Difference between revisions of "Barebones Compatibility"
m (→3DO: Formatting) |
|||
Line 3: | Line 3: | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ | |+ | ||
− | + | !Game | |
− | + | !BB9 Default Config Files | |
− | + | (included in image) | |
− | + | !ROM | |
− | + | !Extra Files | |
− | + | !Number of Guns | |
− | + | (see bottomof list)* | |
+ | !Emulator | ||
+ | !Notes | ||
|- | |- | ||
− | |Corpse Killer | + | |'''Corpse Killer''' |
|RA config | |RA config | ||
|Corpse Killer (USA).iso | |Corpse Killer (USA).iso | ||
Line 19: | Line 21: | ||
|Calibrate in options menu | |Calibrate in options menu | ||
|- | |- | ||
− | |Crime Patrol | + | |'''Crime Patrol''' |
|RA config | |RA config | ||
|Crime Patrol (USA).iso | |Crime Patrol (USA).iso | ||
Line 27: | Line 29: | ||
|Calibrate in options menu | |Calibrate in options menu | ||
|- | |- | ||
− | |Demolition Man | + | |'''Demolition Man''' |
|RA config | |RA config | ||
|Demolition Man (USA).cue | |Demolition Man (USA).cue | ||
Line 35: | Line 37: | ||
|Press front-right button to calibrate | |Press front-right button to calibrate | ||
|- | |- | ||
− | |Drug Wars | + | |'''Drug Wars''' |
|RA config | |RA config | ||
|Drug Wars (USA).iso | |Drug Wars (USA).iso | ||
Line 43: | Line 45: | ||
|Calibrate in options menu | |Calibrate in options menu | ||
|- | |- | ||
− | |The Last Bounty Hunter | + | |'''The Last Bounty Hunter''' |
|RA config | |RA config | ||
|Last Bounty Hunter, The (USA).iso | |Last Bounty Hunter, The (USA).iso | ||
Line 51: | Line 53: | ||
|Calibrate in options menu | |Calibrate in options menu | ||
|- | |- | ||
− | |Mad Dog II: The Lost Gold | + | |'''Mad Dog II: The Lost Gold''' |
|RA config | |RA config | ||
|Mad Dog II - The Lost Gold (USA).iso | |Mad Dog II - The Lost Gold (USA).iso | ||
Line 59: | Line 61: | ||
|Calibrate in options menu | |Calibrate in options menu | ||
|- | |- | ||
− | |Mad Dog McCree | + | |''<small>'''Mad Dog McCree'''</small>'' |
− | |RA config | + | |''<small>RA config</small>'' |
− | |Mad Dog McCree (USA).iso | + | |''<small>Mad Dog McCree (USA).iso</small>'' |
| | | | ||
− | |1 | + | |''<small>1</small>'' |
− | |lr-opera | + | |''<small>lr-opera</small>'' |
− | |UNSUPPORTED: | + | |''<small>UNSUPPORTED:</small>'' |
− | Config file provided, but can't reload | + | ''<small>Config file provided, but can't reload |
− | Calibrate in options menu | + | Calibrate in options menu</small>'' |
|- | |- | ||
− | |Space Pirates | + | |''<small>'''Space Pirates'''</small>'' |
− | |RA config | + | |''<small>RA config</small>'' |
− | |Space Pirates (USA).iso | + | |''<small>Space Pirates (USA).iso</small>'' |
| | | | ||
− | |1 | + | |''<small>1</small>'' |
− | |lr-opera | + | |''<small>lr-opera</small>'' |
− | |UNSUPPORTED: | + | |''<small>UNSUPPORTED:</small>'' |
− | Config file provided, but can't reload | + | ''<small>Config file provided, but can't reload |
− | Calibrate in options menu | + | Calibrate in options menu</small>'' |
|- | |- | ||
− | |Who Shot Johnny Rock? | + | |'''Who Shot Johnny Rock?''' |
|RA config | |RA config | ||
|Who Shot Johnny Rock (USA).iso | |Who Shot Johnny Rock (USA).iso | ||
Line 86: | Line 88: | ||
|lr-opera | |lr-opera | ||
|Calibrate in options menu | |Calibrate in options menu | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | '''Playable: 7''' | ||
+ | |||
+ | <nowiki>*</nowiki>lr-opera only supports 1 gun | ||
== Arcade == | == Arcade == | ||
Line 108: | Line 97: | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ | |+ | ||
− | + | !Game | |
− | + | !BB9 Default Config Files | |
− | + | (included in image) | |
− | + | !ROM | |
− | + | !MAME romset | |
− | + | !Extra Files Required | |
− | + | !Emulator | |
− | + | !Number of Guns | |
+ | !Notes | ||
|- | |- | ||
− | |2 Spicy | + | |'''2 Spicy''' |
| | | | ||
| | | | ||
Line 126: | Line 116: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Alien 3: The Gun | + | |'''Alien 3: The Gun''' |
|RA cfg | |RA cfg | ||
|alien3.zip | |alien3.zip | ||
Line 136: | Line 126: | ||
Pump action = secondary weapon | Pump action = secondary weapon | ||
|- | |- | ||
− | |Area 51 | + | |'''Area 51''' |
|RA cfg | |RA cfg | ||
|area51.zip | |area51.zip | ||
Line 147: | Line 137: | ||
Use grenade by shooting it | Use grenade by shooting it | ||
|- | |- | ||
− | |Area 51 / | + | |'''Area 51 /''' |
− | Maximum Force Duo | + | '''Maximum Force Duo''' |
|RA cfg | |RA cfg | ||
|area51mx.zip | |area51mx.zip | ||
Line 159: | Line 149: | ||
Area 51: Use grenade by shooting it | Area 51: Use grenade by shooting it | ||
|- | |- | ||
− | |Area 51 Site 4 | + | |'''Area 51 Site 4''' |
| | | | ||
| | | | ||
Line 168: | Line 158: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Avalanche | + | |'''Avalanche''' |
| | | | ||
|avalnche.zip | |avalnche.zip | ||
Line 177: | Line 167: | ||
| | | | ||
|- | |- | ||
− | |Bang! | + | |'''Bang!''' |
|RA cfg | |RA cfg | ||
|bang.zip | |bang.zip | ||
Line 186: | Line 176: | ||
| | | | ||
|- | |- | ||
− | |Battle Shark | + | |'''Battle Shark''' |
| | | | ||
|bshark.zip | |bshark.zip | ||
Line 195: | Line 185: | ||
| | | | ||
|- | |- | ||
− | |Beast Busters | + | |'''Beast Busters''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 205: | Line 195: | ||
|Pump action = throw grenades | |Pump action = throw grenades | ||
|- | |- | ||
− | |Beast Busters: | + | |'''Beast Busters:''' |
− | Second Nightmare | + | '''Second Nightmare''' |
| | | | ||
| | | | ||
Line 215: | Line 205: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Behind... Enemy Lines | + | |'''Behind... Enemy Lines''' |
| | | | ||
| | | | ||
Line 224: | Line 214: | ||
|Does not load in any Pi-compatible emulator | |Does not load in any Pi-compatible emulator | ||
|- | |- | ||
− | |Big Buck Hunter | + | |'''Big Buck Hunter''' |
| | | | ||
|bbh.zip | |bbh.zip | ||
Line 237: | Line 227: | ||
<nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself | <nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself | ||
|- | |- | ||
− | |Big Buck Hunter II: | + | |'''Big Buck Hunter II:''' |
− | Sportsman's Paradise | + | '''Sportsman's Paradise''' |
| | | | ||
|bbh2sp.zip | |bbh2sp.zip | ||
Line 251: | Line 241: | ||
<nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself | <nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself | ||
|- | |- | ||
− | |Big Buck Hunter: | + | |'''Big Buck Hunter:''' |
− | Call of the Wild | + | '''Call of the Wild''' |
| | | | ||
|bbhcotw.zip | |bbhcotw.zip | ||
Line 263: | Line 253: | ||
2–4-player modes are turn based | 2–4-player modes are turn based | ||
|- | |- | ||
− | |Big Buck Hunter: | + | |'''Big Buck Hunter:''' |
− | Shooter's Challenge | + | '''Shooter's Challenge''' |
| | | | ||
|bbhsc.zip | |bbhsc.zip | ||
Line 277: | Line 267: | ||
<nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself | <nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself | ||
|- | |- | ||
− | |Blue Shark | + | |'''Blue Shark''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 289: | Line 279: | ||
|Game starts immediately after adding coin | |Game starts immediately after adding coin | ||
|- | |- | ||
− | |Bomb Bee | + | |'''Bomb Bee''' |
| | | | ||
|bombbee.zip | |bombbee.zip | ||
Line 298: | Line 288: | ||
| | | | ||
|- | |- | ||
− | |Born to Fight | + | |'''Born to Fight''' |
|RA cfg | |RA cfg | ||
|borntofi.zip | |borntofi.zip | ||
Line 307: | Line 297: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Bronx | + | |'''Bronx''' |
|RA cfg | |RA cfg | ||
|bronx.zip | |bronx.zip | ||
Line 316: | Line 306: | ||
| | | | ||
|- | |- | ||
− | |Bubble Trouble: | + | |'''Bubble Trouble:''' |
− | Golly! Ghost! 2 | + | '''Golly! Ghost! 2''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 329: | Line 319: | ||
| | | | ||
|- | |- | ||
− | |CarnEvil | + | |'''CarnEvil''' |
| | | | ||
|carnevil.zip | |carnevil.zip | ||
Line 339: | Line 329: | ||
Reducing CPU speed in core options helps a little | Reducing CPU speed in core options helps a little | ||
|- | |- | ||
− | |Carnival King | + | |'''Carnival King''' |
| | | | ||
|carnking.zip | |carnking.zip | ||
Line 352: | Line 342: | ||
<nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself | <nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself | ||
|- | |- | ||
− | |Catch-22 | + | |'''Catch-22''' |
|RA cfg | |RA cfg | ||
|catch22.zip | |catch22.zip | ||
Line 361: | Line 351: | ||
|Alternate version of Combat | |Alternate version of Combat | ||
|- | |- | ||
− | |Cheyenne | + | |'''Cheyenne''' |
|RA cfg | |RA cfg | ||
|cheyenne.zip | |cheyenne.zip | ||
Line 370: | Line 360: | ||
| | | | ||
|- | |- | ||
− | |Chiller | + | |'''Chiller''' |
|RA cfg | |RA cfg | ||
|chiller.zip | |chiller.zip | ||
Line 379: | Line 369: | ||
|2-player mode is turn based | |2-player mode is turn based | ||
|- | |- | ||
− | |Circus | + | |'''Circus''' |
|MAME cfg | |MAME cfg | ||
MAME artwork | MAME artwork | ||
Line 390: | Line 380: | ||
|2-player mode is turn based | |2-player mode is turn based | ||
|- | |- | ||
− | |Claybuster | + | |'''Claybuster''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 402: | Line 392: | ||
|No audio | |No audio | ||
|- | |- | ||
− | |Clay Pigeon | + | |'''Clay Pigeon''' |
|RA cfg | |RA cfg | ||
|claypign.zip | |claypign.zip | ||
Line 412: | Line 402: | ||
Only one shot per clay (no reloading) | Only one shot per clay (no reloading) | ||
|- | |- | ||
− | |Clowns | + | |'''Clowns''' |
|MAME cfg | |MAME cfg | ||
MAME artwork | MAME artwork | ||
Line 423: | Line 413: | ||
| | | | ||
|- | |- | ||
− | |Combat | + | |'''Combat''' |
|RA cfg | |RA cfg | ||
|combat.zip | |combat.zip | ||
Line 432: | Line 422: | ||
|Alternate version of Catch-22 | |Alternate version of Catch-22 | ||
|- | |- | ||
− | |Confidential Mission | + | |'''Confidential Mission''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 450: | Line 440: | ||
The calibration request can be ignored | The calibration request can be ignored | ||
|- | |- | ||
− | |Cosmoswat | + | |'''Cosmoswat''' |
| | | | ||
| | | | ||
Line 459: | Line 449: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Crackshot | + | |'''Crackshot''' |
|RA cfg | |RA cfg | ||
|cracksht.zip | |cracksht.zip | ||
Line 468: | Line 458: | ||
|2-player mode is turn based | |2-player mode is turn based | ||
|- | |- | ||
− | |Crazzy Clownz | + | |'''Crazzy Clownz''' |
| | | | ||
|cclownz.zip | |cclownz.zip | ||
Line 477: | Line 467: | ||
| | | | ||
|- | |- | ||
− | |Crime Patrol | + | |'''Crime Patrol''' |
| | | | ||
| | | | ||
Line 487: | Line 477: | ||
Use Hypseus Singe version instead! | Use Hypseus Singe version instead! | ||
|- | |- | ||
− | |Crime Patrol 2: | + | |'''Crime Patrol 2:''' |
− | Drug Wars | + | '''Drug Wars''' |
| | | | ||
| | | | ||
Line 498: | Line 488: | ||
Use Hypseus Singe version instead! | Use Hypseus Singe version instead! | ||
|- | |- | ||
− | |Crisis Zone | + | |'''Crisis Zone''' |
| | | | ||
| | | | ||
Line 507: | Line 497: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Crossbow | + | |'''Crossbow''' |
|RA cfg | |RA cfg | ||
|crossbow.zip | |crossbow.zip | ||
Line 516: | Line 506: | ||
| | | | ||
|- | |- | ||
− | |Crypt Killer | + | |'''Crypt Killer''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 526: | Line 516: | ||
|Reload via pump action | |Reload via pump action | ||
|- | |- | ||
− | |Cutie Q | + | |'''Cutie Q''' |
| | | | ||
|cutieq.zip | |cutieq.zip | ||
Line 535: | Line 525: | ||
| | | | ||
|- | |- | ||
− | |Cyber Tank | + | |'''Cyber Tank''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 556: | Line 546: | ||
Gun D-pad = optional steering | Gun D-pad = optional steering | ||
|- | |- | ||
− | |Cycle Shooting | + | |'''Cycle Shooting''' |
| | | | ||
| | | | ||
Line 565: | Line 555: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |D-Day | + | |'''D-Day''' |
|RA cfg | |RA cfg | ||
|dday.zip | |dday.zip | ||
Line 574: | Line 564: | ||
|Use onscreen turret as guide for aim | |Use onscreen turret as guide for aim | ||
|- | |- | ||
− | |Dead Eye (1978) | + | |'''Dead Eye (1978)''' |
|RA cfg | |RA cfg | ||
|deadeye.zip | |deadeye.zip | ||
Line 583: | Line 573: | ||
|2–4-player modes are turn based | |2–4-player modes are turn based | ||
|- | |- | ||
− | |Death Crimson OX | + | |'''Death Crimson OX''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 598: | Line 588: | ||
|Reload by pointing the gun offscreen | |Reload by pointing the gun offscreen | ||
|- | |- | ||
− | |Deer Hunting USA | + | |'''Deer Hunting USA''' |
− | (v4.3) | + | '''(v4.3)''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 609: | Line 599: | ||
|Reload via pump action | |Reload via pump action | ||
|- | |- | ||
− | |Desert Gun | + | |'''Desert Gun''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 622: | Line 612: | ||
Same game as Road Runner (1977) | Same game as Road Runner (1977) | ||
|- | |- | ||
− | |Desert Patrol | + | |'''Desert Patrol''' |
| | | | ||
| | | | ||
Line 631: | Line 621: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Destroyer (1977) | + | |'''Destroyer (1977)''' |
| | | | ||
|destroyr.zip | |destroyr.zip | ||
Line 640: | Line 630: | ||
|Pump action = adjust speed | |Pump action = adjust speed | ||
|- | |- | ||
− | |DragonGun | + | |'''DragonGun''' |
|RA cfg | |RA cfg | ||
|dragngun.zip | |dragngun.zip | ||
Line 649: | Line 639: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Duck Hunt | + | |'''Duck Hunt''' |
− | (PlayChoice-10) | + | '''(PlayChoice-10)''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 664: | Line 654: | ||
Game otherwise plays the same as the NES version | Game otherwise plays the same as the NES version | ||
|- | |- | ||
− | |Egg Venture | + | |'''Egg Venture''' |
|RA cfg | |RA cfg | ||
|eggventr.zip | |eggventr.zip | ||
Line 675: | Line 665: | ||
Calibration can be fixed at start of next minigame | Calibration can be fixed at start of next minigame | ||
|- | |- | ||
− | |Egg Venture Deluxe | + | |'''Egg Venture Deluxe''' |
|RA cfg | |RA cfg | ||
|eggventrd.zip | |eggventrd.zip | ||
Line 686: | Line 676: | ||
Calibration can be fixed at start of next minigame | Calibration can be fixed at start of next minigame | ||
|- | |- | ||
− | |The Empire Strikes Back | + | |'''The Empire Strikes Back''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 697: | Line 687: | ||
|Trigger starts the game | |Trigger starts the game | ||
|- | |- | ||
− | |Evil Night | + | |'''Evil Night''' |
| | | | ||
|evilngt.zip | |evilngt.zip | ||
Line 707: | Line 697: | ||
US version of Hell Night | US version of Hell Night | ||
|- | |- | ||
− | |Extreme Hunting | + | |'''Extreme Hunting''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 720: | Line 710: | ||
|Reload via pump action | |Reload via pump action | ||
|- | |- | ||
− | |Extreme Hunting 2: | + | |'''Extreme Hunting 2:''' |
− | Tournament Edition | + | '''Tournament Edition''' |
|RA cfg | |RA cfg | ||
Save state | Save state | ||
Line 743: | Line 733: | ||
3–4-player modes are turn based | 3–4-player modes are turn based | ||
|- | |- | ||
− | |Fast Draw Showdown | + | |'''Fast Draw Showdown''' |
| | | | ||
| | | | ||
Line 752: | Line 742: | ||
|Does not load in any Pi-compatible emulator | |Does not load in any Pi-compatible emulator | ||
|- | |- | ||
− | |Firefox | + | |'''Firefox''' |
|Core options | |Core options | ||
MAME cfg | MAME cfg | ||
Line 768: | Line 758: | ||
Front-left or back-left button = guided missile (steer with gun aim) | Front-left or back-left button = guided missile (steer with gun aim) | ||
|- | |- | ||
− | |Freedom Fighter | + | |'''Freedom Fighter''' |
| | | | ||
| | | | ||
Line 778: | Line 768: | ||
Use Hypseus Singe version instead! | Use Hypseus Singe version instead! | ||
|- | |- | ||
− | |Gallagher's Gallary | + | |'''Gallagher's Gallary''' |
| | | | ||
| | | | ||
Line 787: | Line 777: | ||
|Does not load in any Pi-compatible emulator | |Does not load in any Pi-compatible emulator | ||
|- | |- | ||
− | |Gee Bee | + | |'''Gee Bee''' |
| | | | ||
|geebee.zip | |geebee.zip | ||
Line 796: | Line 786: | ||
| | | | ||
|- | |- | ||
− | |Ghost Hunter | + | |'''Ghost Hunter''' |
|RA cfg | |RA cfg | ||
|ghoshunt.zip | |ghoshunt.zip | ||
Line 805: | Line 795: | ||
| | | | ||
|- | |- | ||
− | |Ghoul Panic | + | |'''Ghoul Panic''' |
|RA cfg | |RA cfg | ||
|ghlpanic.zip | |ghlpanic.zip | ||
Line 814: | Line 804: | ||
