Difference between revisions of "Barebones Compatibility"

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m (→‎3DO: Formatting)
Line 3: Line 3:
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+
 
|+
|'''Game'''
+
!Game
|'''BB9 DefaultConfig. Files(included in image)'''
+
!BB9 Default Config Files
|'''ROM'''
+
(included in image)
|'''Extra Files'''
+
!ROM
|'''# Guns(see bottomof list)*'''
+
!Extra Files
|'''Emulator'''
+
!Number of Guns
|'''Notes'''
+
(see bottomof list)*
 +
!Emulator
 +
!Notes
 
|-
 
|-
|Corpse Killer
+
|'''Corpse Killer'''
 
|RA config
 
|RA config
 
|Corpse Killer (USA).iso
 
|Corpse Killer (USA).iso
Line 19: Line 21:
 
|Calibrate in options menu
 
|Calibrate in options menu
 
|-
 
|-
|Crime Patrol
+
|'''Crime Patrol'''
 
|RA config
 
|RA config
 
|Crime Patrol (USA).iso
 
|Crime Patrol (USA).iso
Line 27: Line 29:
 
|Calibrate in options menu
 
|Calibrate in options menu
 
|-
 
|-
|Demolition Man
+
|'''Demolition Man'''
 
|RA config
 
|RA config
 
|Demolition Man (USA).cue
 
|Demolition Man (USA).cue
Line 35: Line 37:
 
|Press front-right button to calibrate
 
|Press front-right button to calibrate
 
|-
 
|-
|Drug Wars
+
|'''Drug Wars'''
 
|RA config
 
|RA config
 
|Drug Wars (USA).iso
 
|Drug Wars (USA).iso
Line 43: Line 45:
 
|Calibrate in options menu
 
|Calibrate in options menu
 
|-
 
|-
|The Last Bounty Hunter
+
|'''The Last Bounty Hunter'''
 
|RA config
 
|RA config
 
|Last Bounty Hunter, The (USA).iso
 
|Last Bounty Hunter, The (USA).iso
Line 51: Line 53:
 
|Calibrate in options menu
 
|Calibrate in options menu
 
|-
 
|-
|Mad Dog II: The Lost Gold
+
|'''Mad Dog II: The Lost Gold'''
 
|RA config
 
|RA config
 
|Mad Dog II - The Lost Gold (USA).iso
 
|Mad Dog II - The Lost Gold (USA).iso
Line 59: Line 61:
 
|Calibrate in options menu
 
|Calibrate in options menu
 
|-
 
|-
|Mad Dog McCree
+
|''<small>'''Mad Dog McCree'''</small>''
|RA config
+
|''<small>RA config</small>''
|Mad Dog McCree (USA).iso
+
|''<small>Mad Dog McCree (USA).iso</small>''
 
|
 
|
|1
+
|''<small>1</small>''
|lr-opera
+
|''<small>lr-opera</small>''
|UNSUPPORTED:
+
|''<small>UNSUPPORTED:</small>''
Config file provided, but can't reload
+
''<small>Config file provided, but can't reload
Calibrate in options menu
+
Calibrate in options menu</small>''
 
|-
 
|-
|Space Pirates
+
|''<small>'''Space Pirates'''</small>''
|RA config
+
|''<small>RA config</small>''
|Space Pirates (USA).iso
+
|''<small>Space Pirates (USA).iso</small>''
 
|
 
|
|1
+
|''<small>1</small>''
|lr-opera
+
|''<small>lr-opera</small>''
|UNSUPPORTED:
+
|''<small>UNSUPPORTED:</small>''
Config file provided, but can't reload
+
''<small>Config file provided, but can't reload
Calibrate in options menu
+
Calibrate in options menu</small>''
 
|-
 
|-
|Who Shot Johnny Rock?
+
|'''Who Shot Johnny Rock?'''
 
|RA config
 
|RA config
 
|Who Shot Johnny Rock (USA).iso
 
|Who Shot Johnny Rock (USA).iso
Line 86: Line 88:
 
|lr-opera
 
|lr-opera
 
|Calibrate in options menu
 
|Calibrate in options menu
|-
 
|'''Playable: 7'''
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|*lr-opera only supports 1 gun
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|}
 
|}
 +
'''Playable: 7'''
 +
 +
<nowiki>*</nowiki>lr-opera only supports 1 gun
  
 
== Arcade ==
 
== Arcade ==
Line 108: Line 97:
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+
 
|+
|'''Game'''
+
!Game
|'''BB9 DefaultConfig. Files(included in image)'''
+
!BB9 Default Config Files
|'''ROM'''
+
(included in image)
|'''Set'''
+
!ROM
|'''Extra Files'''
+
!MAME romset
|'''Emulator'''
+
!Extra Files Required
|'''# Guns'''
+
!Emulator
|'''Notes'''
+
!Number of Guns
 +
!Notes
 
|-
 
|-
|2 Spicy
+
|'''2 Spicy'''
 
|
 
|
 
|
 
|
Line 126: Line 116:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Alien 3: The Gun
+
|'''Alien 3: The Gun'''
 
|RA cfg
 
|RA cfg
 
|alien3.zip
 
|alien3.zip
Line 136: Line 126:
 
Pump action = secondary weapon
 
Pump action = secondary weapon
 
|-
 
|-
|Area 51
+
|'''Area 51'''
 
|RA cfg
 
|RA cfg
 
|area51.zip
 
|area51.zip
Line 147: Line 137:
 
Use grenade by shooting it
 
Use grenade by shooting it
 
|-
 
|-
|Area 51 /
+
|'''Area 51 /'''
Maximum Force Duo
+
'''Maximum Force Duo'''
 
|RA cfg
 
|RA cfg
 
|area51mx.zip
 
|area51mx.zip
Line 159: Line 149:
 
Area 51: Use grenade by shooting it
 
Area 51: Use grenade by shooting it
 
|-
 
|-
|Area 51 Site 4
+
|'''Area 51 Site 4'''
 
|
 
|
 
|
 
|
Line 168: Line 158:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Avalanche
+
|'''Avalanche'''
 
|
 
|
 
|avalnche.zip
 
|avalnche.zip
Line 177: Line 167:
 
|
 
|
 
|-
 
|-
|Bang!
+
|'''Bang!'''
 
|RA cfg
 
|RA cfg
 
|bang.zip
 
|bang.zip
Line 186: Line 176:
 
|
 
|
 
|-
 
|-
|Battle Shark
+
|'''Battle Shark'''
 
|
 
|
 
|bshark.zip
 
|bshark.zip
Line 195: Line 185:
 
|
 
|
 
|-
 
|-
|Beast Busters
+
|'''Beast Busters'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 205: Line 195:
 
|Pump action = throw grenades
 
|Pump action = throw grenades
 
|-
 
|-
|Beast Busters:
+
|'''Beast Busters:'''
Second Nightmare
+
'''Second Nightmare'''
 
|
 
|
 
|
 
|
Line 215: Line 205:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Behind... Enemy Lines
+
|'''Behind... Enemy Lines'''
 
|
 
|
 
|
 
|
Line 224: Line 214:
 
|Does not load in any Pi-compatible emulator
 
|Does not load in any Pi-compatible emulator
 
|-
 
|-
|Big Buck Hunter
+
|'''Big Buck Hunter'''
 
|
 
|
 
|bbh.zip
 
|bbh.zip
Line 237: Line 227:
 
<nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself
 
<nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself
 
|-
 
|-
|Big Buck Hunter II:
+
|'''Big Buck Hunter II:'''
Sportsman's Paradise
+
'''Sportsman's Paradise'''
 
|
 
|
 
|bbh2sp.zip
 
|bbh2sp.zip
Line 251: Line 241:
 
<nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself
 
<nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself
 
|-
 
|-
|Big Buck Hunter:
+
|'''Big Buck Hunter:'''
Call of the Wild
+
'''Call of the Wild'''
 
|
 
|
 
|bbhcotw.zip
 
|bbhcotw.zip
Line 263: Line 253:
 
2–4-player modes are turn based
 
2–4-player modes are turn based
 
|-
 
|-
|Big Buck Hunter:
+
|'''Big Buck Hunter:'''
Shooter's Challenge
+
'''Shooter's Challenge'''
 
|
 
|
 
|bbhsc.zip
 
|bbhsc.zip
Line 277: Line 267:
 
<nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself
 
<nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself
 
|-
 
|-
|Blue Shark
+
|'''Blue Shark'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 289: Line 279:
 
|Game starts immediately after adding coin
 
|Game starts immediately after adding coin
 
|-
 
|-
|Bomb Bee
+
|'''Bomb Bee'''
 
|
 
|
 
|bombbee.zip
 
|bombbee.zip
Line 298: Line 288:
 
|
 
|
 
|-
 
|-
|Born to Fight
+
|'''Born to Fight'''
 
|RA cfg
 
|RA cfg
 
|borntofi.zip
 
|borntofi.zip
Line 307: Line 297:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Bronx
+
|'''Bronx'''
 
|RA cfg
 
|RA cfg
 
|bronx.zip
 
|bronx.zip
Line 316: Line 306:
 
|
 
|
 
|-
 
|-
|Bubble Trouble:
+
|'''Bubble Trouble:'''
Golly! Ghost! 2
+
'''Golly! Ghost! 2'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 329: Line 319:
 
|
 
|
 
|-
 
|-
|CarnEvil
+
|'''CarnEvil'''
 
|
 
|
 
|carnevil.zip
 
|carnevil.zip
Line 339: Line 329:
 
Reducing CPU speed in core options helps a little
 
Reducing CPU speed in core options helps a little
 
|-
 
|-
|Carnival King
+
|'''Carnival King'''
 
|
 
|
 
|carnking.zip
 
|carnking.zip
Line 352: Line 342:
 
<nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself
 
<nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself
 
|-
 
|-
|Catch-22
+
|'''Catch-22'''
 
|RA cfg
 
|RA cfg
 
|catch22.zip
 
|catch22.zip
Line 361: Line 351:
 
|Alternate version of Combat
 
|Alternate version of Combat
 
|-
 
|-
|Cheyenne
+
|'''Cheyenne'''
 
|RA cfg
 
|RA cfg
 
|cheyenne.zip
 
|cheyenne.zip
Line 370: Line 360:
 
|
 
|
 
|-
 
|-
|Chiller
+
|'''Chiller'''
 
|RA cfg
 
|RA cfg
 
|chiller.zip
 
|chiller.zip
Line 379: Line 369:
 
|2-player mode is turn based
 
|2-player mode is turn based
 
|-
 
|-
|Circus
+
|'''Circus'''
 
|MAME cfg
 
|MAME cfg
 
MAME artwork
 
MAME artwork
Line 390: Line 380:
 
|2-player mode is turn based
 
|2-player mode is turn based
 
|-
 
|-
|Claybuster
+
|'''Claybuster'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 402: Line 392:
 
|No audio
 
|No audio
 
|-
 
|-
|Clay Pigeon
+
|'''Clay Pigeon'''
 
|RA cfg
 
|RA cfg
 
|claypign.zip
 
|claypign.zip
Line 412: Line 402:
 
Only one shot per clay (no reloading)
 
Only one shot per clay (no reloading)
 
|-
 
|-
|Clowns
+
|'''Clowns'''
 
|MAME cfg
 
|MAME cfg
 
MAME artwork
 
MAME artwork
Line 423: Line 413:
 
|
 
|
 
|-
 
|-
|Combat
+
|'''Combat'''
 
|RA cfg
 
|RA cfg
 
|combat.zip
 
|combat.zip
Line 432: Line 422:
 
|Alternate version of Catch-22
 
|Alternate version of Catch-22
 
|-
 
|-
|Confidential Mission
+
|'''Confidential Mission'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 450: Line 440:
 
The calibration request can be ignored
 
The calibration request can be ignored
 
|-
 
|-
|Cosmoswat
+
|'''Cosmoswat'''
 
|
 
|
 
|
 
|
Line 459: Line 449:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Crackshot
+
|'''Crackshot'''
 
|RA cfg
 
|RA cfg
 
|cracksht.zip
 
|cracksht.zip
Line 468: Line 458:
 
|2-player mode is turn based
 
|2-player mode is turn based
 
|-
 
|-
|Crazzy Clownz
+
|'''Crazzy Clownz'''
 
|
 
|
 
|cclownz.zip
 
|cclownz.zip
Line 477: Line 467:
 
|
 
|
 
|-
 
|-
|Crime Patrol
+
|'''Crime Patrol'''
 
|
 
|
 
|
 
|
Line 487: Line 477:
 
Use Hypseus Singe version instead!
 
Use Hypseus Singe version instead!
 
|-
 
|-
|Crime Patrol 2:
+
|'''Crime Patrol 2:'''
Drug Wars
+
'''Drug Wars'''
 
|
 
|
 
|
 
|
Line 498: Line 488:
 
Use Hypseus Singe version instead!
 
Use Hypseus Singe version instead!
 
|-
 
|-
|Crisis Zone
+
|'''Crisis Zone'''
 
|
 
|
 
|
 
|
Line 507: Line 497:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Crossbow
+
|'''Crossbow'''
 
|RA cfg
 
|RA cfg
 
|crossbow.zip
 
|crossbow.zip
Line 516: Line 506:
 
|
 
|
 
|-
 
|-
|Crypt Killer
+
|'''Crypt Killer'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 526: Line 516:
 
|Reload via pump action
 
|Reload via pump action
 
|-
 
|-
|Cutie Q
+
|'''Cutie Q'''
 
|
 
|
 
|cutieq.zip
 
|cutieq.zip
Line 535: Line 525:
 
|
 
|
 
|-
 
|-
|Cyber Tank
+
|'''Cyber Tank'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 556: Line 546:
 
Gun D-pad = optional steering
 
Gun D-pad = optional steering
 
|-
 
|-
|Cycle Shooting
+
|'''Cycle Shooting'''
 
|
 
|
 
|
 
|
Line 565: Line 555:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|D-Day
+
|'''D-Day'''
 
|RA cfg
 
|RA cfg
 
|dday.zip
 
|dday.zip
Line 574: Line 564:
 
|Use onscreen turret as guide for aim
 
|Use onscreen turret as guide for aim
 
|-
 
|-
|Dead Eye (1978)
+
|'''Dead Eye (1978)'''
 
|RA cfg
 
|RA cfg
 
|deadeye.zip
 
|deadeye.zip
Line 583: Line 573:
 
|2–4-player modes are turn based
 
|2–4-player modes are turn based
 
|-
 
|-
|Death Crimson OX
+
|'''Death Crimson OX'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 598: Line 588:
 
|Reload by pointing the gun offscreen
 
|Reload by pointing the gun offscreen
 
|-
 
|-
|Deer Hunting USA
+
|'''Deer Hunting USA'''
(v4.3)
+
'''(v4.3)'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 609: Line 599:
 
|Reload via pump action
 
|Reload via pump action
 
|-
 
|-
|Desert Gun
+
|'''Desert Gun'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 622: Line 612:
 
Same game as Road Runner (1977)
 
Same game as Road Runner (1977)
 
|-
 
|-
|Desert Patrol
+
|'''Desert Patrol'''
 
|
 
|
 
|
 
|
Line 631: Line 621:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Destroyer (1977)
+
|'''Destroyer (1977)'''
 
|
 
|
 
|destroyr.zip
 
|destroyr.zip
Line 640: Line 630:
 
|Pump action = adjust speed
 
|Pump action = adjust speed
 
|-
 
|-
|DragonGun
+
|'''DragonGun'''
 
|RA cfg
 
|RA cfg
 
|dragngun.zip
 
|dragngun.zip
Line 649: Line 639:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Duck Hunt
+
|'''Duck Hunt'''
(PlayChoice-10)
+
'''(PlayChoice-10)'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 664: Line 654:
 
Game otherwise plays the same as the NES version
 
Game otherwise plays the same as the NES version
 
|-
 
|-
|Egg Venture
+
|'''Egg Venture'''
 
|RA cfg
 
|RA cfg
 
|eggventr.zip
 
|eggventr.zip
Line 675: Line 665:
 
Calibration can be fixed at start of next minigame
 
Calibration can be fixed at start of next minigame
 
|-
 
|-
|Egg Venture Deluxe
+
|'''Egg Venture Deluxe'''
 
|RA cfg
 
|RA cfg
 
|eggventrd.zip
 
|eggventrd.zip
Line 686: Line 676:
 
Calibration can be fixed at start of next minigame
 
Calibration can be fixed at start of next minigame
 
|-
 
|-
|The Empire Strikes Back
+
|'''The Empire Strikes Back'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 697: Line 687:
 
|Trigger starts the game
 
|Trigger starts the game
 
|-
 
|-
|Evil Night
+
|'''Evil Night'''
 
|
 
|
 
|evilngt.zip
 
|evilngt.zip
Line 707: Line 697:
 
US version of Hell Night
 
US version of Hell Night
 
|-
 
|-
|Extreme Hunting
+
|'''Extreme Hunting'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 720: Line 710:
 
|Reload via pump action
 
|Reload via pump action
 
|-
 
|-
|Extreme Hunting 2:
+
|'''Extreme Hunting 2:'''
Tournament Edition
+
'''Tournament Edition'''
 
|RA cfg
 
|RA cfg
 
Save state
 
Save state
Line 743: Line 733:
 
3–4-player modes are turn based
 
3–4-player modes are turn based
 
|-
 
|-
|Fast Draw Showdown
+
|'''Fast Draw Showdown'''
 
|
 
|
 
|
 
|
Line 752: Line 742:
 
|Does not load in any Pi-compatible emulator
 
|Does not load in any Pi-compatible emulator
 
|-
 
|-
|Firefox
+
|'''Firefox'''
 
|Core options
 
|Core options
 
MAME cfg
 
MAME cfg
Line 768: Line 758:
 
Front-left or back-left button = guided missile (steer with gun aim)
 
Front-left or back-left button = guided missile (steer with gun aim)
 
|-
 
|-
|Freedom Fighter
+
|'''Freedom Fighter'''
 
|
 
|
 
|
 
|
Line 778: Line 768:
 
Use Hypseus Singe version instead!
 
