Difference between revisions of "Duckstation"

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{{emuinfobox
 
{{emuinfobox
 
|title = DuckStation
 
|title = DuckStation
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|gameplayshot = duckstation_gameplay.png
 
|gameplayshot = duckstation_gameplay.png
 
|note =
 
|note =
}}  
+
}}
DuckStation is a simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged; the default configuration should support all playable games, with only some of the enhancements having compatibility issues.
+
 
== Video Setup Guide ==
+
<q>DuckStation is a simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged; the default configuration should support all playable games, with only some of the enhancements having compatibility issues.</q><br/>
<youtube>https://youtu.be/OvyUvxzBLOc</youtube>
+
<small>''-Extract from Stenzek's DuckStation GitHub page''</small>
 +
 
 +
== Limitations ==
 +
DuckStation is highly compatible with all titles except you may experience issues if you manually select a renderer.<br/><br/>
 +
The following is a brief explanation of each renderer:
 +
* '''Automatic:''' Best option for maximum compatibility. Unless you're experiencing issues running DuckStation, it's recommended to leave it on this setting.
 +
* '''Software:''' Highly compatible but limits the option to use advanced graphics settings. Also very taxing on your CPU as your GPU is not in use.
 +
* '''OpenGL:''' This renderer is good for older systems trying to run the emulator.
 +
* '''Direct3D 11/12:''' The middle-ground for performance and system compatibility. Windows only.
 +
* '''Vulkan:''' Offers high performance, especially on newer GPUs, but may be more resource-intensive than OpenGL or Direct3D 11/12.
 +
 
 +
== Expectations ==
 +
DuckStation supports a variety of virtual peripheral devices including the Konami Justifiers. This mean there is no longer any need to patch the Justifier-only games to work with most emulators that only support the Namco GunCons.
 +
DuckStation's supported RawInput feature for mice, after a bug fix by Stenzek, works well for 2 player mode.
  
 
== Downloads ==
 
== Downloads ==
=== CDmage ===
+
=== Pre-requisites ===
Download CDmage from [http://www.emuparadise.org/EPLinks/CDTools/CDmage1-02-1B5.rar Emuparadise website]
+
'''Visual C++ Redistributable 2015-2022:''' [https://aka.ms/vs/17/release/vc_redist.x64.exe vc_redist.x64.exe]
 +
----
 +
=== Required ===
 +
'''DuckStation:''' [https://github.com/stenzek/duckstation/releases/tag/latest Latest DuckStation Releases]<br/>
 +
'''DuckStation Files:''' [https://1drv.ms/u/c/beb7875f9e8e633b/Edqg_h49RLpLqzDdj1yzpP0BbHoeBFLsJMIaoXuocMqrCw?e=GA7UmX DuckStation Files.zip]
 +
----
 +
=== Optional ===
 +
'''Sinden Loader for DuckStation:''' [https://1drv.ms/u/c/beb7875f9e8e633b/EclEoNNBFe1ChZaHzmiWwo0BieY_cfVewVOyhEawTgpHHA?e=KXrGmt Sinden Loader for DuckStation.zip]<br/>
 +
<small>Note: Includes pre-configured Sinden software, Bezels, and AHK scripts.</small><br/>
 +
'''PSX Covers for DuckStation:''' [https://github.com/xlenore/psx-covers xlenore's PSX Covers]<br/>
 +
'''Policenauts English Translation and GunCon Patch:''' [https://1drv.ms/u/c/beb7875f9e8e633b/EcCyyuxM_MtOhSzL7OVVxrgBNnf9iICcPJyqnmoxTpxyrw?e=fKzqNq Policenauts Patches.zip]
  
=== Nuvee Patches ===
+
== Setup Guide ==
As Duckstation does not currently support Konami Justifier as a controller many games have to be converted to Guncon to work. Instructions on how to do this are provided in the video.
+
=== Sinden Configuration ===
  
Download Nuvee patches from the [https://forums.pcsx2.net/Thread-Nuvee-PS1-PS2-input-plugin-supporting-lightguns-by-Shalma PCSX2 forum]
+
The only buttons that need changing are the '''Front Left''' and '''Front Right''' buttons on both Sinden lightguns.<br/>
 +
<small>Note: It is recommended that you make a separate copy of the Sinden software for DuckStation and you will have to ''Disable Joystick Device'' for both Sinden lightguns under the '''Firmware Upgrade''' tab.</small><br/>
  
== Portable Install ==
+
<center>
To run Duckstation in portable mode and avoid settings being saved to <code>C:/Windows/Users/USERNAME/My Documents</code>
+
{| class="wikitable" style="text-align:center;"
 +
|- style="text-align:left;"
 +
! Button Assignments<br />
 +
! colspan="2" | Assignment A
 +
! colspan="2" | Assignment B
 +
|- style="text-align:left;"
 +
| rowspan="2" |
 +
| colspan="2" | [[File:DuckStation - Sinden Software - Button Assignment A.png|400px|Button Assignment A (Player 1)]]
 +
| colspan="2" | [[File:DuckStation - Sinden Software - Button Assignment B.png|400px|Button Assignment B (Player 2)]]
 +
|- style="font-weight:bold; font-size:100%;"
 +
| Normal
 +
| Offscreen
 +
| Normal
 +
| Offscreen
 +
|- style="font-size:18px;"
 +
| style="font-weight:bold; font-size:80%; text-align:left;" | Front Left
 +
| a
 +
| a
 +
| c
 +
| c
 +
|- style="font-size:18px;"
 +
| style="font-weight:bold; font-size:80%; text-align:left;" | Front Right
 +
| b
 +
| b
 +
| d
 +
| d
 +
|}
 +
</center>
  
Create a text file simply named "portable.txt" BEFORE launching the emulator
+
=== Installation & Configuration ===
  
== Bezel Pack ==
+
<small>Note: A PS1 or PS2 "BIOS" ROM image is required to start the emulator and to play games. You can use an image from any hardware version or region, although mismatching game regions and BIOS regions may have compatibility issues. A ROM image is not provided with the emulator for legal reasons, you should dump this from your own console using Caetla or some other means.</small>
Download Duckstation (PS1) Bezel Pack (v1.7) from [https://www.mediafire.com/file/hbedl7n0i5iuewv/DuckStation_%2528PSX%2529_Bezel_Pack_1.7.rar/file Mediafire]
 