|Does not run at full speed | |Does not run at full speed | ||
|- | |- | ||
− | |Golgo 13 | + | |'''Golgo 13''' |
|RA cfg | |RA cfg | ||
|golgo13.zip | |golgo13.zip | ||
Line 824: | Line 814: | ||
Pump action, front-left button, or pedal (hold) = zoom | Pump action, front-left button, or pedal (hold) = zoom | ||
|- | |- | ||
− | |Golgo 13 | + | |'''Golgo 13''' |
− | Kiseki no Dandou | + | '''Kiseki no Dandou''' |
|RA cfg | |RA cfg | ||
|g13knd.zip | |g13knd.zip | ||
Line 835: | Line 825: | ||
Pump action, front-left button, or pedal (hold) = zoom | Pump action, front-left button, or pedal (hold) = zoom | ||
|- | |- | ||
− | |Golly! Ghost! | + | |'''Golly! Ghost!''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 847: | Line 837: | ||
| | | | ||
|- | |- | ||
− | |Great Guns | + | |'''Great Guns''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 857: | Line 847: | ||
| | | | ||
|- | |- | ||
− | |Gun Bullet | + | |'''Gun Bullet''' |
| | | | ||
|gunbulet.zip | |gunbulet.zip | ||
Line 866: | Line 856: | ||
|UNSUPPORTED: Japanese version of Point Blank | |UNSUPPORTED: Japanese version of Point Blank | ||
|- | |- | ||
− | |Gun Champ | + | |'''Gun Champ''' |
|RA cfg | |RA cfg | ||
|gunchamp.zip | |gunchamp.zip | ||
Line 875: | Line 865: | ||
|No audio | |No audio | ||
|- | |- | ||
− | |Gunblade NY | + | |'''Gunblade NY''' |
| | | | ||
| | | | ||
Line 884: | Line 874: | ||
|Does not load in any Pi-compatible emulator | |Does not load in any Pi-compatible emulator | ||
|- | |- | ||
− | |Gunbuster | + | |'''Gunbuster''' |
|RA cfg | |RA cfg | ||
|gunbustr.zip | |gunbustr.zip | ||
Line 896: | Line 886: | ||
Original cabinet had a link mode for 4 players (unsupported) | Original cabinet had a link mode for 4 players (unsupported) | ||
|- | |- | ||
− | |Gunmania | + | |'''Gunmania''' |
| | | | ||
| | | | ||
Line 905: | Line 895: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Gypsy Juggler | + | |'''Gypsy Juggler''' |
|MAME cfg | |MAME cfg | ||
|gypsyjug.zip | |gypsyjug.zip | ||
Line 914: | Line 904: | ||
| | | | ||
|- | |- | ||
− | |Hammer | + | |'''Hammer''' |
|RA cfg | |RA cfg | ||
|hammer.zip | |hammer.zip | ||
Line 923: | Line 913: | ||
|Trigger = start | |Trigger = start | ||
|- | |- | ||
− | |Hell Night | + | |'''Hell Night''' |
| | | | ||
|hellngt.zip | |hellngt.zip | ||
Line 933: | Line 923: | ||
PAL version of Evil Night | PAL version of Evil Night | ||
|- | |- | ||
− | |Hit N Miss | + | |'''Hit N Miss''' |
|RA cfg | |RA cfg | ||
|hitnmiss.zip | |hitnmiss.zip | ||
Line 942: | Line 932: | ||
|2-player mode is turn based | |2-player mode is turn based | ||
|- | |- | ||
− | |Hogan's Alley | + | |'''Hogan's Alley''' |
− | (PlayChoice-10) | + | '''(PlayChoice-10)''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 957: | Line 947: | ||
Game otherwise plays the same as the NES version | Game otherwise plays the same as the NES version | ||
|- | |- | ||
− | |The House of the Dead | + | |'''The House of the Dead''' |
| | | | ||
| | | | ||
Line 966: | Line 956: | ||
|Does not load in any Pi-compatible emulator | |Does not load in any Pi-compatible emulator | ||
|- | |- | ||
− | |The House of the Dead 2 | + | |'''The House of the Dead 2''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 983: | Line 973: | ||
Reload by pointing the gun offscreen | Reload by pointing the gun offscreen | ||
|- | |- | ||
− | |Invasion: The Abductors | + | |'''Invasion: The Abductors''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 995: | Line 985: | ||
Reload by shooting offscreen | Reload by shooting offscreen | ||
|- | |- | ||
− | |Judge Dredd | + | |'''Judge Dredd''' |
|RA cfg | |RA cfg | ||
|jdredd.zip | |jdredd.zip | ||
Line 1,007: | Line 997: | ||
Pump action = secondary weapon | Pump action = secondary weapon | ||
|- | |- | ||
− | |Jurassic Park | + | |'''Jurassic Park''' |
|RA cfg | |RA cfg | ||
|jpark.zip | |jpark.zip | ||
Line 1,016: | Line 1,006: | ||
| | | | ||
|- | |- | ||
− | |Jurassic Park 3 | + | |'''Jurassic Park 3''' |
| | | | ||
| | | | ||
Line 1,025: | Line 1,015: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Keisatsukan | + | |'''Keisatsukan''' |
− | (The Police 911) | + | '''(The Police 911)''' |
| | | | ||
| | | | ||
Line 1,035: | Line 1,025: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Keisatsukan 2 | + | |'''Keisatsukan 2''' |
− | (The Police 911 2) | + | '''(The Police 911 2)''' |
| | | | ||
| | | | ||
Line 1,045: | Line 1,035: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |L.A. Machineguns: | + | |'''L.A. Machineguns:''' |
− | Rage of the Machines | + | '''Rage of the Machines''' |
| | | | ||
|lamachin.zip | |lamachin.zip | ||
Line 1,055: | Line 1,045: | ||
|Multi-mouse support for Supermodel is a WIP | |Multi-mouse support for Supermodel is a WIP | ||
|- | |- | ||
− | |Laser Ghost | + | |'''Laser Ghost''' |
|RA cfg | |RA cfg | ||
NVRAM | NVRAM | ||
Line 1,066: | Line 1,056: | ||
Pump action = secondary weapon | Pump action = secondary weapon | ||
|- | |- | ||
− | |The Last Bounty Hunter | + | |'''The Last Bounty Hunter''' |
| | | | ||
| | | | ||
Line 1,076: | Line 1,066: | ||
Use Hypseus Singe version instead! | Use Hypseus Singe version instead! | ||
|- | |- | ||
− | |Lethal Enforcers | + | |'''Lethal Enforcers''' |
|RA cfg | |RA cfg | ||
|lethalen.zip | |lethalen.zip | ||
Line 1,085: | Line 1,075: | ||
|Reload by shooting offscreen | |Reload by shooting offscreen | ||
|- | |- | ||
− | |Lethal Enforcers II: | + | |'''Lethal Enforcers II:''' |
− | Gun Fighters | + | '''Gun Fighters''' |
|RA cfg | |RA cfg | ||
|le2.zip | |le2.zip | ||
Line 1,095: | Line 1,085: | ||
|Reload by shooting offscreen | |Reload by shooting offscreen | ||
|- | |- | ||
− | |Lethal Justice | + | |'''Lethal Justice''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,105: | Line 1,095: | ||
|Reload by shooting offscreen | |Reload by shooting offscreen | ||
|- | |- | ||
− | |Line of Fire | + | |'''Line of Fire''' |
|RA cfg | |RA cfg | ||
NVRAM | NVRAM | ||
Line 1,116: | Line 1,106: | ||
Pump action = secondary weapon | Pump action = secondary weapon | ||
|- | |- | ||
− | |Lock-On | + | |'''Lock-On''' |
| | | | ||
|lockon.zip | |lockon.zip | ||
Line 1,126: | Line 1,116: | ||
Back-left button = hover | Back-left button = hover | ||
|- | |- | ||
− | |Locked 'n Loaded | + | |'''Locked 'n Loaded''' |
|RA cfg | |RA cfg | ||
NVRAM | NVRAM | ||
Line 1,139: | Line 1,129: | ||
MAME labels this game as not working | MAME labels this game as not working | ||
|- | |- | ||
− | |Lord of Gun | + | |'''Lord of Gun''' |
|RA cfg | |RA cfg | ||
NVRAM | NVRAM | ||
Line 1,149: | Line 1,139: | ||
|Reload by shooting offscreen | |Reload by shooting offscreen | ||
|- | |- | ||
− | |The Lost World: | + | |'''The Lost World:''' |
− | Jurassic Park | + | '''Jurassic Park''' |
| | | | ||
|lostwsga.zip | |lostwsga.zip | ||
Line 1,160: | Line 1,150: | ||
Reload by shooting offscreen | Reload by shooting offscreen | ||
|- | |- | ||
− | |Lucky & Wild | + | |'''Lucky & Wild''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 1,176: | Line 1,166: | ||
Player 2 shoots (gun 2) | Player 2 shoots (gun 2) | ||
|- | |- | ||
− | |Lupin III: The Shooting | + | |'''Lupin III: The Shooting''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,194: | Line 1,184: | ||
|Reload by pointing the gun offscreen | |Reload by pointing the gun offscreen | ||
|- | |- | ||
− | |M79 Ambush | + | |'''M79 Ambush''' |
| | | | ||
|m79amb.zip | |m79amb.zip | ||
Line 1,203: | Line 1,193: | ||
| | | | ||
|- | |- | ||
− | |Mad Dog II: | + | |'''Mad Dog II:''' |
− | The Lost Gold | + | '''The Lost Gold''' |
| | | | ||
| | | | ||
Line 1,214: | Line 1,204: | ||
Use Hypseus Singe version instead! | Use Hypseus Singe version instead! | ||
|- | |- | ||
− | |Mad Dog McCree | + | |'''Mad Dog McCree''' |
| | | | ||
| | | | ||
Line 1,224: | Line 1,214: | ||
Use Hypseus Singe version instead! | Use Hypseus Singe version instead! | ||
|- | |- | ||
− | |Mallet Madness | + | |'''Mallet Madness''' |
| | | | ||
|maletmad.zip | |maletmad.zip | ||
Line 1,233: | Line 1,223: | ||
|Cannot hide ticket nag message | |Cannot hide ticket nag message | ||
|- | |- | ||
− | |Maximum Force | + | |'''Maximum Force''' |
|RA cfg | |RA cfg | ||
