutoHotkey website
- Install AutoHotKey much like any other windows application.
Installation
- Within DemulShooter\Unity folder, copy & paste all of the Unity Plugin files inside of the NightHunter folder into the Night Hunter game folder where the qumo2_en.exe file is located.
- Run the InputPlugin_Config.exe file and set the following:
- Set Display = 1920 x 1080 Fullscreen
- Set Input Mode = DEMULSHOOTER
- The other settings are optional.
- Click on Save and the InputPlugin_Config.ini file will be generated.
- NOTE: Using a higher resolution than the native 1920x1080 has been reported as buggy with the aim confined to a small part of the screen. Using a smaller resolution than 1920x1080 may cause enemies to appear outside of the screen boundaries.