  
To install the bezel back be sure to follow the instructions in the read me.pdf file contained with the pack.
+
==== Initial Configuration ====
  
== Disable crosshairs ==
+
* Download the latest DuckStation from the link provide above.
To disable crosshairs in Duckstation, change the size of the crosshair in the settings to '''0'''.
+
** Create a folder for the emulator giving it a suitable name. ''e.g. DuckStation''
 +
** Extract the contents of the compressed package to the folder.
 +
** Within the root folder create a text document and name it '''portable.txt'''<br/><small>Note: Make sure you create this document before running DuckStation otherwise it will create data in your Documents folder. (Creating this document maintains DuckStation and all its files and settings remain within the root folder.)</small>
 +
** Run DuckStation (''duckstation-qt-x64-ReleaseLTCG.exe'') so it populates files and folders in the root directory then click ''"Cancel"'' and ''"Yes"'' to exit out of DuckStation.
 +
** Copy the BIOS ROMs you acquired into the newly created '''bios''' folder from the root directory.<br/><small>Note: If the BIOS ROMs are compressed you will need to extract them first or DuckStation will not detect them.</small>
  
== Accuracy Adjustments ==
+
==== Setup Wizard ====
  
# Time Crisis 1 has incorrect X axis values and needs adjustment in the Duckstation settings.
+
<gallery mode="packed-overlay" heights=150px caption="DuckStation Setup Wizard">
# Make sure you have set all the settings in duckstation done before proceeding.
+
File:DuckStation - Setup Wizard - Page 1 - Welcome.png|Welcome to DuckStation!
# Open Duckstation Controller settings.
+
File:DuckStation - Setup Wizard - Page 2 - BIOS.png|BIOS Selection
# Save the Profile as something you can remember (I went with lightgun settings).
+
File:DuckStation - Setup Wizard - Page 3 - ROMs.png|ROMs Directories
# Change the X Scale setting to 0.94.
+
File:DuckStation - Setup_Wizard - Page 4 - Controllers.png|Controller Configuration
# Save the Profile with a new name (I went with TimeCrisis).
+
File:DuckStation - Setup Wizard - Page 5 - Graphics Settings.png|Graphics Settings
# Reload the previous profile (lightgun settings in my case).
+
File:DuckStation - Setup Wizard - Page 6 - Achievements.png|Achievements Login
# Close the settings.
+
File:DuckStation-SetupWizard-Page7-SetupComplete.png|Setup Complete!
# Right click on Time Crisis.
+
</gallery>
# Click properties.
 
# Go to the User Settings (Input) tab.
 
# Set input Profile For Bindings To the new profile with 0.94 X scale. (TimeCrisis in my case).
 
  
This will fix the issue with Drift on the edges of the screen.
+
* Run DuckStation again and you should be presented with the ''"DuckStation Setup Wizard"''
 +
** Select your preferred language and theme then click ''"Next"''.
 +
** If you correctly sourced your BIOS ROMs you will be able to pick them manually for each region or leave it as ''"Auto-Detect"''. Click ''"Next"''.
 +
** On the next screen you can click the ''"Add..."'' button and navigate to where your PlayStation game ROMs are stored.
 +
** Click ''"Yes"'' if it asks you if you wish to search recursively then click ''"Next"'' when you're done.
 +
** If you wish to use DuckStation for non-lightgun games and you have controllers you can setup both Port 1 and 2 as ''"Analog Controller"''. Then click ''"Next"'' when you're done.<br/><small>Note: You can use the ''"Automatic Mapping"'' feature to bind it to your physical controller.</small>
 +
** The next screen is the graphical settings. It is recommended, if your computer can handle it, to set your '''Internal Resolution''' to be suitable with your screen resolution. Then click ''"Next"''.
 +
** Here you can enable achievements and login. Click ''"Next"''.
 +
** Congratulations! Setup is complete. Click ''"Finish"''.
 +
** If an update is available click ''"Download and Install..."''.
 +
** When the DuckStation window appears from the menu click ''"Settings"'' and then ''"Interface"''.
 +
** Within the '''Updates''' section of the '''Interface''' tab change '''Update Channel''' from ''"latest"'' to ''"preview"''. Then click ''"Check for Updates..."''<br/>[[File:DuckStation-InterfaceSettings-UpdateChannel.gif|Update Channel]]
 +
** Close DuckStation.
  
== Games List ==
+
==== Controller Configuration ====
{| class="wikitable"
+
 
|+
+
* Download the '''DuckStation Files.zip''' from the link provided above.
!Games
+
** Extract the '''DuckStation Files.zip''' package into the emulator root directory.
!
+
* Load the Sinden software.
|-
+
* Load DuckStation.
 +
** From the DuckStation menu click ''"Settings"'' and then ''"Controller Presets"''.
 +
** Load the Sinden border and configure the following for each controller preset in '''Editing Preset''':<br/><small>Note: Crosshairs are disabled by default. If you wish to enable the crosshair for a lightgun. Click on the lightguns '''Settings''' tab and change the '''Crosshair Image Scale''' to ''"100%"''.</small>
 +
*** '''Gunbare!'''
 +
**** Click on '''Controller Port 1''' and setup the bindings for your controller.
 +
**** Click on '''Controller Port 2'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 1 Sinden lightgun.
 +
*** '''Moorhuhn - Moorhen'''
 +
**** Click on '''Controller Port 1'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 1 Sinden lightgun.
 +
**** Click on '''Controller Port 2'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 2 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 2 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 2 Sinden lightgun.
 +
*** '''Port 1 (Analog) - Port 2 (GunCon)'''
 +
**** Click on '''Controller Port 1''' and setup the bindings for your controller.
 +
**** Click on '''Controller Port 2'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 1 Sinden lightgun.
 +
*** '''Port 1 (Analog) - Port 2 (Justifier)'''
 +
**** Click on '''Controller Port 1''' and setup the bindings for your controller.
 +
**** Click on '''Controller Port 2'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 1 Sinden lightgun.
 +
*** '''Port 1 (GunCon) - Port 2 (Analog)'''
 +
**** Click on '''Controller Port 1'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 1 Sinden lightgun.
 +
**** Click on '''Controller Port 2''' and setup the bindings for your controller.
 +
*** '''Port 1 (GunCon) - Port 2 (GunCon)'''
 +
**** Click on '''Controller Port 1'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 1 Sinden lightgun.
 +
**** Click on '''Controller Port 2'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 2 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 2 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 2 Sinden lightgun.
 +
*** '''Port 1 (Justifier) - Port 2 (Analog)'''
 +
**** Click on '''Controller Port 1'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 1 Sinden lightgun.
 +
**** Click on '''Controller Port 2''' and setup the bindings for your controller.
 +
*** '''Port 1 (Justifier) - Port 2 (Justifier)'''
 +
**** Click on '''Controller Port 1'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 1 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 1 Sinden lightgun.
 +
**** Click on '''Controller Port 2'''.
 +
***** Click the ''"Aiming"'' button and pull the trigger on the Player 2 Sinden lightgun.
 +
***** Click the ''"Fire"'' button and pull the trigger on the Player 2 Sinden lightgun.
 +
***** Click the ''"Fire Offscreen"'' button and pull the pump action on the Player 2 Sinden lightgun.
 +
*** Close the '''DuckStation Controller Presets''' window.
 +
DuckStation should now be configured. Continue to the next section if you wish to use AHK scripts to load the Sinden software, ROM, and use a bezel.
 +
 
