Difference between revisions of "Barebones Compatibility"

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(added MegaCD, SNES, TIC80)
m (order)
Line 2,358: Line 2,358:
 
<youtube>https://www.youtube.com/watch?v=L_zCZaMhbgQ</youtube>
 
<youtube>https://www.youtube.com/watch?v=L_zCZaMhbgQ</youtube>
  
== Dreamcast ==
+
== Daphne (Action Max / Hypseus Singe) ==
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+
 
|+
!GAME
+
!'''Game'''
!'''Default''' '''Config.''' '''Files'''
 
(included in image)
 
 
!'''ROM'''
 
!'''ROM'''
!Extra Files
+
'''(see bottom of list)*'''
!EMULATOR
+
!'''Emulator'''
!# GUNS
+
!'''Number of Guns'''
!NOTES
+
!'''Notes'''
 
|-
 
|-
|'''''<small>bloop</small>'''''
+
|Action Max: .38 Ambush Alley
 
|
 
|
 +
|actionmax
 +
|1
 +
|See [[Action Max]] for details
 +
|-
 +
|Action Max: Blue Thunder
 
|
 
|
 +
|actionmax
 +
|1
 +
|See [[Action Max]] for details
 +
|-
 +
|Action Max: Hydro Sub 2021
 
|
 
|
|
+
|actionmax
|
+
|1
|''<small>This is a freeware homebrew game</small>''
+
|See [[Action Max]] for details
''<small>Have not located compiled version</small>''
 
 
|-
 
|-
|'''Confidential Mission'''
+
|Action Max: The Rescue of Pops Ghostly
|RA config
+
|
Core options
+
|actionmax
|Confidential Mission (USA).chd
+
|1
|These go in <code>/home/pi/RetroPie/BIOS/dc/</code>
+
|See [[Action Max]] for details
dc_boot.bin
 
 
 
dc_flash.bin
 
 
 
dc_nvmem.bin
 
|lr-flycast
 
|2
 
|Reload by shooting offscreen
 
Navigate menus with gun D-pad
 
Front-right button = start
 
 
|-
 
|-
|'''Death Crimson 2'''
+
|Action Max: Sonic Fury
|RA config
+
|
|Death Crimson 2 (Japan).chd
+
|actionmax
|Same as above
+
|1
|lr-flycast
+
|See [[Action Max]] for details
|4
 
|Yes, this is a 4-player game!
 
Reload by shooting offscreen
 
 
|-
 
|-
|'''Death Crimson Ox'''
+
|Crime Patrol
|RA config
+
|
Core options
+
|hypseus
|Death Crimson OX (USA).chd
+
|1
|Same as above
+
|Service menu keyboard key 9, ESC to exit game
|lr-flycast
 
|2
 
|Reload by shooting offscreen
 
Navigate menus with gun D-pad
 
Front-right button = start
 
 
|-
 
|-
|'''Demolition Racer: No Exit'''
+
|Crime Patrol 2: Drug Wars
|RA config
+
|
Core options
+
|hypseus
|Demolition Racer - No Exit (USA).chd
 
|Same as above
 
|lr-flycast
 
 
|1
 
|1
|Navigate menus with gun D-pad
+
|Service menu keyboard key 9, ESC to exit game
Front-right button = start
+
|-
Gun is only for "Big Car Hunter" minigame
+
|''<small>Fast Draw Showdown</small>''
Ways to access:
+
|
1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1
+
|
2. Play the game until you unlock Extra > Big Car Hunter
+
|
3. Apply vmi/vms save files from here with VMUExplorer to
+
|''<small>Not yet ported to hypseus</small>''
/home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin
 
(making a backup first is recommended)
 
Minigame is located in Main Menu > Extras > Big Car Hunter
 
 
|-
 
|-
|'''The House of the Dead 2'''
+
|Freedom Fighter
|RA config
+
|
Core options
+
|hypseus
|House of the Dead 2, The (USA).chd
+
|1
|Same as above
+
|Service menu keyboard key 9, ESC to exit game
|lr-flycast
+
|-
|2
+
|''<small>Gallagher's Gallery</small>''
|Reload by shooting offscreen
+
|
Navigate menus with gun D-pad
+
|
Front-right button = start
+
|
 +
|''<small>Not yet ported to hypseus</small>''
 
|-
 
|-
|'''Pop a Cap'''
+
|The Last Bounty Hunter
|RA config
+
|
|popacap.cdi
+
|hypseus
|Same as above
 
|lr-flycast
 
 
|1
 
|1
|This is a freeware homebrew trivia game
+
|Service menu keyboard key 9, ESC to exit game
 
|-
 
|-
|'''RevolveR'''
+
|Mad Dog II: The Lost Gold
|RA config
+
|
|revolver.cdi
+
|hypseus
|Same as above
+
|1
|lr-flycast
+
|Service menu keyboard key 9, ESC to exit game
|2
+
|-
|This is a short homebrew game that has no calibration feature
+
|Mad Dog McCree
Reload by shooting offscreen
+
|
Navigate menus with gun D-pad
+
|hypseus
Front-right button = start
+
|1
 +
|Service menu keyboard key 9, ESC to exit game
 
|-
 
|-
|'''Virtua Cop 2'''
+
|Platoon
|RA config
+
|
Core options
+
|hypseus
|Virtua Cop 2 (Japan).chd
+
|1
|Same as above
+
|Service menu keyboard key 9, ESC to exit game
|lr-flycast-flyinghead
+
|-
|2
+
|Space Pirates
|Reload by shooting offscreen
+
|
Navigate menus with gun D-pad
+
|hypseus
Front-right button = start
+
|1
 +
|Service menu keyboard key 9, ESC to exit game
 +
|-
 +
|Who Shot Johnny Rock?
 +
|
 +
|hypseus
 +
|1
 +
|Service menu keyboard key 9, ESC to exit game
 
|}
 
|}
 +
'''Playable: 14'''
  
'''Playable: 8'''
+
== Nintendo DS ==
 
 
== Mega Drive / Genesis ==
 
'''Acceptable filetypes:''' *.gen, .md, .zip
 
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+
 
|+
!GAME
+
!Game
!'''Default''' '''Config.''' '''Files'''
+
!Emulator
(included in image)
+
!Number of Guns
!'''ROM'''
+
!Notes
!EMULATOR
 
!# GUNS
 
!NOTES
 
!
 
 
|-
 
|-
|'''Body Count'''
+
|Arkanoid DS
|RA config
+
|lr-desmume2015
|Body Count (Europe)
 
|lr-genesis-plus-gx
 
 
|1
 
|1
|1P mode: choice between gun and controller
+
|No configuration provided, but the game works
2P mode: P1 uses controller 1, P2 uses gun 1
+
Requires stacked screens with gap between them
Controller 1 navigates menus
 