Use Hypseus Singe version instead!
 
|-
 
|-
|Gallagher's Gallary
+
|'''Gallagher's Gallary'''
 
|
 
|
 
|
 
|
Line 787: Line 777:
 
|Does not load in any Pi-compatible emulator
 
|Does not load in any Pi-compatible emulator
 
|-
 
|-
|Gee Bee
+
|'''Gee Bee'''
 
|
 
|
 
|geebee.zip
 
|geebee.zip
Line 796: Line 786:
 
|
 
|
 
|-
 
|-
|Ghost Hunter
+
|'''Ghost Hunter'''
 
|RA cfg
 
|RA cfg
 
|ghoshunt.zip
 
|ghoshunt.zip
Line 805: Line 795:
 
|
 
|
 
|-
 
|-
|Ghoul Panic
+
|'''Ghoul Panic'''
 
|RA cfg
 
|RA cfg
 
|ghlpanic.zip
 
|ghlpanic.zip
Line 814: Line 804:
 
|Does not run at full speed
 
|Does not run at full speed
 
|-
 
|-
|Golgo 13
+
|'''Golgo 13'''
 
|RA cfg
 
|RA cfg
 
|golgo13.zip
 
|golgo13.zip
Line 824: Line 814:
 
Pump action, front-left button, or pedal (hold) = zoom
 
Pump action, front-left button, or pedal (hold) = zoom
 
|-
 
|-
|Golgo 13
+
|'''Golgo 13'''
Kiseki no Dandou
+
'''Kiseki no Dandou'''
 
|RA cfg
 
|RA cfg
 
|g13knd.zip
 
|g13knd.zip
Line 835: Line 825:
 
Pump action, front-left button, or pedal (hold) = zoom
 
Pump action, front-left button, or pedal (hold) = zoom
 
|-
 
|-
|Golly! Ghost!
+
|'''Golly! Ghost!'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 847: Line 837:
 
|
 
|
 
|-
 
|-
|Great Guns
+
|'''Great Guns'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 857: Line 847:
 
|
 
|
 
|-
 
|-
|Gun Bullet
+
|'''Gun Bullet'''
 
|
 
|
 
|gunbulet.zip
 
|gunbulet.zip
Line 866: Line 856:
 
|UNSUPPORTED: Japanese version of Point Blank
 
|UNSUPPORTED: Japanese version of Point Blank
 
|-
 
|-
|Gun Champ
+
|'''Gun Champ'''
 
|RA cfg
 
|RA cfg
 
|gunchamp.zip
 
|gunchamp.zip
Line 875: Line 865:
 
|No audio
 
|No audio
 
|-
 
|-
|Gunblade NY
+
|'''Gunblade NY'''
 
|
 
|
 
|
 
|
Line 884: Line 874:
 
|Does not load in any Pi-compatible emulator
 
|Does not load in any Pi-compatible emulator
 
|-
 
|-
|Gunbuster
+
|'''Gunbuster'''
 
|RA cfg
 
|RA cfg
 
|gunbustr.zip
 
|gunbustr.zip
Line 896: Line 886:
 
Original cabinet had a link mode for 4 players (unsupported)
 
Original cabinet had a link mode for 4 players (unsupported)
 
|-
 
|-
|Gunmania
+
|'''Gunmania'''
 
|
 
|
 
|
 
|
Line 905: Line 895:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Gypsy Juggler
+
|'''Gypsy Juggler'''
 
|MAME cfg
 
|MAME cfg
 
|gypsyjug.zip
 
|gypsyjug.zip
Line 914: Line 904:
 
|
 
|
 
|-
 
|-
|Hammer
+
|'''Hammer'''
 
|RA cfg
 
|RA cfg
 
|hammer.zip
 
|hammer.zip
Line 923: Line 913:
 
|Trigger = start
 
|Trigger = start
 
|-
 
|-
|Hell Night
+
|'''Hell Night'''
 
|
 
|
 
|hellngt.zip
 
|hellngt.zip
Line 933: Line 923:
 
PAL version of Evil Night
 
PAL version of Evil Night
 
|-
 
|-
|Hit N Miss
+
|'''Hit N Miss'''
 
|RA cfg
 
|RA cfg
 
|hitnmiss.zip
 
|hitnmiss.zip
Line 942: Line 932:
 
|2-player mode is turn based
 
|2-player mode is turn based
 
|-
 
|-
|Hogan's Alley
+
|'''Hogan's Alley'''
(PlayChoice-10)
+
'''(PlayChoice-10)'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 957: Line 947:
 
Game otherwise plays the same as the NES version
 
Game otherwise plays the same as the NES version
 
|-
 
|-
|The House of the Dead
+
|'''The House of the Dead'''
 
|
 
|
 
|
 
|
Line 966: Line 956:
 
|Does not load in any Pi-compatible emulator
 
|Does not load in any Pi-compatible emulator
 
|-
 
|-
|The House of the Dead 2
+
|'''The House of the Dead 2'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 983: Line 973:
 
Reload by pointing the gun offscreen
 
Reload by pointing the gun offscreen
 
|-
 
|-
|Invasion: The Abductors
+
|'''Invasion: The Abductors'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 995: Line 985:
 
Reload by shooting offscreen
 
Reload by shooting offscreen
 
|-
 
|-
|Judge Dredd
+
|'''Judge Dredd'''
 
|RA cfg
 
|RA cfg
 
|jdredd.zip
 
|jdredd.zip
Line 1,007: Line 997:
 
Pump action = secondary weapon
 
Pump action = secondary weapon
 
|-
 
|-
|Jurassic Park
+
|'''Jurassic Park'''
 
|RA cfg
 
|RA cfg
 
|jpark.zip
 
|jpark.zip
Line 1,016: Line 1,006:
 
|
 
|
 
|-
 
|-
|Jurassic Park 3
+
|'''Jurassic Park 3'''
 
|
 
|
 
|
 
|
Line 1,025: Line 1,015:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Keisatsukan
+
|'''Keisatsukan'''
(The Police 911)
+
'''(The Police 911)'''
 
|
 
|
 
|
 
|
Line 1,035: Line 1,025:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Keisatsukan 2
+
|'''Keisatsukan 2'''
(The Police 911 2)
+
'''(The Police 911 2)'''
 
|
 
|
 
|
 
|
Line 1,045: Line 1,035:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|L.A. Machineguns:
+
|'''L.A. Machineguns:'''
Rage of the Machines
+
'''Rage of the Machines'''
 
|
 
|
 
|lamachin.zip
 
|lamachin.zip
Line 1,055: Line 1,045:
 
|Multi-mouse support for Supermodel is a WIP
 
|Multi-mouse support for Supermodel is a WIP
 
|-
 
|-
|Laser Ghost
+
|'''Laser Ghost'''
 
|RA cfg
 
|RA cfg
 
NVRAM
 
NVRAM
Line 1,066: Line 1,056:
 
Pump action = secondary weapon
 
Pump action = secondary weapon
 
|-
 
|-
|The Last Bounty Hunter
+
|'''The Last Bounty Hunter'''
 
|
 
|
 
|
 
|
Line 1,076: Line 1,066:
 
Use Hypseus Singe version instead!
 
Use Hypseus Singe version instead!
 
|-
 
|-
|Lethal Enforcers
+
|'''Lethal Enforcers'''
 
|RA cfg
 
|RA cfg
 
|lethalen.zip
 
|lethalen.zip
Line 1,085: Line 1,075:
 
|Reload by shooting offscreen
 
|Reload by shooting offscreen
 
|-
 
|-
|Lethal Enforcers II:
+
|'''Lethal Enforcers II:'''
Gun Fighters
+
'''Gun Fighters'''
 
|RA cfg
 
|RA cfg
 
|le2.zip
 
|le2.zip
Line 1,095: Line 1,085:
 
|Reload by shooting offscreen
 
|Reload by shooting offscreen
 
|-
 
|-
|Lethal Justice
+
|'''Lethal Justice'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,105: Line 1,095:
 
|Reload by shooting offscreen
 
|Reload by shooting offscreen
 
|-
 
|-
|Line of Fire
+
|'''Line of Fire'''
 
|RA cfg
 
|RA cfg
 
NVRAM
 
NVRAM
Line 1,116: Line 1,106:
 
Pump action = secondary weapon
 
Pump action = secondary weapon
 
|-
 
|-
|Lock-On
+
|'''Lock-On'''
 
|
 
|
 
|lockon.zip
 
|lockon.zip
Line 1,126: Line 1,116:
 
Back-left button = hover
 
Back-left button = hover
 
|-
 
|-
|Locked 'n Loaded
+
|'''Locked 'n Loaded'''
 
|RA cfg
 
|RA cfg
 
NVRAM
 
NVRAM
Line 1,139: Line 1,129:
 
MAME labels this game as not working
 
MAME labels this game as not working
 
|-
 
|-
|Lord of Gun
+
|'''Lord of Gun'''
 
|RA cfg
 
|RA cfg
 
NVRAM
 
NVRAM
Line 1,149: Line 1,139:
 
|Reload by shooting offscreen
 
|Reload by shooting offscreen
 
|-
 
|-
|The Lost World:
+
|'''The Lost World:'''
Jurassic Park
+
'''Jurassic Park'''
 
|
 
|
 
|lostwsga.zip
 
|lostwsga.zip
Line 1,160: Line 1,150:
 
Reload by shooting offscreen
 
Reload by shooting offscreen
 
|-
 
|-
|Lucky & Wild
+
|'''Lucky & Wild'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 1,176: Line 1,166:
 
Player 2 shoots (gun 2)
 
Player 2 shoots (gun 2)
 
|-
 
|-
|Lupin III: The Shooting
+
|'''Lupin III: The Shooting'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,194: Line 1,184:
 
|Reload by pointing the gun offscreen
 
|Reload by pointing the gun offscreen
 
|-
 
|-
|M79 Ambush
+
|'''M79 Ambush'''
 
|
 
|
 
|m79amb.zip
 
|m79amb.zip
Line 1,203: Line 1,193:
 
|
 
|
 
|-
 
|-
|Mad Dog II:
+
|'''Mad Dog II:'''
The Lost Gold
+
'''The Lost Gold'''
 
|
 
|
 
|
 
|
Line 1,214: Line 1,204:
 
Use Hypseus Singe version instead!
 
Use Hypseus Singe version instead!
 
|-
 
|-
|Mad Dog McCree
+
|'''Mad Dog McCree'''
 
|
 
|
 
|
 
|
Line 1,224: Line 1,214:
 
Use Hypseus Singe version instead!
 