|maxforce.zip | |maxforce.zip | ||
Line 1,242: | Line 1,232: | ||
|Reload by shooting offscreen | |Reload by shooting offscreen | ||
|- | |- | ||
− | |Mazan: | + | |'''Mazan:''' |
− | Flash of the Blade | + | '''Flash of the Blade''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,260: | Line 1,250: | ||
Pump action / front-left button (hold) = stab | Pump action / front-left button (hold) = stab | ||
|- | |- | ||
− | |The Maze of the Kings | + | |'''The Maze of the Kings''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,277: | Line 1,267: | ||
The calibration request can be ignored | The calibration request can be ignored | ||
|- | |- | ||
− | |Mazer Blazer | + | |'''Mazer Blazer''' |
|RA cfg | |RA cfg | ||
|mazerbla.zip | |mazerbla.zip | ||
Line 1,287: | Line 1,277: | ||
MAME labels this game as not working (no audio) | MAME labels this game as not working (no audio) | ||
|- | |- | ||
− | |Mechanized Attack | + | |'''Mechanized Attack''' |
|RA cfg | |RA cfg | ||
|mechatt.zip | |mechatt.zip | ||
Line 1,296: | Line 1,286: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Mobile Suit Gundam | + | |'''Mobile Suit Gundam''' |
− | Final Shooting | + | '''Final Shooting''' |
|RA cfg | |RA cfg | ||
|gdfs.zip | |gdfs.zip | ||
Line 1,306: | Line 1,296: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Monkey Magic | + | |'''Monkey Magic''' |
| | | | ||
|mmagic.zip | |mmagic.zip | ||
Line 1,315: | Line 1,305: | ||
| | | | ||
|- | |- | ||
− | |Must Shoot TV | + | |'''Must Shoot TV''' |
|RA cfg | |RA cfg | ||
|shoottv.zip | |shoottv.zip | ||
Line 1,324: | Line 1,314: | ||
| | | | ||
|- | |- | ||
− | |Night Stocker | + | |'''Night Stocker''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 1,335: | Line 1,325: | ||
Can use controller, steering wheel, or gun D-pad | Can use controller, steering wheel, or gun D-pad | ||
|- | |- | ||
− | |Ninja Assault | + | |'''Ninja Assault''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,351: | Line 1,341: | ||
Reload by shooting offscreen | Reload by shooting offscreen | ||
|- | |- | ||
− | |N.Y. Captor | + | |'''N.Y. Captor''' |
|RA cfg | |RA cfg | ||
|nycaptor.zip | |nycaptor.zip | ||
Line 1,360: | Line 1,350: | ||
| | | | ||
|- | |- | ||
− | |The Ocean Hunter | + | |'''The Ocean Hunter''' |
| | | | ||
|oceanhun.zip | |oceanhun.zip | ||
Line 1,369: | Line 1,359: | ||
|Multi-mouse support for Supermodel is a WIP | |Multi-mouse support for Supermodel is a WIP | ||
|- | |- | ||
− | |Oh! Bakyuuun | + | |'''Oh! Bakyuuun''' |
| | | | ||
|ohbakyuun.zip | |ohbakyuun.zip | ||
Line 1,378: | Line 1,368: | ||
|UNSUPPORTED: Japanese version of Ghoul Panic | |UNSUPPORTED: Japanese version of Ghoul Panic | ||
|- | |- | ||
− | |One Shot One Kill | + | |'''One Shot One Kill''' |
|RA cfg | |RA cfg | ||
|oneshot.zip | |oneshot.zip | ||
Line 1,387: | Line 1,377: | ||
| | | | ||
|- | |- | ||
− | |Operation Thunderbolt | + | |'''Operation Thunderbolt''' |
|RA cfg | |RA cfg | ||
|othunder.zip | |othunder.zip | ||
Line 1,396: | Line 1,386: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Operation | + | |'''Operation''' |
− | Thunder Hurricane | + | '''Thunder Hurricane''' |
| | | | ||
| | | | ||
Line 1,406: | Line 1,396: | ||
|Lightgun controls not yet emulated | |Lightgun controls not yet emulated | ||
|- | |- | ||
− | |Operation Tiger | + | |'''Operation Tiger''' |
| | | | ||
|optiger.zip | |optiger.zip | ||
Line 1,415: | Line 1,405: | ||
|UNSUPPORTED: Runs but is unplayably slow | |UNSUPPORTED: Runs but is unplayably slow | ||
|- | |- | ||
− | |Operation Wolf | + | |'''Operation Wolf''' |
|RA cfg | |RA cfg | ||
|opwolf.zip | |opwolf.zip | ||
Line 1,424: | Line 1,414: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Operation Wolf 3 | + | |'''Operation Wolf 3''' |
|RA cfg | |RA cfg | ||
|opwolf3.zip | |opwolf3.zip | ||
Line 1,433: | Line 1,423: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Platoon | + | |'''Platoon''' |
| | | | ||
| | | | ||
Line 1,443: | Line 1,433: | ||
Use Hypseus Singe version instead! | Use Hypseus Singe version instead! | ||
|- | |- | ||
− | |Point Blank | + | |'''Point Blank''' |
|RA cfg | |RA cfg | ||
|ptblank.zip | |ptblank.zip | ||
Line 1,454: | Line 1,444: | ||
Add audio_volume = "12.0" to linked ptblank.cfg | Add audio_volume = "12.0" to linked ptblank.cfg | ||
|- | |- | ||
− | |Point Blank 2 | + | |'''Point Blank 2''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,464: | Line 1,454: | ||
|May need calibration in service menu | |May need calibration in service menu | ||
|- | |- | ||
− | |Poka Poka Satan | + | |'''Poka Poka Satan''' |
|RA cfg | |RA cfg | ||
|ppsatan.zip | |ppsatan.zip | ||
Line 1,481: | Line 1,471: | ||
Trigger pull appears to have delayed reaction on screen | Trigger pull appears to have delayed reaction on screen | ||
|- | |- | ||
− | |Police Trainer | + | |'''Police Trainer''' |
|RA cfg | |RA cfg | ||
|policetr.zip | |policetr.zip | ||
Line 1,490: | Line 1,480: | ||
| | | | ||
|- | |- | ||
− | |Pop Shot | + | |'''Pop Shot''' |
| | | | ||
| | | | ||
Line 1,499: | Line 1,489: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Rail Chase | + | |'''Rail Chase''' |
|RA cfg | |RA cfg | ||
|rchase.zip | |rchase.zip | ||
Line 1,508: | Line 1,498: | ||
| | | | ||
|- | |- | ||
− | |Rail Chase 2 | + | |'''Rail Chase 2''' |
| | | | ||
|rchase2.zip | |rchase2.zip | ||
Line 1,517: | Line 1,507: | ||
|UNSUPPORTED: Runs but is unplayably slow | |UNSUPPORTED: Runs but is unplayably slow | ||
|- | |- | ||
− | |Rambo 3 | + | |'''Rambo 3''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,529: | Line 1,519: | ||
Pump action = alternate weapon | Pump action = alternate weapon | ||
|- | |- | ||
− | |Ranger Mission | + | |'''Ranger Mission''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,541: | Line 1,531: | ||
|Reload via pump action | |Reload via pump action | ||
|- | |- | ||
− | |Rapid Fire | + | |'''Rapid Fire''' |
|RA cfg | |RA cfg | ||
|rapidfir.zip | |rapidfir.zip | ||
Line 1,550: | Line 1,540: | ||
| | | | ||
|- | |- | ||
− | |Razzmatazz | + | |'''Razzmatazz''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,562: | Line 1,552: | ||
|*Lightgun emulating dial = imperfect alignment | |*Lightgun emulating dial = imperfect alignment | ||
|- | |- | ||
− | |Revolution X | + | |'''Revolution X''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 1,573: | Line 1,563: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Road Runner (1977) | + | |'''Road Runner (1977)''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,585: | Line 1,575: | ||
Same gameplay as Desert Gun | Same gameplay as Desert Gun | ||
|- | |- | ||
− | |Sea Wolf | + | |'''Sea Wolf''' |
| | | | ||
|seawolf.zip | |seawolf.zip | ||
Line 1,594: | Line 1,584: | ||
| | | | ||
|- | |- | ||
− | |Sea Wolf II | + | |'''Sea Wolf II''' |
| | | | ||
|seawolf2.zip | |seawolf2.zip | ||
Line 1,603: | Line 1,593: | ||
| | | | ||
|- | |- | ||
− | |Sega Clay Challenge | + | |'''Sega Clay Challenge''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,617: | Line 1,607: | ||
3–6-player modes are turn based | 3–6-player modes are turn based | ||
|- | |- | ||
− | |Sharpshooter | + | |'''Sharpshooter''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 1,628: | Line 1,618: | ||
| | | | ||
|- | |- | ||
− | |Shooting Gallery | + | |'''Shooting Gallery''' |
| | | | ||
|shootgal.zip | |shootgal.zip | ||
Line 1,641: | Line 1,631: | ||
- Bottom 4 dip switches make fixed additive adjustments | - Bottom 4 dip switches make fixed additive adjustments | ||
|- | |- | ||
− | |Shooting Master | + | |'''Shooting Master''' |
|RA cfg | |RA cfg | ||
|shtngmst.zip | |shtngmst.zip | ||
Line 1,650: | Line 1,640: | ||
| | | | ||
|- | |- | ||
− | |Shootout at Old Tucson | + | |'''Shootout at Old Tucson''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,665: | Line 1,655: | ||
containing Shootout at Old Tucson (USA).iso | containing Shootout at Old Tucson (USA).iso | ||
|- | |- | ||
− | |Showdown | + | |'''Showdown''' |
| | | | ||
|showdown.zip | |showdown.zip | ||
Line 1,675: | Line 1,665: | ||
No configuration provided, but the game works fine | No configuration provided, but the game works fine | ||