Pump action or front-left button = bomb
 
Front-right button = pause
 
 
|-
 
|-
|'''Lethal Enforcers'''
+
|Moorhuhn/Chicken Hunt DS
|RA config
+
|lr-desmume2015
|Lethal Enforcers (USA)
+
|1
|lr-genesis-plus-gx
+
|No configuration provided, but the game works
|2
+
Reloading mechanic:
|Reload by shooting offscreen
+
-Shoot ammo icon
Front-right button = start/pause
+
-Only works when your gun is empty
 
|-
 
|-
|'''Lethal Enforcers II:'''
+
|Point Blank DS
'''Gun Fighters'''
+
|lr-desmume2015
|RA config
+
|1
|Lethal Enforcers II - Gun Fighters (USA)
+
|No configuration provided, but the game works
|lr-genesis-plus-gx
 
|2
 
|Reload by shooting offscreen
 
Front-right button = start/pause
 
 
|-
 
|-
|'''Menacer 6-Game Cartridge'''
+
|Touch the Dead
|RA config
+
|lr-desmume2015
|Menacer - 6-Game Cartridge (USA, Europe)
 
|lr-genesis-plus-gx
 
 
|1
 
|1
|Trigger advances past title screen
+
|No configuration provided, but the game works
All games:
+
Runs slow, but setting frameskip to 2 in core options helps
Front-right button = pause
+
Reloading mechanic:
Front Line:
+
-Pull and hold trigger while pointing at ammo to grab it
Pump action or front-left button = bombs
+
-Drag to reload
Pest Control:
 
Pump action or front-left button (hold) = reveal screen
 
Cannot shoot while screen is revealed
 
 
|-
 
|-
|'''T2: The Arcade Game'''
+
|Whac-A-Mole
|RA config
+
|lr-desmume2015
|T2 - The Arcade Game (USA, Europe)
 
|lr-genesis-plus-gx
 
 
|1
 
|1
|1P mode: choice between gun and controller
+
|No configuration provided, but the game works
2P mode: P1 uses gun 1, P2 uses controller 1
 
Controller 1 navigates menus
 
Pump action or front-left button = alternate weapon
 
Front-right button = pause
 
 
|}
 
|}
 +
'''Playable: 5 (Many more games should be playable, but untested)'''
  
'''Playable: 5'''
+
== Nintendo Entertainment System==
 
 
== Daphne (Action Max / Hypseus Singe) ==
 
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+
 
|+
!'''Game'''
+
!Game
!'''ROM'''
+
!BB9 Default Config Files
'''(see bottom of list)*'''
+
(included in image)
!'''Emulator'''
+
!ROM
!'''Number of Guns'''
+
!Extra Files
!'''Notes'''
+
!Number of Guns
 +
(see bottomof list)*
 +
!Emulator
 +
!Notes
 
|-
 
|-
|Action Max: .38 Ambush Alley
+
|'''12-in-1 Console TV Game Cartridge'''
|
+
|RA config
|actionmax
+
| 12-in-1 Console TV Game Cartridge (Unl)[!]
 +
|lr-fceumm
 
|1
 
|1
|See [[Action Max]] for details
+
|Games #4 (Shoot Glasses) and #12 (Shoot Copter) are Zapper games.
 +
|Calibrate in options menu
 
|-
 
|-
|Action Max: Blue Thunder
+
|'''3-in-1 Supergun'''
|
+
|RA config
|actionmax
+
|3 in 1 Supergun (Asia) (Unl)
 +
|lr-fceumm
 
|1
 
|1
|See [[Action Max]] for details
+
|Contains "Clowr" (Clown), Snake Charmer, and Shooter
 +
|Press front-right button to calibrate
 
|-
 
|-
|Action Max: Hydro Sub 2021
+
|'''6-in-1 (MGC-023)'''
 +
|RA config
 
|
 
|
|actionmax
+
|lr-fceumm
 
|1
 
|1
|See [[Action Max]] for details
+
|Game #3 (Shooter) is a Zapper game
 +
|Calibrate in options menu
 
|-
 
|-
|Action Max: The Rescue of Pops Ghostly
+
|'''Adventures of Bayou Billy, The'''
|
+
|RA config
|actionmax
+
|Adventures of Bayou Billy, The (USA)
 +
|lr-fceumm
 
|1
 
|1
|See [[Action Max]] for details
+
|Test via "Practice Game A"
 +
Lightgun is only used in certain scenes in Game A and is purely optional
 +
|Calibrate in options menu
 
|-
 
|-
|Action Max: Sonic Fury
+
|'''Asder 20-in-1'''
|
+
|RA config
|actionmax
+
| Asder - 20 in 1 (USA) (Unl)
 +
|lr-fceumm
 
|1
 
|1
|See [[Action Max]] for details
+
|NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
 +
Some games can use two controllers
 +
To achieve this without losing gun support, add this to
 +
Asder - 20 in 1 (USA) (Unl).cfg:
 +
input_max_users = "5"
 +
input_libretro_device_p1 = "1"
 +
input_libretro_device_p2 = "1"
 +
input_libretro_device_p5 = "1282"
 +
input_player5_mouse_index = "0"
 +
Games 18–20 are lightgun games
 +
Shooter Part 1:
 +
2-player mode is turn based
 +
Top Hunter:
 +
2-player mode is turn based
 +
Shoot the Asder logo to change the number of players
 +
Shoot the fox to start the game
 +
|Calibrate in options menu
 
|-
 
|-
|Crime Patrol
+
|'''Baby Boomer'''
|
+
|RA config
|hypseus
+
|Baby Boomer (USA) (Unl)
 +
|lr-fceumm
 
|1
 
|1
|Service menu keyboard key 9, ESC to exit game
+
|P2 uses controller 1
 +
|''<small>UNSUPPORTED:</small>''
 +
''<small>Config file provided, but can't reload</small>'' <small>Calibrate in options menu</small>
 
|-
 
|-
|Crime Patrol 2: Drug Wars
+
|'''Barker Bill's Trick Shooting'''
|
+
|RA config
|hypseus
+
|Barker Bill's Trick Shooting (USA)
 +
|lr-fceumm
 
|1
 
|1
|Service menu keyboard key 9, ESC to exit game
 
|-
 
|''<small>Fast Draw Showdown</small>''
 
 
|
 
|
|
+
|''<small>UNSUPPORTED:</small>''
|
+
''<small>Config file provided, but can't reload</small>'' <small>Calibrate in options menu</small>
|''<small>Not yet ported to hypseus</small>''
 
 
|-
 
|-
|Freedom Fighter
+
|'''Blood of Jurassic'''
 +
|RA config
 +
|Blood Of Jurassic (GD-98)(Unl)[U][!]
 +
|lr-fceumm
 +
|1
 
|
 
|
|hypseus
+
|Calibrate in options menu
|1
 
|Service menu keyboard key 9, ESC to exit game
 
 
|-
 
|-
|''<small>Gallagher's Gallery</small>''
+
|'''Chiller'''
 +
|RA config
 +
|Chiller (USA) (Unl)
 +
|lr-fceumm
 +
|2
 +
|Use gun 1 to shoot the menu selections to start a 2-player, 2-gun game
 
|
 
|
 +
|-
 +
|'''Cobra Mission'''
 +
|RA config
 +
|Cobra Mission (Asia) (Unl)
 +
|lr-fceumm
 +
|1
 
|
 
|
 
|
 
|
|''<small>Not yet ported to hypseus</small>''
 
 
|-
 
|-
|The Last Bounty Hunter
+
|'''Crime Busters'''
 +
|RA config
 +
|Crime Busters (Brazil) (Unl)
 +
|lr-fceumm
 +
|1
 
