Difference between revisions of "Barebones Compatibility"
m (→3DO:  Formatting)  | 
				|||
| Line 3: | Line 3: | ||
{| class="wikitable mw-collapsible mw-collapsed"  | {| class="wikitable mw-collapsible mw-collapsed"  | ||
|+  | |+  | ||
| − | + | !Game  | |
| − | + | !BB9 Default Config Files  | |
| − | + | (included in image)  | |
| − | + | !ROM  | |
| − | + | !Extra Files  | |
| − | + | !Number of Guns  | |
| − | + | (see bottomof list)*  | |
| + | !Emulator  | ||
| + | !Notes  | ||
|-  | |-  | ||
| − | |Corpse Killer  | + | |'''Corpse Killer'''  | 
|RA config  | |RA config  | ||
|Corpse Killer (USA).iso  | |Corpse Killer (USA).iso  | ||
| Line 19: | Line 21: | ||
|Calibrate in options menu  | |Calibrate in options menu  | ||
|-  | |-  | ||
| − | |Crime Patrol  | + | |'''Crime Patrol'''  | 
|RA config  | |RA config  | ||
|Crime Patrol (USA).iso  | |Crime Patrol (USA).iso  | ||
| Line 27: | Line 29: | ||
|Calibrate in options menu  | |Calibrate in options menu  | ||
|-  | |-  | ||
| − | |Demolition Man  | + | |'''Demolition Man'''  | 
|RA config  | |RA config  | ||
|Demolition Man (USA).cue  | |Demolition Man (USA).cue  | ||
| Line 35: | Line 37: | ||
|Press front-right button to calibrate  | |Press front-right button to calibrate  | ||
|-  | |-  | ||
| − | |Drug Wars  | + | |'''Drug Wars'''  | 
|RA config  | |RA config  | ||
|Drug Wars (USA).iso  | |Drug Wars (USA).iso  | ||
| Line 43: | Line 45: | ||
|Calibrate in options menu  | |Calibrate in options menu  | ||
|-  | |-  | ||
| − | |The Last Bounty Hunter  | + | |'''The Last Bounty Hunter'''  | 
|RA config  | |RA config  | ||
|Last Bounty Hunter, The (USA).iso  | |Last Bounty Hunter, The (USA).iso  | ||
| Line 51: | Line 53: | ||
|Calibrate in options menu  | |Calibrate in options menu  | ||
|-  | |-  | ||
| − | |Mad Dog II: The Lost Gold  | + | |'''Mad Dog II: The Lost Gold'''  | 
|RA config  | |RA config  | ||
|Mad Dog II - The Lost Gold (USA).iso  | |Mad Dog II - The Lost Gold (USA).iso  | ||
| Line 59: | Line 61: | ||
|Calibrate in options menu  | |Calibrate in options menu  | ||
|-  | |-  | ||
| − | |Mad Dog McCree  | + | |''<small>'''Mad Dog McCree'''</small>''  | 
| − | |RA config  | + | |''<small>RA config</small>''  | 
| − | |Mad Dog McCree (USA).iso  | + | |''<small>Mad Dog McCree (USA).iso</small>''  | 
|  | |  | ||
| − | |1  | + | |''<small>1</small>''  | 
| − | |lr-opera  | + | |''<small>lr-opera</small>''  | 
| − | |UNSUPPORTED:  | + | |''<small>UNSUPPORTED:</small>''  | 
| − | Config file provided, but can't reload  | + | ''<small>Config file provided, but can't reload  | 
| − | Calibrate in options menu  | + | Calibrate in options menu</small>''  | 
|-  | |-  | ||
| − | |Space Pirates  | + | |''<small>'''Space Pirates'''</small>''  | 
| − | |RA config  | + | |''<small>RA config</small>''  | 
| − | |Space Pirates (USA).iso  | + | |''<small>Space Pirates (USA).iso</small>''  | 
|  | |  | ||
| − | |1  | + | |''<small>1</small>''  | 
| − | |lr-opera  | + | |''<small>lr-opera</small>''  | 
| − | |UNSUPPORTED:  | + | |''<small>UNSUPPORTED:</small>''  | 
| − | Config file provided, but can't reload  | + | ''<small>Config file provided, but can't reload  | 
| − | Calibrate in options menu  | + | Calibrate in options menu</small>''  | 
|-  | |-  | ||
| − | |Who Shot Johnny Rock?  | + | |'''Who Shot Johnny Rock?'''  | 
|RA config  | |RA config  | ||
|Who Shot Johnny Rock (USA).iso  | |Who Shot Johnny Rock (USA).iso  | ||
| Line 86: | Line 88: | ||
|lr-opera  | |lr-opera  | ||
|Calibrate in options menu  | |Calibrate in options menu  | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|}  | |}  | ||
| + | '''Playable: 7'''  | ||
| + | |||
| + | <nowiki>*</nowiki>lr-opera only supports 1 gun  | ||
== Arcade ==  | == Arcade ==  | ||
| Line 108: | Line 97: | ||
{| class="wikitable mw-collapsible mw-collapsed"  | {| class="wikitable mw-collapsible mw-collapsed"  | ||
|+  | |+  | ||
| − | + | !Game  | |
| − | + | !BB9 Default Config Files  | |
| − | + | (included in image)  | |
| − | + | !ROM  | |
| − | + | !MAME romset  | |
| − | + | !Extra Files Required  | |
| − | + | !Emulator  | |
| − | + | !Number of Guns  | |
| + | !Notes  | ||
|-  | |-  | ||
| − | |2 Spicy  | + | |'''2 Spicy'''  | 
|  | |  | ||
|  | |  | ||
| Line 126: | Line 116: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Alien 3: The Gun  | + | |'''Alien 3: The Gun'''  | 
|RA cfg  | |RA cfg  | ||
|alien3.zip  | |alien3.zip  | ||
| Line 136: | Line 126: | ||
Pump action = secondary weapon  | Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Area 51  | + | |'''Area 51'''  | 
|RA cfg  | |RA cfg  | ||
|area51.zip  | |area51.zip  | ||
| Line 147: | Line 137: | ||
Use grenade by shooting it  | Use grenade by shooting it  | ||
|-  | |-  | ||
| − | |Area 51 /  | + | |'''Area 51 /'''  | 
| − | Maximum Force Duo  | + | '''Maximum Force Duo'''  | 
|RA cfg  | |RA cfg  | ||
|area51mx.zip  | |area51mx.zip  | ||
| Line 159: | Line 149: | ||
Area 51: Use grenade by shooting it  | Area 51: Use grenade by shooting it  | ||
|-  | |-  | ||
| − | |Area 51 Site 4  | + | |'''Area 51 Site 4'''  | 
|  | |  | ||
|  | |  | ||
| Line 168: | Line 158: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Avalanche  | + | |'''Avalanche'''  | 
|  | |  | ||
|avalnche.zip  | |avalnche.zip  | ||
| Line 177: | Line 167: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Bang!  | + | |'''Bang!'''  | 
|RA cfg  | |RA cfg  | ||
|bang.zip  | |bang.zip  | ||
| Line 186: | Line 176: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Battle Shark  | + | |'''Battle Shark'''  | 
|  | |  | ||
|bshark.zip  | |bshark.zip  | ||
| Line 195: | Line 185: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Beast Busters  | + | |'''Beast Busters'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 205: | Line 195: | ||
|Pump action = throw grenades  | |Pump action = throw grenades  | ||
|-  | |-  | ||
| − | |Beast Busters:  | + | |'''Beast Busters:'''  | 
| − | Second Nightmare  | + | '''Second Nightmare'''  | 
|  | |  | ||
|  | |  | ||
| Line 215: | Line 205: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Behind... Enemy Lines  | + | |'''Behind... Enemy Lines'''  | 
|  | |  | ||
|  | |  | ||
| Line 224: | Line 214: | ||
|Does not load in any Pi-compatible emulator  | |Does not load in any Pi-compatible emulator  | ||
|-  | |-  | ||
| − | |Big Buck Hunter  | + | |'''Big Buck Hunter'''  | 
|  | |  | ||
|bbh.zip  | |bbh.zip  | ||
| Line 237: | Line 227: | ||
<nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself  | <nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself  | ||
|-  | |-  | ||
| − | |Big Buck Hunter II:  | + | |'''Big Buck Hunter II:'''  | 
| − | Sportsman's Paradise  | + | '''Sportsman's Paradise'''  | 
|  | |  | ||
|bbh2sp.zip  | |bbh2sp.zip  | ||
| Line 251: | Line 241: | ||
<nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself  | <nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself  | ||
|-  | |-  | ||
| − | |Big Buck Hunter:  | + | |'''Big Buck Hunter:'''  | 
| − | Call of the Wild  | + | '''Call of the Wild'''  | 
|  | |  | ||
|bbhcotw.zip  | |bbhcotw.zip  | ||
| Line 263: | Line 253: | ||
2–4-player modes are turn based  | 2–4-player modes are turn based  | ||
|-  | |-  | ||
| − | |Big Buck Hunter:  | + | |'''Big Buck Hunter:'''  | 
| − | Shooter's Challenge  | + | '''Shooter's Challenge'''  | 
|  | |  | ||
|bbhsc.zip  | |bbhsc.zip  | ||
| Line 277: | Line 267: | ||
<nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself  | <nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself  | ||
|-  | |-  | ||
| − | |Blue Shark  | + | |'''Blue Shark'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 289: | Line 279: | ||
|Game starts immediately after adding coin  | |Game starts immediately after adding coin  | ||
|-  | |-  | ||
| − | |Bomb Bee  | + | |'''Bomb Bee'''  | 
|  | |  | ||
|bombbee.zip  | |bombbee.zip  | ||
| Line 298: | Line 288: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Born to Fight  | + | |'''Born to Fight'''  | 
|RA cfg  | |RA cfg  | ||
|borntofi.zip  | |borntofi.zip  | ||
| Line 307: | Line 297: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Bronx  | + | |'''Bronx'''  | 
|RA cfg  | |RA cfg  | ||
|bronx.zip  | |bronx.zip  | ||
| Line 316: | Line 306: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Bubble Trouble:  | + | |'''Bubble Trouble:'''  | 
| − | Golly! Ghost! 2  | + | '''Golly! Ghost! 2'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 329: | Line 319: | ||
|  | |  | ||
|-  | |-  | ||
| − | |CarnEvil  | + | |'''CarnEvil'''  | 
|  | |  | ||
|carnevil.zip  | |carnevil.zip  | ||
| Line 339: | Line 329: | ||
Reducing CPU speed in core options helps a little  | Reducing CPU speed in core options helps a little  | ||
|-  | |-  | ||
| − | |Carnival King  | + | |'''Carnival King'''  | 
|  | |  | ||
|carnking.zip  | |carnking.zip  | ||
| Line 352: | Line 342: | ||
<nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself  | <nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself  | ||
|-  | |-  | ||
| − | |Catch-22  | + | |'''Catch-22'''  | 
|RA cfg  | |RA cfg  | ||
|catch22.zip  | |catch22.zip  | ||
| Line 361: | Line 351: | ||
|Alternate version of Combat  | |Alternate version of Combat  | ||
|-  | |-  | ||
| − | |Cheyenne  | + | |'''Cheyenne'''  | 
|RA cfg  | |RA cfg  | ||
|cheyenne.zip  | |cheyenne.zip  | ||
| Line 370: | Line 360: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Chiller  | + | |'''Chiller'''  | 
|RA cfg  | |RA cfg  | ||
|chiller.zip  | |chiller.zip  | ||
| Line 379: | Line 369: | ||
|2-player mode is turn based  | |2-player mode is turn based  | ||
|-  | |-  | ||
| − | |Circus  | + | |'''Circus'''  | 
|MAME cfg  | |MAME cfg  | ||
MAME artwork  | MAME artwork  | ||
| Line 390: | Line 380: | ||
|2-player mode is turn based  | |2-player mode is turn based  | ||
|-  | |-  | ||
| − | |Claybuster  | + | |'''Claybuster'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 402: | Line 392: | ||
|No audio  | |No audio  | ||
|-  | |-  | ||
| − | |Clay Pigeon  | + | |'''Clay Pigeon'''  | 
|RA cfg  | |RA cfg  | ||
|claypign.zip  | |claypign.zip  | ||
| Line 412: | Line 402: | ||
Only one shot per clay (no reloading)  | Only one shot per clay (no reloading)  | ||
|-  | |-  | ||
| − | |Clowns  | + | |'''Clowns'''  | 
|MAME cfg  | |MAME cfg  | ||
MAME artwork  | MAME artwork  | ||
| Line 423: | Line 413: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Combat  | + | |'''Combat'''  | 
|RA cfg  | |RA cfg  | ||
|combat.zip  | |combat.zip  | ||
| Line 432: | Line 422: | ||
|Alternate version of Catch-22  | |Alternate version of Catch-22  | ||
|-  | |-  | ||
| − | |Confidential Mission  | + | |'''Confidential Mission'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 450: | Line 440: | ||
The calibration request can be ignored  | The calibration request can be ignored  | ||
|-  | |-  | ||
| − | |Cosmoswat  | + | |'''Cosmoswat'''  | 
|  | |  | ||
|  | |  | ||
| Line 459: | Line 449: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Crackshot  | + | |'''Crackshot'''  | 
|RA cfg  | |RA cfg  | ||
|cracksht.zip  | |cracksht.zip  | ||
| Line 468: | Line 458: | ||
|2-player mode is turn based  | |2-player mode is turn based  | ||
|-  | |-  | ||
| − | |Crazzy Clownz  | + | |'''Crazzy Clownz'''  | 
|  | |  | ||
|cclownz.zip  | |cclownz.zip  | ||
| Line 477: | Line 467: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Crime Patrol  | + | |'''Crime Patrol'''  | 
|  | |  | ||
|  | |  | ||
| Line 487: | Line 477: | ||
Use Hypseus Singe version instead!  | Use Hypseus Singe version instead!  | ||
|-  | |-  | ||
| − | |Crime Patrol 2:  | + | |'''Crime Patrol 2:'''  | 
| − | Drug Wars  | + | '''Drug Wars'''  | 
|  | |  | ||
|  | |  | ||
| Line 498: | Line 488: | ||
Use Hypseus Singe version instead!  | Use Hypseus Singe version instead!  | ||
|-  | |-  | ||
| − | |Crisis Zone  | + | |'''Crisis Zone'''  | 
|  | |  | ||
|  | |  | ||
| Line 507: | Line 497: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Crossbow  | + | |'''Crossbow'''  | 
|RA cfg  | |RA cfg  | ||
|crossbow.zip  | |crossbow.zip  | ||
| Line 516: | Line 506: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Crypt Killer  | + | |'''Crypt Killer'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 526: | Line 516: | ||
|Reload via pump action  | |Reload via pump action  | ||
|-  | |-  | ||
| − | |Cutie Q  | + | |'''Cutie Q'''  | 
|  | |  | ||
|cutieq.zip  | |cutieq.zip  | ||
| Line 535: | Line 525: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Cyber Tank  | + | |'''Cyber Tank'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 556: | Line 546: | ||
Gun D-pad = optional steering  | Gun D-pad = optional steering  | ||
|-  | |-  | ||
| − | |Cycle Shooting  | + | |'''Cycle Shooting'''  | 
|  | |  | ||
|  | |  | ||
| Line 565: | Line 555: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |D-Day  | + | |'''D-Day'''  | 
|RA cfg  | |RA cfg  | ||
|dday.zip  | |dday.zip  | ||
| Line 574: | Line 564: | ||
|Use onscreen turret as guide for aim  | |Use onscreen turret as guide for aim  | ||
|-  | |-  | ||
| − | |Dead Eye (1978)  | + | |'''Dead Eye (1978)'''  | 
|RA cfg  | |RA cfg  | ||
|deadeye.zip  | |deadeye.zip  | ||
| Line 583: | Line 573: | ||
|2–4-player modes are turn based  | |2–4-player modes are turn based  | ||
|-  | |-  | ||
| − | |Death Crimson OX  | + | |'''Death Crimson OX'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 598: | Line 588: | ||
|Reload by pointing the gun offscreen  | |Reload by pointing the gun offscreen  | ||
|-  | |-  | ||
| − | |Deer Hunting USA  | + | |'''Deer Hunting USA'''  | 
| − | (v4.3)  | + | '''(v4.3)'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 609: | Line 599: | ||
|Reload via pump action  | |Reload via pump action  | ||
|-  | |-  | ||
| − | |Desert Gun  | + | |'''Desert Gun'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 622: | Line 612: | ||
Same game as Road Runner (1977)  | Same game as Road Runner (1977)  | ||
|-  | |-  | ||
| − | |Desert Patrol  | + | |'''Desert Patrol'''  | 
|  | |  | ||
|  | |  | ||
| Line 631: | Line 621: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Destroyer (1977)  | + | |'''Destroyer (1977)'''  | 
|  | |  | ||
|destroyr.zip  | |destroyr.zip  | ||
| Line 640: | Line 630: | ||
|Pump action = adjust speed  | |Pump action = adjust speed  | ||
|-  | |-  | ||
| − | |DragonGun  | + | |'''DragonGun'''  | 
|RA cfg  | |RA cfg  | ||
|dragngun.zip  | |dragngun.zip  | ||
| Line 649: | Line 639: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Duck Hunt  | + | |'''Duck Hunt'''  | 
| − | (PlayChoice-10)  | + | '''(PlayChoice-10)'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 664: | Line 654: | ||
Game otherwise plays the same as the NES version  | Game otherwise plays the same as the NES version  | ||
|-  | |-  | ||
| − | |Egg Venture  | + | |'''Egg Venture'''  | 
|RA cfg  | |RA cfg  | ||
|eggventr.zip  | |eggventr.zip  | ||
| Line 675: | Line 665: | ||
Calibration can be fixed at start of next minigame  | Calibration can be fixed at start of next minigame  | ||
|-  | |-  | ||
| − | |Egg Venture Deluxe  | + | |'''Egg Venture Deluxe'''  | 
|RA cfg  | |RA cfg  | ||
|eggventrd.zip  | |eggventrd.zip  | ||
| Line 686: | Line 676: | ||
Calibration can be fixed at start of next minigame  | Calibration can be fixed at start of next minigame  | ||
|-  | |-  | ||
| − | |The Empire Strikes Back  | + | |'''The Empire Strikes Back'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 697: | Line 687: | ||
|Trigger starts the game  | |Trigger starts the game  | ||
|-  | |-  | ||
| − | |Evil Night  | + | |'''Evil Night'''  | 
|  | |  | ||
|evilngt.zip  | |evilngt.zip  | ||
| Line 707: | Line 697: | ||
US version of Hell Night  | US version of Hell Night  | ||
|-  | |-  | ||
| − | |Extreme Hunting  | + | |'''Extreme Hunting'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 720: | Line 710: | ||
|Reload via pump action  | |Reload via pump action  | ||
|-  | |-  | ||
| − | |Extreme Hunting 2:  | + | |'''Extreme Hunting 2:'''  | 
| − | Tournament Edition  | + | '''Tournament Edition'''  | 
|RA cfg  | |RA cfg  | ||
Save state  | Save state  | ||
| Line 743: | Line 733: | ||
3–4-player modes are turn based  | 3–4-player modes are turn based  | ||
|-  | |-  | ||
| − | |Fast Draw Showdown  | + | |'''Fast Draw Showdown'''  | 
|  | |  | ||
|  | |  | ||
| Line 752: | Line 742: | ||
|Does not load in any Pi-compatible emulator  | |Does not load in any Pi-compatible emulator  | ||
|-  | |-  | ||
| − | |Firefox  | + | |'''Firefox'''  | 
|Core options  | |Core options  | ||
MAME cfg  | MAME cfg  | ||
| Line 768: | Line 758: | ||
Front-left or back-left button = guided missile (steer with gun aim)  | Front-left or back-left button = guided missile (steer with gun aim)  | ||
|-  | |-  | ||
| − | |Freedom Fighter  | + | |'''Freedom Fighter'''  | 
|  | |  | ||
|  | |  | ||
| Line 778: | Line 768: | ||
Use Hypseus Singe version instead!  | Use Hypseus Singe version instead!  | ||
|-  | |-  | ||
| − | |Gallagher's Gallary  | + | |'''Gallagher's Gallary'''  | 
|  | |  | ||
|  | |  | ||
| Line 787: | Line 777: | ||
|Does not load in any Pi-compatible emulator  | |Does not load in any Pi-compatible emulator  | ||
|-  | |-  | ||
| − | |Gee Bee  | + | |'''Gee Bee'''  | 
|  | |  | ||
|geebee.zip  | |geebee.zip  | ||
| Line 796: | Line 786: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Ghost Hunter  | + | |'''Ghost Hunter'''  | 
|RA cfg  | |RA cfg  | ||
|ghoshunt.zip  | |ghoshunt.zip  | ||
| Line 805: | Line 795: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Ghoul Panic  | + | |'''Ghoul Panic'''  | 
|RA cfg  | |RA cfg  | ||
|ghlpanic.zip  | |ghlpanic.zip  | ||
| Line 814: | Line 804: | ||
|Does not run at full speed  | |Does not run at full speed  | ||
|-  | |-  | ||