|- | |- | ||
− | |Silent Scope | + | |'''Silent Scope''' |
| | | | ||
| | | | ||
Line 1,684: | Line 1,674: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Silent Scope 2 | + | |'''Silent Scope 2''' |
| | | | ||
| | | | ||
Line 1,693: | Line 1,683: | ||
|Not yet emulated | |Not yet emulated | ||
|- | |- | ||
− | |Sky Raider (1978) | + | |'''Sky Raider (1978)''' |
| | | | ||
|skyraid.zip | |skyraid.zip | ||
Line 1,706: | Line 1,696: | ||
Speed can also be controlled with an analog input | Speed can also be controlled with an analog input | ||
|- | |- | ||
− | |Space Gun | + | |'''Space Gun''' |
|RA cfg | |RA cfg | ||
|spacegun.zip | |spacegun.zip | ||
Line 1,716: | Line 1,706: | ||
Back-left button = cycle weapons | Back-left button = cycle weapons | ||
|- | |- | ||
− | |Space Harrier | + | |'''Space Harrier''' |
| | | | ||
|sharrier.zip | |sharrier.zip | ||
Line 1,725: | Line 1,715: | ||
| | | | ||
|- | |- | ||
− | |Space Pirates | + | |'''Space Pirates''' |
| | | | ||
| | | | ||
Line 1,735: | Line 1,725: | ||
Use Hypseus Singe version instead! | Use Hypseus Singe version instead! | ||
|- | |- | ||
− | |Space Walk | + | |'''Space Walk''' |
| | | | ||
|spacwalk.zip | |spacwalk.zip | ||
Line 1,744: | Line 1,734: | ||
| | | | ||
|- | |- | ||
− | |Sports Shooting USA | + | |'''Sports Shooting USA''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,755: | Line 1,745: | ||
|Reload by shooting offscreen | |Reload by shooting offscreen | ||
|- | |- | ||
− | |Starblade | + | |'''Starblade''' |
|Core options | |Core options | ||
|starblad.zip | |starblad.zip | ||
Line 1,765: | Line 1,755: | ||
Do not delete game options file | Do not delete game options file | ||
|- | |- | ||
− | |Star Wars (1983) | + | |'''Star Wars (1983)''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,776: | Line 1,766: | ||
|Trigger starts the game | |Trigger starts the game | ||
|- | |- | ||
− | |Star Wars (1993) | + | |'''Star Wars (1993)''' |
|MAME cfg | |MAME cfg | ||
|swa.zip | |swa.zip | ||
Line 1,786: | Line 1,776: | ||
English version does not play at full speed on Pi | English version does not play at full speed on Pi | ||
|- | |- | ||
− | |Star Wars Trilogy Arcade | + | |'''Star Wars Trilogy Arcade''' |
| | | | ||
|swtrilgy.zip | |swtrilgy.zip | ||
Line 1,796: | Line 1,786: | ||
|*Bug: DO NOT press Start/Event until Darth Vader appears | |*Bug: DO NOT press Start/Event until Darth Vader appears | ||
|- | |- | ||
− | |Steel Gunner | + | |'''Steel Gunner''' |
|RA cfg | |RA cfg | ||
|sgunner.zip | |sgunner.zip | ||
Line 1,805: | Line 1,795: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Steel Gunner 2 | + | |'''Steel Gunner 2''' |
|RA cfg | |RA cfg | ||
|sgunner2.zip | |sgunner2.zip | ||
Line 1,814: | Line 1,804: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Tail Gunner | + | |'''Tail Gunner''' |
| | | | ||
|tailg.zip | |tailg.zip | ||
Line 1,823: | Line 1,813: | ||
|Pump action or front-left button (hold) = shield | |Pump action or front-left button (hold) = shield | ||
|- | |- | ||
− | |Target Hits | + | |'''Target Hits''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,833: | Line 1,823: | ||
| | | | ||
|- | |- | ||
− | |Terminator 2: | + | |'''Terminator 2:''' |
− | Judgment Day | + | '''Judgment Day''' |
|RA cfg | |RA cfg | ||
NVRAM | NVRAM | ||
Line 1,844: | Line 1,834: | ||
|Pump action = secondary weapon | |Pump action = secondary weapon | ||
|- | |- | ||
− | |Tickee Tickats | + | |'''Tickee Tickats''' |
|RA cfg | |RA cfg | ||
|tickee.zip | |tickee.zip | ||
Line 1,853: | Line 1,843: | ||
| | | | ||
|- | |- | ||
− | |Time Crisis | + | |'''Time Crisis''' |
| | | | ||
|timecris.zip | |timecris.zip | ||
Line 1,862: | Line 1,852: | ||
|UNSUPPORTED: Loads but fails boot checks | |UNSUPPORTED: Loads but fails boot checks | ||
|- | |- | ||
− | |Top Gunner (1986) | + | |'''Top Gunner (1986)''' |
| | | | ||
|topgunnr.zip | |topgunnr.zip | ||
Line 1,876: | Line 1,866: | ||
Pump action or front-left button (single press) = shield | Pump action or front-left button (single press) = shield | ||
|- | |- | ||
− | |Total Vice | + | |'''Total Vice''' |
| | | | ||
|totlvice.zip | |totlvice.zip | ||
Line 1,885: | Line 1,875: | ||
|UNSUPPORTED: Runs but is unplayably slow | |UNSUPPORTED: Runs but is unplayably slow | ||
|- | |- | ||
− | |Touchmaster (series) | + | |'''Touchmaster (series)''' |
| | | | ||
|various | |various | ||
Line 1,895: | Line 1,885: | ||
No configuration provided, but these games work fine | No configuration provided, but these games work fine | ||
|- | |- | ||
− | |Triple Hunt: | + | |'''Triple Hunt:''' |
− | Hit the Bear | + | '''Hit the Bear''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,908: | Line 1,898: | ||
|Make a copy of triplhnt.zip, and rename it triplhna.zip | |Make a copy of triplhnt.zip, and rename it triplhna.zip | ||
|- | |- | ||
− | |Triple Hunt: | + | |'''Triple Hunt:''' |
− | Raccoon Hunt | + | '''Raccoon Hunt''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,921: | Line 1,911: | ||
|Make a copy of triplhnt.zip, and rename it triplhnb.zip | |Make a copy of triplhnt.zip, and rename it triplhnb.zip | ||
|- | |- | ||
− | |Triple Hunt: | + | |'''Triple Hunt:''' |
− | Witch Hunt | + | '''Witch Hunt''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,935: | Line 1,925: | ||
| | | | ||
|- | |- | ||
− | |Trophy Hunting: | + | |'''Trophy Hunting:''' |
− | Bear & Moose | + | '''Bear & Moose''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,947: | Line 1,937: | ||
Must reload before choosing a menu option | Must reload before choosing a menu option | ||
|- | |- | ||
− | |Turkey Hunting USA | + | |'''Turkey Hunting USA''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 1,959: | Line 1,949: | ||
Must reload before choosing a menu option | Must reload before choosing a menu option | ||
|- | |- | ||
− | |Turkey Shoot | + | |'''Turkey Shoot''' |
|RA cfg | |RA cfg | ||
|tshoot.zip | |tshoot.zip | ||
Line 1,969: | Line 1,959: | ||
Back-left button = "gobble" (freeze enemies temporarily) | Back-left button = "gobble" (freeze enemies temporarily) | ||
|- | |- | ||
− | |Tut's Tomb | + | |'''Tut's Tomb''' |
|RA cfg | |RA cfg | ||
|tutstomb.zip | |tutstomb.zip | ||
Line 1,978: | Line 1,968: | ||
| | | | ||
|- | |- | ||
− | |Under Fire | + | |'''Under Fire''' |
|RA cfg | |RA cfg | ||
|undrfire.zip | |undrfire.zip | ||
Line 1,988: | Line 1,978: | ||
Pump action = secondary weapon | Pump action = secondary weapon | ||
|- | |- | ||
− | |Virtua Cop | + | |'''Virtua Cop''' |
| | | | ||
| | | | ||
Line 1,997: | Line 1,987: | ||
|Does not load in any Pi-compatible emulator | |Does not load in any Pi-compatible emulator | ||
|- | |- | ||
− | |Virtua Cop 2 | + | |'''Virtua Cop 2''' |
| | | | ||
| | | | ||
Line 2,006: | Line 1,996: | ||
|Does not load in any Pi-compatible emulator | |Does not load in any Pi-compatible emulator | ||
|- | |- | ||
− | |VS. Duck Hunt | + | |'''VS. Duck Hunt''' |
|RA cfg | |RA cfg | ||
|duckhunt.zip | |duckhunt.zip | ||
Line 2,015: | Line 2,005: | ||
|2-player mode is turn based | |2-player mode is turn based | ||
|- | |- | ||
− | |VS. Freedom Force | + | |'''VS. Freedom Force''' |
|RA cfg | |RA cfg | ||
|vsfdf.zip | |vsfdf.zip | ||
Line 2,024: | Line 2,014: | ||
|2-player mode is turn based | |2-player mode is turn based | ||
|- | |- | ||
− | |VS. Gumshoe | + | |'''VS. Gumshoe''' |
|RA cfg | |RA cfg | ||
|vsgshoe.zip | |vsgshoe.zip | ||
Line 2,033: | Line 2,023: | ||
| | | | ||
|- | |- | ||
− | |VS. Hogan's Alley | + | |'''VS. Hogan's Alley''' |
|RA cfg | |RA cfg | ||
|hogalley.zip | |hogalley.zip | ||
Line 2,042: | Line 2,032: | ||
|2-player mode is turn based | |2-player mode is turn based | ||
|- | |- | ||
− | |Who Dunit | + | |'''Who Dunit''' |
|RA cfg | |RA cfg | ||
|whodunit.zip | |whodunit.zip | ||
Line 2,051: | Line 2,041: | ||
|2-player mode is turn based | |2-player mode is turn based | ||
|- | |- | ||
− | |Who Shot Johnny Rock? | + | |'''Who Shot Johnny Rock?''' |
| | | | ||
| | | | ||
Line 2,061: | Line 2,051: | ||
Use Hypseus Singe version instead! | Use Hypseus Singe version instead! | ||
|- | |- | ||
− | |Wild Gunman | + | |'''Wild Gunman''' |
− | (PlayChoice-10) | + | '''(PlayChoice-10)''' |