|
 
|
|hypseus
 
|1
 
|Service menu keyboard key 9, ESC to exit game
 
|-
 
|Mad Dog II: The Lost Gold
 
 
|
 
|
|hypseus
 
|1
 
|Service menu keyboard key 9, ESC to exit game
 
 
|-
 
|-
|Mad Dog McCree
+
|'''Day Dreamin' Davey'''
 +
|RA config
 +
|Day Dreamin' Davey (USA)
 +
|lr-fceumm
 +
|1
 +
|Gun is optional and is only used during the first-person-view parts
 +
The goal is to shoot the gun out of the outlaw’s hand
 +
Quick way to test:
 +
-Use password THTHV to go to stage 2
 +
-Talk to sheriff to get badge and money
 +
-Go to Western Union to get outlaw to appear at blacksmith's shop
 +
-Go to gun smith and buy $12 gun
 +
-Equip the gun in the pause menu
 +
-Go to blacksmith's shop
 +
-Aim at and shoot the guy’s gun
 
|
 
|
|hypseus
+
|-
 +
|'''Duck Hunt'''
 +
|RA config
 +
|Duck Hunt (World)
 +
|lr-fceumm
 
|1
 
|1
|Service menu keyboard key 9, ESC to exit game
+
|A second player can control the duck with controller 1 in Game A
|-
 
|Platoon
 
 
|
 
|
|hypseus
 
|1
 
|Service menu keyboard key 9, ESC to exit game
 
 
|-
 
|-
|Space Pirates
+
|'''Freedom Force'''
 +
|RA config
 +
|Freedom Force (USA)
 +
|lr-fceumm
 +
|1
 +
|2-player mode is turn based
 
|
 
|
|hypseus
+
|-
 +
|'''Gotcha!: The Sport!'''
 +
|RA config
 +
|Gotcha! - The Sport! (USA)
 +
|lr-fceumm
 
|1
 
|1
|Service menu keyboard key 9, ESC to exit game
+
|Use controller 1 or the gun D-pad to scroll left and right
 +
|
 
|-
 
|-
|Who Shot Johnny Rock?
+
|'''Gumshoe'''
 +
|RA config
 +
|Gumshoe (USA, Europe)
 +
|lr-fceumm
 +
|1
 +
|
 
|
 
|
|hypseus
+
|-
 +
|'''Hit Marmot'''
 +
|RA config
 +
|Hit Marmot (Asia) (Unl)
 +
|lr-fceumm
 
|1
 
|1
|Service menu keyboard key 9, ESC to exit game
+
(see notes)*
|}
+
|*This game was released for a Famiclone console
'''Playable: 14'''
+
Its 2-player mode used a proprietary lightgun set that is not supported yet
 
+
|
== Sega Master System ==
 
'''Acceptable filetypes:''' <code>*.sms</code>, <code>.zip</code>
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+
 
!Game
 
!BB9 Default Config Files
 
(included in image)
 
!ROM
 
!Extra Files
 
!Number of Guns
 
(see bottomof list)*
 
!Emulator
 
!Notes
 
 
|-
 
|-
|'''Assault City'''
+
|'''Hogan's Alley'''
 
|RA config
 
|RA config
|Assault City (USA, Europe, Brazil) (Light Phaser)
+
|Hogan's Alley (World)
|lr-genesis-plus-gx
+
|lr-fceumm
 
|1
 
|1
 
|
 
|
|Calibrate in options menu
+
|
 
|-
 
|-
|'''Gangster Town'''
+
|'''Laser Invasion'''
 
|RA config
 
|RA config
|Gangster Town (USA, Europe)
+
|Laser Invasion (USA)
|lr-genesis-plus-gx
+
|lr-fceumm
|2
+
|1
|Main menu:
+
|Lightgun is only used in shootout scenes and is purely optional
Pull trigger on P1 gun for 1-player game
+
Need to activate the Zapper in the in-game options menu
Pull trigger on P2 gun for 2-player game
+
How to test:
|Press front-right button to calibrate
+
-Fly the helicopter (controller 1) to the circle in the first level
 +
-Fight the boss
 +
-Slow down so that you can land.
 +
-Land the chopper
 +
|
 
|-
 
|-
|'''Laser Ghost'''
+
|'''Lethal Weapon (Go-Go)'''
 
|RA config
 
|RA config
|Laser Ghost (Europe)
+
|Lethal Weapon (Ch) [U][!]
|lr-genesis-plus-gx
+
|lr-fceumm
 
|1
 
|1
|Main menu:
+
|Reload by shooting offscreen
Trigger = start game in controller mode
+
Main menu:
Pump action = start game in lightgun mode
+
 
In game:
+
-Trigger = Zapper mode
Pump action = throw bomb
+
-Start (controller 1) = controller mode
|Calibrate in options menu
+
This is an unlicensed port of Lethal Enforcers
 +
|
 
|-
 
|-
|'''Marksman Shooting & Trap Shooting'''
+
|'''Lightgun game 2 in 1:CosmoCop + Cyber Monster'''
 
|RA config
 
|RA config
|Marksman Shooting & Trap Shooting (USA, Brazil)
+
|Lightgun Game 2 in 1 - Cosmocop + Cyber Monster (Asia) (Unl)
|lr-genesis-plus-gx
+
|lr-fceumm
 
|1
 
|1
 
|
 
|
|Calibrate in options menu
+
|
 
|-
 
|-
|'''Marksman Shooting & Trap Shooting& Safari Hunt'''
+
|'''Lightgun game 2 in 1:Tough Cop / Super Tough Cop'''
 
|RA config
 
|RA config
|Marksman Shooting & Trap Shooting & Safari Hunt (Europe)
+
|Lightgun Game 2 in 1 - Tough Cop + Super Tough Cop (Asia) (Unl)
|lr-genesis-plus-gx
+
|lr-fceumm
 
|1
 
|1
 
|
 
|
|Calibrate in options menu
+
|
 
|-
 
|-
|'''Missile Defense 3-D'''
+
|'''The Lone Ranger'''
 
|RA config
 
|RA config
|Missile Defense 3-D (USA, Europe)
+
|Lone Ranger, The (USA)
|lr-genesis-plus-gx
+
|lr-fceumm
 
|1
 
|1
 +
|Zapper is only used in certain scenes and is purely optional
 +
Quick way to test:
 +
 +
-Start a new game
 +
-Travel all the way south until you get to a closed bridge
 +
-Once you reach the bridge, go all the way west
 +
-Run past the band of outlaws through the bottom of the screen
 +
-Take the path on the left
 +
-Run through another band of outlaws
 +
-Enter the city by the railroad tracks (Carson City)
 +
-The first building you see is a shooting gallery where you can shoot bottles
 
|
 
|
|''<small>UNSUPPORTED:</small>''
 
''<small>Config file provided, but can't reload</small>'' <small>Calibrate in options menu</small>
 
 
|-
 
|-
|'''Operation Wolf'''
+
|'''Mad City'''
 
|RA config
 
|RA config
|Operation Wolf (Europe)
+
|Mad City (Japan)
|lr-genesis-plus-gx
+
|lr-fceumm
 
|1
 
|1
|Main menu:
+
|This is the Japanese version of The Adventures of Bayou Billy
Trigger = start game in lightgun mode
+
Test via "Practice Game B"
Controller 1 RetroPad A button = start game in controller mode
+
 
In game:
+
Lightgun is only used in certain scenes in Game B and is purely optional
Pump action = throw grenade (where aiming)
+
|
|''<small>UNSUPPORTED:</small>''
 