Use Hypseus Singe version instead!
 
|-
 
|-
|Mallet Madness
+
|'''Mallet Madness'''
 
|
 
|
 
|maletmad.zip
 
|maletmad.zip
Line 1,233: Line 1,223:
 
|Cannot hide ticket nag message
 
|Cannot hide ticket nag message
 
|-
 
|-
|Maximum Force
+
|'''Maximum Force'''
 
|RA cfg
 
|RA cfg
 
|maxforce.zip
 
|maxforce.zip
Line 1,242: Line 1,232:
 
|Reload by shooting offscreen
 
|Reload by shooting offscreen
 
|-
 
|-
|Mazan:
+
|'''Mazan:'''
Flash of the Blade
+
'''Flash of the Blade'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,260: Line 1,250:
 
Pump action / front-left button (hold) = stab
 
Pump action / front-left button (hold) = stab
 
|-
 
|-
|The Maze of the Kings
+
|'''The Maze of the Kings'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,277: Line 1,267:
 
The calibration request can be ignored
 
The calibration request can be ignored
 
|-
 
|-
|Mazer Blazer
+
|'''Mazer Blazer'''
 
|RA cfg
 
|RA cfg
 
|mazerbla.zip
 
|mazerbla.zip
Line 1,287: Line 1,277:
 
MAME labels this game as not working (no audio)
 
MAME labels this game as not working (no audio)
 
|-
 
|-
|Mechanized Attack
+
|'''Mechanized Attack'''
 
|RA cfg
 
|RA cfg
 
|mechatt.zip
 
|mechatt.zip
Line 1,296: Line 1,286:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Mobile Suit Gundam
+
|'''Mobile Suit Gundam'''
Final Shooting
+
'''Final Shooting'''
 
|RA cfg
 
|RA cfg
 
|gdfs.zip
 
|gdfs.zip
Line 1,306: Line 1,296:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Monkey Magic
+
|'''Monkey Magic'''
 
|
 
|
 
|mmagic.zip
 
|mmagic.zip
Line 1,315: Line 1,305:
 
|
 
|
 
|-
 
|-
|Must Shoot TV
+
|'''Must Shoot TV'''
 
|RA cfg
 
|RA cfg
 
|shoottv.zip
 
|shoottv.zip
Line 1,324: Line 1,314:
 
|
 
|
 
|-
 
|-
|Night Stocker
+
|'''Night Stocker'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 1,335: Line 1,325:
 
Can use controller, steering wheel, or gun D-pad
 
Can use controller, steering wheel, or gun D-pad
 
|-
 
|-
|Ninja Assault
+
|'''Ninja Assault'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,351: Line 1,341:
 
Reload by shooting offscreen
 
Reload by shooting offscreen
 
|-
 
|-
|N.Y. Captor
+
|'''N.Y. Captor'''
 
|RA cfg
 
|RA cfg
 
|nycaptor.zip
 
|nycaptor.zip
Line 1,360: Line 1,350:
 
|
 
|
 
|-
 
|-
|The Ocean Hunter
+
|'''The Ocean Hunter'''
 
|
 
|
 
|oceanhun.zip
 
|oceanhun.zip
Line 1,369: Line 1,359:
 
|Multi-mouse support for Supermodel is a WIP
 
|Multi-mouse support for Supermodel is a WIP
 
|-
 
|-
|Oh! Bakyuuun
+
|'''Oh! Bakyuuun'''
 
|
 
|
 
|ohbakyuun.zip
 
|ohbakyuun.zip
Line 1,378: Line 1,368:
 
|UNSUPPORTED: Japanese version of Ghoul Panic
 
|UNSUPPORTED: Japanese version of Ghoul Panic
 
|-
 
|-
|One Shot One Kill
+
|'''One Shot One Kill'''
 
|RA cfg
 
|RA cfg
 
|oneshot.zip
 
|oneshot.zip
Line 1,387: Line 1,377:
 
|
 
|
 
|-
 
|-
|Operation Thunderbolt
+
|'''Operation Thunderbolt'''
 
|RA cfg
 
|RA cfg
 
|othunder.zip
 
|othunder.zip
Line 1,396: Line 1,386:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Operation
+
|'''Operation'''
Thunder Hurricane
+
'''Thunder Hurricane'''
 
|
 
|
 
|
 
|
Line 1,406: Line 1,396:
 
|Lightgun controls not yet emulated
 
|Lightgun controls not yet emulated
 
|-
 
|-
|Operation Tiger
+
|'''Operation Tiger'''
 
|
 
|
 
|optiger.zip
 
|optiger.zip
Line 1,415: Line 1,405:
 
|UNSUPPORTED: Runs but is unplayably slow
 
|UNSUPPORTED: Runs but is unplayably slow
 
|-
 
|-
|Operation Wolf
+
|'''Operation Wolf'''
 
|RA cfg
 
|RA cfg
 
|opwolf.zip
 
|opwolf.zip
Line 1,424: Line 1,414:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Operation Wolf 3
+
|'''Operation Wolf 3'''
 
|RA cfg
 
|RA cfg
 
|opwolf3.zip
 
|opwolf3.zip
Line 1,433: Line 1,423:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Platoon
+
|'''Platoon'''
 
|
 
|
 
|
 
|
Line 1,443: Line 1,433:
 
Use Hypseus Singe version instead!
 
Use Hypseus Singe version instead!
 
|-
 
|-
|Point Blank
+
|'''Point Blank'''
 
|RA cfg
 
|RA cfg
 
|ptblank.zip
 
|ptblank.zip
Line 1,454: Line 1,444:
 
Add audio_volume = "12.0" to linked ptblank.cfg
 
Add audio_volume = "12.0" to linked ptblank.cfg
 
|-
 
|-
|Point Blank 2
+
|'''Point Blank 2'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,464: Line 1,454:
 
|May need calibration in service menu
 
|May need calibration in service menu
 
|-
 
|-
|Poka Poka Satan
+
|'''Poka Poka Satan'''
 
|RA cfg
 
|RA cfg
 
|ppsatan.zip
 
|ppsatan.zip
Line 1,481: Line 1,471:
 
Trigger pull appears to have delayed reaction on screen
 
Trigger pull appears to have delayed reaction on screen
 
|-
 
|-
|Police Trainer
+
|'''Police Trainer'''
 
|RA cfg
 
|RA cfg
 
|policetr.zip
 
|policetr.zip
Line 1,490: Line 1,480:
 
|
 
|
 
|-
 
|-
|Pop Shot
+
|'''Pop Shot'''
 
|
 
|
 
|
 
|
Line 1,499: Line 1,489:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Rail Chase
+
|'''Rail Chase'''
 
|RA cfg
 
|RA cfg
 
|rchase.zip
 
|rchase.zip
Line 1,508: Line 1,498:
 
|
 
|
 
|-
 
|-
|Rail Chase 2
+
|'''Rail Chase 2'''
 
|
 
|
 
|rchase2.zip
 
|rchase2.zip
Line 1,517: Line 1,507:
 
|UNSUPPORTED: Runs but is unplayably slow
 
|UNSUPPORTED: Runs but is unplayably slow
 
|-
 
|-
|Rambo 3
+
|'''Rambo 3'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,529: Line 1,519:
 
Pump action = alternate weapon
 
Pump action = alternate weapon
 
|-
 
|-
|Ranger Mission
+
|'''Ranger Mission'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,541: Line 1,531:
 
|Reload via pump action
 
|Reload via pump action
 
|-
 
|-
|Rapid Fire
+
|'''Rapid Fire'''
 
|RA cfg
 
|RA cfg
 
|rapidfir.zip
 
|rapidfir.zip
Line 1,550: Line 1,540:
 
|
 
|
 
|-
 
|-
|Razzmatazz
+
|'''Razzmatazz'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,562: Line 1,552:
 
|*Lightgun emulating dial = imperfect alignment
 
|*Lightgun emulating dial = imperfect alignment
 
|-
 
|-
|Revolution X
+
|'''Revolution X'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 1,573: Line 1,563:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Road Runner (1977)
+
|'''Road Runner (1977)'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,585: Line 1,575:
 
Same gameplay as Desert Gun
 
Same gameplay as Desert Gun
 
|-
 
|-
|Sea Wolf
+
|'''Sea Wolf'''
 
|
 
|
 
|seawolf.zip
 
|seawolf.zip
Line 1,594: Line 1,584:
 
|
 
|
 
|-
 
|-
|Sea Wolf II
+
|'''Sea Wolf II'''
 
|
 
|
 
|seawolf2.zip
 
|seawolf2.zip
Line 1,603: Line 1,593:
 
|
 
|
 
|-
 
|-
|Sega Clay Challenge
+
|'''Sega Clay Challenge'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,617: Line 1,607:
 
3–6-player modes are turn based
 
3–6-player modes are turn based
 
|-
 
|-
|Sharpshooter
+
|'''Sharpshooter'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 1,628: Line 1,618:
 
|
 
|
 
|-
 
|-
|Shooting Gallery
+
|'''Shooting Gallery'''
 
|
 
|
 
|shootgal.zip
 
|shootgal.zip
Line 1,641: Line 1,631:
 
- Bottom 4 dip switches make fixed additive adjustments
 
- Bottom 4 dip switches make fixed additive adjustments
 
|-
 
|-
|Shooting Master
+
|'''Shooting Master'''
 
|RA cfg
 
|RA cfg
 
|shtngmst.zip
 
|shtngmst.zip
Line 1,650: Line 1,640:
 
|
 
|
 
|-
 
|-
|Shootout at Old Tucson
+
|'''Shootout at Old Tucson'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,665: Line 1,655:
 
containing Shootout at Old Tucson (USA).iso
 
containing Shootout at Old Tucson (USA).iso
 
|-
 
|-
|Showdown
+
|'''Showdown'''
 
|
 
|
 
|showdown.zip
 
|showdown.zip
Line 1,675: Line 1,665:
 
No configuration provided, but the game works fine
 
No configuration provided, but the game works fine
 
|-
 
|-
|Silent Scope
+
|'''Silent Scope'''
 
|
 
|
 
|
 
|
Line 1,684: Line 1,674:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Silent Scope 2
+
|'''Silent Scope 2'''
 
|
 
|
 
|
 
|
Line 1,693: Line 1,683:
 
|Not yet emulated
 
|Not yet emulated
 
|-
 
|-
|Sky Raider (1978)
+
|'''Sky Raider (1978)'''
 
|
 
|
 
|skyraid.zip
 
|skyraid.zip
Line 1,706: Line 1,696:
 
Speed can also be controlled with an analog input
 
Speed can also be controlled with an analog input
 
|-
 
|-
|Space Gun
+
|'''Space Gun'''
 
|RA cfg
 
|RA cfg
 
|spacegun.zip
 
|spacegun.zip
Line 1,716: Line 1,706:
 
Back-left button = cycle weapons
 
Back-left button = cycle weapons
 
|-
 
|-
|Space Harrier
+
|'''Space Harrier'''
 
|
 
|
 
|sharrier.zip
 
|sharrier.zip
Line 1,725: Line 1,715:
 
|
 
|
 
|-
 
|-
|Space Pirates
+
|'''Space Pirates'''
 
|
 
|
 
|
 
|
Line 1,735: Line 1,725:
 
Use Hypseus Singe version instead!
 