 +
==== Sinden Loader Configuration ====
 +
 
 +
* Download the '''Sinden Loader for DuckStation.zip''' from the link provided above.
 +
** Extract the '''Sinden Loader for DuckStation.zip''' package into the emulator root directory.
 +
* In the newly created '''Sinden Loader''' folder you'll find an AHK script for each recommended ROM.
 +
* Edit each AHK and change the '''ROMPath''' to reflect where your copy of the ROM is stored.
 +
<small>Note: Screen resolution should be set to ''"1920x1080"'' and scaling to ''"100%"''.</small>
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="margin:auto; width:85%; border-style:solid; border-width:2px; border-color:black;"
 +
|+ Controller Configuration, Navigation, and Calibration Table
 +
!style="background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Title
 +
!style="background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Controller Configuration
 +
!style="background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Navigation
 +
!style="background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Calibration
 +
|- style="background-color:#8DB4E2;"
 
|Area 51
 
|Area 51
 +
|Port 1: Justifier<br/>Port 2: Justifier
 +
|style="text-align:center;"|Aim & Shoot
 +
|No
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Cellophanes
 +
|Port 1: Analog Controller<br/>Port 2: GunCon
 +
|style="text-align:center;"|Analog Controller
 +
|Pregame Calibration
 +
|- style="background-color:#8DB4E2;"
 +
|Crypt Killer
 +
|Port 1: Justifier<br/>Port 2: Justifier
 +
|style="text-align:center;"|Cycle Menu: Trigger<br/>Select: Start
 +
|Yes
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Die Hard Trilogy
 +
|Port 1: Justifier<br/>Port 2: Analog Controller
 +
|style="text-align:center;"|Start Game: Trigger/Start
 +
|N/A
 +
|- style="background-color:#8DB4E2;"
 +
|Die Hard Trilogy 2: Viva Las Vegas
 +
|Port 1: Analog Controller<br/>Port 2: GunCon
 +
|style="text-align:center;"|Aim & Shoot
 +
|Yes
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Elemental Gearbolt
 +
|Port 1: GunCon<br/>Port 2: GunCon
 +
|style="text-align:center;"|Aim & Shoot
 +
|No
 +
|- style="background-color:#8DB4E2;"
 +
|Extreme Ghostbusters: The Ultimate Invasion
 +
|Port 1: Analog Controller<br/>Port 2: GunCon
 +
|style="text-align:center;"|Analog Controller
 +
|Pregame Calibration
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Ghoul Panic
 +
|Port 1: GunCon<br/>Port 2: Analog Controller
 +
|style="text-align:center;"|Aim & Shoot
 +
|Not Working
 +
|- style="background-color:#8DB4E2;"
 +
|GUNbare! Game Tengoku: The Game Paradise 2
 +
|Port 1: Analog Controller<br/>Port 2: GunCon<br/><small>Note: GunCon '''X Scale''' set to '''80%'''
 +
|style="text-align:center;"|Analog Controller
 +
|Yes
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Simple 1500 Series Vol. 24 - The Gun Shooting
 +
|Port 1: GunCon<br/>Port 2: GunCon
 +
|style="text-align:center;"|Aim & Shoot
 +
|Yes
 +
|- style="background-color:#8DB4E2;"
 +
|Simple 1500 Series Vol. 63 - The Gun Shooting 2
 +
|Port 1: GunCon<br/>Port 2: GunCon
 +
|style="text-align:center;"|Aim & Shoot
 +
|Pregame Calibration
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Gunfighter: The Legend of Jesse James
 +
|Port 1: GunCon<br/>Port 2: Analog Controller
 +
|style="text-align:center;"|Down: A<br/>Up: B<br/>Select: Trigger
 +
|Pregame Calibration
 +
|- style="background-color:#8DB4E2;"
 +
|Guntu Western Front June, 1944
 +
|Port 1: GunCon<br/>Port 2: Analog Controller
 +
|style="text-align:center;"|Cycle Menu: A<br/>Select: B/Trigger
 +
|Pregame Calibration
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Judge Dredd
 +
|Port 1: GunCon<br/>Port 2: GunCon
 +
|style="text-align:center;"|Aim & Shoot
 +
|Yes
 +
|- style="background-color:#8DB4E2;"
 +
|Lethal Enforcers I & II
 +
|Port 1: Justifier<br/>Port 2: Justifier
 +
|style="text-align:center;"|Aim & Shoot
 +
|No
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Maximum Force
 +
|Port 1: GunCon<br/>Port 2: GunCon
 +
|style="text-align:center;"|Cycle Menu: A<br/>Select: Trigger
 +
|Yes
 +
|- style="background-color:#8DB4E2;"
 +
|Mighty Hits
 +
|Port 1: Justifier<br/>Port 2: Justifier
 +
|style="text-align:center;"|Up: Back<br/>Down: Trigger<br/>Select: Start
 +
|No (Shared X/Y Mouse Co-ords Bug)
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Mighty Hits Special
 +
|Port 1: GunCon<br/>Port 2: GunCon
 +
|style="text-align:center;"|Up: Back<br/>Down: Trigger<br/>Select: Start
 +
|Yes
 +
|- style="background-color:#8DB4E2;"
 +
|Moorhuhn 2 - Die Jagd Geht Weiter
 +
|Port 1: GunCon<br/>Port 2: GunCon<br/><small>Note: GunCon '''X Scale''' set to '''80%'''
 +
|style="text-align:center;"|Aim & Shoot
 +
|Pregame Calibration
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Moorhen 3 - Chicken Chase
 +
|Port 1: GunCon<br/>Port 2: GunCon<br/><small>Note: GunCon '''X Scale''' set to '''80%'''
 +
|style="text-align:center;"|Aim & Shoot
 +
|Pregame Calibration
 +
|- style="background-color:#8DB4E2;"
 