''<small>Config file provided, but can't reload</small>'' <small>Calibrate in options menu</small>
 
 
|-
 
|-
|'''Rambo III'''
+
|'''Master Shooter'''
 
|RA config
 
|RA config
|Rambo III (USA, Europe)
+
|Master Shooter (Asia) (Ja) (Unl)
|lr-genesis-plus-gx
+
|lr-fceumm
|1
 
|Use rocket/health by shooting at them in inventory
 
|Calibrate in options menu
 
|-
 
|'''Rescue Mission'''
 
|RA config
 
|Rescue Mission (USA, Europe)
 
|lr-genesis-plus-gx
 
 
|1
 
|1
 
|
 
|
 
|
 
|
 
|-
 
|-
|'''Shooting Gallery'''
+
|'''Mechanized Attack'''
 
|RA config
 
|RA config
|Shooting Gallery (USA, Europe)
+
|Mechanized Attack (USA)
|lr-genesis-plus-gx
+
|lr-fceumm
 
|1
 
|1
|
+
|Main menu:
 +
-Trigger = Zapper mode
 +
-Start (controller 1) = controller mode
 +
Front-left button or pump action = grenade
 
|
 
|
 
|-
 
|-
|'''Space Gun'''
+
|'''Oeka Kids:Anpanman no Hiragana Daisuki'''
 
|RA config
 
|RA config
|Space Gun (Europe)
+
|Oeka Kids - Anpanman no Hiragana Daisuki (Japan)
|lr-genesis-plus-gx
+
|lr-mesen
 
|1
 
|1
|Main menu:
+
|This is a touchscreen game that is mostly in Japanese
Trigger = start game in lightgun mode
 
Controller 1 RetroPad A button = start game in controller mode
 
In game:
 
Pump action = cycle weapons
 
 
|
 
|
 
|-
 
|-
|'''Wanted'''
+
|'''Oeka Kids:Anpanman to Oekaki Shiyou!!'''
 
|RA config
 
|RA config
|Wanted (USA, Europe)
+
|Oeka Kids - Anpanman to Oekaki Shiyou!! (Japan)
|lr-genesis-plus-gx
+
|lr-mesen
 
|1
 
|1
 +
|This is a touchscreen game that is mostly in Japanese
 
|
 
|
|
+
|-
|}
+
|'''Operation Wolf'''
'''Playable: 12'''
+
|RA config
 
+
|Operation Wolf (USA)
== Nintendo DS ==
+
|lr-fceumm
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+
 
!Game
 
!Emulator
 
!Number of Guns
 
!Notes
 
|-
 
|Arkanoid DS
 
|lr-desmume2015
 
 
|1
 
|1
|No configuration provided, but the game works
+
|Front-left button or pump action = NES B button
Requires stacked screens with gap between them
+
Back-left button = NES A button
 +
Pull the trigger while holding the NES B button to throw a grenade
 +
|
 
|-
 
|-
|Moorhuhn/Chicken Hunt DS
+
|'''Panesian Power'''
|lr-desmume2015
+
|RA config
 +
|Panesian Power (World) (Aftermarket) (Homebrew)
 +
|lr-fceumm
 
|1
 
|1
|No configuration provided, but the game works
+
|WARNING: Game contains nudity
Reloading mechanic:
+
Controller 1 is needed to advance once you complete a level
-Shoot ammo icon
+
 
-Only works when your gun is empty
+
Aim for red and orange targets only (orange targets turn red when shot)
 +
|
 
|-
 
|-
|Point Blank DS
+
|'''Power Joy Supermax 60-in-1'''
|lr-desmume2015
+
|RA config
 +
|Power Joy Supermax 60-in-1 (Unl)[U][!]
 +
|lr-fceumm
 
|1
 
|1
|No configuration provided, but the game works
+
|NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
|-
+
Some games can use two controllers
|Touch the Dead
+
To achieve this without losing gun support, add this to
|lr-desmume2015
+
Power Joy Supermax 60-in-1 (Unl)[U][!].cfg:
|1
+
input_max_users = "5"
|No configuration provided, but the game works
+
input_libretro_device_p1 = "1"
Runs slow, but setting frameskip to 2 in core options helps
+
input_libretro_device_p2 = "1"
Reloading mechanic:
+
input_libretro_device_p5 = "1282"
-Pull and hold trigger while pointing at ammo to grab it
+
input_player5_mouse_index = "0"
-Drag to reload
+
The Zapper-compatible games are:
 +
 
 +
6. Bar Room Shootout
 +
10. Jumping Fish
 +
20. Burry
 +
36. Shoot UFO 1
 +
52. Shoot UFO
 +
59. Snowfield Shoot
 +
|
 
|-
 
|-
|Whac-A-Mole
+
|'''Russian Roulette'''
|lr-desmume2015
+
|RA config
 +
|Russian_Roulette
 +
|lr-fceumm
 
|1
 
|1
|No configuration provided, but the game works
+
|Pull the trigger to shoot when it is your turn
|}
+
2-player mode is turn based
'''Playable: 5 (Many more games should be playable, but untested)'''
+
You never have to point the gun towards the screen
 
+
|
== Nintendo Entertainment System==
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+
 
!Game
 
!BB9 Default Config Files
 
(included in image)
 
!ROM
 
!Extra Files
 
!Number of Guns
 
(see bottomof list)*
 
!Emulator
 
!Notes
 
 
|-
 
|-
|'''12-in-1 Console TV Game Cartridge'''
+
|'''Shooting Range'''
 
|RA config
 
|RA config
| 12-in-1 Console TV Game Cartridge (Unl)[!]
+
|Shooting Range (USA)
 
|lr-fceumm
 
|lr-fceumm
 
|1
 
|1
|Games #4 (Shoot Glasses) and #12 (Shoot Copter) are Zapper games.
+
|Controller 1 or Gun D-pad = menu navigation
|Calibrate in options menu
+
Front-right button = NES A button
 +
|
 
|-
 
|-
|'''3-in-1 Supergun'''
+
|'''Space Shadow'''
 
|RA config
 
|RA config
|3 in 1 Supergun (Asia) (Unl)
+
|Space Shadow (Japan)
|lr-fceumm
+
|lr-mesen
 
|1
 
|1
|Contains "Clowr" (Clown), Snake Charmer, and Shooter
+
|WARNING: Game contains rapidly flashing imagery
|Press front-right button to calibrate
+
Hold trigger for rapid fire
|-
+
 
|'''6-in-1 (MGC-023)'''
+
Front-left button or pump action = throw grenade
|RA config
+
Gun D-pad up = go to next room after clearing current one
 
|
 
|
|lr-fceumm
 
|1
 
|Game #3 (Shooter) is a Zapper game
 
|Calibrate in options menu
 
 
|-
 
|-
| '''Adventures of Bayou Billy, The'''
+
|'''Strike Wolf'''
 
|RA config
 
|RA config
|Adventures of Bayou Billy, The (USA)
+
|Strike Wolf (Asia) (Unl)
 
|lr-fceumm
 
|lr-fceumm
 
|1
 
|1
|Test via "Practice Game A"
+
|Front-left button or pump action = NES B button
Lightgun is only used in certain scenes in Game A and is purely optional
+
|
|Calibrate in options menu
 
 
|-
 
|-
|'''Asder 20-in-1'''
+
|'''Super 4-in-1 Fantasy Gun'''
 
|RA config
 
|RA config
| Asder - 20 in 1 (USA) (Unl)
+
|Super 4-in-1 Fantasy Gun [p1][!]
 
