Difference between revisions of "Supermodel M3"

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{{infobox
+
{{emuinfobox
 
|title = Supermodel
 
|title = Supermodel
 
|logo = supermodel_logo.png  
 
|logo = supermodel_logo.png  
Line 6: Line 6:
 
|download = [https://www.supermodel3.com/ Supermodel3 website]
 
|download = [https://www.supermodel3.com/ Supermodel3 website]
 
|license = Free (Non-commercial)
 
|license = Free (Non-commercial)
|type =
 
 
|developer = Bart Trzynadlowski
 
|developer = Bart Trzynadlowski
|release =
 
|players =
 
|titleshot =
 
 
|gameplayshot = supermodel_gameplay.jpg
 
|gameplayshot = supermodel_gameplay.jpg
|note =
 
 
}}  
 
}}  
 
<big>Supermodel</big> Emulates the Sega Model 3 arcade systems and is a free and open-source Sega Model 3 emulator written in C++.
 
<big>Supermodel</big> Emulates the Sega Model 3 arcade systems and is a free and open-source Sega Model 3 emulator written in C++.
  
==Video Setup Guide==
+
==Setup Guide==
  
<youtube>https://youtu.be/1Z2Ep6nL810</youtube>
+
Firstly download and extract the emulator from the links below.
 +
 
 +
Place your rom files inside of the root Supermodel folder.
 +
 
 +
Next open up the supermodel.ini config file which is located inside the config folder within the supermodel folder.
 +
 
 +
 
 +
Edit the following lines to be the same or change the start/coin/service and test keys to buttons of your choice.
 +
 
 +
'''<nowiki>*</nowiki><u>NOTE</u>*''' this is for '''1 Player only''', for [https://www.sindenwiki.org/wiki/Supermodel_M3#2_Player_mode 2 Player setup] see further down!<syntaxhighlight lang="ini">
 +
; Common
 +
Fullscreen = 1
 +
InputStart1 = "KEY_1"
 +
InputStart2 = "KEY_2"
 +
InputCoin1 = "KEY_5"
 +
InputCoin2 = "KEY_6"
 +
InputServiceA = "KEY_F4"
 +
InputTestA = "KEY_F2"
 +
 
 +
; 4-way digital joysticks
 +
InputJoyUp = "KEY_UP"
 +
InputJoyDown = "KEY_DOWN"
 +
InputJoyLeft = "KEY_LEFT"
 +
InputJoyRight = "KEY_RIGHT"
 +
 
 +
; Analog joystick (Star Wars Trilogy)
 +
InputAnalogJoyX = "MOUSE_XAXIS_INV"            ; analog, full X axis
 +
InputAnalogJoyY = "MOUSE_YAXIS_INV"            ; analog, full Y axis
 +
InputAnalogJoyTrigger = "MOUSE_LEFT_BUTTON"
 +
InputAnalogJoyEvent = "MOUSE_RIGHT_BUTTON"
 +
InputAnalogJoyTrigger2 = "MOUSE_MIDDLE_BUTTON"
 +
 
 +
; Light guns (Lost World)
 +
InputGunX = "MOUSE_XAXIS"                      ; analog, full X axis
 +
InputGunY = "MOUSE_YAXIS"                      ; analog, full Y axis
 +
InputTrigger = "MOUSE_LEFT_BUTTON"
 +
InputOffscreen = "MOUSE_RIGHT_BUTTON"          ; point off-screen
 +
InputAutoTrigger = 1                          ; automatic reload when off-screen
 +
InputAutoTrigger2 = 1           
 +
 
 +
; Analog guns (Ocean Hunter, LA Machineguns)
 +
InputAnalogGunX = "MOUSE_XAXIS"                ; analog, full X axis
 +
InputAnalogGunY = "MOUSE_YAXIS"                ; analog, full Y axis
 +
InputAnalogTriggerLeft = "MOUSE_LEFT_BUTTON"
 +
InputAnalogTriggerRight = "MOUSE_RIGHT_BUTTON"
 +
</syntaxhighlight>
 +
 
 +
Once done go to File then Save.
 +
 
 +
 
 +
Next we need to create batch files to launch each game.
 +
 
 +
To do this simply do the following:
 +
 
 +
Within the emulator folder right click in a blank space to bring up the menu and then highlight "new" then select "text document" this will create a new text file you can name as you wish.
 +
 