| − | |Golgo 13  | + | |'''Golgo 13'''  | 
|RA cfg  | |RA cfg  | ||
|golgo13.zip  | |golgo13.zip  | ||
| Line 824: | Line 814: | ||
Pump action, front-left button, or pedal (hold) = zoom  | Pump action, front-left button, or pedal (hold) = zoom  | ||
|-  | |-  | ||
| − | |Golgo 13  | + | |'''Golgo 13'''  | 
| − | Kiseki no Dandou  | + | '''Kiseki no Dandou'''  | 
|RA cfg  | |RA cfg  | ||
|g13knd.zip  | |g13knd.zip  | ||
| Line 835: | Line 825: | ||
Pump action, front-left button, or pedal (hold) = zoom  | Pump action, front-left button, or pedal (hold) = zoom  | ||
|-  | |-  | ||
| − | |Golly! Ghost!  | + | |'''Golly! Ghost!'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 847: | Line 837: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Great Guns  | + | |'''Great Guns'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 857: | Line 847: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Gun Bullet  | + | |'''Gun Bullet'''  | 
|  | |  | ||
|gunbulet.zip  | |gunbulet.zip  | ||
| Line 866: | Line 856: | ||
|UNSUPPORTED: Japanese version of Point Blank  | |UNSUPPORTED: Japanese version of Point Blank  | ||
|-  | |-  | ||
| − | |Gun Champ  | + | |'''Gun Champ'''  | 
|RA cfg  | |RA cfg  | ||
|gunchamp.zip  | |gunchamp.zip  | ||
| Line 875: | Line 865: | ||
|No audio  | |No audio  | ||
|-  | |-  | ||
| − | |Gunblade NY  | + | |'''Gunblade NY'''  | 
|  | |  | ||
|  | |  | ||
| Line 884: | Line 874: | ||
|Does not load in any Pi-compatible emulator  | |Does not load in any Pi-compatible emulator  | ||
|-  | |-  | ||
| − | |Gunbuster  | + | |'''Gunbuster'''  | 
|RA cfg  | |RA cfg  | ||
|gunbustr.zip  | |gunbustr.zip  | ||
| Line 896: | Line 886: | ||
Original cabinet had a link mode for 4 players (unsupported)  | Original cabinet had a link mode for 4 players (unsupported)  | ||
|-  | |-  | ||
| − | |Gunmania  | + | |'''Gunmania'''  | 
|  | |  | ||
|  | |  | ||
| Line 905: | Line 895: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Gypsy Juggler  | + | |'''Gypsy Juggler'''  | 
|MAME cfg  | |MAME cfg  | ||
|gypsyjug.zip  | |gypsyjug.zip  | ||
| Line 914: | Line 904: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Hammer  | + | |'''Hammer'''  | 
|RA cfg  | |RA cfg  | ||
|hammer.zip  | |hammer.zip  | ||
| Line 923: | Line 913: | ||
|Trigger = start  | |Trigger = start  | ||
|-  | |-  | ||
| − | |Hell Night  | + | |'''Hell Night'''  | 
|  | |  | ||
|hellngt.zip  | |hellngt.zip  | ||
| Line 933: | Line 923: | ||
PAL version of Evil Night  | PAL version of Evil Night  | ||
|-  | |-  | ||
| − | |Hit N Miss  | + | |'''Hit N Miss'''  | 
|RA cfg  | |RA cfg  | ||
|hitnmiss.zip  | |hitnmiss.zip  | ||
| Line 942: | Line 932: | ||
|2-player mode is turn based  | |2-player mode is turn based  | ||
|-  | |-  | ||
| − | |Hogan's Alley  | + | |'''Hogan's Alley'''  | 
| − | (PlayChoice-10)  | + | '''(PlayChoice-10)'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 957: | Line 947: | ||
Game otherwise plays the same as the NES version  | Game otherwise plays the same as the NES version  | ||
|-  | |-  | ||
| − | |The House of the Dead  | + | |'''The House of the Dead'''  | 
|  | |  | ||
|  | |  | ||
| Line 966: | Line 956: | ||
|Does not load in any Pi-compatible emulator  | |Does not load in any Pi-compatible emulator  | ||
|-  | |-  | ||
| − | |The House of the Dead 2  | + | |'''The House of the Dead 2'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 983: | Line 973: | ||
Reload by pointing the gun offscreen  | Reload by pointing the gun offscreen  | ||
|-  | |-  | ||
| − | |Invasion: The Abductors  | + | |'''Invasion: The Abductors'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 995: | Line 985: | ||
Reload by shooting offscreen  | Reload by shooting offscreen  | ||
|-  | |-  | ||
| − | |Judge Dredd  | + | |'''Judge Dredd'''  | 
|RA cfg  | |RA cfg  | ||
|jdredd.zip  | |jdredd.zip  | ||
| Line 1,007: | Line 997: | ||
Pump action = secondary weapon  | Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Jurassic Park  | + | |'''Jurassic Park'''  | 
|RA cfg  | |RA cfg  | ||
|jpark.zip  | |jpark.zip  | ||
| Line 1,016: | Line 1,006: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Jurassic Park 3  | + | |'''Jurassic Park 3'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,025: | Line 1,015: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Keisatsukan  | + | |'''Keisatsukan'''  | 
| − | (The Police 911)  | + | '''(The Police 911)'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,035: | Line 1,025: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Keisatsukan 2  | + | |'''Keisatsukan 2'''  | 
| − | (The Police 911 2)  | + | '''(The Police 911 2)'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,045: | Line 1,035: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |L.A. Machineguns:  | + | |'''L.A. Machineguns:'''  | 
| − | Rage of the Machines  | + | '''Rage of the Machines'''  | 
|  | |  | ||
|lamachin.zip  | |lamachin.zip  | ||
| Line 1,055: | Line 1,045: | ||
|Multi-mouse support for Supermodel is a WIP  | |Multi-mouse support for Supermodel is a WIP  | ||
|-  | |-  | ||
| − | |Laser Ghost  | + | |'''Laser Ghost'''  | 
|RA cfg  | |RA cfg  | ||
NVRAM  | NVRAM  | ||
| Line 1,066: | Line 1,056: | ||
Pump action = secondary weapon  | Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |The Last Bounty Hunter  | + | |'''The Last Bounty Hunter'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,076: | Line 1,066: | ||
Use Hypseus Singe version instead!  | Use Hypseus Singe version instead!  | ||
|-  | |-  | ||
| − | |Lethal Enforcers  | + | |'''Lethal Enforcers'''  | 
|RA cfg  | |RA cfg  | ||
|lethalen.zip  | |lethalen.zip  | ||
| Line 1,085: | Line 1,075: | ||
|Reload by shooting offscreen  | |Reload by shooting offscreen  | ||
|-  | |-  | ||
| − | |Lethal Enforcers II:  | + | |'''Lethal Enforcers II:'''  | 
| − | Gun Fighters  | + | '''Gun Fighters'''  | 
|RA cfg  | |RA cfg  | ||
|le2.zip  | |le2.zip  | ||
| Line 1,095: | Line 1,085: | ||
|Reload by shooting offscreen  | |Reload by shooting offscreen  | ||
|-  | |-  | ||
| − | |Lethal Justice  | + | |'''Lethal Justice'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,105: | Line 1,095: | ||
|Reload by shooting offscreen  | |Reload by shooting offscreen  | ||
|-  | |-  | ||
| − | |Line of Fire  | + | |'''Line of Fire'''  | 
|RA cfg  | |RA cfg  | ||
NVRAM  | NVRAM  | ||
| Line 1,116: | Line 1,106: | ||
Pump action = secondary weapon  | Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Lock-On  | + | |'''Lock-On'''  | 
|  | |  | ||
|lockon.zip  | |lockon.zip  | ||
| Line 1,126: | Line 1,116: | ||
Back-left button = hover  | Back-left button = hover  | ||
|-  | |-  | ||
| − | |Locked 'n Loaded  | + | |'''Locked 'n Loaded'''  | 
|RA cfg  | |RA cfg  | ||
NVRAM  | NVRAM  | ||
| Line 1,139: | Line 1,129: | ||
MAME labels this game as not working  | MAME labels this game as not working  | ||
|-  | |-  | ||
| − | |Lord of Gun  | + | |'''Lord of Gun'''  | 
|RA cfg  | |RA cfg  | ||
NVRAM  | NVRAM  | ||
| Line 1,149: | Line 1,139: | ||
|Reload by shooting offscreen  | |Reload by shooting offscreen  | ||
|-  | |-  | ||
| − | |The Lost World:  | + | |'''The Lost World:'''  | 
| − | Jurassic Park  | + | '''Jurassic Park'''  | 
|  | |  | ||
|lostwsga.zip  | |lostwsga.zip  | ||
| Line 1,160: | Line 1,150: | ||
Reload by shooting offscreen  | Reload by shooting offscreen  | ||
|-  | |-  | ||
| − | |Lucky & Wild  | + | |'''Lucky & Wild'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 1,176: | Line 1,166: | ||
Player 2 shoots (gun 2)  | Player 2 shoots (gun 2)  | ||
|-  | |-  | ||
| − | |Lupin III: The Shooting  | + | |'''Lupin III: The Shooting'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,194: | Line 1,184: | ||
|Reload by pointing the gun offscreen  | |Reload by pointing the gun offscreen  | ||
|-  | |-  | ||
| − | |M79 Ambush  | + | |'''M79 Ambush'''  | 
|  | |  | ||
|m79amb.zip  | |m79amb.zip  | ||
| Line 1,203: | Line 1,193: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Mad Dog II:  | + | |'''Mad Dog II:'''  | 
| − | The Lost Gold  | + | '''The Lost Gold'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,214: | Line 1,204: | ||
Use Hypseus Singe version instead!  | Use Hypseus Singe version instead!  | ||
|-  | |-  | ||
| − | |Mad Dog McCree  | + | |'''Mad Dog McCree'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,224: | Line 1,214: | ||
Use Hypseus Singe version instead!  | Use Hypseus Singe version instead!  | ||
|-  | |-  | ||
| − | |Mallet Madness  | + | |'''Mallet Madness'''  | 
|  | |  | ||
|maletmad.zip  | |maletmad.zip  | ||
| Line 1,233: | Line 1,223: | ||
|Cannot hide ticket nag message  | |Cannot hide ticket nag message  | ||
|-  | |-  | ||
| − | |Maximum Force  | + | |'''Maximum Force'''  | 
|RA cfg  | |RA cfg  | ||
|maxforce.zip  | |maxforce.zip  | ||
| Line 1,242: | Line 1,232: | ||
|Reload by shooting offscreen  | |Reload by shooting offscreen  | ||