|lr-fceumm
 
|lr-fceumm
 
|1
 
|1
|NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
+
(see notes)*
Some games can use two controllers
+
|Zapper games:
To achieve this without losing gun support, add this to
+
Space Fight of Gun, Fantasy of Gun, and Abyss of Gloom
Asder - 20 in 1 (USA) (Unl).cfg:
+
<nowiki>*</nowiki>Fantasy of Gun's 2-player mode is not yet emulated
input_max_users = "5"
+
(similar to Hit Marmot)
input_libretro_device_p1 = "1"
+
|
input_libretro_device_p2 = "1"
 
input_libretro_device_p5 = "1282"
 
input_player5_mouse_index = "0"
 
Games 18–20 are lightgun games
 
Shooter Part 1:
 
2-player mode is turn based
 
Top Hunter:
 
2-player mode is turn based
 
Shoot the Asder logo to change the number of players
 
Shoot the fox to start the game
 
|Calibrate in options menu
 
 
|-
 
|-
| '''Baby Boomer'''
+
|'''Super Russian Roulette'''
 
|RA config
 
|RA config
|Baby Boomer (USA) (Unl)
+
Core options
|lr-fceumm
+
|srroulette
 +
|lr-fbneo-nes
 
|1
 
|1
|P2 uses controller 1
+
|2–3-player modes are turn based
|''<small>UNSUPPORTED:</small>''
+
Menus:
''<small>Config file provided, but can't reload</small>'' <small>Calibrate in options menu</small>
+
 
 +
Front-left button or pump action = undo / go back
 +
Front-right button = advance past title screen / make selections
 +
Gun D-pad = navigate menus
 +
In game:
 +
Front-left button, pump action, or front-right button = spin chamber
 +
Shoot offscreen to take your turn
 +
Try letting the cowboy talk and shooting various things
 +
The look of the cowboy can be changed in the options menu
 +
|
 
|-
 
|-
|'''Barker Bill's Trick Shooting'''
+
|'''Top Hunter'''
 
|RA config
 
|RA config
|Barker Bill's Trick Shooting (USA)
+
|tophunter
 
|lr-fceumm
 
|lr-fceumm
 
|1
 
|1
 +
|Same game that appears in Asder 20-in-1 (see notes there)
 
|
 
|
|''<small>UNSUPPORTED:</small>''
 
''<small>Config file provided, but can't reload</small>'' <small>Calibrate in options menu</small>
 
 
|-
 
|-
|'''Blood of Jurassic'''
+
|'''To the Earth'''
 
|RA config
 
|RA config
|Blood Of Jurassic (GD-98)(Unl)[U][!]
+
|To the Earth (USA)
 
|lr-fceumm
 
|lr-fceumm
 
|1
 
|1
 
|
 
|
|Calibrate in options menu
+
|
 
|-
 
|-
|'''Chiller'''
+
|'''Track & Field II'''
 
|RA config
 
|RA config
|Chiller (USA) (Unl)
+
|Track & Field II (USA)
 
|lr-fceumm
 
|lr-fceumm
|2
+
|1
|Use gun 1 to shoot the menu selections to start a 2-player, 2-gun game
+
|Zapper is only used in bonus game "Gun Firing"
 +
Hints to get there:
 +
 
 +
Try winning all three events on day 1 of Olympic/Championship mode
 +
Fencing:
 +
-Aim low (down and NES A button)
 +
Triple jump:
 +
-Use Turbo A to run
 +
-Press B at line to jump (hold slightly to adjust angle)
 +
-Jump twice more after that immediately
 +
-Something like 30–50 degrees seems to work
 +
-Have to beat 15 meters.
 +
Swimming race:
 +
-NES A button jumps into the water
 +
-NES B button comes up out of the water
 +
-Can cheat by holding both Turbo A and Turbo B
 
|
 
|
 
|-
 
|-
|'''Cobra Mission'''
+
|'''Wild Gunman'''
 
|RA config
 
|RA config
|Cobra Mission (Asia) (Unl)
+
|Wild Gunman (World)
 
|lr-fceumm
 
|lr-fceumm
 
|1
 
|1
Line 2,936: Line 2,964:
 
|
 
|
 
|-
 
|-
|'''Crime Busters'''
+
|'''Zap Ruder'''
 
|RA config
 
|RA config
|Crime Busters (Brazil) (Unl)
+
|ruder
 
|lr-fceumm
 
|lr-fceumm
|1
+
|2
|
+
|This is a homebrew Zapper test utility
 +
P2 gun navigates menus by aiming
 +
For a 2-player game:
 +
-Choose pong
 +
-Pull trigger on each gun on join screen
 +
-Guns control the paddles
 
|
 
|
 
|-
 
|-
|'''Day Dreamin' Davey'''
+
|'''Zombie Zap'''
 
|RA config
 
|RA config
|Day Dreamin' Davey (USA)
+
|zombieZap
 
|lr-fceumm
 
|lr-fceumm
 
|1
 
|1
|Gun is optional and is only used during the first-person-view parts
+
|Homebrew shooting-gallery game
The goal is to shoot the gun out of the outlaw’s hand
 
Quick way to test:
 
-Use password THTHV to go to stage 2
 
-Talk to sheriff to get badge and money
 
-Go to Western Union to get outlaw to appear at blacksmith's shop
 
-Go to gun smith and buy $12 gun
 
-Equip the gun in the pause menu
 
-Go to blacksmith's shop
 
-Aim at and shoot the guy’s gun
 
|
 
|-
 
|'''Duck Hunt'''
 
|RA config
 
|Duck Hunt (World)
 
|lr-fceumm
 
|1
 
|A second player can control the duck with controller 1 in Game A
 
 
|
 
|
 +
|}'''Playable: 43'''
 +
== Nintendo Super Nintendo Entertainment System ==
 +
'''Acceptable filetypes:''' <code>*.7z</code>, <code>.sfc</code>, <code>.smc</code>, <code>.swc</code>, <code>.zip</code>
 +
{| class="wikitable sortable mw-collapsible mw-collapsed"
 +
|+
 +
!Game
 +
!BB9 Default
 +
Config. Files
 +
(included in image)
 +
!ROM
 +
!Emulator
 +
!# Guns
 +
!Notes
 
|-
 
|-
|'''Freedom Force'''
+
|'''Battle Clash'''
 
|RA config
 
|RA config
|Freedom Force (USA)
+
|Battle Clash (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
 
|2-player mode is turn based
 
|2-player mode is turn based
|
+
Front-left button or pump action = cycle weapons
 +
Back-left button = toggle turbo
 +
Front-right button = pause
 
|-
 
|-
|'''Gotcha!: The Sport!'''
+
|'''Bazooka Blitzkrieg'''
 
|RA config
 
|RA config
|Gotcha! - The Sport! (USA)
+
|Bazooka Blitzkrieg (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|Use controller 1 or the gun D-pad to scroll left and right
+
|4-player Bootcamp mode is turn based
|
+
Front-left button or pump action = launch missile (hold to aim with crosshair)
 +
Front-right button = pause
 
|-
 
|-
|'''Gumshoe'''
+
|'''The Hunt for Red October'''
 
|RA config
 
|RA config
|Gumshoe (USA, Europe)
+
|Hunt for Red October, The (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|
+
|Lightgun is only used in bonus stage (and is optional there)
|
+
Easiest way to test:
 +
-In level 2, there is a rock formation forcing you to choose an upper or lower path
 +
-Take the upper path
 +
-Get the icon that looks like a submarine above the water
 +
-Only the trigger is used
 