 +
Load the new text document and then type the following command adjusting the drive/file path to suit:<syntaxhighlight lang="bat">
 +
start C:\SUPER MODEL DIR GOES HERE NO SPACES!\supermodel.exe ROM NAME -fullscreen
 +
</syntaxhighlight>
 +
 
 +
So for example it could read:<syntaxhighlight lang="bat">
 +
START C:\supermodel3\Supermodel.exe swtrilgy.zip -fullscreen
 +
</syntaxhighlight>
 +
 
 +
Then simply go to "File" then "Save As", Give the file a name of your choosing but it MUST end with .bat
 +
 
 +
e.g. gamename.bat
 +
Once done you can launch the game but we will need to calibrate each game individually.
 +
So once the game is loaded enter the test menu using whatever bind you set above in the example case F2.
 +
 
 +
Next cycle the menu using the Service button you set earlier e.g. F4 and select gun settings and press F2 to enter.
 +
 
 +
Next select '''Gun Adjustment''' to enter the calibration menu.
 +
 
 +
You may wish to toggle crosshairs at this point to make life easier with the keyboard command "Alt+I".
 +
 
 +
Now we press the Start button which we set to 1 earlier and press the left mouse button, It is easier to do this with the mouse than the gun (but you can also do it with the gun by pulling the trigger).
 +
 
 +
Next just follow the onscreen prompts to shoot the required points using your mouse/gun.
 +
 
 +
 
 +
You may need to change the games language, if so follow the instructions below to enter the secret menu inside the Test menu.
 +
 
 +
 
 +
Once this is all done you are ready to play!
 +
 
 +
<u>NOTE</u>: The default emulator keys can be found [https://www.supermodel3.com/Usage.html '''HERE'''].
 +
 
 +
* Toggle Crosshairs: Alt+I
  
 
==Downloads==
 
==Downloads==
Line 25: Line 108:
 
===Updated version (better compatibility)===
 
===Updated version (better compatibility)===
 
Download from [http://www.mediafire.com/file/zcq0d5f1bepksbp/Supermodel-r830_Release.zip/file Mediafire]
 
Download from [http://www.mediafire.com/file/zcq0d5f1bepksbp/Supermodel-r830_Release.zip/file Mediafire]
 +
 +
=== The latest build can always be found here ===
 +
http://www.supermodel3.com/Download.html
 +
 +
Be aware that you might have to update your roms if you can't calibrate your guns properly using this version.
 +
 
===M3 Bezel pack===
 
===M3 Bezel pack===
 
Download from [https://www.mediafire.com/file/14kwjl99nonxec8/Sinden_M3_Bezel_Pack_v3.1_.rar/file Mediafire]  
 
Download from [https://www.mediafire.com/file/14kwjl99nonxec8/Sinden_M3_Bezel_Pack_v3.1_.rar/file Mediafire]  
  
* If you have graphical issues with the bezel pack try changing QuadRendering to 0 in the ini file
+
* If you have graphical issues with the bezel pack, try changing QuadRendering to 0 in the ini file
* If the image is incorrectly centred on the screen make sure you have your scaling set to 100% in the Windows Display options.  
+
* If the image/bezel art is incorrectly centered on the screen or your aim is off, ensure your scaling is set to [https://www.sindenwiki.org/wiki/Visual_Setup_Guide#Windows_Scaling 100% in the Windows Display options].
 
==Launch Script==
 
==Launch Script==
 
Batch file example text:<syntaxhighlight lang="batch">
 
Batch file example text:<syntaxhighlight lang="batch">
Line 35: Line 124:
 
</syntaxhighlight>
 
</syntaxhighlight>
 
==2 Player mode==
 
==2 Player mode==
As mentioned in the video, this emulator relies on raw input IDs for setting 2 players,
+
This emulator relies on raw input IDs for setting 2 players,
 +
 
 +
To set up two guns, you must know the guns' Windows IDs and add them manually to the supermodel.ini file.
  
To set up 2 guns, you will need to know the guns' Windows IDs and add them manually to the supermodel ni file.
+
<u>NOTE</u>: 2-Player mode requires the rawinput command line parameter and your PC resolution must match the game resolution.
 