|-  | |-  | ||
| − | |Mazan:  | + | |'''Mazan:'''  | 
| − | Flash of the Blade  | + | '''Flash of the Blade'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,260: | Line 1,250: | ||
Pump action / front-left button (hold) = stab  | Pump action / front-left button (hold) = stab  | ||
|-  | |-  | ||
| − | |The Maze of the Kings  | + | |'''The Maze of the Kings'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,277: | Line 1,267: | ||
The calibration request can be ignored  | The calibration request can be ignored  | ||
|-  | |-  | ||
| − | |Mazer Blazer  | + | |'''Mazer Blazer'''  | 
|RA cfg  | |RA cfg  | ||
|mazerbla.zip  | |mazerbla.zip  | ||
| Line 1,287: | Line 1,277: | ||
MAME labels this game as not working (no audio)  | MAME labels this game as not working (no audio)  | ||
|-  | |-  | ||
| − | |Mechanized Attack  | + | |'''Mechanized Attack'''  | 
|RA cfg  | |RA cfg  | ||
|mechatt.zip  | |mechatt.zip  | ||
| Line 1,296: | Line 1,286: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Mobile Suit Gundam  | + | |'''Mobile Suit Gundam'''  | 
| − | Final Shooting  | + | '''Final Shooting'''  | 
|RA cfg  | |RA cfg  | ||
|gdfs.zip  | |gdfs.zip  | ||
| Line 1,306: | Line 1,296: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Monkey Magic  | + | |'''Monkey Magic'''  | 
|  | |  | ||
|mmagic.zip  | |mmagic.zip  | ||
| Line 1,315: | Line 1,305: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Must Shoot TV  | + | |'''Must Shoot TV'''  | 
|RA cfg  | |RA cfg  | ||
|shoottv.zip  | |shoottv.zip  | ||
| Line 1,324: | Line 1,314: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Night Stocker  | + | |'''Night Stocker'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 1,335: | Line 1,325: | ||
Can use controller, steering wheel, or gun D-pad  | Can use controller, steering wheel, or gun D-pad  | ||
|-  | |-  | ||
| − | |Ninja Assault  | + | |'''Ninja Assault'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,351: | Line 1,341: | ||
Reload by shooting offscreen  | Reload by shooting offscreen  | ||
|-  | |-  | ||
| − | |N.Y. Captor  | + | |'''N.Y. Captor'''  | 
|RA cfg  | |RA cfg  | ||
|nycaptor.zip  | |nycaptor.zip  | ||
| Line 1,360: | Line 1,350: | ||
|  | |  | ||
|-  | |-  | ||
| − | |The Ocean Hunter  | + | |'''The Ocean Hunter'''  | 
|  | |  | ||
|oceanhun.zip  | |oceanhun.zip  | ||
| Line 1,369: | Line 1,359: | ||
|Multi-mouse support for Supermodel is a WIP  | |Multi-mouse support for Supermodel is a WIP  | ||
|-  | |-  | ||
| − | |Oh! Bakyuuun  | + | |'''Oh! Bakyuuun'''  | 
|  | |  | ||
|ohbakyuun.zip  | |ohbakyuun.zip  | ||
| Line 1,378: | Line 1,368: | ||
|UNSUPPORTED: Japanese version of Ghoul Panic  | |UNSUPPORTED: Japanese version of Ghoul Panic  | ||
|-  | |-  | ||
| − | |One Shot One Kill  | + | |'''One Shot One Kill'''  | 
|RA cfg  | |RA cfg  | ||
|oneshot.zip  | |oneshot.zip  | ||
| Line 1,387: | Line 1,377: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Operation Thunderbolt  | + | |'''Operation Thunderbolt'''  | 
|RA cfg  | |RA cfg  | ||
|othunder.zip  | |othunder.zip  | ||
| Line 1,396: | Line 1,386: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Operation  | + | |'''Operation'''  | 
| − | Thunder Hurricane  | + | '''Thunder Hurricane'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,406: | Line 1,396: | ||
|Lightgun controls not yet emulated  | |Lightgun controls not yet emulated  | ||
|-  | |-  | ||
| − | |Operation Tiger  | + | |'''Operation Tiger'''  | 
|  | |  | ||
|optiger.zip  | |optiger.zip  | ||
| Line 1,415: | Line 1,405: | ||
|UNSUPPORTED: Runs but is unplayably slow  | |UNSUPPORTED: Runs but is unplayably slow  | ||
|-  | |-  | ||
| − | |Operation Wolf  | + | |'''Operation Wolf'''  | 
|RA cfg  | |RA cfg  | ||
|opwolf.zip  | |opwolf.zip  | ||
| Line 1,424: | Line 1,414: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Operation Wolf 3  | + | |'''Operation Wolf 3'''  | 
|RA cfg  | |RA cfg  | ||
|opwolf3.zip  | |opwolf3.zip  | ||
| Line 1,433: | Line 1,423: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Platoon  | + | |'''Platoon'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,443: | Line 1,433: | ||
Use Hypseus Singe version instead!  | Use Hypseus Singe version instead!  | ||
|-  | |-  | ||
| − | |Point Blank  | + | |'''Point Blank'''  | 
|RA cfg  | |RA cfg  | ||
|ptblank.zip  | |ptblank.zip  | ||
| Line 1,454: | Line 1,444: | ||
Add audio_volume = "12.0" to linked ptblank.cfg  | Add audio_volume = "12.0" to linked ptblank.cfg  | ||
|-  | |-  | ||
| − | |Point Blank 2  | + | |'''Point Blank 2'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,464: | Line 1,454: | ||
|May need calibration in service menu  | |May need calibration in service menu  | ||
|-  | |-  | ||
| − | |Poka Poka Satan  | + | |'''Poka Poka Satan'''  | 
|RA cfg  | |RA cfg  | ||
|ppsatan.zip  | |ppsatan.zip  | ||
| Line 1,481: | Line 1,471: | ||
Trigger pull appears to have delayed reaction on screen  | Trigger pull appears to have delayed reaction on screen  | ||
|-  | |-  | ||
| − | |Police Trainer  | + | |'''Police Trainer'''  | 
|RA cfg  | |RA cfg  | ||
|policetr.zip  | |policetr.zip  | ||
| Line 1,490: | Line 1,480: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Pop Shot  | + | |'''Pop Shot'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,499: | Line 1,489: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Rail Chase  | + | |'''Rail Chase'''  | 
|RA cfg  | |RA cfg  | ||
|rchase.zip  | |rchase.zip  | ||
| Line 1,508: | Line 1,498: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Rail Chase 2  | + | |'''Rail Chase 2'''  | 
|  | |  | ||
|rchase2.zip  | |rchase2.zip  | ||
| Line 1,517: | Line 1,507: | ||
|UNSUPPORTED: Runs but is unplayably slow  | |UNSUPPORTED: Runs but is unplayably slow  | ||
|-  | |-  | ||
| − | |Rambo 3  | + | |'''Rambo 3'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,529: | Line 1,519: | ||
Pump action = alternate weapon  | Pump action = alternate weapon  | ||
|-  | |-  | ||
| − | |Ranger Mission  | + | |'''Ranger Mission'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,541: | Line 1,531: | ||
|Reload via pump action  | |Reload via pump action  | ||
|-  | |-  | ||
| − | |Rapid Fire  | + | |'''Rapid Fire'''  | 
|RA cfg  | |RA cfg  | ||
|rapidfir.zip  | |rapidfir.zip  | ||
| Line 1,550: | Line 1,540: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Razzmatazz  | + | |'''Razzmatazz'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,562: | Line 1,552: | ||
|*Lightgun emulating dial = imperfect alignment  | |*Lightgun emulating dial = imperfect alignment  | ||
|-  | |-  | ||
| − | |Revolution X  | + | |'''Revolution X'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 1,573: | Line 1,563: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Road Runner (1977)  | + | |'''Road Runner (1977)'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,585: | Line 1,575: | ||
Same gameplay as Desert Gun  | Same gameplay as Desert Gun  | ||
|-  | |-  | ||
| − | |Sea Wolf  | + | |'''Sea Wolf'''  | 
|  | |  | ||
|seawolf.zip  | |seawolf.zip  | ||
| Line 1,594: | Line 1,584: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Sea Wolf II  | + | |'''Sea Wolf II'''  | 
|  | |  | ||
|seawolf2.zip  | |seawolf2.zip  | ||
| Line 1,603: | Line 1,593: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Sega Clay Challenge  | + | |'''Sega Clay Challenge'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,617: | Line 1,607: | ||
3–6-player modes are turn based  | 3–6-player modes are turn based  | ||
|-  | |-  | ||
| − | |Sharpshooter  | + | |'''Sharpshooter'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 1,628: | Line 1,618: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Shooting Gallery  | + | |'''Shooting Gallery'''  | 
|  | |  | ||
|shootgal.zip  | |shootgal.zip  | ||
| Line 1,641: | Line 1,631: | ||
- Bottom 4 dip switches make fixed additive adjustments  | - Bottom 4 dip switches make fixed additive adjustments  | ||
|-  | |-  | ||
| − | |Shooting Master  | + | |'''Shooting Master'''  | 
|RA cfg  | |RA cfg  | ||
|shtngmst.zip  | |shtngmst.zip  | ||
| Line 1,650: | Line 1,640: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Shootout at Old Tucson  | + | |'''Shootout at Old Tucson'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,665: | Line 1,655: | ||
containing Shootout at Old Tucson (USA).iso  | containing Shootout at Old Tucson (USA).iso  | ||
|-  | |-  | ||
| − | |Showdown  | + | |'''Showdown'''  | 
|  | |  | ||
|showdown.zip  | |showdown.zip  | ||
| Line 1,675: | Line 1,665: | ||
No configuration provided, but the game works fine  | No configuration provided, but the game works fine  | ||
|-  | |-  | ||
| − | |Silent Scope  | + | |'''Silent Scope'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,684: | Line 1,674: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Silent Scope 2  | + | |'''Silent Scope 2'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,693: | Line 1,683: | ||