Use Hypseus Singe version instead!
 
|-
 
|-
|Space Walk
+
|'''Space Walk'''
 
|
 
|
 
|spacwalk.zip
 
|spacwalk.zip
Line 1,744: Line 1,734:
 
|
 
|
 
|-
 
|-
|Sports Shooting USA
+
|'''Sports Shooting USA'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,755: Line 1,745:
 
|Reload by shooting offscreen
 
|Reload by shooting offscreen
 
|-
 
|-
|Starblade
+
|'''Starblade'''
 
|Core options
 
|Core options
 
|starblad.zip
 
|starblad.zip
Line 1,765: Line 1,755:
 
Do not delete game options file
 
Do not delete game options file
 
|-
 
|-
|Star Wars (1983)
+
|'''Star Wars (1983)'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,776: Line 1,766:
 
|Trigger starts the game
 
|Trigger starts the game
 
|-
 
|-
|Star Wars (1993)
+
|'''Star Wars (1993)'''
 
|MAME cfg
 
|MAME cfg
 
|swa.zip
 
|swa.zip
Line 1,786: Line 1,776:
 
English version does not play at full speed on Pi
 
English version does not play at full speed on Pi
 
|-
 
|-
|Star Wars Trilogy Arcade
+
|'''Star Wars Trilogy Arcade'''
 
|
 
|
 
|swtrilgy.zip
 
|swtrilgy.zip
Line 1,796: Line 1,786:
 
|*Bug: DO NOT press Start/Event until Darth Vader appears
 
|*Bug: DO NOT press Start/Event until Darth Vader appears
 
|-
 
|-
|Steel Gunner
+
|'''Steel Gunner'''
 
|RA cfg
 
|RA cfg
 
|sgunner.zip
 
|sgunner.zip
Line 1,805: Line 1,795:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Steel Gunner 2
+
|'''Steel Gunner 2'''
 
|RA cfg
 
|RA cfg
 
|sgunner2.zip
 
|sgunner2.zip
Line 1,814: Line 1,804:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Tail Gunner
+
|'''Tail Gunner'''
 
|
 
|
 
|tailg.zip
 
|tailg.zip
Line 1,823: Line 1,813:
 
|Pump action or front-left button (hold) = shield
 
|Pump action or front-left button (hold) = shield
 
|-
 
|-
|Target Hits
+
|'''Target Hits'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,833: Line 1,823:
 
|
 
|
 
|-
 
|-
|Terminator 2:
+
|'''Terminator 2:'''
Judgment Day
+
'''Judgment Day'''
 
|RA cfg
 
|RA cfg
 
NVRAM
 
NVRAM
Line 1,844: Line 1,834:
 
|Pump action = secondary weapon
 
|Pump action = secondary weapon
 
|-
 
|-
|Tickee Tickats
+
|'''Tickee Tickats'''
 
|RA cfg
 
|RA cfg
 
|tickee.zip
 
|tickee.zip
Line 1,853: Line 1,843:
 
|
 
|
 
|-
 
|-
|Time Crisis
+
|'''Time Crisis'''
 
|
 
|
 
|timecris.zip
 
|timecris.zip
Line 1,862: Line 1,852:
 
|UNSUPPORTED: Loads but fails boot checks
 
|UNSUPPORTED: Loads but fails boot checks
 
|-
 
|-
|Top Gunner (1986)
+
|'''Top Gunner (1986)'''
 
|
 
|
 
|topgunnr.zip
 
|topgunnr.zip
Line 1,876: Line 1,866:
 
Pump action or front-left button (single press) = shield
 
Pump action or front-left button (single press) = shield
 
|-
 
|-
|Total Vice
+
|'''Total Vice'''
 
|
 
|
 
|totlvice.zip
 
|totlvice.zip
Line 1,885: Line 1,875:
 
|UNSUPPORTED: Runs but is unplayably slow
 
|UNSUPPORTED: Runs but is unplayably slow
 
|-
 
|-
|Touchmaster (series)
+
|'''Touchmaster (series)'''
 
|
 
|
 
|various
 
|various
Line 1,895: Line 1,885:
 
No configuration provided, but these games work fine
 
No configuration provided, but these games work fine
 
|-
 
|-
|Triple Hunt:
+
|'''Triple Hunt:'''
Hit the Bear
+
'''Hit the Bear'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,908: Line 1,898:
 
|Make a copy of triplhnt.zip, and rename it triplhna.zip
 
|Make a copy of triplhnt.zip, and rename it triplhna.zip
 
|-
 
|-
|Triple Hunt:
+
|'''Triple Hunt:'''
Raccoon Hunt
+
'''Raccoon Hunt'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,921: Line 1,911:
 
|Make a copy of triplhnt.zip, and rename it triplhnb.zip
 
|Make a copy of triplhnt.zip, and rename it triplhnb.zip
 
|-
 
|-
|Triple Hunt:
+
|'''Triple Hunt:'''
Witch Hunt
+
'''Witch Hunt'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,935: Line 1,925:
 
|
 
|
 
|-
 
|-
|Trophy Hunting:
+
|'''Trophy Hunting:'''
Bear & Moose
+
'''Bear & Moose'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,947: Line 1,937:
 
Must reload before choosing a menu option
 
Must reload before choosing a menu option
 
|-
 
|-
|Turkey Hunting USA
+
|'''Turkey Hunting USA'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 1,959: Line 1,949:
 
Must reload before choosing a menu option
 
Must reload before choosing a menu option
 
|-
 
|-
|Turkey Shoot
+
|'''Turkey Shoot'''
 
|RA cfg
 
|RA cfg
 
|tshoot.zip
 
|tshoot.zip
Line 1,969: Line 1,959:
 
Back-left button = "gobble" (freeze enemies temporarily)
 
Back-left button = "gobble" (freeze enemies temporarily)
 
|-
 
|-
|Tut's Tomb
+
|'''Tut's Tomb'''
 
|RA cfg
 
|RA cfg
 
|tutstomb.zip
 
|tutstomb.zip
Line 1,978: Line 1,968:
 
|
 
|
 
|-
 
|-
|Under Fire
+
|'''Under Fire'''
 
|RA cfg
 
|RA cfg
 
|undrfire.zip
 
|undrfire.zip
Line 1,988: Line 1,978:
 
Pump action = secondary weapon
 
Pump action = secondary weapon
 
|-
 
|-
|Virtua Cop
+
|'''Virtua Cop'''
 
|
 
|
 
|
 
|
Line 1,997: Line 1,987:
 
|Does not load in any Pi-compatible emulator
 
|Does not load in any Pi-compatible emulator
 
|-
 
|-
|Virtua Cop 2
+
|'''Virtua Cop 2'''
 
|
 
|
 
|
 
|
Line 2,006: Line 1,996:
 
|Does not load in any Pi-compatible emulator
 
|Does not load in any Pi-compatible emulator
 
|-
 
|-
|VS. Duck Hunt
+
|'''VS. Duck Hunt'''
 
|RA cfg
 
|RA cfg
 
|duckhunt.zip
 
|duckhunt.zip
Line 2,015: Line 2,005:
 
|2-player mode is turn based
 
|2-player mode is turn based
 
|-
 
|-
|VS. Freedom Force
+
|'''VS. Freedom Force'''
 
|RA cfg
 
|RA cfg
 
|vsfdf.zip
 
|vsfdf.zip
Line 2,024: Line 2,014:
 
|2-player mode is turn based
 
|2-player mode is turn based
 
|-
 
|-
|VS. Gumshoe
+
|'''VS. Gumshoe'''
 
|RA cfg
 
|RA cfg
 
|vsgshoe.zip
 
|vsgshoe.zip
Line 2,033: Line 2,023:
 
|
 
|
 
|-
 
|-
|VS. Hogan's Alley
+
|'''VS. Hogan's Alley'''
 
|RA cfg
 
|RA cfg
 
|hogalley.zip
 
|hogalley.zip
Line 2,042: Line 2,032:
 
|2-player mode is turn based
 
|2-player mode is turn based
 
|-
 
|-
|Who Dunit
+
|'''Who Dunit'''
 
|RA cfg
 
|RA cfg
 
|whodunit.zip
 
|whodunit.zip
Line 2,051: Line 2,041:
 
|2-player mode is turn based
 
|2-player mode is turn based
 
|-
 
|-
|Who Shot Johnny Rock?
+
|'''Who Shot Johnny Rock?'''
 
|
 
|
 
|
 
|
Line 2,061: Line 2,051:
 
Use Hypseus Singe version instead!
 