|-
 
|-
|'''Hit Marmot'''
+
|'''Lamborghini American Challenge'''
 
|RA config
 
|RA config
|Hit Marmot (Asia) (Unl)
+
|Lamborghini American Challenge (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
(see notes)*
+
|2-player mode has controller 1 driving and gun 1 shooting
|*This game was released for a Famiclone console
+
Front-right button = open calibration screen
Its 2-player mode used a proprietary lightgun set that is not supported yet
 
|
 
 
|-
 
|-
|'''Hogan's Alley'''
+
|'''Lemmings 2: The Tribes'''
 
|RA config
 
|RA config
|Hogan's Alley (World)
+
|Lemmings 2 - The Tribes (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|
+
(see notes)*
|
+
|*This is an Easter Egg that allows you to shoot Lemmings
 +
-Hold the trigger to move the crosshairs
 +
-Target a lemming (you will see a targeting box)
 +
-Release trigger and quickly pull trigger again to shoot
 +
The gun and a regular mouse cannot be used simultaneously with this game
 
|-
 
|-
|'''Laser Invasion'''
+
|'''Lethal Enforcers'''
 
|RA config
 
|RA config
|Laser Invasion (USA)
+
|Lethal Enforcers (USA)
|lr-fceumm
+
|lr-snes9x
 +
|2
 +
|Reload by shooting offscreen
 +
The trigger cycles menu options
 +
Front-right button = start/pause
 +
|-
 +
|'''M.A.C.S. Basic Rifle Marksmanship'''
 +
|RA config
 +
|M.A.C.S. Basic Rifle Marksmanship (USA)
 +
|lr-snes9x
 
|1
 
|1
|Lightgun is only used in shootout scenes and is purely optional
+
|Front-left button or pump action = open settings menu
Need to activate the Zapper in the in-game options menu
+
Front-right button = confirm settings
How to test:
+
Back-right button = open calibration screen
-Fly the helicopter (controller 1) to the circle in the first level
 
-Fight the boss
 
-Slow down so that you can land.
 
-Land the chopper
 
|
 
 
|-
 
|-
|'''Lethal Weapon (Go-Go)'''
+
|'''Metal Combat: Falcon's Revenge'''
 
|RA config
 
|RA config
|Lethal Weapon (Ch) [U][!]
+
|Metal Combat - Falcon's Revenge (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|Reload by shooting offscreen
+
|2-player mode is turn based
Main menu:
+
Front-left button or pump action = cycle weapons
 
+
Back-left button = toggle turbo
-Trigger = Zapper mode
+
Front-right button = pause
-Start (controller 1) = controller mode
 
This is an unlicensed port of Lethal Enforcers
 
|
 
 
|-
 
|-
|'''Lightgun game 2 in 1:CosmoCop + Cyber Monster'''
+
|'''Operation Thunderbolt'''
 
|RA config
 
|RA config
|Lightgun Game 2 in 1 - Cosmocop + Cyber Monster (Asia) (Unl)
+
|Operation Thunderbolt (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|
+
|Player 1 = gun 1
|
+
Player 2 = controller 1
 +
The calibration screen is in the game's options menu
 +
Front-left button or pump action = throw bombs and make menu selections
 +
Back-left button = gun power toggle
 +
Front-right button = pause
 
|-
 
|-
|'''Lightgun game 2 in 1:Tough Cop / Super Tough Cop'''
+
|'''Shien's Revenge'''
 
|RA config
 
|RA config
|Lightgun Game 2 in 1 - Tough Cop + Super Tough Cop (Asia) (Unl)
+
|Shien's Revenge (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|
+
(see notes)*
|
+
|*Lightgun emulating mouse = imperfect alignment
 
|-
 
|-
|'''The Lone Ranger'''
+
|'''Super Scope 6'''
 
|RA config
 
|RA config
|Lone Ranger, The (USA)
+
|Super Scope 6 (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|Zapper is only used in certain scenes and is purely optional
+
|2-player mode is turn based
Quick way to test:
+
Front-right button = pause
 
 
-Start a new game
 
-Travel all the way south until you get to a closed bridge
 
-Once you reach the bridge, go all the way west
 
-Run past the band of outlaws through the bottom of the screen
 
-Take the path on the left
 
-Run through another band of outlaws
 
-Enter the city by the railroad tracks (Carson City)
 
-The first building you see is a shooting gallery where you can shoot bottles
 
|
 
 
|-
 
|-
|'''Mad City'''
+
|'''T2: The Arcade Game'''
 
|RA config
 
|RA config
|Mad City (Japan)
+
|T2 - The Arcade Game (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|This is the Japanese version of The Adventures of Bayou Billy
+
|Player 1 = controller 1
Test via "Practice Game B"
+
Player 2 = gun 1
 
+
Calibration screen (do this at title screen):
Lightgun is only used in certain scenes in Game B and is purely optional
+
Hold the trigger and press the Front-left button or pump action
|
+
Front-left button or pump action = throw bombs
 +
Front-right button = pause
 
|-
 
|-
|'''Master Shooter'''
+
|'''Tin Star'''
 
|RA config
 
|RA config
|Master Shooter (Asia) (Ja) (Unl)
+
|Tin Star (USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|
+
|Front-left button or pump action (hold) = display crosshairs
|
+
Back-right button = gun power toggle
 +
Front-right button = open calibration screen / cycle menu options
 
|-
 
|-
|'''Mechanized Attack'''
+
|'''X Zone'''
 
|RA config
 
|RA config
|Mechanized Attack (USA)
+
|X Zone (Japan, USA)
|lr-fceumm
+
|lr-snes9x
 
|1
 
|1
|Main menu:
+
|Front-left button or pump action (hold) = display crosshairs
-Trigger = Zapper mode
+
Back-left button = toggle between semi-auto turbo and full turbo
-Start (controller 1) = controller mode
+
Front-right button = open calibration screen / cycle menu options
Front-left button or pump action = grenade
 
|
 
 
|-
 
|-
|'''Oeka Kids:Anpanman no Hiragana Daisuki'''
+
|'''Yoshi's Safari'''
 
|RA config
 
|RA config
|Oeka Kids - Anpanman no Hiragana Daisuki (Japan)
+
|Yoshi's Safari (USA)
|lr-mesen
+
|lr-snes9x
 
|1
 
|1
|This is a touchscreen game that is mostly in Japanese
+
|Player 1 = controller 1
|
+
Player 2 = gun 1
|-
+
Front-left button or pump action = special item (boss fight) / jump (otherwise)
|'''Oeka Kids:Anpanman to Oekaki Shiyou!!'''
+
Back-left button = toggle turbo
|RA config
+
Front-right button = pause
|Oeka Kids - Anpanman to Oekaki Shiyou!! (Japan)
+
|}
|lr-mesen
+
'''Playable: 15'''
|1
+
==Plug & Play==
|This is a touchscreen game that is mostly in Japanese
+
{| class="wikitable sortable mw-collapsible mw-collapsed"
 +
|+
 +
!GAME
 +
!'''Default''' '''Config.''' '''Files'''
 +
(included in image)
 +
!'''ROM'''
 +
!MAME romset
 +
!EMULATOR
 +
!# GUNS
 +
!NOTES
 +
|-
 +
|'''''<small>City Patrolman</small>'''''
 +
|
 +
|
 +
|
 +
|
 
|
 
|
 +
|''<small>Only fully supported by Nintendulator?(Windows only)Exists in MAME romset as cpatrolm.zipLightgun controls not emulated in MAMEUsed Famicom-like hardware</small>''
 