===Use SindenRemap app to get gun IDs===
 
===Use SindenRemap app to get gun IDs===
 
Sinden Remap tool can help you do this process '''automatically.''' Download from [https://mega.nz/file/WIlHiQpZ#uzIAT06pzw7LLY7xrtcwx6JvgRwM8ZEAP5p7aPW5J84 Mediafire]
 
Sinden Remap tool can help you do this process '''automatically.''' Download from [https://mega.nz/file/WIlHiQpZ#uzIAT06pzw7LLY7xrtcwx6JvgRwM8ZEAP5p7aPW5J84 Mediafire]
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You can download it from the [http://www.arcadeguns.com/index.php?main_page=page&id=23 Arcade Guns website]  
 
You can download it from the [http://www.arcadeguns.com/index.php?main_page=page&id=23 Arcade Guns website]  
  
Once downloaded, if you click on the utilities tab you can see the order of your mouse input devices like below: (thanks to tvsurfer for this tip)  
+
Once downloaded, if you click on the utilities tab, you can see the order of your mouse input devices like below: (thanks to tvsurfer for this tip)  
 
[[File:Arcade Guns Pro Utility Utilities Controllers Micem.jpg|thumb|547x547px|alt=|none]]   
 
[[File:Arcade Guns Pro Utility Utilities Controllers Micem.jpg|thumb|547x547px|alt=|none]]   
  
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InputAnalogTriggerRight2 = "KEY_D,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON"
 
InputAnalogTriggerRight2 = "KEY_D,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON"
 
</syntaxhighlight>
 
</syntaxhighlight>
===Correct Games.xml file===
+
===Correct Games.xml file (older version)===
Also for 2 player you need to '''correct a error in the Games.xml''' that gets generated when you install. Find '''lostwsga''' & '''lostwsgo''' & change:       
+
Also, for 2 player, you need to '''correct an error in the Games.xml''' that gets generated when you install. Find '''lostwsga''' & '''lostwsgo''' & change:       
  
 
       <syntaxhighlight lang="xml">
 
       <syntaxhighlight lang="xml">
Line 89: Line 180:
  
 
<input type="gun2" />
 
<input type="gun2" />
</syntaxhighlight>
+
</syntaxhighlight>'''<u>NOTE</u>:''' In newer versions of the emulator, leave input types as<span style="font-family:Courier;"> analog_gun1 </span>and<span style="font-family:Courier;"> analog_gun2 </span>. This will enable a full calibration screen (4 points + center) in the test menu which will result in maximum accuracy.
 +
 
 
===Additional CMD line parameter===  
 
===Additional CMD line parameter===  
 
For 2 players, you also need to add a parameter to the supermodel.exe CMD line:
 
For 2 players, you also need to add a parameter to the supermodel.exe CMD line:
Line 96: Line 188:
  
 
* For example:      <syntaxhighlight lang="dosbatch">
 
* For example:      <syntaxhighlight lang="dosbatch">
"C:\<supermodel dir>\supermodel.exe" <romname> -fullscreen -input-system=rawinput
+
"C:\<supermodel dir>\supermodel.exe" <romname> -fullscreen -res=1920,1080 -input-system=rawinput
</syntaxhighlight>  
+
</syntaxhighlight>
 
== Using Reshade for Borders ==
 
== Using Reshade for Borders ==
Some people have issues getting the Sinden border up for this emulator. If you are one of those people don't worry there is a work around!  
+
Some people have issues getting the Sinden border up for this emulator. If you are one of those people, don't worry, there is a workaround!  
  
You can use Reshade (available for download at the [https://reshade.me/ Reshade website]).  
+
You can use [[Reshade|'''ReShade''']] (available for download at the [https://reshade.me/ Reshade website]).  
  
When launching Reshade, chose supermodel.exe as the game, and set the rendering API to OpenGL. Then select SWEETFX and border.fx.  
+
* When launching Reshade, choose supermodel.exe as the game, and set the rendering API to OpenGL. Then select SWEETFX and border.fx.  
  
You then launch the M3 emulator and press the home button to configure the Reshade border.
+
* You then launch the M3 emulator and press the home button to configure the Reshade border.
  