Use Hypseus Singe version instead!
 
|-
 
|-
|Wild Gunman
+
|'''Wild Gunman'''
(PlayChoice-10)
+
'''(PlayChoice-10)'''
 
|RA cfg
 
|RA cfg
 
MAME cfg
 
MAME cfg
Line 2,080: Line 2,070:
 
- Gang game only has hitboxes around windows
 
- Gang game only has hitboxes around windows
 
|-
 
|-
|Wild Pilot
+
|'''Wild Pilot'''
 
|
 
|
 
|wildplt.zip
 
|wildplt.zip
Line 2,091: Line 2,081:
 
Back-left button = drop large bomb
 
Back-left button = drop large bomb
 
|-
 
|-
|Wing Shooting
+
|'''Wing Shooting'''
Championship
+
'''Championship'''
 
|RA cfg
 
|RA cfg
 
Core options
 
Core options
Line 2,103: Line 2,093:
 
Must reload before choosing a menu option
 
Must reload before choosing a menu option
 
|-
 
|-
|Zero Point
+
|'''Zero Point'''
 
|RA cfg
 
|RA cfg
 
|zeropnt.zip
 
|zeropnt.zip
Line 2,112: Line 2,102:
 
|
 
|
 
|-
 
|-
|Zero Point 2
+
|'''Zero Point 2'''
 
|RA cfg
 
|RA cfg
 
|zeropnt2.zip
 
|zeropnt2.zip
Line 2,122: Line 2,112:
 
Only some minigames require reloading
 
Only some minigames require reloading
 
|-
 
|-
|Zombie Raid
+
|'''Zombie Raid'''
 
|RA cfg
 
|RA cfg
 
|zombraid.zip
 
|zombraid.zip

Revision as of 17:55, 6 December 2022

3DO

Click to Expand

Game BB9 Default Config Files

(included in image)

ROM Extra Files Number of Guns

(see bottomof list)*

Emulator Notes
Corpse Killer RA config Corpse Killer (USA).iso 1 lr-opera Calibrate in options menu
Crime Patrol RA config Crime Patrol (USA).iso 1 lr-opera Calibrate in options menu
Demolition Man RA config Demolition Man (USA).cue Demolition Man (USA).bin 1 lr-opera Press front-right button to calibrate
Drug Wars RA config Drug Wars (USA).iso 1 lr-opera Calibrate in options menu
The Last Bounty Hunter RA config Last Bounty Hunter, The (USA).iso 1 lr-opera Calibrate in options menu
Mad Dog II: The Lost Gold RA config Mad Dog II - The Lost Gold (USA).iso 1 lr-opera Calibrate in options menu
Mad Dog McCree RA config Mad Dog McCree (USA).iso 1 lr-opera UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Space Pirates RA config Space Pirates (USA).iso 1 lr-opera UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Who Shot Johnny Rock? RA config Who Shot Johnny Rock (USA).iso 1 lr-opera Calibrate in options menu

Playable: 7

*lr-opera only supports 1 gun

Arcade

Click to Expand

Game BB9 Default Config Files

(included in image)

ROM MAME romset Extra Files Required Emulator Number of Guns Notes
2 Spicy Not yet emulated
Alien 3: The Gun RA cfg alien3.zip .245 lr-mame-StormedBubbles 2 Trigger starts the game

Pump action = secondary weapon

Area 51 RA cfg area51.zip .78 area51/area51.chd lr-mame2003-plus 2 May need calibration in service menu

Reload by shooting offscreen Use grenade by shooting it

Area 51 /

Maximum Force Duo

RA cfg area51mx.zip .78 area51mx/area51mx.chd lr-mame2003-plus 2 May need calibration in service menu

Reload by shooting offscreen Area 51: Use grenade by shooting it

Area 51 Site 4 Not yet emulated
Avalanche avalnche.zip .245 lr-mame-StormedBubbles 1
Bang! RA cfg bang.zip .245 lr-mame-StormedBubbles 2
Battle Shark bshark.zip .245 lr-mame-StormedBubbles 1
Beast Busters RA cfg

MAME cfg

bbusters.zip .245 lr-mame-StormedBubbles 3 Pump action = throw grenades
Beast Busters:

Second Nightmare

Not yet emulated
Behind... Enemy Lines Does not load in any Pi-compatible emulator
Big Buck Hunter bbh.zip

(see notes)*

.245 bbh/bbh_v1.00.14.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself

Big Buck Hunter II:

Sportsman's Paradise

bbh2sp.zip

(see notes)*

.245 bbh2sp/bbh2sp_v2.02.11.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself

Big Buck Hunter:

Call of the Wild

bbhcotw.zip .245 bbhcotw/bbhcotw_v3.02.05_cf.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based

Big Buck Hunter:

Shooter's Challenge

bbhsc.zip

(see notes)*

.245 bbhsc/bbhsc_v1.60.01.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself

Blue Shark RA cfg

Core options MAME cfg MAME artwork

blueshrk.zip .245 lr-mame-StormedBubbles 1 Game starts immediately after adding coin
Bomb Bee bombbee.zip .245 lr-mame-StormedBubbles 1
Born to Fight RA cfg borntofi.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Bronx RA cfg bronx.zip .245 lr-mame-StormedBubbles 1
Bubble Trouble:

Golly! Ghost! 2

RA cfg

MAME cfg MAME artwork NVRAM

bubbletr.zip .245 namcoc65.zip lr-mame-StormedBubbles 2
CarnEvil carnevil.zip .78 carnevil/carnevil.chd lr-mame2003-plus 2 UNSUPPORTED: Runs but is very slow

Reducing CPU speed in core options helps a little

Carnival King carnking.zip

(see notes)*

.245 carnking/carnival_king_v_1.00.11.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself

Catch-22 RA cfg catch22.zip .245 lr-mame-StormedBubbles 1 Alternate version of Combat
Cheyenne RA cfg cheyenne.zip .245 lr-mame-StormedBubbles 1
Chiller RA cfg chiller.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Circus MAME cfg

MAME artwork MAME samples

circus.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Claybuster RA cfg

Core options MAME cfg MAME artwork

claybust.zip .245 lr-mame-StormedBubbles 1 No audio
Clay Pigeon RA cfg claypign.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Only one shot per clay (no reloading)

Clowns MAME cfg

MAME artwork MAME samples

clowns.zip .245 lr-mame-StormedBubbles 1
Combat RA cfg combat.zip .245 lr-mame-StormedBubbles Alternate version of Catch-22
Confidential Mission RA cfg

Core options NVMEM

confmiss.zip .245 confmiss/gds-0001.chd

The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip

lr-flycast 2 Reload by shooting offscreen

The calibration request can be ignored

Cosmoswat Not yet emulated
Crackshot RA cfg cracksht.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Crazzy Clownz cclownz.zip .245 lr-mame-StormedBubbles 1
Crime Patrol Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Crime Patrol 2:

Drug Wars

Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Crisis Zone Not yet emulated
Crossbow RA cfg crossbow.zip .245 lr-mame-StormedBubbles 1
Crypt Killer RA cfg

MAME cfg

cryptklr.zip .78 cryptklr/420uaa04.chd lr-mame2003-plus 3 Reload via pump action
Cutie Q cutieq.zip .245 lr-mame-StormedBubbles 1
Cyber Tank RA cfg

Core options

cybertnk.zip .245 lr-fbneo 1 Requires steering, braking, and accelerating

Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering

Cycle Shooting Not yet emulated
D-Day RA cfg dday.zip .245 lr-mame-StormedBubbles 1 Use onscreen turret as guide for aim
Dead Eye (1978) RA cfg deadeye.zip .245 lr-mame-StormedBubbles 1 2–4-player modes are turn based
Death Crimson OX RA cfg

Core options NVMEM

deathcox.zip .245 All of these files go in

/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip

lr-flycast 2 Reload by pointing the gun offscreen
Deer Hunting USA

(v4.3)

RA cfg

Core options

deerhunt.zip .245 lr-fbneo 1 Reload via pump action
Desert Gun RA cfg

Core options MAME cfg MAME artwork

desertgu.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Same game as Road Runner (1977)

Desert Patrol Not yet emulated
Destroyer (1977) destroyr.zip .245 lr-mame-StormedBubbles 1 Pump action = adjust speed
DragonGun RA cfg dragngun.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Duck Hunt

(PlayChoice-10)

RA cfg

MAME cfg

pc_duckh .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version

Egg Venture RA cfg eggventr.zip .245 lr-mame-StormedBubbles 2 Forced to calibrate at the start of new game

Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame

Egg Venture Deluxe RA cfg eggventrd.zip .245 lr-mame-StormedBubbles 2 Forced to calibrate at the start of new game

Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame

The Empire Strikes Back RA cfg

Core options MAME cfg

esb.zip .245 lr-mame-StormedBubbles 1 Trigger starts the game
Evil Night evilngt.zip .245 evilngt/810UBA02.chd lr-mame-StormedBubbles 3 UNSUPPORTED: Loads but fails boot checks

US version of Hell Night

Extreme Hunting RA cfg

Core options NVMEM NVMEM2

xtrmhunt.zip .245 /home/pi/Retropie/BIOS/dc/...

awbios.zip

lr-flycast 2 Reload via pump action
Extreme Hunting 2:

Tournament Edition

RA cfg

Save state

xtrmhnt2.gdi .245 xtrmhnt2/track01.iso

xtrmhnt2/track02.raw xtrmhnt2/track03.iso xtrmhnt2/track04.iso xtrmhnt2.bin The remaining files go in /home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin

lr-flycast 2 Original arcade game converted to Dreamcast format

Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based

Fast Draw Showdown Does not load in any Pi-compatible emulator
Firefox Core options

MAME cfg

firefox.zip .139 firefox/firefox.chd

22vp931.zip

lr-mame2010-StormedBubbles 1 May need to wait a moment after startup to insert coins

Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim)

Freedom Fighter Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Gallagher's Gallary Does not load in any Pi-compatible emulator
Gee Bee geebee.zip .245 lr-mame-StormedBubbles 1
Ghost Hunter RA cfg ghoshunt.zip .245 lr-mame-StormedBubbles 2
Ghoul Panic RA cfg ghlpanic.zip .139 lr-mame2010-StormedBubbles 2 Does not run at full speed
Golgo 13 RA cfg golgo13.zip .139 lr-mame2010-StormedBubbles 1 Does not run at full speed