|-
 
|-
|'''Operation Wolf'''
+
|'''Mission: Paintball Powered Up'''
|RA config
+
|Core options
|Operation Wolf (USA)
+
MESS config
|lr-fceumm
+
|pballpup.zip
 +
|.245
 +
|lr-mess-StormedBubbles
 
|1
 
|1
|Front-left button or pump action = NES B button
+
|Pump action or pedal (hold) = hide
Back-left button = NES A button
+
Pump action or pedal (menu) = back
Pull the trigger while holding the NES B button to throw a grenade
+
Back-left button = reload
|
+
Front-right button = pause
 +
Gun D-pad = menu navigation
 
|-
 
|-
|'''Panesian Power'''
+
|'''Star WarsClone Trooper Blaster Game'''
|RA config
+
| Core options
|Panesian Power (World) (Aftermarket) (Homebrew)
+
|swclone.zip
|lr-fceumm
+
|.245
 +
|lr-mess-StormedBubbles
 
|1
 
|1
|WARNING: Game contains nudity
+
|Pump action = secondary weapon
Controller 1 is needed to advance once you complete a level
+
Back-left button = pause
 
 
Aim for red and orange targets only (orange targets turn red when shot)
 
|
 
 
|-
 
|-
|'''Power Joy Supermax 60-in-1'''
+
|'''Teenage Mutant Ninja Turtles:Mutant & Monster Mayhem'''
|RA config
+
|Core options
|Power Joy Supermax 60-in-1 (Unl)[U][!]
+
|tmntmutm.zip
|lr-fceumm
+
|.245
 +
|lr-mess-StormedBubbles
 
|1
 
|1
|NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
 
Some games can use two controllers
 
To achieve this without losing gun support, add this to
 
Power Joy Supermax 60-in-1 (Unl)[U][!].cfg:
 
input_max_users = "5"
 
input_libretro_device_p1 = "1"
 
input_libretro_device_p2 = "1"
 
input_libretro_device_p5 = "1282"
 
input_player5_mouse_index = "0"
 
The Zapper-compatible games are:
 
 
6. Bar Room Shootout
 
10. Jumping Fish
 
20. Burry
 
36. Shoot UFO 1
 
52. Shoot UFO
 
59. Snowfield Shoot
 
 
|
 
|
 +
|}'''Playable: 3'''
 +
== Sega Dreamcast ==
 +
{| class="wikitable sortable mw-collapsible mw-collapsed"
 +
|+
 +
!GAME
 +
!'''Default''' '''Config.''' '''Files'''
 +
(included in image)
 +
!'''ROM'''
 +
!Extra Files
 +
!EMULATOR
 +
!# GUNS
 +
!NOTES
 +
|-
 +
|'''''<small>bloop</small>'''''
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|''<small>This is a freeware homebrew game</small>''
 +
''<small>Have not located compiled version</small>''
 
|-
 
|-
|'''Russian Roulette'''
+
|'''Confidential Mission'''
 
|RA config
 
|RA config
|Russian_Roulette
+
Core options
|lr-fceumm
+
|Confidential Mission (USA).chd
|1
+
|These go in <code>/home/pi/RetroPie/BIOS/dc/</code>
|Pull the trigger to shoot when it is your turn
+
dc_boot.bin
2-player mode is turn based
+
 
You never have to point the gun towards the screen
+
dc_flash.bin
|
+
 
 +
dc_nvmem.bin
 +
|lr-flycast
 +
|2
 +
|Reload by shooting offscreen
 +
Navigate menus with gun D-pad
 +
Front-right button = start
 
|-
 
|-
|'''Shooting Range'''
+
|'''Death Crimson 2'''
 
|RA config
 
|RA config
|Shooting Range (USA)
+
|Death Crimson 2 (Japan).chd
|lr-fceumm
+
|Same as above
|1
+
|lr-flycast
|Controller 1 or Gun D-pad = menu navigation
+
|4
Front-right button = NES A button
+
|Yes, this is a 4-player game!
|
+
Reload by shooting offscreen
 
|-
 
|-
|'''Space Shadow'''
+
|'''Death Crimson Ox'''
 
|RA config
 
|RA config
|Space Shadow (Japan)
+
Core options
|lr-mesen
+
|Death Crimson OX (USA).chd
|1
+
|Same as above
|WARNING: Game contains rapidly flashing imagery
+
|lr-flycast
Hold trigger for rapid fire
+
|2
 
+
|Reload by shooting offscreen
Front-left button or pump action = throw grenade
+
Navigate menus with gun D-pad
Gun D-pad up = go to next room after clearing current one
+
Front-right button = start
|
 
 
|-
 
|-
|'''Strike Wolf'''
+
|'''Demolition Racer: No Exit'''
 
|RA config
 
|RA config
|Strike Wolf (Asia) (Unl)
+
Core options
|lr-fceumm
+
|Demolition Racer - No Exit (USA).chd
 +
|Same as above
 +
|lr-flycast
 
|1
 
|1
|Front-left button or pump action = NES B button
+
|Navigate menus with gun D-pad
|
+
Front-right button = start
 +
Gun is only for "Big Car Hunter" minigame
 +
Ways to access:
 +
1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1
 +
2. Play the game until you unlock Extra > Big Car Hunter
 +
3. Apply vmi/vms save files from here with VMUExplorer to
 +
/home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin
 +
(making a backup first is recommended)
 +
Minigame is located in Main Menu > Extras > Big Car Hunter
 
|-
 
|-
|'''Super 4-in-1 Fantasy Gun'''
+
|'''The House of the Dead 2'''
|RA config
 
|Super 4-in-1 Fantasy Gun [p1][!]
 
|lr-fceumm
 
|1
 
(see notes)*
 
|Zapper games:
 
Space Fight of Gun, Fantasy of Gun, and Abyss of Gloom
 
<nowiki>*</nowiki>Fantasy of Gun's 2-player mode is not yet emulated
 
(similar to Hit Marmot)
 
|
 
|-
 
|'''Super Russian Roulette'''
 
 
|RA config
 
|RA config
 
Core options
 
Core options
|srroulette
+
|House of the Dead 2, The (USA).chd
|lr-fbneo-nes
+
|Same as above
|1
+
|lr-flycast
|2–3-player modes are turn based
+
|2
Menus:
+
|Reload by shooting offscreen
 
+
Navigate menus with gun D-pad
Front-left button or pump action = undo / go back
+
Front-right button = start
Front-right button = advance past title screen / make selections
 
Gun D-pad = navigate menus
 
In game:
 
Front-left button, pump action, or front-right button = spin chamber
 
Shoot offscreen to take your turn
 
Try letting the cowboy talk and shooting various things
 
The look of the cowboy can be changed in the options menu
 
|
 
 
|-
 
|-
|'''Top Hunter'''
+
|'''Pop a Cap'''
 
|RA config
 
|RA config
|tophunter
+
|popacap.cdi
|lr-fceumm
+
|Same as above
 +
|lr-flycast
 
|1
 
|1
|Same game that appears in Asder 20-in-1 (see notes there)
+
|This is a freeware homebrew trivia game
|
 
 
|-
 
|-
|'''To the Earth'''
+
|'''RevolveR'''
 
|RA config
 
|RA config
|To the Earth (USA)
+
|revolver.cdi
|lr-fceumm
+
|Same as above
|1
+
|lr-flycast
|
+
|2
|
+
|This is a short homebrew game that has no calibration feature
 +
Reload by shooting offscreen
 +
Navigate menus with gun D-pad
 +
Front-right button = start
 
|-
 
|-
|'''Track & Field II'''
+
|'''Virtua Cop 2'''
 
|RA config
 
|RA config
|Track & Field II (USA)
+
Core options
|lr-fceumm
+
|Virtua Cop 2 (Japan).chd
|1
+
|Same as above
|Zapper is only used in bonus game "Gun Firing"
+
|lr-flycast-flyinghead
Hints to get there:
+
|2
 +
|Reload by shooting offscreen
 +
Navigate menus with gun D-pad
 +
Front-right button = start
 +
|}
 +
 