|RA cfg | |RA cfg | ||
MAME cfg | MAME cfg | ||
Line 2,080: | Line 2,070: | ||
- Gang game only has hitboxes around windows | - Gang game only has hitboxes around windows | ||
|- | |- | ||
− | |Wild Pilot | + | |'''Wild Pilot''' |
| | | | ||
|wildplt.zip | |wildplt.zip | ||
Line 2,091: | Line 2,081: | ||
Back-left button = drop large bomb | Back-left button = drop large bomb | ||
|- | |- | ||
− | |Wing Shooting | + | |'''Wing Shooting''' |
− | Championship | + | '''Championship''' |
|RA cfg | |RA cfg | ||
Core options | Core options | ||
Line 2,103: | Line 2,093: | ||
Must reload before choosing a menu option | Must reload before choosing a menu option | ||
|- | |- | ||
− | |Zero Point | + | |'''Zero Point''' |
|RA cfg | |RA cfg | ||
|zeropnt.zip | |zeropnt.zip | ||
Line 2,112: | Line 2,102: | ||
| | | | ||
|- | |- | ||
− | |Zero Point 2 | + | |'''Zero Point 2''' |
|RA cfg | |RA cfg | ||
|zeropnt2.zip | |zeropnt2.zip | ||
Line 2,122: | Line 2,112: | ||
Only some minigames require reloading | Only some minigames require reloading | ||
|- | |- | ||
− | |Zombie Raid | + | |'''Zombie Raid''' |
|RA cfg | |RA cfg | ||
|zombraid.zip | |zombraid.zip |
Revision as of 17:55, 6 December 2022
3DO
Click to Expand
Game | BB9 Default Config Files
(included in image) |
ROM | Extra Files | Number of Guns
(see bottomof list)* |
Emulator | Notes |
---|---|---|---|---|---|---|
Corpse Killer | RA config | Corpse Killer (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Crime Patrol | RA config | Crime Patrol (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Demolition Man | RA config | Demolition Man (USA).cue | Demolition Man (USA).bin | 1 | lr-opera | Press front-right button to calibrate |
Drug Wars | RA config | Drug Wars (USA).iso | 1 | lr-opera | Calibrate in options menu | |
The Last Bounty Hunter | RA config | Last Bounty Hunter, The (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Mad Dog McCree | RA config | Mad Dog McCree (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Space Pirates | RA config | Space Pirates (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Who Shot Johnny Rock? | RA config | Who Shot Johnny Rock (USA).iso | 1 | lr-opera | Calibrate in options menu |
Playable: 7
*lr-opera only supports 1 gun
Arcade
Click to Expand
Game | BB9 Default Config Files
(included in image) |
ROM | MAME romset | Extra Files Required | Emulator | Number of Guns | Notes |
---|---|---|---|---|---|---|---|
2 Spicy | Not yet emulated | ||||||
Alien 3: The Gun | RA cfg | alien3.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
Area 51 | RA cfg | area51.zip | .78 | area51/area51.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Use grenade by shooting it |
Area 51 /
Maximum Force Duo |
RA cfg | area51mx.zip | .78 | area51mx/area51mx.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Area 51: Use grenade by shooting it |
Area 51 Site 4 | Not yet emulated | ||||||
Avalanche | avalnche.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Bang! | RA cfg | bang.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Battle Shark | bshark.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Beast Busters | RA cfg
MAME cfg |
bbusters.zip | .245 | lr-mame-StormedBubbles | 3 | Pump action = throw grenades | |
Beast Busters:
Second Nightmare |
Not yet emulated | ||||||
Behind... Enemy Lines | Does not load in any Pi-compatible emulator | ||||||
Big Buck Hunter | bbh.zip
(see notes)* |
.245 | bbh/bbh_v1.00.14.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself | |
Big Buck Hunter II:
Sportsman's Paradise |
bbh2sp.zip
(see notes)* |
.245 | bbh2sp/bbh2sp_v2.02.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself | |
Big Buck Hunter:
Call of the Wild |
bbhcotw.zip | .245 | bbhcotw/bbhcotw_v3.02.05_cf.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based | |
Big Buck Hunter:
Shooter's Challenge |
bbhsc.zip
(see notes)* |
.245 | bbhsc/bbhsc_v1.60.01.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself | |
Blue Shark | RA cfg
Core options MAME cfg MAME artwork |
blueshrk.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after adding coin | |
Bomb Bee | bombbee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Born to Fight | RA cfg | borntofi.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Bronx | RA cfg | bronx.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Bubble Trouble:
Golly! Ghost! 2 |
RA cfg
MAME cfg MAME artwork NVRAM |
bubbletr.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
CarnEvil | carnevil.zip | .78 | carnevil/carnevil.chd | lr-mame2003-plus | 2 | UNSUPPORTED: Runs but is very slow
Reducing CPU speed in core options helps a little | |
Carnival King | carnking.zip
(see notes)* |
.245 | carnking/carnival_king_v_1.00.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself | |
Catch-22 | RA cfg | catch22.zip | .245 | lr-mame-StormedBubbles | 1 | Alternate version of Combat | |
Cheyenne | RA cfg | cheyenne.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Chiller | RA cfg | chiller.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Circus | MAME cfg
MAME artwork MAME samples |
circus.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Claybuster | RA cfg
Core options MAME cfg MAME artwork |
claybust.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
Clay Pigeon | RA cfg | claypign.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Only one shot per clay (no reloading) | |
Clowns | MAME cfg
MAME artwork MAME samples |
clowns.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Combat | RA cfg | combat.zip | .245 | lr-mame-StormedBubbles | Alternate version of Catch-22 | ||
Confidential Mission | RA cfg
Core options NVMEM |
confmiss.zip | .245 | confmiss/gds-0001.chd
The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by shooting offscreen
The calibration request can be ignored |
Cosmoswat | Not yet emulated | ||||||
Crackshot | RA cfg | cracksht.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Crazzy Clownz | cclownz.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Crime Patrol | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Crime Patrol 2:
Drug Wars |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Crisis Zone | Not yet emulated | ||||||
Crossbow | RA cfg | crossbow.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Crypt Killer | RA cfg
MAME cfg |
cryptklr.zip | .78 | cryptklr/420uaa04.chd | lr-mame2003-plus | 3 | Reload via pump action |
Cutie Q | cutieq.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Cyber Tank | RA cfg
Core options |
cybertnk.zip | .245 | lr-fbneo | 1 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering | |
Cycle Shooting | Not yet emulated | ||||||
D-Day | RA cfg | dday.zip | .245 | lr-mame-StormedBubbles | 1 | Use onscreen turret as guide for aim | |
Dead Eye (1978) | RA cfg | deadeye.zip | .245 | lr-mame-StormedBubbles | 1 | 2–4-player modes are turn based | |
Death Crimson OX | RA cfg
Core options NVMEM |
deathcox.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
Deer Hunting USA
(v4.3) |
RA cfg
Core options |
deerhunt.zip | .245 | lr-fbneo | 1 | Reload via pump action | |
Desert Gun | RA cfg
Core options MAME cfg MAME artwork |
desertgu.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same game as Road Runner (1977) | |
Desert Patrol | Not yet emulated | ||||||
Destroyer (1977) | destroyr.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = adjust speed | ||
DragonGun | RA cfg | dragngun.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Duck Hunt
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_duckh | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
Egg Venture | RA cfg | eggventr.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
Egg Venture Deluxe | RA cfg | eggventrd.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
The Empire Strikes Back | RA cfg
Core options MAME cfg |
esb.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
Evil Night | evilngt.zip | .245 | evilngt/810UBA02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
US version of Hell Night | |
Extreme Hunting | RA cfg
Core options NVMEM NVMEM2 |
xtrmhunt.zip | .245 | /home/pi/Retropie/BIOS/dc/...