It's very easy to use but if you are unsure how to get it to work you can watch Titch's tutorial video on it <br>
+
Another option is to use the [[Supermodel_M3#M3_Bezel_pack|'''M3 Bezel Pack''']] to apply bezel art with an integrated border.
<youtube>https://youtu.be/bsuT-x9f0ag</youtube>
 
<br>
 
  
 
==Game Specific Notes==
 
==Game Specific Notes==
Line 142: Line 232:
 
|}
 
|}
  
===Star Wars Trilogy : How to make lightgun (joystick) orientation the right way in all stages (shooting and lightsaber)===
+
===Star Wars Trilogy: How to make lightgun (joystick) orientation the right way in all stages (shooting and lightsaber)===
''Credit : DarylWise -Supermodel3.com forums''
+
''Credit: DarylWise -Supermodel3.com forums''
 
<br>
 
<br>
 
'''I suggest you use a separate Supermodel folder for this as LA Machineguns use the same controls''' ''(to be verified)''<br>
 
  
 
Star Wars Trilogy uses the InputAnalogJoyX and InputAnalogJoyY controls in Supermodel.ini
 
Star Wars Trilogy uses the InputAnalogJoyX and InputAnalogJoyY controls in Supermodel.ini
Line 153: Line 241:
  
 
* Look for ''InputAnalogJoyX = "MOUSE#_XAXIS"'' and ''InputAnalogJoyY = "MOUSE#_YAXIS"''  (where # is the number of your mouse input, keep as is)
 
* Look for ''InputAnalogJoyX = "MOUSE#_XAXIS"'' and ''InputAnalogJoyY = "MOUSE#_YAXIS"''  (where # is the number of your mouse input, keep as is)
** Edit the lines to :
+
** Edit the lines to :<syntaxhighlight lang="ini">
** InputAnalogJoyX = "MOUSE#_XAXIS_INV"
+
InputAnalogJoyX = "MOUSE#_XAXIS_INV"
** InputAnalogJoyY = "MOUSE#_YAXIS_INV"
+
 
 +
InputAnalogJoyY = "MOUSE#_YAXIS_INV"
 +
</syntaxhighlight>
  
 
* Start the game
 
* Start the game
Line 166: Line 256:
  
 
* Test it and have fun!
 
* Test it and have fun!
 +
 +
=== Lost World ===
 +
 +
* Offscreen Reload: Edit the Supermodel.ini file and set InputAutoTrigger and InputAutoTrigger2 to 1.
 +
 +
=== Ocean Hunter Calibration ===
 +
 +
* Gun calibration in located in the Test Menu’s ''Volume Adjustments''
  
 
[[Category:Emulators PC]]
 
[[Category:Emulators PC]]

Latest revision as of 07:26, 13 November 2024



Emulator
Emulates: SEGA Model 3
Download: Supermodel3 website
License: Free (Non-commercial)
Developer: Bart Trzynadlowski
Supermodel gameplay.jpg

Supermodel Emulates the Sega Model 3 arcade systems and is a free and open-source Sega Model 3 emulator written in C++.

Setup Guide

Firstly download and extract the emulator from the links below.

Place your rom files inside of the root Supermodel folder.

Next open up the supermodel.ini config file which is located inside the config folder within the supermodel folder.


Edit the following lines to be the same or change the start/coin/service and test keys to buttons of your choice.

*NOTE* this is for 1 Player only, for 2 Player setup see further down!

; Common 
Fullscreen = 1
InputStart1 = "KEY_1"
InputStart2 = "KEY_2"
InputCoin1 = "KEY_5"
InputCoin2 = "KEY_6"
InputServiceA = "KEY_F4"
InputTestA = "KEY_F2"

; 4-way digital joysticks
InputJoyUp = "KEY_UP"
InputJoyDown = "KEY_DOWN"
InputJoyLeft = "KEY_LEFT"
InputJoyRight = "KEY_RIGHT"

; Analog joystick (Star Wars Trilogy)
InputAnalogJoyX = "MOUSE_XAXIS_INV"             ; analog, full X axis
InputAnalogJoyY = "MOUSE_YAXIS_INV"             ; analog, full Y axis
InputAnalogJoyTrigger = "MOUSE_LEFT_BUTTON"
InputAnalogJoyEvent = "MOUSE_RIGHT_BUTTON"
InputAnalogJoyTrigger2 = "MOUSE_MIDDLE_BUTTON"