|Moorhuhn X
 
|Moorhuhn X
|-
+
|Port 1: GunCon<br/>Port 2: GunCon<br/><small>Note: GunCon '''X Scale''' set to '''80%'''
|Crypt Killer
+
|style="text-align:center;"|Aim & Shoot
 +
|Pregame Calibration
 +
|- style="background-color:#366092; color:#C5D9F1;"
 
|Point Blank
 
|Point Blank
|-
+
|Port 1: GunCon<br/>Port 2: GunCon
|Die Hard Trilogy (Die Harder)
+
|style="text-align:center;"|Aim & Shoot
 +
|Pregame Calibration
 +
|- style="background-color:#8DB4E2;"
 
|Point Blank 2
 
|Point Blank 2
|-
+
|Port 1: GunCon<br/>Port 2: GunCon
 +
|style="text-align:center;"|Aim & Shoot
 +
|Pregame Calibration
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Point Blank 3
 +
|Port 1: GunCon<br/>Port 2: GunCon
 +
|style="text-align:center;"|Aim & Shoot
 +
|Pregame Calibration
 +
|- style="background-color:#8DB4E2;"
 +
|Project: Horned Owl
 +
|Port 1: Justifier<br/>Port 2: Justifier
 +
|style="text-align:center;"|Cycle Menu: Trigger<br/>Cancel: Back<br/>Select: Start
 +
|No (Shared X/Y Mouse Co-ords Bug)
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Puffy's P.S. I Love You
 +
|Port 1: Analog Controller<br/>Port 2: GunCon
 +
|style="text-align:center;"|Aim & Shoot
 +
|Yes
 +
|- style="background-color:#8DB4E2;"
 +
|Rescue Shot
 +
|Port 1: GunCon<br/>Port 2: GunCon
 +
|style="text-align:center;"|Aim & Shoot
 +
|Pregame Calibration
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Resident Evil: Survivor (Europe)
 +
|Port 1: GunCon<br/>Port 2: Analog Controller
 +
|style="text-align:center;"|Left: A<br/>Right: B<br/>Select: Trigger
 +
|Pregame Calibration
 +
|- style="background-color:#8DB4E2;"
 +
|Silent Hill
 +
|Port 1: Analog Controller<br/>Port 2: Justifier
 +
|style="text-align:center;"|Analog Controller
 +
|No
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Star Wars: Rebel Assault II - The Hidden Empire
 +
|Port 1: Analog Controller<br/>Port 2: Justifier
 +
|style="text-align:center;"|Controller
 +
|Yes
 +
|- style="background-color:#8DB4E2;"
 +
|Time Crisis
 +
|Port 1: GunCon<br/>Port 2: Analog Controller
 +
|style="text-align:center;"|Aim
 +
|Pregame Configuration
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Time Crisis: Project Titan
 +
|Port 1: GunCon<br/>Port 2: Analog Controller
 +
|style="text-align:center;"|Change Difficulty: A/B<br/>Select: Trigger
 +
|Pregame Configuration
 +
|}
 +
 
 +
== AHK Example Script ==
 +
 
 +
* Create a new AutoHotkey script and name it after the ROM you want to load. ''e.g. Point Blank.ahk''
 +
* Paste the contents below into the new AutoHotkey script.
 +
** Update '''SindenPath''' and '''ROMPath''' to your designated directories.
 +
** Save and Close.
 +
* Run the new AutoHotkey script and it should load your Sinden software followed by DuckStation.
 +
 
 +
<syntaxhighlight lang="ahk">
 +
#Requires Autohotkey v2.0
 +
#Warn  ; Enable warnings to assist with detecting common errors.
 +
#SingleInstance force
 +
SendMode("Input")  ; Recommended for new scripts due to its superior speed and reliability.
 +
SetWorkingDir(A_ScriptDir)  ; Ensures a consistent starting directory.
 +
 
 +
SindenPath := "C:\Arcade\Applications\Sinden\Lightgun.exe"
 +
ROMPath := "W:\ROMs\Console ROMs\Sony - PlayStation\Area 51 (USA) (Rev 1).chd"
 +
 
 +
Run(SindenPath, , , &SindenPID)
 +
WinWait("ahk_pid " SindenPID)
 +
 
 +
Run(".\duckstation-qt-x64-ReleaseLTCG.exe `"" . ROMPath . "`" -fullscreen", , , &DuckStationPID)
 +
WinWait("ahk_pid " DuckStationPID)
 +
 
 +
$Esc::
 +
{
 +
    ProcessClose(DuckStationPID)
 +
    ProcessClose(SindenPID)
 +
    ExitApp()
 +
}
 +
</syntaxhighlight>
 +
 
 +
== Games Table ==
 +
 
 +
It is recommended to use the USA version of a ROM, if available. (Except for Resident Evil: Survivor).
 +
 