|Not yet emulated  | |Not yet emulated  | ||
|-  | |-  | ||
| − | |Sky Raider (1978)  | + | |'''Sky Raider (1978)'''  | 
|  | |  | ||
|skyraid.zip  | |skyraid.zip  | ||
| Line 1,706: | Line 1,696: | ||
Speed can also be controlled with an analog input  | Speed can also be controlled with an analog input  | ||
|-  | |-  | ||
| − | |Space Gun  | + | |'''Space Gun'''  | 
|RA cfg  | |RA cfg  | ||
|spacegun.zip  | |spacegun.zip  | ||
| Line 1,716: | Line 1,706: | ||
Back-left button = cycle weapons  | Back-left button = cycle weapons  | ||
|-  | |-  | ||
| − | |Space Harrier  | + | |'''Space Harrier'''  | 
|  | |  | ||
|sharrier.zip  | |sharrier.zip  | ||
| Line 1,725: | Line 1,715: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Space Pirates  | + | |'''Space Pirates'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,735: | Line 1,725: | ||
Use Hypseus Singe version instead!  | Use Hypseus Singe version instead!  | ||
|-  | |-  | ||
| − | |Space Walk  | + | |'''Space Walk'''  | 
|  | |  | ||
|spacwalk.zip  | |spacwalk.zip  | ||
| Line 1,744: | Line 1,734: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Sports Shooting USA  | + | |'''Sports Shooting USA'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,755: | Line 1,745: | ||
|Reload by shooting offscreen  | |Reload by shooting offscreen  | ||
|-  | |-  | ||
| − | |Starblade  | + | |'''Starblade'''  | 
|Core options  | |Core options  | ||
|starblad.zip  | |starblad.zip  | ||
| Line 1,765: | Line 1,755: | ||
Do not delete game options file  | Do not delete game options file  | ||
|-  | |-  | ||
| − | |Star Wars (1983)  | + | |'''Star Wars (1983)'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,776: | Line 1,766: | ||
|Trigger starts the game  | |Trigger starts the game  | ||
|-  | |-  | ||
| − | |Star Wars (1993)  | + | |'''Star Wars (1993)'''  | 
|MAME cfg  | |MAME cfg  | ||
|swa.zip  | |swa.zip  | ||
| Line 1,786: | Line 1,776: | ||
English version does not play at full speed on Pi  | English version does not play at full speed on Pi  | ||
|-  | |-  | ||
| − | |Star Wars Trilogy Arcade  | + | |'''Star Wars Trilogy Arcade'''  | 
|  | |  | ||
|swtrilgy.zip  | |swtrilgy.zip  | ||
| Line 1,796: | Line 1,786: | ||
|*Bug: DO NOT press Start/Event until Darth Vader appears  | |*Bug: DO NOT press Start/Event until Darth Vader appears  | ||
|-  | |-  | ||
| − | |Steel Gunner  | + | |'''Steel Gunner'''  | 
|RA cfg  | |RA cfg  | ||
|sgunner.zip  | |sgunner.zip  | ||
| Line 1,805: | Line 1,795: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Steel Gunner 2  | + | |'''Steel Gunner 2'''  | 
|RA cfg  | |RA cfg  | ||
|sgunner2.zip  | |sgunner2.zip  | ||
| Line 1,814: | Line 1,804: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Tail Gunner  | + | |'''Tail Gunner'''  | 
|  | |  | ||
|tailg.zip  | |tailg.zip  | ||
| Line 1,823: | Line 1,813: | ||
|Pump action or front-left button (hold) = shield  | |Pump action or front-left button (hold) = shield  | ||
|-  | |-  | ||
| − | |Target Hits  | + | |'''Target Hits'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,833: | Line 1,823: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Terminator 2:  | + | |'''Terminator 2:'''  | 
| − | Judgment Day  | + | '''Judgment Day'''  | 
|RA cfg  | |RA cfg  | ||
NVRAM  | NVRAM  | ||
| Line 1,844: | Line 1,834: | ||
|Pump action = secondary weapon  | |Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Tickee Tickats  | + | |'''Tickee Tickats'''  | 
|RA cfg  | |RA cfg  | ||
|tickee.zip  | |tickee.zip  | ||
| Line 1,853: | Line 1,843: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Time Crisis  | + | |'''Time Crisis'''  | 
|  | |  | ||
|timecris.zip  | |timecris.zip  | ||
| Line 1,862: | Line 1,852: | ||
|UNSUPPORTED: Loads but fails boot checks  | |UNSUPPORTED: Loads but fails boot checks  | ||
|-  | |-  | ||
| − | |Top Gunner (1986)  | + | |'''Top Gunner (1986)'''  | 
|  | |  | ||
|topgunnr.zip  | |topgunnr.zip  | ||
| Line 1,876: | Line 1,866: | ||
Pump action or front-left button (single press) = shield  | Pump action or front-left button (single press) = shield  | ||
|-  | |-  | ||
| − | |Total Vice  | + | |'''Total Vice'''  | 
|  | |  | ||
|totlvice.zip  | |totlvice.zip  | ||
| Line 1,885: | Line 1,875: | ||
|UNSUPPORTED: Runs but is unplayably slow  | |UNSUPPORTED: Runs but is unplayably slow  | ||
|-  | |-  | ||
| − | |Touchmaster (series)  | + | |'''Touchmaster (series)'''  | 
|  | |  | ||
|various  | |various  | ||
| Line 1,895: | Line 1,885: | ||
No configuration provided, but these games work fine  | No configuration provided, but these games work fine  | ||
|-  | |-  | ||
| − | |Triple Hunt:  | + | |'''Triple Hunt:'''  | 
| − | Hit the Bear  | + | '''Hit the Bear'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,908: | Line 1,898: | ||
|Make a copy of triplhnt.zip, and rename it triplhna.zip  | |Make a copy of triplhnt.zip, and rename it triplhna.zip  | ||
|-  | |-  | ||
| − | |Triple Hunt:  | + | |'''Triple Hunt:'''  | 
| − | Raccoon Hunt  | + | '''Raccoon Hunt'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,921: | Line 1,911: | ||
|Make a copy of triplhnt.zip, and rename it triplhnb.zip  | |Make a copy of triplhnt.zip, and rename it triplhnb.zip  | ||
|-  | |-  | ||
| − | |Triple Hunt:  | + | |'''Triple Hunt:'''  | 
| − | Witch Hunt  | + | '''Witch Hunt'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,935: | Line 1,925: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Trophy Hunting:  | + | |'''Trophy Hunting:'''  | 
| − | Bear & Moose  | + | '''Bear & Moose'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,947: | Line 1,937: | ||
Must reload before choosing a menu option  | Must reload before choosing a menu option  | ||
|-  | |-  | ||
| − | |Turkey Hunting USA  | + | |'''Turkey Hunting USA'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 1,959: | Line 1,949: | ||
Must reload before choosing a menu option  | Must reload before choosing a menu option  | ||
|-  | |-  | ||
| − | |Turkey Shoot  | + | |'''Turkey Shoot'''  | 
|RA cfg  | |RA cfg  | ||
|tshoot.zip  | |tshoot.zip  | ||
| Line 1,969: | Line 1,959: | ||
Back-left button = "gobble" (freeze enemies temporarily)  | Back-left button = "gobble" (freeze enemies temporarily)  | ||
|-  | |-  | ||
| − | |Tut's Tomb  | + | |'''Tut's Tomb'''  | 
|RA cfg  | |RA cfg  | ||
|tutstomb.zip  | |tutstomb.zip  | ||
| Line 1,978: | Line 1,968: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Under Fire  | + | |'''Under Fire'''  | 
|RA cfg  | |RA cfg  | ||
|undrfire.zip  | |undrfire.zip  | ||
| Line 1,988: | Line 1,978: | ||
Pump action = secondary weapon  | Pump action = secondary weapon  | ||
|-  | |-  | ||
| − | |Virtua Cop  | + | |'''Virtua Cop'''  | 
|  | |  | ||
|  | |  | ||
| Line 1,997: | Line 1,987: | ||
|Does not load in any Pi-compatible emulator  | |Does not load in any Pi-compatible emulator  | ||
|-  | |-  | ||
| − | |Virtua Cop 2  | + | |'''Virtua Cop 2'''  | 
|  | |  | ||
|  | |  | ||
| Line 2,006: | Line 1,996: | ||
|Does not load in any Pi-compatible emulator  | |Does not load in any Pi-compatible emulator  | ||
|-  | |-  | ||
| − | |VS. Duck Hunt  | + | |'''VS. Duck Hunt'''  | 
|RA cfg  | |RA cfg  | ||
|duckhunt.zip  | |duckhunt.zip  | ||
| Line 2,015: | Line 2,005: | ||
|2-player mode is turn based  | |2-player mode is turn based  | ||
|-  | |-  | ||
| − | |VS. Freedom Force  | + | |'''VS. Freedom Force'''  | 
|RA cfg  | |RA cfg  | ||
|vsfdf.zip  | |vsfdf.zip  | ||
| Line 2,024: | Line 2,014: | ||
|2-player mode is turn based  | |2-player mode is turn based  | ||
|-  | |-  | ||
| − | |VS. Gumshoe  | + | |'''VS. Gumshoe'''  | 
|RA cfg  | |RA cfg  | ||
|vsgshoe.zip  | |vsgshoe.zip  | ||
| Line 2,033: | Line 2,023: | ||
|  | |  | ||
|-  | |-  | ||
| − | |VS. Hogan's Alley  | + | |'''VS. Hogan's Alley'''  | 
|RA cfg  | |RA cfg  | ||
|hogalley.zip  | |hogalley.zip  | ||
| Line 2,042: | Line 2,032: | ||
|2-player mode is turn based  | |2-player mode is turn based  | ||
|-  | |-  | ||
| − | |Who Dunit  | + | |'''Who Dunit'''  | 
|RA cfg  | |RA cfg  | ||
|whodunit.zip  | |whodunit.zip  | ||
| Line 2,051: | Line 2,041: | ||
|2-player mode is turn based  | |2-player mode is turn based  | ||
|-  | |-  | ||
| − | |Who Shot Johnny Rock?  | + | |'''Who Shot Johnny Rock?'''  | 
|  | |  | ||
|  | |  | ||
| Line 2,061: | Line 2,051: | ||
Use Hypseus Singe version instead!  | Use Hypseus Singe version instead!  | ||
|-  | |-  | ||
| − | |Wild Gunman  | + | |'''Wild Gunman'''  | 
| − | (PlayChoice-10)  | + | '''(PlayChoice-10)'''  | 
|RA cfg  | |RA cfg  | ||
MAME cfg  | MAME cfg  | ||
| Line 2,080: | Line 2,070: | ||
- Gang game only has hitboxes around windows  | - Gang game only has hitboxes around windows  | ||
|-  | |-  | ||
| − | |Wild Pilot  | + | |'''Wild Pilot'''  | 
|  | |  | ||
|wildplt.zip  | |wildplt.zip  | ||