awbios.zip |
lr-flycast | 2 | Reload via pump action |
Extreme Hunting 2:
Tournament Edition |
RA cfg
Save state |
xtrmhnt2.gdi | .245 | xtrmhnt2/track01.iso
xtrmhnt2/track02.raw xtrmhnt2/track03.iso xtrmhnt2/track04.iso xtrmhnt2.bin The remaining files go in /home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin |
lr-flycast | 2 | Original arcade game converted to Dreamcast format
Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based |
Fast Draw Showdown | Does not load in any Pi-compatible emulator | ||||||
Firefox | Core options
MAME cfg |
firefox.zip | .139 | firefox/firefox.chd
22vp931.zip |
lr-mame2010-StormedBubbles | 1 | May need to wait a moment after startup to insert coins
Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim) |
Freedom Fighter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Gallagher's Gallary | Does not load in any Pi-compatible emulator | ||||||
Gee Bee | geebee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Ghost Hunter | RA cfg | ghoshunt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Ghoul Panic | RA cfg | ghlpanic.zip | .139 | lr-mame2010-StormedBubbles | 2 | Does not run at full speed | |
Golgo 13 | RA cfg | golgo13.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
Golgo 13
Kiseki no Dandou |
RA cfg | g13knd.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
Golly! Ghost! | RA cfg
MAME cfg MAME artwork NVRAM |
gollygho.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
Great Guns | RA cfg
MAME cfg |
greatgun.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Gun Bullet | gunbulet.zip | .245 | lr-fbneo | 2 | UNSUPPORTED: Japanese version of Point Blank | ||
Gun Champ | RA cfg | gunchamp.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
Gunblade NY | Does not load in any Pi-compatible emulator | ||||||
Gunbuster | RA cfg | gunbustr.zip | .245 | lr-mame-StormedBubbles | 2 | The first player to select a character controls movement
Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported) | |
Gunmania | Not yet emulated | ||||||
Gypsy Juggler | MAME cfg | gypsyjug.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Hammer | RA cfg | hammer.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger = start | |
Hell Night | hellngt.zip | .245 | hellngt/810eaa02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
PAL version of Evil Night | |
Hit N Miss | RA cfg | hitnmiss.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Hogan's Alley
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_hgaly.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
The House of the Dead | Does not load in any Pi-compatible emulator | ||||||
The House of the Dead 2 | RA cfg
Core options NVMEM |
hotd2.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ hod2bios.zip mie.zip jvs13551.zip gunsense.zip |
lr-flycast | 2 | Only gun 1 can add coins
Reload by pointing the gun offscreen |
Invasion: The Abductors | RA cfg
Core options MAME cfg |
invasnab.zip | .245 | tms32032.zip | lr-mame-StormedBubbles | 2 | Does not run at full speed
Reload by shooting offscreen |
Judge Dredd | RA cfg | jdredd.zip | .160 | jdredd/jdreddc.chd
acpsx.zip |
lr-mame2015-StormedBubbles | 2 | May need Pi overclock activated in /boot/config.txt
Reload by shooting offscreen Pump action = secondary weapon |
Jurassic Park | RA cfg | jpark.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Jurassic Park 3 | Not yet emulated | ||||||
Keisatsukan
(The Police 911) |
Not yet emulated | ||||||
Keisatsukan 2
(The Police 911 2) |
Not yet emulated | ||||||
L.A. Machineguns:
Rage of the Machines |
lamachin.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
Laser Ghost | RA cfg
NVRAM |
lghost.zip | .245 | lr-mame-StormedBubbles | 3 | Trigger starts the game
Pump action = secondary weapon | |
The Last Bounty Hunter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Lethal Enforcers | RA cfg | lethalen.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
Lethal Enforcers II:
Gun Fighters |
RA cfg | le2.zip | .78 | lr-mame2003-plus | 2 | Reload by shooting offscreen | |
Lethal Justice | RA cfg
Core options |
lethalj.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen | |
Line of Fire | RA cfg
NVRAM |
loffire.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
Lock-On | lockon.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = missile
Back-left button = hover | ||
Locked 'n Loaded | RA cfg
NVRAM |
lockload.zip | .245 | lr-mame-StormedBubbles | 2
(see notes)* |
*Bug: Player 2 cannot shoot near bottom-middle of screen
Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working | |
Lord of Gun | RA cfg
NVRAM |
lordgun.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
The Lost World:
Jurassic Park |
lostwsga.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP
Reload by shooting offscreen | ||
Lucky & Wild | RA cfg
MAME cfg |
luckywld.zip | .245 | namcoc68.zip | lr-mame-StormedBubbles | 2 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2) |
Lupin III: The Shooting | RA cfg
Core options NVMEM |
lupinsho.zip | .245 | lupinsho/gds-0018.chd
lupinsho/gds-0018a.chd The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
M79 Ambush | m79amb.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Mad Dog II:
The Lost Gold |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Mad Dog McCree | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Mallet Madness | maletmad.zip | .245 | lr-mame-StormedBubbles | 1 | Cannot hide ticket nag message | ||
Maximum Force | RA cfg | maxforce.zip | .78 | maxforce/maxforce.chd | lr-mame2003-plus | 2 | Reload by shooting offscreen |
Mazan:
Flash of the Blade |
RA cfg
Core options NVMEM |
mazan.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip |
lr-flycast-mazan | 1 | Wave the gun to swing the sword
Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab |
The Maze of the Kings | RA cfg
Core options NVMEM |
mok.zip | .245 | mok/gds-0022.chd
The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen
The calibration request can be ignored |
Mazer Blazer | RA cfg | mazerbla.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
MAME labels this game as not working (no audio) | |
Mechanized Attack | RA cfg | mechatt.zip | .245 | ym2608.zip | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon |
Mobile Suit Gundam
Final Shooting |
RA cfg | gdfs.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Monkey Magic | mmagic.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Must Shoot TV | RA cfg | shoottv.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Night Stocker | RA cfg
MAME cfg |
nstocker.zip | .245 | sente6vb.zip | lr-mame-StormedBubbles | 1 | Requires left/right steering
Can use controller, steering wheel, or gun D-pad |
Ninja Assault | RA cfg
Core options NVMEM |
ninjaslt.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip |
lr-flycast-flyinghead | 2 | Only gun 1 can add coins
Reload by shooting offscreen |
N.Y. Captor | RA cfg | nycaptor.zip | .245 | m68705p5.zip | lr-mame-StormedBubbles | 1 | |
The Ocean Hunter | oceanhun.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
Oh! Bakyuuun | ohbakyuun.zip | .174 | lr-mame2016-StormedBubbles | 2 | UNSUPPORTED: Japanese version of Ghoul Panic | ||
One Shot One Kill | RA cfg | oneshot.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Operation Thunderbolt | RA cfg | othunder.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Operation
Thunder Hurricane |
Lightgun controls not yet emulated | ||||||
Operation Tiger | optiger.zip | .245 | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | ||
Operation Wolf | RA cfg | opwolf.zip | .245 | cchip.zip | lr-mame-StormedBubbles | 1 | Pump action = secondary weapon |
Operation Wolf 3 | RA cfg | opwolf3.zip | .245 | lr-fbneo | 2 | Pump action = secondary weapon | |
Platoon | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Point Blank | RA cfg | ptblank.zip | .245 | namcoc75.zip | lr-fbneo | 2 | Only gun 1 can add coins
Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg |
Point Blank 2 | RA cfg
Core options |
ptblank2.zip | .174 | lr-mame2016-StormedBubbles | 2 | May need calibration in service menu | |
Poka Poka Satan | RA cfg | ppsatan.zip | .245 | lr-mame-StormedBubbles | 2 | Only gun 2 can add coins
Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen | |
Police Trainer | RA cfg | policetr.zip | .245 | bsmt2000.zip | lr-mame-StormedBubbles | 2 | |
Pop Shot | Not yet emulated | ||||||
Rail Chase | RA cfg | rchase.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Rail Chase 2 | rchase2.zip | .245 | segabill.zip | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
Rambo 3 | RA cfg
Core options |
rambo3.zip | .245 | lr-fbneo | 2 | Uses FBNeo trackball -> lightgun hack
Do not delete game options file Pump action = alternate weapon | |
Ranger Mission | RA cfg
Core options NVMEM NVMEM2 |
rangrmsn.zip | .245 | lr-fbneo | 2 | Reload via pump action | |
Rapid Fire | RA cfg | rapidfir.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Razzmatazz | RA cfg
Core options MAME cfg |
razmataz.zip | .174 | lr-mame2016-StormedBubbles | 2
(see notes)* |
*Lightgun emulating dial = imperfect alignment | |
Revolution X | RA cfg
MAME cfg NVRAM |
revx.zip | .174 | lr-mame2016-StormedBubbles | 3 | Pump action = secondary weapon | |
Road Runner (1977) | RA cfg
Core options MAME cfg |
roadrunm.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same gameplay as Desert Gun | |
Sea Wolf | seawolf.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Sea Wolf II | seawolf2.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Sega Clay Challenge | RA cfg
Core options NVMEM NVMEM2 |
claychal.zip | .245 | /home/pi/RetroPie/BIOS/dc/...
awbios.zip |
lr-flycast | 2 | Reload via pump action
3–6-player modes are turn based |
Sharpshooter | RA cfg
MAME cfg NVRAM |
sshooter.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Shooting Gallery | shootgal.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after inserting coin
If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments | ||
Shooting Master | RA cfg | shtngmst.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Shootout at Old Tucson | RA cfg
Core options NVRAM |
(see notes)* | lr-opera | 1 | lr-opera only supports one gun
Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso | ||
Showdown | showdown.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but the game works fine | ||
Silent Scope | Not yet emulated | ||||||
Silent Scope 2 | Not yet emulated | ||||||
Sky Raider (1978) | skyraid.zip | .245 | lr-mame-StormedBubbles | 1 | Alignment deteriorates as the game progresses
Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input | ||
Space Gun | RA cfg | spacegun.zip | .245 | lr-mame-StormedBubbles | 2 | Pedal or pump action (hold) = backpedal
Back-left button = cycle weapons | |
Space Harrier | sharrier.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Space Pirates | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Space Walk | spacwalk.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Sports Shooting USA | RA cfg
Core options |
sprtshot.zip | .245 | /home/pi/RetroPie/BIOS/dc/...