 +
=== <center>Compatible Lightgun Games</center> ===
 +
 
 +
{| class="wikitable" style="margin:auto; width:85%; border-style:solid; border-width:2px; border-color:black;"
 +
!style="width:25%; background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Title
 +
!style="width:25%; background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Region
 +
!style="width:25%; background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Lightgun
 +
!style="width:25%; background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Notes
 +
|- style="background-color:#8DB4E2;"
 +
|Area 51
 +
|style="text-align:center;"|USA, Europe, and Japan
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Cellophanes
 +
|style="text-align:center;"|Japan
 +
|style="text-align:center;"|GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 +
|Crypt Killer
 +
|style="text-align:center;"|USA, and Europe
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Die Hard Trilogy
 +
|style="text-align:center;"|USA, Europe, and Japan
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|Die Hard 2: Die Harder segment only.
 +
|- style="background-color:#8DB4E2;"
 
|Die Hard Trilogy 2: Viva Las Vegas
 
|Die Hard Trilogy 2: Viva Las Vegas
|Point Blank 3
+
|style="text-align:center;"|USA, and Europe
|-
+
|style="text-align:center;"|Konami Justifier/Hyper Blaster, or Namco GunCon
 +
|Arcade Mode: Sharpshooting, and Movie Mode: Sharpshooting segments only.
 +
|- style="background-color:#366092; color:#C5D9F1;"
 
|Elemental Gearbolt
 
|Elemental Gearbolt
|Policenauts (Japan) (Translated)
+
|style="text-align:center;"|USA
|-
+
|style="text-align:center;"|Konami Justifier/Hyper Blaster, or Namco GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 
|Extreme Ghostbusters: The Ultimate Invasion
 
|Extreme Ghostbusters: The Ultimate Invasion
|Project Horned Owl    Justifier    Puffy no P.S. I Love You (Japan)
+
|style="text-align:center;"|Europe
|-
+
|style="text-align:center;"|Konami Justifier/Hyper Blaster, or Namco GunCon
|Ghoul Panic
+
|Konami Justifier/Hyper Blaster not officially supported.
|Rescue Shot
+
|- style="background-color:#366092; color:#C5D9F1;"
|-
+
|Ghoul Panic (Europe) / Oh! Bakyuuun (Japan)
|Gunbare! Game Tengoku 2 (Japan)
+
|style="text-align:center;"|Europe, and Japan
|Resident Evil: Survivor
+
|style="text-align:center;"|Namco GunCon
|-
+
|
 +
|- style="background-color:#8DB4E2;"
 +
|GUNbare! Game Tengoku: The Game Paradise 2
 +
|style="text-align:center;"|Japan
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Simple 1500 Series Vol. 24 - The Gun Shooting
 +
|style="text-align:center;"|Japan
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 +
|Simple 1500 Series Vol. 63 - The Gun Shooting 2
 +
|style="text-align:center;"|Japan
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 
|Gunfighter: The Legend of Jesse James
 
|Gunfighter: The Legend of Jesse James
|Revolution X
+
|style="text-align:center;"|USA, and Europe
|-
+
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 
|Guntu Western Front June, 1944
 
|Guntu Western Front June, 1944
|Simple 1500 Series Vol.024 - The Gun Shooting
+
|style="text-align:center;"|Japan
|-
+
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 
|Judge Dredd
 
|Judge Dredd
|Simple 1500 Series Vol.063 - The Gun Shooting 2
+
|style="text-align:center;"|USA, and Europe
|-
+
|style="text-align:center;"|Konami Justifier/Hyper Blaster, or Namco GunCon
|Lethal Enforcers I & II        Maximum Force
+
|
|Time Crisis
+
|- style="background-color:#8DB4E2;"
|-
+
|Lethal Enforcers
 +
|style="text-align:center;"|Europe
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Lethal Enforcers I & II
 +
|style="text-align:center;"|USA
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|Includes Lethal Enforcers and Lethal Enforcers II: Gun Fighters
 +
|- style="background-color:#8DB4E2;"
 +
|Lethal Enforcers Deluxe Pack
 +
|style="text-align:center;"|Japan
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Maximum Force
 +
|style="text-align:center;"|USA, and Europe
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster or Namco GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 +
|Mighty Hits
 +
|style="text-align:center;"|Japan
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 
|Mighty Hits Special
 
|Mighty Hits Special
 +
|style="text-align:center;"|Europe, and Japan
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster or Namco GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 +
|Moorhuhn 2 - Die Jagd Geht Weiter
 +
|style="text-align:center;"|Germany
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster or Namco GunCon
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Moorhen 3 - Chicken Chase
 +
|style="text-align:center;"|Europe
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster or Namco GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 +
|Moorhuhn X
 +
|style="text-align:center;"|Germany
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster or Namco GunCon
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Point Blank (USA/Europe) / GunBullet (Japan)
 +
|style="text-align:center;"|USA, Europe, and Japan
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 +
|Point Blank 2
 +
|style="text-align:center;"|USA, and Europe
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Point Blank 3
 +
|style="text-align:center;"|USA, and Europe
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 +
|Project: Horned Owl
 +
|style="text-align:center;"|USA
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Puffy's P.S. I Love You
 +
|style="text-align:center;"|Japan
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#8DB4E2;"
 +
|Rescue Shot
 +
|style="text-align:center;"|Europe
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Resident Evil: Survivor (USA/Europe) / Biohazard: Gun Survivor (Japan)
 +
|style="text-align:center;"|USA, Europe, and Japan
 +
|style="text-align:center;"|Namco GunCon
 +
|USA version is a non-lightgun game.
 +
|- style="background-color:#8DB4E2;"
 
|Silent Hill
 
|Silent Hill
|-
+
|style="text-align:center;"|USA, Europe, and Japan
|Moorhuhn 2 - Die Jagd geht weiter
+
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Star Wars: Rebel Assault II - The Hidden Empire
 +
|style="text-align:center;"|USA, Europe, and Japan
 +
|style="text-align:center;"|Konami Justifier/Hyper Blaster
 +
|Ground Combat Sequences: Chapters 2, 11, and 12.
 +
|- style="background-color:#8DB4E2;"
 +
|Time Crisis
 +
|style="text-align:center;"|USA, Europe, and Japan
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|- style="background-color:#366092; color:#C5D9F1;"
 +
|Time Crisis: Project Titan
 +
|style="text-align:center;"|USA, Europe, and Japan
 +
|style="text-align:center;"|Namco GunCon
 +
|
 +
|}
 +
 