Pump action, front-left button, or pedal (hold) = zoom

Golgo 13

Kiseki no Dandou

RA cfg g13knd.zip .139 lr-mame2010-StormedBubbles 1 Does not run at full speed

Pump action, front-left button, or pedal (hold) = zoom

Golly! Ghost! RA cfg

MAME cfg MAME artwork NVRAM

gollygho.zip .245 namcoc65.zip lr-mame-StormedBubbles 2
Great Guns RA cfg

MAME cfg

greatgun.zip .245 lr-mame-StormedBubbles 2
Gun Bullet gunbulet.zip .245 lr-fbneo 2 UNSUPPORTED: Japanese version of Point Blank
Gun Champ RA cfg gunchamp.zip .245 lr-mame-StormedBubbles 1 No audio
Gunblade NY Does not load in any Pi-compatible emulator
Gunbuster RA cfg gunbustr.zip .245 lr-mame-StormedBubbles 2 The first player to select a character controls movement

Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported)

Gunmania Not yet emulated
Gypsy Juggler MAME cfg gypsyjug.zip .245 lr-mame-StormedBubbles 1
Hammer RA cfg hammer.zip .245 lr-mame-StormedBubbles 1 Trigger = start
Hell Night hellngt.zip .245 hellngt/810eaa02.chd lr-mame-StormedBubbles 3 UNSUPPORTED: Loads but fails boot checks

PAL version of Evil Night

Hit N Miss RA cfg hitnmiss.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Hogan's Alley

(PlayChoice-10)

RA cfg

MAME cfg

pc_hgaly.zip .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version

The House of the Dead Does not load in any Pi-compatible emulator
The House of the Dead 2 RA cfg

Core options NVMEM

hotd2.zip .245 All of these files go in

/home/pi/RetroPie/BIOS/dc/ hod2bios.zip mie.zip jvs13551.zip gunsense.zip

lr-flycast 2 Only gun 1 can add coins

Reload by pointing the gun offscreen

Invasion: The Abductors RA cfg

Core options MAME cfg

invasnab.zip .245 tms32032.zip lr-mame-StormedBubbles 2 Does not run at full speed

Reload by shooting offscreen

Judge Dredd RA cfg jdredd.zip .160 jdredd/jdreddc.chd

acpsx.zip

lr-mame2015-StormedBubbles 2 May need Pi overclock activated in /boot/config.txt

Reload by shooting offscreen Pump action = secondary weapon

Jurassic Park RA cfg jpark.zip .245 lr-mame-StormedBubbles 2
Jurassic Park 3 Not yet emulated
Keisatsukan

(The Police 911)

Not yet emulated
Keisatsukan 2

(The Police 911 2)

Not yet emulated
L.A. Machineguns:

Rage of the Machines

lamachin.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP
Laser Ghost RA cfg

NVRAM

lghost.zip .245 lr-mame-StormedBubbles 3 Trigger starts the game

Pump action = secondary weapon

The Last Bounty Hunter Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Lethal Enforcers RA cfg lethalen.zip .245 lr-fbneo 2 Reload by shooting offscreen
Lethal Enforcers II:

Gun Fighters

RA cfg le2.zip .78 lr-mame2003-plus 2 Reload by shooting offscreen
Lethal Justice RA cfg

Core options

lethalj.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen
Line of Fire RA cfg

NVRAM

loffire.zip .245 lr-mame-StormedBubbles 2 Trigger starts the game

Pump action = secondary weapon

Lock-On lockon.zip .245 lr-mame-StormedBubbles 1 Pump action = missile

Back-left button = hover

Locked 'n Loaded RA cfg

NVRAM

lockload.zip .245 lr-mame-StormedBubbles 2

(see notes)*

*Bug: Player 2 cannot shoot near bottom-middle of screen

Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working

Lord of Gun RA cfg

NVRAM

lordgun.zip .245 lr-fbneo 2 Reload by shooting offscreen
The Lost World:

Jurassic Park

lostwsga.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP

Reload by shooting offscreen

Lucky & Wild RA cfg

MAME cfg

luckywld.zip .245 namcoc68.zip lr-mame-StormedBubbles 2 Requires steering, braking, and accelerating

Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2)

Lupin III: The Shooting RA cfg

Core options NVMEM

lupinsho.zip .245 lupinsho/gds-0018.chd

lupinsho/gds-0018a.chd The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip

lr-flycast 2 Reload by pointing the gun offscreen
M79 Ambush m79amb.zip .245 lr-mame-StormedBubbles 2
Mad Dog II:

The Lost Gold

Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Mad Dog McCree Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Mallet Madness maletmad.zip .245 lr-mame-StormedBubbles 1 Cannot hide ticket nag message
Maximum Force RA cfg maxforce.zip .78 maxforce/maxforce.chd lr-mame2003-plus 2 Reload by shooting offscreen
Mazan:

Flash of the Blade

RA cfg

Core options NVMEM

mazan.zip .245 All of these files go in

/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip

lr-flycast-mazan 1 Wave the gun to swing the sword

Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab

The Maze of the Kings RA cfg

Core options NVMEM

mok.zip .245 mok/gds-0022.chd

The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip

lr-flycast 2 Reload by pointing the gun offscreen

The calibration request can be ignored

Mazer Blazer RA cfg mazerbla.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

MAME labels this game as not working (no audio)

Mechanized Attack RA cfg mechatt.zip .245 ym2608.zip lr-mame-StormedBubbles 2 Pump action = secondary weapon
Mobile Suit Gundam

Final Shooting

RA cfg gdfs.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Monkey Magic mmagic.zip .245 lr-mame-StormedBubbles 1
Must Shoot TV RA cfg shoottv.zip .245 lr-mame-StormedBubbles 2
Night Stocker RA cfg

MAME cfg

nstocker.zip .245 sente6vb.zip lr-mame-StormedBubbles 1 Requires left/right steering

Can use controller, steering wheel, or gun D-pad

Ninja Assault RA cfg

Core options NVMEM

ninjaslt.zip .245 All of these files go in

/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip

lr-flycast-flyinghead 2 Only gun 1 can add coins

Reload by shooting offscreen

N.Y. Captor RA cfg nycaptor.zip .245 m68705p5.zip lr-mame-StormedBubbles 1
The Ocean Hunter oceanhun.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP
Oh! Bakyuuun ohbakyuun.zip .174 lr-mame2016-StormedBubbles 2 UNSUPPORTED: Japanese version of Ghoul Panic
One Shot One Kill RA cfg oneshot.zip .245 lr-mame-StormedBubbles 2
Operation Thunderbolt RA cfg othunder.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Operation

Thunder Hurricane

Lightgun controls not yet emulated
Operation Tiger optiger.zip .245 lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Operation Wolf RA cfg opwolf.zip .245 cchip.zip lr-mame-StormedBubbles 1 Pump action = secondary weapon
Operation Wolf 3 RA cfg opwolf3.zip .245 lr-fbneo 2 Pump action = secondary weapon
Platoon Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Point Blank RA cfg ptblank.zip .245 namcoc75.zip lr-fbneo 2 Only gun 1 can add coins

Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg

Point Blank 2 RA cfg

Core options

ptblank2.zip .174 lr-mame2016-StormedBubbles 2 May need calibration in service menu
Poka Poka Satan RA cfg ppsatan.zip .245 lr-mame-StormedBubbles 2 Only gun 2 can add coins

Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen

Police Trainer RA cfg policetr.zip .245 bsmt2000.zip lr-mame-StormedBubbles 2
Pop Shot Not yet emulated
Rail Chase RA cfg rchase.zip .245 lr-mame-StormedBubbles 2
Rail Chase 2 rchase2.zip .245 segabill.zip lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Rambo 3 RA cfg

Core options

rambo3.zip .245 lr-fbneo 2 Uses FBNeo trackball -> lightgun hack

Do not delete game options file Pump action = alternate weapon

Ranger Mission RA cfg

Core options NVMEM NVMEM2

rangrmsn.zip .245 lr-fbneo 2 Reload via pump action
Rapid Fire RA cfg rapidfir.zip .245 lr-mame-StormedBubbles 2
Razzmatazz RA cfg

Core options MAME cfg

razmataz.zip .174 lr-mame2016-StormedBubbles 2

(see notes)*

*Lightgun emulating dial = imperfect alignment
Revolution X RA cfg

MAME cfg NVRAM

revx.zip .174 lr-mame2016-StormedBubbles 3 Pump action = secondary weapon
Road Runner (1977) RA cfg

Core options MAME cfg

roadrunm.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Same gameplay as Desert Gun

Sea Wolf seawolf.zip .245 lr-mame-StormedBubbles 1
Sea Wolf II seawolf2.zip .245 lr-mame-StormedBubbles 2
Sega Clay Challenge RA cfg

Core options NVMEM NVMEM2

claychal.zip .245 /home/pi/RetroPie/BIOS/dc/...

awbios.zip

lr-flycast 2 Reload via pump action

3–6-player modes are turn based

Sharpshooter RA cfg

MAME cfg NVRAM

sshooter.zip .245 lr-mame-StormedBubbles 2
Shooting Gallery shootgal.zip .245 lr-mame-StormedBubbles 1 Game starts immediately after inserting coin

If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments

Shooting Master RA cfg shtngmst.zip .245 lr-mame-StormedBubbles 1
Shootout at Old Tucson RA cfg

Core options NVRAM

(see notes)* lr-opera 1 lr-opera only supports one gun

Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso

Showdown showdown.zip .245 lr-mame-StormedBubbles 1 UNSUPPORTED

No configuration provided, but the game works fine

Silent Scope Not yet emulated
Silent Scope 2 Not yet emulated
Sky Raider (1978) skyraid.zip .245 lr-mame-StormedBubbles 1 Alignment deteriorates as the game progresses

Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input

Space Gun RA cfg spacegun.zip .245 lr-mame-StormedBubbles 2 Pedal or pump action (hold) = backpedal