; Light guns (Lost World)
InputGunX = "MOUSE_XAXIS"                      ; analog, full X axis
InputGunY = "MOUSE_YAXIS"                      ; analog, full Y axis
InputTrigger = "MOUSE_LEFT_BUTTON"
InputOffscreen = "MOUSE_RIGHT_BUTTON"          ; point off-screen
InputAutoTrigger = 1                           ; automatic reload when off-screen
InputAutoTrigger2 = 1             

; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunX = "MOUSE_XAXIS"                ; analog, full X axis
InputAnalogGunY = "MOUSE_YAXIS"                ; analog, full Y axis
InputAnalogTriggerLeft = "MOUSE_LEFT_BUTTON"
InputAnalogTriggerRight = "MOUSE_RIGHT_BUTTON"

Once done go to File then Save.


Next we need to create batch files to launch each game.

To do this simply do the following:

Within the emulator folder right click in a blank space to bring up the menu and then highlight "new" then select "text document" this will create a new text file you can name as you wish.

Load the new text document and then type the following command adjusting the drive/file path to suit:

start C:\SUPER MODEL DIR GOES HERE NO SPACES!\supermodel.exe ROM NAME -fullscreen

So for example it could read:

START C:\supermodel3\Supermodel.exe swtrilgy.zip -fullscreen

Then simply go to "File" then "Save As", Give the file a name of your choosing but it MUST end with .bat

e.g. gamename.bat Once done you can launch the game but we will need to calibrate each game individually. So once the game is loaded enter the test menu using whatever bind you set above in the example case F2.

Next cycle the menu using the Service button you set earlier e.g. F4 and select gun settings and press F2 to enter.

Next select Gun Adjustment to enter the calibration menu.

You may wish to toggle crosshairs at this point to make life easier with the keyboard command "Alt+I".

Now we press the Start button which we set to 1 earlier and press the left mouse button, It is easier to do this with the mouse than the gun (but you can also do it with the gun by pulling the trigger).

Next just follow the onscreen prompts to shoot the required points using your mouse/gun.


You may need to change the games language, if so follow the instructions below to enter the secret menu inside the Test menu.


Once this is all done you are ready to play!

NOTE: The default emulator keys can be found HERE.

  • Toggle Crosshairs: Alt+I

Downloads

Supermodel Emu (ORIGINAL/OLD)

Download from the Supermodel3 website

Updated version (better compatibility)

Download from Mediafire

The latest build can always be found here

http://www.supermodel3.com/Download.html

Be aware that you might have to update your roms if you can't calibrate your guns properly using this version.

M3 Bezel pack

Download from Mediafire

  • If you have graphical issues with the bezel pack, try changing QuadRendering to 0 in the ini file
  • If the image/bezel art is incorrectly centered on the screen or your aim is off, ensure your scaling is set to 100% in the Windows Display options.

Launch Script

Batch file example text:

start "C:\<supermodel folder>\supermodel.exe" <rom name> -fullscreen

2 Player mode

This emulator relies on raw input IDs for setting 2 players,

To set up two guns, you must know the guns' Windows IDs and add them manually to the supermodel.ini file.

NOTE: 2-Player mode requires the rawinput command line parameter and your PC resolution must match the game resolution.

Use SindenRemap app to get gun IDs

Sinden Remap tool can help you do this process automatically. Download from Mediafire

Extract to your Supermodel folder, Run SindenRemap.exe and follow the on-screen instructions (Plug the guns in order).

If necessary, you can re-run this tool every time you disconnect/re-connect your guns to update the ID values in Supermodel.

Manually configure gun IDs

If you want to do the changes manually, finding these IDs can be awkward, but a good way to do so is to use the Arcade Guns Pro Utility.