 +
=== <center>Compatible Mouse Games</center> ===
 +
{| class="wikitable" style="margin:auto; width:85%; border-style:solid; border-width:2px; border-color:black;"
 +
!style="width:25%; background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Title
 +
!style="width:25%; background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Region
 +
!style="width:25%; background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Peripheral
 +
!style="width:25%; background-color:#1F497D; color:#C5D9F1; text-align:center; font-size:18px;"|Notes
 +
|- style="background-color:#8DB4E2;"
 +
|Policenauts
 +
|style="text-align:center;"|Japan
 +
|style="text-align:center;"|PlayStation Mouse
 +
|English translation and GunCon patches available.
 +
|- style="background-color:#366092; color:#C5D9F1;"
 
|Snatcher
 
|Snatcher
|-
+
|style="text-align:center;"|Japan
|Moorhen 3: Chicken Chase
+
|style="text-align:center;"|PlayStation Mouse
|Star Wars: Rebel Assault II(edited)
+
|
 
|}
 
|}
 +
 +
[[Category:Emulators PC]]

Latest revision as of 07:28, 28 April 2025



Emulator
Emulates: PlayStation
Download: Stenzek's GitHub page
License: Free (GNU3)
Developer: Stenzek
Duckstation gameplay.png

DuckStation is a simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged; the default configuration should support all playable games, with only some of the enhancements having compatibility issues.
-Extract from Stenzek's DuckStation GitHub page

Limitations

DuckStation is highly compatible with all titles except you may experience issues if you manually select a renderer.

The following is a brief explanation of each renderer:

  • Automatic: Best option for maximum compatibility. Unless you're experiencing issues running DuckStation, it's recommended to leave it on this setting.
  • Software: Highly compatible but limits the option to use advanced graphics settings. Also very taxing on your CPU as your GPU is not in use.
  • OpenGL: This renderer is good for older systems trying to run the emulator.
  • Direct3D 11/12: The middle-ground for performance and system compatibility. Windows only.
  • Vulkan: Offers high performance, especially on newer GPUs, but may be more resource-intensive than OpenGL or Direct3D 11/12.

Expectations

DuckStation supports a variety of virtual peripheral devices including the Konami Justifiers. This mean there is no longer any need to patch the Justifier-only games to work with most emulators that only support the Namco GunCons. DuckStation's supported RawInput feature for mice, after a bug fix by Stenzek, works well for 2 player mode.

Downloads

Pre-requisites

Visual C++ Redistributable 2015-2022: vc_redist.x64.exe


Required

DuckStation: Latest DuckStation Releases
DuckStation Files: DuckStation Files.zip


Optional

Sinden Loader for DuckStation: Sinden Loader for DuckStation.zip
Note: Includes pre-configured Sinden software, Bezels, and AHK scripts.
PSX Covers for DuckStation: xlenore's PSX Covers
Policenauts English Translation and GunCon Patch: Policenauts Patches.zip

Setup Guide

Sinden Configuration

The only buttons that need changing are the Front Left and Front Right buttons on both Sinden lightguns.
Note: It is recommended that you make a separate copy of the Sinden software for DuckStation and you will have to Disable Joystick Device for both Sinden lightguns under the Firmware Upgrade tab.

Button Assignments
Assignment A Assignment B
Button Assignment A (Player 1) Button Assignment B (Player 2)
Normal Offscreen Normal Offscreen
Front Left a a c c
Front Right b b d d

Installation & Configuration

Note: A PS1 or PS2 "BIOS" ROM image is required to start the emulator and to play games. You can use an image from any hardware version or region, although mismatching game regions and BIOS regions may have compatibility issues. A ROM image is not provided with the emulator for legal reasons, you should dump this from your own console using Caetla or some other means.

Initial Configuration

  • Download the latest DuckStation from the link provide above.
    • Create a folder for the emulator giving it a suitable name. e.g. DuckStation
    • Extract the contents of the compressed package to the folder.
    • Within the root folder create a text document and name it portable.txt
      Note: Make sure you create this document before running DuckStation otherwise it will create data in your Documents folder. (Creating this document maintains DuckStation and all its files and settings remain within the root folder.)
    • Run DuckStation (duckstation-qt-x64-ReleaseLTCG.exe) so it populates files and folders in the root directory then click "Cancel" and "Yes" to exit out of DuckStation.
    • Copy the BIOS ROMs you acquired into the newly created bios folder from the root directory.
      Note: If the BIOS ROMs are compressed you will need to extract them first or DuckStation will not detect them.

Setup Wizard

  • Run DuckStation again and you should be presented with the "DuckStation Setup Wizard"
    • Select your preferred language and theme then click "Next".
    • If you correctly sourced your BIOS ROMs you will be able to pick them manually for each region or leave it as "Auto-Detect". Click "Next".
    • On the next screen you can click the "Add..." button and navigate to where your PlayStation game ROMs are stored.
    • Click "Yes" if it asks you if you wish to search recursively then click "Next" when you're done.
    • If you wish to use DuckStation for non-lightgun games and you have controllers you can setup both Port 1 and 2 as "Analog Controller". Then click "Next" when you're done.
      Note: You can use the "Automatic Mapping" feature to bind it to your physical controller.
    • The next screen is the graphical settings. It is recommended, if your computer can handle it, to set your Internal Resolution to be suitable with your screen resolution. Then click "Next".
    • Here you can enable achievements and login. Click "Next".
    • Congratulations! Setup is complete. Click "Finish".
    • If an update is available click "Download and Install...".
    • When the DuckStation window appears from the menu click "Settings" and then "Interface".
    • Within the Updates section of the Interface tab change Update Channel from "latest" to "preview". Then click "Check for Updates..."
      Update Channel
    • Close DuckStation.