| Line 2,091: | Line 2,081: | ||
Back-left button = drop large bomb  | Back-left button = drop large bomb  | ||
|-  | |-  | ||
| − | |Wing Shooting  | + | |'''Wing Shooting'''  | 
| − | Championship  | + | '''Championship'''  | 
|RA cfg  | |RA cfg  | ||
Core options  | Core options  | ||
| Line 2,103: | Line 2,093: | ||
Must reload before choosing a menu option  | Must reload before choosing a menu option  | ||
|-  | |-  | ||
| − | |Zero Point  | + | |'''Zero Point'''  | 
|RA cfg  | |RA cfg  | ||
|zeropnt.zip  | |zeropnt.zip  | ||
| Line 2,112: | Line 2,102: | ||
|  | |  | ||
|-  | |-  | ||
| − | |Zero Point 2  | + | |'''Zero Point 2'''  | 
|RA cfg  | |RA cfg  | ||
|zeropnt2.zip  | |zeropnt2.zip  | ||
| Line 2,122: | Line 2,112: | ||
Only some minigames require reloading  | Only some minigames require reloading  | ||
|-  | |-  | ||
| − | |Zombie Raid  | + | |'''Zombie Raid'''  | 
|RA cfg  | |RA cfg  | ||
|zombraid.zip  | |zombraid.zip  | ||
Revision as of 17:55, 6 December 2022
3DO
Click to Expand
| Game | BB9 Default Config Files
 (included in image)  | 
ROM | Extra Files | Number of Guns
 (see bottomof list)*  | 
Emulator | Notes | 
|---|---|---|---|---|---|---|
| Corpse Killer | RA config | Corpse Killer (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Crime Patrol | RA config | Crime Patrol (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Demolition Man | RA config | Demolition Man (USA).cue | Demolition Man (USA).bin | 1 | lr-opera | Press front-right button to calibrate | 
| Drug Wars | RA config | Drug Wars (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| The Last Bounty Hunter | RA config | Last Bounty Hunter, The (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA).iso | 1 | lr-opera | Calibrate in options menu | |
| Mad Dog McCree | RA config | Mad Dog McCree (USA).iso | 1 | lr-opera | UNSUPPORTED:
 Config file provided, but can't reload Calibrate in options menu  | |
| Space Pirates | RA config | Space Pirates (USA).iso | 1 | lr-opera | UNSUPPORTED:
 Config file provided, but can't reload Calibrate in options menu  | |
| Who Shot Johnny Rock? | RA config | Who Shot Johnny Rock (USA).iso | 1 | lr-opera | Calibrate in options menu | 
Playable: 7
*lr-opera only supports 1 gun
Arcade
Click to Expand
| Game | BB9 Default Config Files
 (included in image)  | 
ROM | MAME romset | Extra Files Required | Emulator | Number of Guns | Notes | 
|---|---|---|---|---|---|---|---|
| 2 Spicy | Not yet emulated | ||||||
| Alien 3: The Gun | RA cfg | alien3.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
 Pump action = secondary weapon  | |
| Area 51 | RA cfg | area51.zip | .78 | area51/area51.chd | lr-mame2003-plus | 2 | May need calibration in service menu
 Reload by shooting offscreen Use grenade by shooting it  | 
| Area 51 /
 Maximum Force Duo  | 
RA cfg | area51mx.zip | .78 | area51mx/area51mx.chd | lr-mame2003-plus | 2 | May need calibration in service menu
 Reload by shooting offscreen Area 51: Use grenade by shooting it  | 
| Area 51 Site 4 | Not yet emulated | ||||||
| Avalanche | avalnche.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Bang! | RA cfg | bang.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Battle Shark | bshark.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Beast Busters | RA cfg
 MAME cfg  | 
bbusters.zip | .245 | lr-mame-StormedBubbles | 3 | Pump action = throw grenades | |
| Beast Busters:
 Second Nightmare  | 
Not yet emulated | ||||||
| Behind... Enemy Lines | Does not load in any Pi-compatible emulator | ||||||
| Big Buck Hunter | bbh.zip
 (see notes)*  | 
.245 | bbh/bbh_v1.00.14.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself  | |
| Big Buck Hunter II:
 Sportsman's Paradise  | 
bbh2sp.zip
 (see notes)*  | 
.245 | bbh2sp/bbh2sp_v2.02.11.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself  | |
| Big Buck Hunter:
 Call of the Wild  | 
bbhcotw.zip | .245 | bbhcotw/bbhcotw_v3.02.05_cf.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based  | |
| Big Buck Hunter:
 Shooter's Challenge  | 
bbhsc.zip
 (see notes)*  | 
.245 | bbhsc/bbhsc_v1.60.01.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself  | |
| Blue Shark | RA cfg
 Core options MAME cfg MAME artwork  | 
blueshrk.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after adding coin | |
| Bomb Bee | bombbee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Born to Fight | RA cfg | borntofi.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Bronx | RA cfg | bronx.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Bubble Trouble:
 Golly! Ghost! 2  | 
RA cfg
 MAME cfg MAME artwork NVRAM  | 
bubbletr.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
| CarnEvil | carnevil.zip | .78 | carnevil/carnevil.chd | lr-mame2003-plus | 2 | UNSUPPORTED: Runs but is very slow
 Reducing CPU speed in core options helps a little  | |
| Carnival King | carnking.zip
 (see notes)*  | 
.245 | carnking/carnival_king_v_1.00.11.chd
 iteagle.zip  | 
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
 2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself  | |
| Catch-22 | RA cfg | catch22.zip | .245 | lr-mame-StormedBubbles | 1 | Alternate version of Combat | |
| Cheyenne | RA cfg | cheyenne.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Chiller | RA cfg | chiller.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Circus | MAME cfg
 MAME artwork MAME samples  | 
circus.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Claybuster | RA cfg
 Core options MAME cfg MAME artwork  | 
claybust.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
| Clay Pigeon | RA cfg | claypign.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
 Only one shot per clay (no reloading)  | |
| Clowns | MAME cfg
 MAME artwork MAME samples  | 
clowns.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Combat | RA cfg | combat.zip | .245 | lr-mame-StormedBubbles | Alternate version of Catch-22 | ||
| Confidential Mission | RA cfg
 Core options NVMEM  | 
confmiss.zip | .245 | confmiss/gds-0001.chd
 The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip  | 
lr-flycast | 2 | Reload by shooting offscreen
 The calibration request can be ignored  | 
| Cosmoswat | Not yet emulated | ||||||
| Crackshot | RA cfg | cracksht.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Crazzy Clownz | cclownz.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Crime Patrol | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Crime Patrol 2:
 Drug Wars  | 
Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Crisis Zone | Not yet emulated | ||||||
| Crossbow | RA cfg | crossbow.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Crypt Killer | RA cfg
 MAME cfg  | 
cryptklr.zip | .78 | cryptklr/420uaa04.chd | lr-mame2003-plus | 3 | Reload via pump action | 
| Cutie Q | cutieq.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Cyber Tank | RA cfg
 Core options  | 
cybertnk.zip | .245 | lr-fbneo | 1 | Requires steering, braking, and accelerating
 Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering  | |
| Cycle Shooting | Not yet emulated | ||||||
| D-Day | RA cfg | dday.zip | .245 | lr-mame-StormedBubbles | 1 | Use onscreen turret as guide for aim | |
| Dead Eye (1978) | RA cfg | deadeye.zip | .245 | lr-mame-StormedBubbles | 1 | 2–4-player modes are turn based | |
| Death Crimson OX | RA cfg
 Core options NVMEM  | 
deathcox.zip | .245 | All of these files go in
 /home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip  | 
lr-flycast | 2 | Reload by pointing the gun offscreen | 
| Deer Hunting USA
 (v4.3)  | 
RA cfg
 Core options  | 
deerhunt.zip | .245 | lr-fbneo | 1 | Reload via pump action | |
| Desert Gun | RA cfg
 Core options MAME cfg MAME artwork  | 
desertgu.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
 Same game as Road Runner (1977)  | |
| Desert Patrol | Not yet emulated | ||||||
| Destroyer (1977) | destroyr.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = adjust speed | ||
| DragonGun | RA cfg | dragngun.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Duck Hunt
 (PlayChoice-10)  | 
RA cfg
 MAME cfg  | 
pc_duckh | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
 Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version  | 
| Egg Venture | RA cfg | eggventr.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
 Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame  | |
| Egg Venture Deluxe | RA cfg | eggventrd.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
 Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame  | |
| The Empire Strikes Back | RA cfg
 Core options MAME cfg  | 
esb.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
| Evil Night | evilngt.zip | .245 | evilngt/810UBA02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
 US version of Hell Night  | |
| Extreme Hunting | RA cfg
 Core options NVMEM NVMEM2  | 
xtrmhunt.zip | .245 | /home/pi/Retropie/BIOS/dc/...