You can download it from the Arcade Guns website

Once downloaded, if you click on the utilities tab, you can see the order of your mouse input devices like below: (thanks to tvsurfer for this tip)


Once you have the ID for your Sinden Guns (for example 3 and 4) modify your Supermodel.ini accordingly:

; Light guns (Lost World)
InputGunX = "MOUSE3_XAXIS,JOY1_XAXIS"
InputGunY = "MOUSE3_YAXIS,JOY1_YAXIS"
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE3_LEFT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE3_RIGHT_BUTTON"   

InputGunX2 = "MOUSE4_XAXIS,JOY2_XAXIS"    
InputGunY2 = "MOUSE4_YAXIS,JOY2_YAXIS"    
InputTrigger2 = "KEY_A,JOY1_BUTTON1,MOUSE4_LEFT_BUTTON"
InputOffscreen2 = "KEY_S,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON" 

; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunX = "MOUSE3_XAXIS,JOY1_XAXIS"    
InputAnalogGunY = "MOUSE3_YAXIS,JOY1_YAXIS"   
InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE3_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE3_RIGHT_BUTTON"

InputAnalogGunX2 = "MOUSE4_XAXIS,JOY2_XAXIS"
InputAnalogGunY2 = "MOUSE4_YAXIS,JOY2_YAXIS"
InputAnalogTriggerLeft2 = "KEY_C,JOY1_BUTTON1,MOUSE4_LEFT_BUTTON"
InputAnalogTriggerRight2 = "KEY_D,JOY1_BUTTON2,MOUSE4_RIGHT_BUTTON"

Correct Games.xml file (older version)

Also, for 2 player, you need to correct an error in the Games.xml that gets generated when you install. Find lostwsga & lostwsgo & change:

<input type="analog_gun1" />

<input type="analog_gun2" />

to

<input type ="gun1" />

<input type="gun2" />

NOTE: In newer versions of the emulator, leave input types as analog_gun1 and analog_gun2 . This will enable a full calibration screen (4 points + center) in the test menu which will result in maximum accuracy.

Additional CMD line parameter

For 2 players, you also need to add a parameter to the supermodel.exe CMD line:

-input-system=rawinput

  • For example:
    "C:\<supermodel dir>\supermodel.exe" <romname> -fullscreen -res=1920,1080 -input-system=rawinput
    

Using Reshade for Borders

Some people have issues getting the Sinden border up for this emulator. If you are one of those people, don't worry, there is a workaround!

You can use ReShade (available for download at the Reshade website).

  • When launching Reshade, choose supermodel.exe as the game, and set the rendering API to OpenGL. Then select SWEETFX and border.fx.
  • You then launch the M3 emulator and press the home button to configure the Reshade border.

Another option is to use the M3 Bezel Pack to apply bezel art with an integrated border.

Game Specific Notes

Country Menu Code (each game is different)

L.A. Machineguns Lost World
Enter Test mode Enter Test mode
Press in order: start, start, service, start, start, start, service, test.

(Start is Player 1 start button)

Press in order : start, start, service, start, service, test.

(Start is Player 1 start button)

Ocean Hunter Star Wars Trilogy
Enter Test mode

Enter GAME ASSIGNMENTS

Enter Test mode
Press START buttons as follows:

P1, P2, P1, P2, P1, P2, P2

Select country

Using the SERVICE button: press it for SHORT (quick press) or LONG (1-2 seconds):

SHORT, SHORT, SHORT, LONG, LONG, SHORT, SHORT, LONG.

Star Wars Trilogy: How to make lightgun (joystick) orientation the right way in all stages (shooting and lightsaber)

Credit: DarylWise -Supermodel3.com forums

Star Wars Trilogy uses the InputAnalogJoyX and InputAnalogJoyY controls in Supermodel.ini

  • After setting up your controls, open Supermodel.ini (located in Config folder) with notepad.
  • Look for InputAnalogJoyX = "MOUSE#_XAXIS" and InputAnalogJoyY = "MOUSE#_YAXIS" (where # is the number of your mouse input, keep as is)
    • Edit the lines to :
      InputAnalogJoyX = "MOUSE#_XAXIS_INV"
      
      InputAnalogJoyY = "MOUSE#_YAXIS_INV"
      
  • Start the game
    • Enter Test mode
    • Choose Calibration test
    • Change Lever setting from up ->up, down->down to up->down, down->up
    • Back out of Calibration test
    • Go to Game Assignments
    • Change Cabinet type to "U/R"
  • Test it and have fun!

Lost World

  • Offscreen Reload: Edit the Supermodel.ini file and set InputAutoTrigger and InputAutoTrigger2 to 1.

Ocean Hunter Calibration

  • Gun calibration in located in the Test Menu’s Volume Adjustments