Controller Configuration

  • Download the DuckStation Files.zip from the link provided above.
    • Extract the DuckStation Files.zip package into the emulator root directory.
  • Load the Sinden software.
  • Load DuckStation.
    • From the DuckStation menu click "Settings" and then "Controller Presets".
    • Load the Sinden border and configure the following for each controller preset in Editing Preset:
      Note: Crosshairs are disabled by default. If you wish to enable the crosshair for a lightgun. Click on the lightguns Settings tab and change the Crosshair Image Scale to "100%".
      • Gunbare!
        • Click on Controller Port 1 and setup the bindings for your controller.
        • Click on Controller Port 2.
          • Click the "Aiming" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 1 Sinden lightgun.
      • Moorhuhn - Moorhen
        • Click on Controller Port 1.
          • Click the "Aiming" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 1 Sinden lightgun.
        • Click on Controller Port 2.
          • Click the "Aiming" button and pull the trigger on the Player 2 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 2 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 2 Sinden lightgun.
      • Port 1 (Analog) - Port 2 (GunCon)
        • Click on Controller Port 1 and setup the bindings for your controller.
        • Click on Controller Port 2.
          • Click the "Aiming" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 1 Sinden lightgun.
      • Port 1 (Analog) - Port 2 (Justifier)
        • Click on Controller Port 1 and setup the bindings for your controller.
        • Click on Controller Port 2.
          • Click the "Aiming" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 1 Sinden lightgun.
      • Port 1 (GunCon) - Port 2 (Analog)
        • Click on Controller Port 1.
          • Click the "Aiming" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 1 Sinden lightgun.
        • Click on Controller Port 2 and setup the bindings for your controller.
      • Port 1 (GunCon) - Port 2 (GunCon)
        • Click on Controller Port 1.
          • Click the "Aiming" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 1 Sinden lightgun.
        • Click on Controller Port 2.
          • Click the "Aiming" button and pull the trigger on the Player 2 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 2 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 2 Sinden lightgun.
      • Port 1 (Justifier) - Port 2 (Analog)
        • Click on Controller Port 1.
          • Click the "Aiming" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 1 Sinden lightgun.
        • Click on Controller Port 2 and setup the bindings for your controller.
      • Port 1 (Justifier) - Port 2 (Justifier)
        • Click on Controller Port 1.
          • Click the "Aiming" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 1 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 1 Sinden lightgun.
        • Click on Controller Port 2.
          • Click the "Aiming" button and pull the trigger on the Player 2 Sinden lightgun.
          • Click the "Fire" button and pull the trigger on the Player 2 Sinden lightgun.
          • Click the "Fire Offscreen" button and pull the pump action on the Player 2 Sinden lightgun.
      • Close the DuckStation Controller Presets window.

DuckStation should now be configured. Continue to the next section if you wish to use AHK scripts to load the Sinden software, ROM, and use a bezel.

Sinden Loader Configuration

  • Download the Sinden Loader for DuckStation.zip from the link provided above.
    • Extract the Sinden Loader for DuckStation.zip package into the emulator root directory.
  • In the newly created Sinden Loader folder you'll find an AHK script for each recommended ROM.
  • Edit each AHK and change the ROMPath to reflect where your copy of the ROM is stored.

Note: Screen resolution should be set to "1920x1080" and scaling to "100%".

Controller Configuration, Navigation, and Calibration Table
Title Controller Configuration Navigation Calibration
Area 51 Port 1: Justifier
Port 2: Justifier
Aim & Shoot No
Cellophanes Port 1: Analog Controller
Port 2: GunCon
Analog Controller Pregame Calibration
Crypt Killer Port 1: Justifier
Port 2: Justifier
Cycle Menu: Trigger
Select: Start
Yes
Die Hard Trilogy Port 1: Justifier
Port 2: Analog Controller
Start Game: Trigger/Start N/A
Die Hard Trilogy 2: Viva Las Vegas Port 1: Analog Controller
Port 2: GunCon
Aim & Shoot Yes
Elemental Gearbolt Port 1: GunCon
Port 2: GunCon
Aim & Shoot No
Extreme Ghostbusters: The Ultimate Invasion Port 1: Analog Controller
Port 2: GunCon
Analog Controller Pregame Calibration
Ghoul Panic Port 1: GunCon
Port 2: Analog Controller
Aim & Shoot Not Working
GUNbare! Game Tengoku: The Game Paradise 2 Port 1: Analog Controller
Port 2: GunCon
Note: GunCon X Scale set to 80%
Analog Controller Yes
Simple 1500 Series Vol. 24 - The Gun Shooting Port 1: GunCon
Port 2: GunCon
Aim & Shoot Yes
Simple 1500 Series Vol. 63 - The Gun Shooting 2 Port 1: GunCon
Port 2: GunCon
Aim & Shoot Pregame Calibration
Gunfighter: The Legend of Jesse James Port 1: GunCon
Port 2: Analog Controller
Down: A
Up: B
Select: Trigger
Pregame Calibration
Guntu Western Front June, 1944 Port 1: GunCon
Port 2: Analog Controller
Cycle Menu: A
Select: B/Trigger
Pregame Calibration
Judge Dredd Port 1: GunCon
Port 2: GunCon
Aim & Shoot Yes
Lethal Enforcers I & II Port 1: Justifier
Port 2: Justifier
Aim & Shoot No
Maximum Force Port 1: GunCon
Port 2: GunCon
Cycle Menu: A
Select: Trigger
Yes
Mighty Hits Port 1: Justifier
Port 2: Justifier
Up: Back
Down: Trigger
Select: Start
No (Shared X/Y Mouse Co-ords Bug)
Mighty Hits Special Port 1: GunCon
Port 2: GunCon
Up: Back
Down: Trigger
Select: Start
Yes
Moorhuhn 2 - Die Jagd Geht Weiter Port 1: GunCon
Port 2: GunCon
Note: GunCon X Scale set to 80%
Aim & Shoot Pregame Calibration
Moorhen 3 - Chicken Chase Port 1: GunCon
Port 2: GunCon
Note: GunCon X Scale set to 80%
Aim & Shoot Pregame Calibration
Moorhuhn X Port 1: GunCon
Port 2: GunCon
Note: GunCon X Scale set to 80%
Aim & Shoot Pregame Calibration
Point Blank Port 1: GunCon
Port 2: GunCon
Aim & Shoot Pregame Calibration
Point Blank 2 Port 1: GunCon
Port 2: GunCon
Aim & Shoot Pregame Calibration
Point Blank 3 Port 1: GunCon
Port 2: GunCon
Aim & Shoot Pregame Calibration
Project: Horned Owl Port 1: Justifier
Port 2: Justifier
Cycle Menu: Trigger
Cancel: Back
Select: Start
No (Shared X/Y Mouse Co-ords Bug)
Puffy's P.S. I Love You Port 1: Analog Controller
Port 2: GunCon
Aim & Shoot Yes
Rescue Shot Port 1: GunCon
Port 2: GunCon
Aim & Shoot Pregame Calibration
Resident Evil: Survivor (Europe) Port 1: GunCon
Port 2: Analog Controller
Left: A
Right: B
Select: Trigger
Pregame Calibration
Silent Hill Port 1: Analog Controller
Port 2: Justifier
Analog Controller No
Star Wars: Rebel Assault II - The Hidden Empire Port 1: Analog Controller
Port 2: Justifier
Controller Yes
Time Crisis Port 1: GunCon
Port 2: Analog Controller
Aim Pregame Configuration
Time Crisis: Project Titan Port 1: GunCon
Port 2: Analog Controller
Change Difficulty: A/B
Select: Trigger
Pregame Configuration