 awbios.zip  | 
lr-flycast | 2 | Reload via pump action | 
| Extreme Hunting 2:
 Tournament Edition  | 
RA cfg
 Save state  | 
xtrmhnt2.gdi | .245 | xtrmhnt2/track01.iso
 xtrmhnt2/track02.raw xtrmhnt2/track03.iso xtrmhnt2/track04.iso xtrmhnt2.bin The remaining files go in /home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin  | 
lr-flycast | 2 | Original arcade game converted to Dreamcast format
 Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based  | 
| Fast Draw Showdown | Does not load in any Pi-compatible emulator | ||||||
| Firefox | Core options
 MAME cfg  | 
firefox.zip | .139 | firefox/firefox.chd
 22vp931.zip  | 
lr-mame2010-StormedBubbles | 1 | May need to wait a moment after startup to insert coins
 Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim)  | 
| Freedom Fighter | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Gallagher's Gallary | Does not load in any Pi-compatible emulator | ||||||
| Gee Bee | geebee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Ghost Hunter | RA cfg | ghoshunt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Ghoul Panic | RA cfg | ghlpanic.zip | .139 | lr-mame2010-StormedBubbles | 2 | Does not run at full speed | |
| Golgo 13 | RA cfg | golgo13.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
 Pump action, front-left button, or pedal (hold) = zoom  | |
| Golgo 13
 Kiseki no Dandou  | 
RA cfg | g13knd.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
 Pump action, front-left button, or pedal (hold) = zoom  | |
| Golly! Ghost! | RA cfg
 MAME cfg MAME artwork NVRAM  | 
gollygho.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
| Great Guns | RA cfg
 MAME cfg  | 
greatgun.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Gun Bullet | gunbulet.zip | .245 | lr-fbneo | 2 | UNSUPPORTED: Japanese version of Point Blank | ||
| Gun Champ | RA cfg | gunchamp.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
| Gunblade NY | Does not load in any Pi-compatible emulator | ||||||
| Gunbuster | RA cfg | gunbustr.zip | .245 | lr-mame-StormedBubbles | 2 | The first player to select a character controls movement
 Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported)  | |
| Gunmania | Not yet emulated | ||||||
| Gypsy Juggler | MAME cfg | gypsyjug.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Hammer | RA cfg | hammer.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger = start | |
| Hell Night | hellngt.zip | .245 | hellngt/810eaa02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
 PAL version of Evil Night  | |
| Hit N Miss | RA cfg | hitnmiss.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Hogan's Alley
 (PlayChoice-10)  | 
RA cfg
 MAME cfg  | 
pc_hgaly.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
 Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version  | 
| The House of the Dead | Does not load in any Pi-compatible emulator | ||||||
| The House of the Dead 2 | RA cfg
 Core options NVMEM  | 
hotd2.zip | .245 | All of these files go in
 /home/pi/RetroPie/BIOS/dc/ hod2bios.zip mie.zip jvs13551.zip gunsense.zip  | 
lr-flycast | 2 | Only gun 1 can add coins
 Reload by pointing the gun offscreen  | 
| Invasion: The Abductors | RA cfg
 Core options MAME cfg  | 
invasnab.zip | .245 | tms32032.zip | lr-mame-StormedBubbles | 2 | Does not run at full speed
 Reload by shooting offscreen  | 
| Judge Dredd | RA cfg | jdredd.zip | .160 | jdredd/jdreddc.chd
 acpsx.zip  | 
lr-mame2015-StormedBubbles | 2 | May need Pi overclock activated in /boot/config.txt
 Reload by shooting offscreen Pump action = secondary weapon  | 
| Jurassic Park | RA cfg | jpark.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Jurassic Park 3 | Not yet emulated | ||||||
| Keisatsukan
 (The Police 911)  | 
Not yet emulated | ||||||
| Keisatsukan 2
 (The Police 911 2)  | 
Not yet emulated | ||||||
| L.A. Machineguns:
 Rage of the Machines  | 
lamachin.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
| Laser Ghost | RA cfg
 NVRAM  | 
lghost.zip | .245 | lr-mame-StormedBubbles | 3 | Trigger starts the game
 Pump action = secondary weapon  | |
| The Last Bounty Hunter | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Lethal Enforcers | RA cfg | lethalen.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
| Lethal Enforcers II:
 Gun Fighters  | 
RA cfg | le2.zip | .78 | lr-mame2003-plus | 2 | Reload by shooting offscreen | |
| Lethal Justice | RA cfg
 Core options  | 
lethalj.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen | |
| Line of Fire | RA cfg
 NVRAM  | 
loffire.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
 Pump action = secondary weapon  | |
| Lock-On | lockon.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = missile
 Back-left button = hover  | ||
| Locked 'n Loaded | RA cfg
 NVRAM  | 
lockload.zip | .245 | lr-mame-StormedBubbles | 2
 (see notes)*  | 
*Bug: Player 2 cannot shoot near bottom-middle of screen
 Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working  | |
| Lord of Gun | RA cfg
 NVRAM  | 
lordgun.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
| The Lost World:
 Jurassic Park  | 
lostwsga.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP
 Reload by shooting offscreen  | ||
| Lucky & Wild | RA cfg
 MAME cfg  | 
luckywld.zip | .245 | namcoc68.zip | lr-mame-StormedBubbles | 2 | Requires steering, braking, and accelerating
 Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2)  | 
| Lupin III: The Shooting | RA cfg
 Core options NVMEM  | 
lupinsho.zip | .245 | lupinsho/gds-0018.chd
 lupinsho/gds-0018a.chd The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip  | 
lr-flycast | 2 | Reload by pointing the gun offscreen | 
| M79 Ambush | m79amb.zip | .245 | lr-mame-StormedBubbles | 2 | |||
| Mad Dog II:
 The Lost Gold  | 
Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Mad Dog McCree | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Mallet Madness | maletmad.zip | .245 | lr-mame-StormedBubbles | 1 | Cannot hide ticket nag message | ||
| Maximum Force | RA cfg | maxforce.zip | .78 | maxforce/maxforce.chd | lr-mame2003-plus | 2 | Reload by shooting offscreen | 
| Mazan:
 Flash of the Blade  | 
RA cfg
 Core options NVMEM  | 
mazan.zip | .245 | All of these files go in
 /home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip  | 
lr-flycast-mazan | 1 | Wave the gun to swing the sword
 Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab  | 
| The Maze of the Kings | RA cfg
 Core options NVMEM  | 
mok.zip | .245 | mok/gds-0022.chd
 The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip  | 
lr-flycast | 2 | Reload by pointing the gun offscreen
 The calibration request can be ignored  | 
| Mazer Blazer | RA cfg | mazerbla.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
 MAME labels this game as not working (no audio)  | |
| Mechanized Attack | RA cfg | mechatt.zip | .245 | ym2608.zip | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | 
| Mobile Suit Gundam
 Final Shooting  | 
RA cfg | gdfs.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Monkey Magic | mmagic.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Must Shoot TV | RA cfg | shoottv.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Night Stocker | RA cfg
 MAME cfg  | 
nstocker.zip | .245 | sente6vb.zip | lr-mame-StormedBubbles | 1 | Requires left/right steering
 Can use controller, steering wheel, or gun D-pad  | 
| Ninja Assault | RA cfg
 Core options NVMEM  | 
ninjaslt.zip | .245 | All of these files go in
 /home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip  | 
lr-flycast-flyinghead | 2 | Only gun 1 can add coins
 Reload by shooting offscreen  | 
| N.Y. Captor | RA cfg | nycaptor.zip | .245 | m68705p5.zip | lr-mame-StormedBubbles | 1 | |
| The Ocean Hunter | oceanhun.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
| Oh! Bakyuuun | ohbakyuun.zip | .174 | lr-mame2016-StormedBubbles | 2 | UNSUPPORTED: Japanese version of Ghoul Panic | ||
| One Shot One Kill | RA cfg | oneshot.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Operation Thunderbolt | RA cfg | othunder.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Operation
 Thunder Hurricane  | 
Lightgun controls not yet emulated | ||||||
| Operation Tiger | optiger.zip | .245 | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | ||
| Operation Wolf | RA cfg | opwolf.zip | .245 | cchip.zip | lr-mame-StormedBubbles | 1 | Pump action = secondary weapon | 
| Operation Wolf 3 | RA cfg | opwolf3.zip | .245 | lr-fbneo | 2 | Pump action = secondary weapon | |
| Platoon | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Point Blank | RA cfg | ptblank.zip | .245 | namcoc75.zip | lr-fbneo | 2 | Only gun 1 can add coins
 Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg  | 
| Point Blank 2 | RA cfg
 Core options  | 
ptblank2.zip | .174 | lr-mame2016-StormedBubbles | 2 | May need calibration in service menu | |
| Poka Poka Satan | RA cfg | ppsatan.zip | .245 | lr-mame-StormedBubbles | 2 | Only gun 2 can add coins
 Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen  | |
| Police Trainer | RA cfg | policetr.zip | .245 | bsmt2000.zip | lr-mame-StormedBubbles | 2 | |
| Pop Shot | Not yet emulated | ||||||
| Rail Chase | RA cfg | rchase.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Rail Chase 2 | rchase2.zip | .245 | segabill.zip | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
| Rambo 3 | RA cfg
 Core options  | 
rambo3.zip | .245 | lr-fbneo | 2 | Uses FBNeo trackball -> lightgun hack
 Do not delete game options file Pump action = alternate weapon  | |
| Ranger Mission | RA cfg
 Core options NVMEM NVMEM2  | 
rangrmsn.zip | .245 | lr-fbneo | 2 | Reload via pump action | |
| Rapid Fire | RA cfg | rapidfir.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Razzmatazz | RA cfg
 Core options MAME cfg  | 
razmataz.zip | .174 | lr-mame2016-StormedBubbles | 2
 (see notes)*  | 
*Lightgun emulating dial = imperfect alignment | |
| Revolution X | RA cfg
 MAME cfg NVRAM  | 
revx.zip | .174 | lr-mame2016-StormedBubbles | 3 | Pump action = secondary weapon | |
| Road Runner (1977) | RA cfg
 Core options MAME cfg  | 
roadrunm.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
 Same gameplay as Desert Gun  | |
| Sea Wolf | seawolf.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Sea Wolf II | seawolf2.zip | .245 | lr-mame-StormedBubbles | 2 | |||
| Sega Clay Challenge | RA cfg
 Core options NVMEM NVMEM2  | 
claychal.zip | .245 | /home/pi/RetroPie/BIOS/dc/...
 awbios.zip  | 
lr-flycast | 2 | Reload via pump action
 3–6-player modes are turn based  | 
| Sharpshooter | RA cfg
 MAME cfg NVRAM  | 
sshooter.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Shooting Gallery | shootgal.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after inserting coin
 If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments  | ||
| Shooting Master | RA cfg | shtngmst.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Shootout at Old Tucson | RA cfg
 Core options NVRAM  | 
(see notes)* | lr-opera | 1 | lr-opera only supports one gun
 Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso  | ||
| Showdown | showdown.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED
 No configuration provided, but the game works fine  | ||
| Silent Scope | Not yet emulated | ||||||
| Silent Scope 2 | Not yet emulated | ||||||
| Sky Raider (1978) | skyraid.zip | .245 | lr-mame-StormedBubbles | 1 | Alignment deteriorates as the game progresses
 Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input  | ||
| Space Gun | RA cfg | spacegun.zip | .245 | lr-mame-StormedBubbles | 2 | Pedal or pump action (hold) = backpedal
 Back-left button = cycle weapons  | |
| Space Harrier | sharrier.zip | .245 | lr-mame-StormedBubbles | 1 | |||
| Space Pirates | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Space Walk | spacwalk.zip | .245 | lr-mame-StormedBubbles | 2 | |||
| Sports Shooting USA | RA cfg
 Core options  | 
sprtshot.zip | .245 | /home/pi/RetroPie/BIOS/dc/...