awbios.zip |
lr-flycast | 2 | Reload by shooting offscreen |
Starblade | Core options | starblad.zip | .78 | lr-mame2003-plus | 1 | Uses core option for lightgun overriding AD_STICK
Do not delete game options file | |
Star Wars (1983) | RA cfg
Core options MAME cfg |
starwars.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
Star Wars (1993) | MAME cfg | swa.zip | .160 | lr-mame2015-StormedBubbles | 1 | Game is in Japanese
English version does not play at full speed on Pi | |
Star Wars Trilogy Arcade | swtrilgy.zip | .245 | Supermodel | 1
(see notes)* |
*Bug: DO NOT press Start/Event until Darth Vader appears | ||
Steel Gunner | RA cfg | sgunner.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Steel Gunner 2 | RA cfg | sgunner2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Tail Gunner | tailg.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action or front-left button (hold) = shield | ||
Target Hits | RA cfg
Core options |
targeth.zip | .245 | lr-fbneo | 2 | ||
Terminator 2:
Judgment Day |
RA cfg
NVRAM |
term2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Tickee Tickats | RA cfg | tickee.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Time Crisis | timecris.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks | ||
Top Gunner (1986) | topgunnr.zip | .245 | lr-mame-StormedBubbles | 1 | Calibration on first startup can be bypassed:
-Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield | ||
Total Vice | totlvice.zip | .245 | totlvice/639eba01.chd | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
Touchmaster (series) | various | .245 | microtouch.zip | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but these games work fine | |
Triple Hunt:
Hit the Bear |
RA cfg
Core options MAME cfg NVRAM |
triplhna.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhna.zip | |
Triple Hunt:
Raccoon Hunt |
RA cfg
Core options MAME cfg NVRAM |
triplhnb.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhnb.zip | |
Triple Hunt:
Witch Hunt |
RA cfg
Core options MAME cfg MAME artwork NVRAM |
triplhnt.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Trophy Hunting:
Bear & Moose |
RA cfg
Core options |
trophyh.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
Turkey Hunting USA | RA cfg
Core options |
turkhunt.zip | .245 | lr-fbneo | 1 | 2-player mode is turn based
Reload via pump action Must reload before choosing a menu option | |
Turkey Shoot | RA cfg | tshoot.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action / front-left button = grenade
Back-left button = "gobble" (freeze enemies temporarily) | |
Tut's Tomb | RA cfg | tutstomb.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Under Fire | RA cfg | undrfire.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Pump action = secondary weapon | |
Virtua Cop | Does not load in any Pi-compatible emulator | ||||||
Virtua Cop 2 | Does not load in any Pi-compatible emulator | ||||||
VS. Duck Hunt | RA cfg | duckhunt.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
VS. Freedom Force | RA cfg | vsfdf.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
VS. Gumshoe | RA cfg | vsgshoe.zip | .245 | lr-mame-StormedBubbles | 1 | ||
VS. Hogan's Alley | RA cfg | hogalley.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Who Dunit | RA cfg | whodunit.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Who Shot Johnny Rock? | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Wild Gunman
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_wgnmn.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows |
Wild Pilot | wildplt.zip | .245 | lr-mame-StormedBubbles | 2 | Alignment is poor on level-select screen but is fine in game
Pump action = fire missile Back-left button = drop large bomb | ||
Wing Shooting
Championship |
RA cfg
Core options |
wschamp.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
Zero Point | RA cfg | zeropnt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Zero Point 2 | RA cfg | zeropnt2.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Only some minigames require reloading | |
Zombie Raid | RA cfg | zombraid.zip | .245 | lr-mame-StormedBubbles | 2 | Reload via pump action | |
Playable: 139 |
Atari 2600
Game | ROM(see bottom of list)* | Emulator | # Guns | Notes |
Sentinel | Sentinel (USA) | lr-stella | 1 | |
Shooting Arcade | Shooting Arcade (USA) (Proto) | lr-stella | 1 | Never commercially released |
Playable: 2 | ||||
*.a26, .zip acceptable |
Commodore 64
Click to Expand
Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns | Notes |
Army Days | ARMY DAYS.PRG | lr-vice | 1 | ||
Baby Blues | RA config | baby blues.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
C key = enter calibration screen |
Blaze Out | Blaze Out.d64 | lr-vice | 1 | ||
Cosmic Commando | Core options | Cosmic Commando.prg | lr-vice | 1 | |
Cosmic Storm | cosmic storm.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
L key = select lightgun | |
Gangster | GANGSTER.PRG | lr-vice | 1 | ||
Ghost Town | ghosttown.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
C key = enter calibration screen | |
Grouse Shoot:
The Glorious Twelfth |
Core options | GLORIOUS 12TH.prg | lr-vice | 1 | Use 1/2/3 keys to select options at beginning |
Goosebusters | goosebusters.prg | lr-vice | 1 | Use spacebar to get past beginning screens
L key = select lightgun C key = enter calibration screen | |
Gunslinger | gunslinger.prg | lr-vice | 1 | Use spacebar to get past beginning screens
L key = select lightgun C key = enter calibration screen | |
High Noon Shootout | RA config
Core options |
HIGH NOON SHOOT.prg | lr-vice | 1 | Press spacebar to get past 1st screen |
Hit the Buttons | Hit the buttons.prg | lr-vice | 1 | F1 key = enter calibration screen
Controller 1 left trigger = exit calibration | |
Indian Attack | Core options | indian attack.prg | lr-vice | 1 | |
Mike Gunner | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
Operation Thunderbolt | RA config
Core options |
operation thunderbolt.D64 | lr-vice | 1 | Use spacebar to get past beginning screens
F1 key = start 1P game F7 key = options F8 key = start game 5 key = switch to lightgun Front-left button or pump action = throw bomb |
Operation Wolf | RA config
Core options |
operation wolf.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
F1 key = select lightgun Front-left button or pump action = throw bomb |
Shootin' Putin | Core options | shootin putin.d64 | lr-vice | 1 | |
Shooting Gallery | SHOOTING GALLERY.prg | lr-vice | 1 | ||
Smack a Mole | smack a mole.prg | lr-vice | 1 | F1 key = enter calibration screen | |
Starbase Defence | Core options | starbase defence.prg | lr-vice | 1 | |
Target Plus | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
Time Traveller | TIME TRAVELLER.PRG | lr-vice | 1 | ||
Playable: 20 |
Dreamcast
Click to Expand
GAME | Default Config. Files
(included in image) |
ROM | Extra Files | EMULATOR | # GUNS | NOTES |
---|---|---|---|---|---|---|
bloop | These go in
/home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin |
This is a freeware homebrew game
Have not located compiled version | ||||
Confidential Mission | RA config
Core options |
Confidential Mission (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Death Crimson 2 | RA config | Death Crimson 2 (Japan).chd | Same as above | lr-flycast | 4 | Yes, this is a 4-player game!
Reload by shooting offscreen |
Death Crimson Ox | RA config
Core options |
Death Crimson OX (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Demolition Racer: No Exit | RA config
Core options |
Demolition Racer - No Exit (USA).chd | Same as above | lr-flycast | 1 | Navigate menus with gun D-pad
Front-right button = start Gun is only for "Big Car Hunter" minigame Ways to access: 1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1 2. Play the game until you unlock Extra > Big Car Hunter 3. Apply vmi/vms save files from here with VMUExplorer to /home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin (making a backup first is recommended) Minigame is located in Main Menu > Extras > Big Car Hunter |
The House of the Dead 2 | RA config
Core options |
House of the Dead 2, The (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Pop a Cap | RA config | popacap.cdi | Same as above | lr-flycast | 1 | This is a freeware homebrew trivia game |
RevolveR | RA config | revolver.cdi | Same as above | lr-flycast | 2 | This is a short homebrew game that has no calibration feature
Reload by shooting offscreen Navigate menus with gun D-pad Front-right button = start |
Virtua Cop 2 | RA config
Core options |
Virtua Cop 2 (Japan).chd | Same as above | lr-flycast-flyinghead | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Playable: 8
Genesis / Mega Drive
Click to Expand
GAME | Default Config. Files
(included in image) |
ROM | EMULATOR | # GUNS | NOTES | |
---|---|---|---|---|---|---|
Body Count | RA config | Body Count (Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
2P mode: P1 uses controller 1, P2 uses gun 1 Controller 1 navigates menus Pump action or front-left button = bomb Front-right button = pause | |
Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause | |
Lethal Enforcers II:
Gun Fighters |
RA config | Lethal Enforcers II - Gun Fighters (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause | |
Menacer 6-Game Cartridge | RA config | Menacer - 6-Game Cartridge (USA, Europe) | lr-genesis-plus-gx | 1 | Trigger advances past title screen
All games: Front-right button = pause Front Line: Pump action or front-left button = bombs Pest Control: Pump action or front-left button (hold) = reveal screen Cannot shoot while screen is revealed | |
T2: The Arcade Game | RA config | T2 - The Arcade Game (USA, Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
2P mode: P1 uses gun 1, P2 uses controller 1 Controller 1 navigates menus Pump action or front-left button = alternate weapon Front-right button = pause |
Playable: 5
*.gen, .md, .zip supported