AHK Example Script

  • Create a new AutoHotkey script and name it after the ROM you want to load. e.g. Point Blank.ahk
  • Paste the contents below into the new AutoHotkey script.
    • Update SindenPath and ROMPath to your designated directories.
    • Save and Close.
  • Run the new AutoHotkey script and it should load your Sinden software followed by DuckStation.
#Requires Autohotkey v2.0
#Warn  ; Enable warnings to assist with detecting common errors.
#SingleInstance force
SendMode("Input")  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir(A_ScriptDir)  ; Ensures a consistent starting directory.

SindenPath := "C:\Arcade\Applications\Sinden\Lightgun.exe"
ROMPath := "W:\ROMs\Console ROMs\Sony - PlayStation\Area 51 (USA) (Rev 1).chd"

Run(SindenPath, , , &SindenPID)
WinWait("ahk_pid " SindenPID)

Run(".\duckstation-qt-x64-ReleaseLTCG.exe `"" . ROMPath . "`" -fullscreen", , , &DuckStationPID)
WinWait("ahk_pid " DuckStationPID)

$Esc::
{
    ProcessClose(DuckStationPID)
    ProcessClose(SindenPID)
    ExitApp()
}

Games Table

It is recommended to use the USA version of a ROM, if available. (Except for Resident Evil: Survivor).

Compatible Lightgun Games

Title Region Lightgun Notes
Area 51 USA, Europe, and Japan Konami Justifier/Hyper Blaster
Cellophanes Japan GunCon
Crypt Killer USA, and Europe Konami Justifier/Hyper Blaster
Die Hard Trilogy USA, Europe, and Japan Konami Justifier/Hyper Blaster Die Hard 2: Die Harder segment only.
Die Hard Trilogy 2: Viva Las Vegas USA, and Europe Konami Justifier/Hyper Blaster, or Namco GunCon Arcade Mode: Sharpshooting, and Movie Mode: Sharpshooting segments only.
Elemental Gearbolt USA Konami Justifier/Hyper Blaster, or Namco GunCon
Extreme Ghostbusters: The Ultimate Invasion Europe Konami Justifier/Hyper Blaster, or Namco GunCon Konami Justifier/Hyper Blaster not officially supported.
Ghoul Panic (Europe) / Oh! Bakyuuun (Japan) Europe, and Japan Namco GunCon
GUNbare! Game Tengoku: The Game Paradise 2 Japan Namco GunCon
Simple 1500 Series Vol. 24 - The Gun Shooting Japan Namco GunCon
Simple 1500 Series Vol. 63 - The Gun Shooting 2 Japan Namco GunCon
Gunfighter: The Legend of Jesse James USA, and Europe Namco GunCon
Guntu Western Front June, 1944 Japan Namco GunCon
Judge Dredd USA, and Europe Konami Justifier/Hyper Blaster, or Namco GunCon
Lethal Enforcers Europe Konami Justifier/Hyper Blaster
Lethal Enforcers I & II USA Konami Justifier/Hyper Blaster Includes Lethal Enforcers and Lethal Enforcers II: Gun Fighters
Lethal Enforcers Deluxe Pack Japan Konami Justifier/Hyper Blaster
Maximum Force USA, and Europe Konami Justifier/Hyper Blaster or Namco GunCon
Mighty Hits Japan Konami Justifier/Hyper Blaster
Mighty Hits Special Europe, and Japan Konami Justifier/Hyper Blaster or Namco GunCon
Moorhuhn 2 - Die Jagd Geht Weiter Germany Konami Justifier/Hyper Blaster or Namco GunCon
Moorhen 3 - Chicken Chase Europe Konami Justifier/Hyper Blaster or Namco GunCon
Moorhuhn X Germany Konami Justifier/Hyper Blaster or Namco GunCon
Point Blank (USA/Europe) / GunBullet (Japan) USA, Europe, and Japan Namco GunCon
Point Blank 2 USA, and Europe Namco GunCon
Point Blank 3 USA, and Europe Namco GunCon
Project: Horned Owl USA Konami Justifier/Hyper Blaster
Puffy's P.S. I Love You Japan Namco GunCon
Rescue Shot Europe Namco GunCon
Resident Evil: Survivor (USA/Europe) / Biohazard: Gun Survivor (Japan) USA, Europe, and Japan Namco GunCon USA version is a non-lightgun game.
Silent Hill USA, Europe, and Japan Konami Justifier/Hyper Blaster
Star Wars: Rebel Assault II - The Hidden Empire USA, Europe, and Japan Konami Justifier/Hyper Blaster Ground Combat Sequences: Chapters 2, 11, and 12.
Time Crisis USA, Europe, and Japan Namco GunCon
Time Crisis: Project Titan USA, Europe, and Japan Namco GunCon

Compatible Mouse Games

Title Region Peripheral Notes
Policenauts Japan PlayStation Mouse English translation and GunCon patches available.
Snatcher Japan PlayStation Mouse