 awbios.zip  | 
lr-flycast | 2 | Reload by shooting offscreen | 
| Starblade | Core options | starblad.zip | .78 | lr-mame2003-plus | 1 | Uses core option for lightgun overriding AD_STICK
 Do not delete game options file  | |
| Star Wars (1983) | RA cfg
 Core options MAME cfg  | 
starwars.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
| Star Wars (1993) | MAME cfg | swa.zip | .160 | lr-mame2015-StormedBubbles | 1 | Game is in Japanese
 English version does not play at full speed on Pi  | |
| Star Wars Trilogy Arcade | swtrilgy.zip | .245 | Supermodel | 1
 (see notes)*  | 
*Bug: DO NOT press Start/Event until Darth Vader appears | ||
| Steel Gunner | RA cfg | sgunner.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Steel Gunner 2 | RA cfg | sgunner2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Tail Gunner | tailg.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action or front-left button (hold) = shield | ||
| Target Hits | RA cfg
 Core options  | 
targeth.zip | .245 | lr-fbneo | 2 | ||
| Terminator 2:
 Judgment Day  | 
RA cfg
 NVRAM  | 
term2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
| Tickee Tickats | RA cfg | tickee.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Time Crisis | timecris.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks | ||
| Top Gunner (1986) | topgunnr.zip | .245 | lr-mame-StormedBubbles | 1 | Calibration on first startup can be bypassed:
 -Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield  | ||
| Total Vice | totlvice.zip | .245 | totlvice/639eba01.chd | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
| Touchmaster (series) | various | .245 | microtouch.zip | lr-mame-StormedBubbles | 1 | UNSUPPORTED
 No configuration provided, but these games work fine  | |
| Triple Hunt:
 Hit the Bear  | 
RA cfg
 Core options MAME cfg NVRAM  | 
triplhna.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhna.zip | |
| Triple Hunt:
 Raccoon Hunt  | 
RA cfg
 Core options MAME cfg NVRAM  | 
triplhnb.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhnb.zip | |
| Triple Hunt:
 Witch Hunt  | 
RA cfg
 Core options MAME cfg MAME artwork NVRAM  | 
triplhnt.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| Trophy Hunting:
 Bear & Moose  | 
RA cfg
 Core options  | 
trophyh.zip | .245 | lr-fbneo | 2 | Reload via pump action
 Must reload before choosing a menu option  | |
| Turkey Hunting USA | RA cfg
 Core options  | 
turkhunt.zip | .245 | lr-fbneo | 1 | 2-player mode is turn based
 Reload via pump action Must reload before choosing a menu option  | |
| Turkey Shoot | RA cfg | tshoot.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action / front-left button = grenade
 Back-left button = "gobble" (freeze enemies temporarily)  | |
| Tut's Tomb | RA cfg | tutstomb.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Under Fire | RA cfg | undrfire.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
 Pump action = secondary weapon  | |
| Virtua Cop | Does not load in any Pi-compatible emulator | ||||||
| Virtua Cop 2 | Does not load in any Pi-compatible emulator | ||||||
| VS. Duck Hunt | RA cfg | duckhunt.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| VS. Freedom Force | RA cfg | vsfdf.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| VS. Gumshoe | RA cfg | vsgshoe.zip | .245 | lr-mame-StormedBubbles | 1 | ||
| VS. Hogan's Alley | RA cfg | hogalley.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Who Dunit | RA cfg | whodunit.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
| Who Shot Johnny Rock? | Does not load in any Pi-compatible emulator
 Use Hypseus Singe version instead!  | ||||||
| Wild Gunman
 (PlayChoice-10)  | 
RA cfg
 MAME cfg  | 
pc_wgnmn.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
 Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows  | 
| Wild Pilot | wildplt.zip | .245 | lr-mame-StormedBubbles | 2 | Alignment is poor on level-select screen but is fine in game
 Pump action = fire missile Back-left button = drop large bomb  | ||
| Wing Shooting
 Championship  | 
RA cfg
 Core options  | 
wschamp.zip | .245 | lr-fbneo | 2 | Reload via pump action
 Must reload before choosing a menu option  | |
| Zero Point | RA cfg | zeropnt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
| Zero Point 2 | RA cfg | zeropnt2.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
 Only some minigames require reloading  | |
| Zombie Raid | RA cfg | zombraid.zip | .245 | lr-mame-StormedBubbles | 2 | Reload via pump action | |
| Playable: 139 | 
Atari 2600
| Game | ROM(see bottom of list)* | Emulator | # Guns | Notes | 
| Sentinel | Sentinel (USA) | lr-stella | 1 | |
| Shooting Arcade | Shooting Arcade (USA) (Proto) | lr-stella | 1 | Never commercially released | 
| Playable: 2 | ||||
| *.a26, .zip acceptable | 
Commodore 64
Click to Expand
| Game | BB9 Default
 Config. Files (included in image)  | 
ROM | Emulator | # Guns | Notes | 
| Army Days | ARMY DAYS.PRG | lr-vice | 1 | ||
| Baby Blues | RA config | baby blues.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
 C key = enter calibration screen  | 
| Blaze Out | Blaze Out.d64 | lr-vice | 1 | ||
| Cosmic Commando | Core options | Cosmic Commando.prg | lr-vice | 1 | |
| Cosmic Storm | cosmic storm.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
 L key = select lightgun  | |
| Gangster | GANGSTER.PRG | lr-vice | 1 | ||
| Ghost Town | ghosttown.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
 C key = enter calibration screen  | |
| Grouse Shoot:
 The Glorious Twelfth  | 
Core options | GLORIOUS 12TH.prg | lr-vice | 1 | Use 1/2/3 keys to select options at beginning | 
| Goosebusters | goosebusters.prg | lr-vice | 1 | Use spacebar to get past beginning screens
 L key = select lightgun C key = enter calibration screen  | |
| Gunslinger | gunslinger.prg | lr-vice | 1 | Use spacebar to get past beginning screens
 L key = select lightgun C key = enter calibration screen  | |
| High Noon Shootout | RA config
 Core options  | 
HIGH NOON SHOOT.prg | lr-vice | 1 | Press spacebar to get past 1st screen | 
| Hit the Buttons | Hit the buttons.prg | lr-vice | 1 | F1 key = enter calibration screen
 Controller 1 left trigger = exit calibration  | |
| Indian Attack | Core options | indian attack.prg | lr-vice | 1 | |
| Mike Gunner | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
| Operation Thunderbolt | RA config
 Core options  | 
operation thunderbolt.D64 | lr-vice | 1 | Use spacebar to get past beginning screens
 F1 key = start 1P game F7 key = options F8 key = start game 5 key = switch to lightgun Front-left button or pump action = throw bomb  | 
| Operation Wolf | RA config
 Core options  | 
operation wolf.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
 F1 key = select lightgun Front-left button or pump action = throw bomb  | 
| Shootin' Putin | Core options | shootin putin.d64 | lr-vice | 1 | |
| Shooting Gallery | SHOOTING GALLERY.prg | lr-vice | 1 | ||
| Smack a Mole | smack a mole.prg | lr-vice | 1 | F1 key = enter calibration screen | |
| Starbase Defence | Core options | starbase defence.prg | lr-vice | 1 | |
| Target Plus | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
| Time Traveller | TIME TRAVELLER.PRG | lr-vice | 1 | ||
| Playable: 20 | 
Dreamcast
Click to Expand
| GAME | Default Config. Files
 (included in image)  | 
ROM | Extra Files | EMULATOR | # GUNS | NOTES | 
|---|---|---|---|---|---|---|
| bloop | These go in
 /home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin  | 
This is a freeware homebrew game
 Have not located compiled version  | ||||
| Confidential Mission | RA config
 Core options  | 
Confidential Mission (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
 Navigate menus with gun D-pad Front-right button = start  | 
| Death Crimson 2 | RA config | Death Crimson 2 (Japan).chd | Same as above | lr-flycast | 4 | Yes, this is a 4-player game!
 Reload by shooting offscreen  | 
| Death Crimson Ox | RA config
 Core options  | 
Death Crimson OX (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
 Navigate menus with gun D-pad Front-right button = start  | 
| Demolition Racer: No Exit | RA config
 Core options  | 
Demolition Racer - No Exit (USA).chd | Same as above | lr-flycast | 1 | Navigate menus with gun D-pad
 Front-right button = start Gun is only for "Big Car Hunter" minigame Ways to access: 1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1 2. Play the game until you unlock Extra > Big Car Hunter 3. Apply vmi/vms save files from here with VMUExplorer to /home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin (making a backup first is recommended) Minigame is located in Main Menu > Extras > Big Car Hunter  | 
| The House of the Dead 2 | RA config
 Core options  | 
House of the Dead 2, The (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
 Navigate menus with gun D-pad Front-right button = start  | 
| Pop a Cap | RA config | popacap.cdi | Same as above | lr-flycast | 1 | This is a freeware homebrew trivia game | 
| RevolveR | RA config | revolver.cdi | Same as above | lr-flycast | 2 | This is a short homebrew game that has no calibration feature
 Reload by shooting offscreen Navigate menus with gun D-pad Front-right button = start  | 
| Virtua Cop 2 | RA config
 Core options  | 
Virtua Cop 2 (Japan).chd | Same as above | lr-flycast-flyinghead | 2 | Reload by shooting offscreen
 Navigate menus with gun D-pad Front-right button = start  | 
Playable: 8
Genesis / Mega Drive
Click to Expand
| GAME | Default Config. Files
 (included in image)  | 
ROM | EMULATOR | # GUNS | NOTES | |
|---|---|---|---|---|---|---|
| Body Count | RA config | Body Count (Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
 2P mode: P1 uses controller 1, P2 uses gun 1 Controller 1 navigates menus Pump action or front-left button = bomb Front-right button = pause  | |
| Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
 Front-right button = start/pause  | |
| Lethal Enforcers II:
 Gun Fighters  | 
RA config | Lethal Enforcers II - Gun Fighters (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
 Front-right button = start/pause  | |
| Menacer 6-Game Cartridge | RA config | Menacer - 6-Game Cartridge (USA, Europe) | lr-genesis-plus-gx | 1 | Trigger advances past title screen
 All games: Front-right button = pause Front Line: Pump action or front-left button = bombs Pest Control: Pump action or front-left button (hold) = reveal screen Cannot shoot while screen is revealed  | |
| T2: The Arcade Game | RA config | T2 - The Arcade Game (USA, Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
 2P mode: P1 uses gun 1, P2 uses controller 1 Controller 1 navigates menus Pump action or front-left button = alternate weapon Front-right button = pause  | 
Playable: 5
*.gen, .md, .zip supported