Back-left button = cycle weapons

Space Harrier sharrier.zip .245 lr-mame-StormedBubbles 1
Space Pirates Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Space Walk spacwalk.zip .245 lr-mame-StormedBubbles 2
Sports Shooting USA RA cfg

Core options

sprtshot.zip .245 /home/pi/RetroPie/BIOS/dc/...

awbios.zip

lr-flycast 2 Reload by shooting offscreen
Starblade Core options starblad.zip .78 lr-mame2003-plus 1 Uses core option for lightgun overriding AD_STICK

Do not delete game options file

Star Wars (1983) RA cfg

Core options MAME cfg

starwars.zip .245 lr-mame-StormedBubbles 1 Trigger starts the game
Star Wars (1993) MAME cfg swa.zip .160 lr-mame2015-StormedBubbles 1 Game is in Japanese

English version does not play at full speed on Pi

Star Wars Trilogy Arcade swtrilgy.zip .245 Supermodel 1

(see notes)*

*Bug: DO NOT press Start/Event until Darth Vader appears
Steel Gunner RA cfg sgunner.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Steel Gunner 2 RA cfg sgunner2.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Tail Gunner tailg.zip .245 lr-mame-StormedBubbles 1 Pump action or front-left button (hold) = shield
Target Hits RA cfg

Core options

targeth.zip .245 lr-fbneo 2
Terminator 2:

Judgment Day

RA cfg

NVRAM

term2.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Tickee Tickats RA cfg tickee.zip .245 lr-mame-StormedBubbles 2
Time Crisis timecris.zip .245 lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks
Top Gunner (1986) topgunnr.zip .245 lr-mame-StormedBubbles 1 Calibration on first startup can be bypassed:

-Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield

Total Vice totlvice.zip .245 totlvice/639eba01.chd lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Touchmaster (series) various .245 microtouch.zip lr-mame-StormedBubbles 1 UNSUPPORTED

No configuration provided, but these games work fine

Triple Hunt:

Hit the Bear

RA cfg

Core options MAME cfg NVRAM

triplhna.zip .245 lr-mame-StormedBubbles 1 Make a copy of triplhnt.zip, and rename it triplhna.zip
Triple Hunt:

Raccoon Hunt

RA cfg

Core options MAME cfg NVRAM

triplhnb.zip .245 lr-mame-StormedBubbles 1 Make a copy of triplhnt.zip, and rename it triplhnb.zip
Triple Hunt:

Witch Hunt

RA cfg

Core options MAME cfg MAME artwork NVRAM

triplhnt.zip .245 lr-mame-StormedBubbles 1
Trophy Hunting:

Bear & Moose

RA cfg

Core options

trophyh.zip .245 lr-fbneo 2 Reload via pump action

Must reload before choosing a menu option

Turkey Hunting USA RA cfg

Core options

turkhunt.zip .245 lr-fbneo 1 2-player mode is turn based

Reload via pump action Must reload before choosing a menu option

Turkey Shoot RA cfg tshoot.zip .245 lr-mame-StormedBubbles 1 Pump action / front-left button = grenade

Back-left button = "gobble" (freeze enemies temporarily)

Tut's Tomb RA cfg tutstomb.zip .245 lr-mame-StormedBubbles 2
Under Fire RA cfg undrfire.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen

Pump action = secondary weapon

Virtua Cop Does not load in any Pi-compatible emulator
Virtua Cop 2 Does not load in any Pi-compatible emulator
VS. Duck Hunt RA cfg duckhunt.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
VS. Freedom Force RA cfg vsfdf.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
VS. Gumshoe RA cfg vsgshoe.zip .245 lr-mame-StormedBubbles 1
VS. Hogan's Alley RA cfg hogalley.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Who Dunit RA cfg whodunit.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Who Shot Johnny Rock? Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Wild Gunman

(PlayChoice-10)

RA cfg

MAME cfg

pc_wgnmn.zip .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows

Wild Pilot wildplt.zip .245 lr-mame-StormedBubbles 2 Alignment is poor on level-select screen but is fine in game

Pump action = fire missile Back-left button = drop large bomb

Wing Shooting

Championship

RA cfg

Core options

wschamp.zip .245 lr-fbneo 2 Reload via pump action

Must reload before choosing a menu option

Zero Point RA cfg zeropnt.zip .245 lr-mame-StormedBubbles 2
Zero Point 2 RA cfg zeropnt2.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen

Only some minigames require reloading

Zombie Raid RA cfg zombraid.zip .245 lr-mame-StormedBubbles 2 Reload via pump action
Playable: 139

Atari 2600

Game ROM(see bottom of list)* Emulator # Guns Notes
Sentinel Sentinel (USA) lr-stella 1
Shooting Arcade Shooting Arcade (USA) (Proto) lr-stella 1 Never commercially released
Playable: 2
*.a26, .zip acceptable

Commodore 64

Click to Expand

Game BB9 Default

Config. Files (included in image)

ROM Emulator # Guns Notes
Army Days ARMY DAYS.PRG lr-vice 1
Baby Blues RA config baby blues.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

C key = enter calibration screen

Blaze Out Blaze Out.d64 lr-vice 1
Cosmic Commando Core options Cosmic Commando.prg lr-vice 1
Cosmic Storm cosmic storm.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

L key = select lightgun

Gangster GANGSTER.PRG lr-vice 1
Ghost Town ghosttown.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

C key = enter calibration screen

Grouse Shoot:

The Glorious Twelfth

Core options GLORIOUS 12TH.prg lr-vice 1 Use 1/2/3 keys to select options at beginning
Goosebusters goosebusters.prg lr-vice 1 Use spacebar to get past beginning screens

L key = select lightgun C key = enter calibration screen

Gunslinger gunslinger.prg lr-vice 1 Use spacebar to get past beginning screens

L key = select lightgun C key = enter calibration screen

High Noon Shootout RA config

Core options

HIGH NOON SHOOT.prg lr-vice 1 Press spacebar to get past 1st screen
Hit the Buttons Hit the buttons.prg lr-vice 1 F1 key = enter calibration screen

Controller 1 left trigger = exit calibration

Indian Attack Core options indian attack.prg lr-vice 1
Mike Gunner UNSUPPORTED: lr-vice does not support the "Gun Stick"
Operation Thunderbolt RA config

Core options

operation thunderbolt.D64 lr-vice 1 Use spacebar to get past beginning screens

F1 key = start 1P game F7 key = options F8 key = start game 5 key = switch to lightgun Front-left button or pump action = throw bomb

Operation Wolf RA config

Core options

operation wolf.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

F1 key = select lightgun Front-left button or pump action = throw bomb

Shootin' Putin Core options shootin putin.d64 lr-vice 1
Shooting Gallery SHOOTING GALLERY.prg lr-vice 1
Smack a Mole smack a mole.prg lr-vice 1 F1 key = enter calibration screen
Starbase Defence Core options starbase defence.prg lr-vice 1
Target Plus UNSUPPORTED: lr-vice does not support the "Gun Stick"
Time Traveller TIME TRAVELLER.PRG lr-vice 1
Playable: 20

Dreamcast

Click to Expand

GAME Default Config. Files

(included in image)

ROM Extra Files EMULATOR # GUNS NOTES
bloop These go in

/home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin

This is a freeware homebrew game

Have not located compiled version

Confidential Mission RA config

Core options

Confidential Mission (USA).chd Same as above lr-flycast 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Death Crimson 2 RA config Death Crimson 2 (Japan).chd Same as above lr-flycast 4 Yes, this is a 4-player game!

Reload by shooting offscreen

Death Crimson Ox RA config

Core options

Death Crimson OX (USA).chd Same as above lr-flycast 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Demolition Racer: No Exit RA config

Core options

Demolition Racer - No Exit (USA).chd Same as above lr-flycast 1 Navigate menus with gun D-pad

Front-right button = start Gun is only for "Big Car Hunter" minigame Ways to access: 1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1 2. Play the game until you unlock Extra > Big Car Hunter 3. Apply vmi/vms save files from here with VMUExplorer to /home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin (making a backup first is recommended) Minigame is located in Main Menu > Extras > Big Car Hunter

The House of the Dead 2 RA config

Core options

House of the Dead 2, The (USA).chd Same as above lr-flycast 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Pop a Cap RA config popacap.cdi Same as above lr-flycast 1 This is a freeware homebrew trivia game
RevolveR RA config revolver.cdi Same as above lr-flycast 2 This is a short homebrew game that has no calibration feature

Reload by shooting offscreen Navigate menus with gun D-pad Front-right button = start

Virtua Cop 2 RA config

Core options

Virtua Cop 2 (Japan).chd Same as above lr-flycast-flyinghead 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Playable: 8

Genesis / Mega Drive

Click to Expand

GAME Default Config. Files

(included in image)

ROM EMULATOR # GUNS NOTES
Body Count RA config Body Count (Europe) lr-genesis-plus-gx 1 1P mode: choice between gun and controller

2P mode: P1 uses controller 1, P2 uses gun 1 Controller 1 navigates menus Pump action or front-left button = bomb Front-right button = pause

Lethal Enforcers RA config Lethal Enforcers (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Lethal Enforcers II:

Gun Fighters

RA config Lethal Enforcers II - Gun Fighters (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Menacer 6-Game Cartridge RA config Menacer - 6-Game Cartridge (USA, Europe) lr-genesis-plus-gx 1 Trigger advances past title screen

All games: Front-right button = pause Front Line: Pump action or front-left button = bombs Pest Control: Pump action or front-left button (hold) = reveal screen Cannot shoot while screen is revealed

T2: The Arcade Game RA config T2 - The Arcade Game (USA, Europe) lr-genesis-plus-gx 1 1P mode: choice between gun and controller

2P mode: P1 uses gun 1, P2 uses controller 1 Controller 1 navigates menus Pump action or front-left button = alternate weapon Front-right button = pause

Playable: 5

*.gen, .md, .zip supported