 +
'''Playable: 8'''
  
Try winning all three events on day 1 of Olympic/Championship mode
+
== Sega Master System ==
Fencing:
+
'''Acceptable filetypes:''' <code>*.sms</code>, <code>.zip</code>
-Aim low (down and NES A button)
+
{| class="wikitable sortable mw-collapsible mw-collapsed"
Triple jump:
+
|+
-Use Turbo A to run
+
!Game
-Press B at line to jump (hold slightly to adjust angle)
+
!BB9 Default Config Files
-Jump twice more after that immediately
+
(included in image)
-Something like 30–50 degrees seems to work
+
!ROM
-Have to beat 15 meters.
+
!Extra Files
Swimming race:
+
!Number of Guns
-NES A button jumps into the water
+
(see bottomof list)*
-NES B button comes up out of the water
+
!Emulator
-Can cheat by holding both Turbo A and Turbo B
+
!Notes
|
 
 
|-
 
|-
|'''Wild Gunman'''
+
|'''Assault City'''
 
|RA config
 
|RA config
|Wild Gunman (World)
+
|Assault City (USA, Europe, Brazil) (Light Phaser)
|lr-fceumm
+
|lr-genesis-plus-gx
 
|1
 
|1
 
|
 
|
|
+
|Calibrate in options menu
 
|-
 
|-
|'''Zap Ruder'''
+
|'''Gangster Town'''
 
|RA config
 
|RA config
|ruder
+
|Gangster Town (USA, Europe)
|lr-fceumm
+
|lr-genesis-plus-gx
 
|2
 
|2
|This is a homebrew Zapper test utility
+
|Main menu:
P2 gun navigates menus by aiming
+
Pull trigger on P1 gun for 1-player game
For a 2-player game:
+
Pull trigger on P2 gun for 2-player game
-Choose pong
+
|Press front-right button to calibrate
-Pull trigger on each gun on join screen
+
|-
-Guns control the paddles
+
|'''Laser Ghost'''
 +
|RA config
 +
|Laser Ghost (Europe)
 +
|lr-genesis-plus-gx
 +
|1
 +
|Main menu:
 +
Trigger = start game in controller mode
 +
Pump action = start game in lightgun mode
 +
In game:
 +
Pump action = throw bomb
 +
|Calibrate in options menu
 +
|-
 +
|'''Marksman Shooting & Trap Shooting'''
 +
|RA config
 +
|Marksman Shooting & Trap Shooting (USA, Brazil)
 +
|lr-genesis-plus-gx
 +
|1
 
|
 
|
 +
|Calibrate in options menu
 
|-
 
|-
|'''Zombie Zap'''
+
|'''Marksman Shooting & Trap Shooting& Safari Hunt'''
 
|RA config
 
|RA config
|zombieZap
+
|Marksman Shooting & Trap Shooting & Safari Hunt (Europe)
|lr-fceumm
+
|lr-genesis-plus-gx
 
|1
 
|1
|Homebrew shooting-gallery game
 
 
|
 
|
|}'''Playable: 43'''
+
|Calibrate in options menu
==Plug & Play==
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+
 
!GAME
 
!'''Default''' '''Config.''' '''Files'''
 
(included in image)
 
!'''ROM'''
 
!MAME romset
 
!EMULATOR
 
!# GUNS
 
!NOTES
 
 
|-
 
|-
|'''''<small>City Patrolman</small>'''''
+
|'''Missile Defense 3-D'''
 +
|RA config
 +
|Missile Defense 3-D (USA, Europe)
 +
|lr-genesis-plus-gx
 +
|1
 
|
 
|
|
+
|''<small>UNSUPPORTED:</small>''
|
+
''<small>Config file provided, but can't reload</small>'' <small>Calibrate in options menu</small>
|
 
|
 
|''<small>Only fully supported by Nintendulator?(Windows only)Exists in MAME romset as cpatrolm.zipLightgun controls not emulated in MAMEUsed Famicom-like hardware</small>''
 
 
|-
 
|-
|'''Mission: Paintball Powered Up'''
+
|'''Operation Wolf'''
|Core options
+
|RA config
MESS config
+
|Operation Wolf (Europe)
|pballpup.zip
+
|lr-genesis-plus-gx
|.245
 
|lr-mess-StormedBubbles
 
 
|1
 
|1
|Pump action or pedal (hold) = hide
+
|Main menu:
Pump action or pedal (menu) = back
+
Trigger = start game in lightgun mode
Back-left button = reload
+
Controller 1 RetroPad A button = start game in controller mode
Front-right button = pause
+
In game:
Gun D-pad = menu navigation
+
Pump action = throw grenade (where aiming)
 +
|''<small>UNSUPPORTED:</small>''
 +
''<small>Config file provided, but can't reload</small>'' <small>Calibrate in options menu</small>
 
|-
 
|-
|'''Star WarsClone Trooper Blaster Game'''
+
|'''Rambo III'''
| Core options
+
|RA config
|swclone.zip
+
|Rambo III (USA, Europe)
|.245
+
|lr-genesis-plus-gx
|lr-mess-StormedBubbles
 
 
|1
 
|1
|Pump action = secondary weapon
+
|Use rocket/health by shooting at them in inventory
Back-left button = pause
+
|Calibrate in options menu
 
|-
 
|-
|'''Teenage Mutant Ninja Turtles:Mutant & Monster Mayhem'''
+
|'''Rescue Mission'''
|Core options
+
|RA config
|tmntmutm.zip
+
|Rescue Mission (USA, Europe)
|.245
+
|lr-genesis-plus-gx
|lr-mess-StormedBubbles
 
 
|1
 
|1
 
|
 
|
|}'''Playable: 3'''
 
== Sony Playstation (PSX)==
 
'''Acceptable filetypes:''' <code>*.chd</code>, <code>.cue/bin</code>
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+
 
! Game
 
!BB9 Default
 
Config. Files
 
(included in image)
 
!ROM
 
(see bottom of list)*
 
!GunCon patch?
 
!Emulator
 
!# Guns
 
!Notes
 
|-
 
|'''''<small>Area 51</small>'''''
 
 
|
 
|
|  
+
|-
 +
|'''Shooting Gallery'''
 +
|RA config
 +
|Shooting Gallery (USA, Europe)
 +
|lr-genesis-plus-gx
 +
|1
 +
|
 
|
 
|
 +
|-
 +
|'''Space Gun'''
 +
|RA config
 +
|Space Gun (Europe)
 +
|lr-genesis-plus-gx
 +
|1
 +
|Main menu:
 +
Trigger = start game in lightgun mode
 +
Controller 1 RetroPad A button = start game in controller mode
 +
In game:
 +
Pump action = cycle weapons
 
|
 
|
|''<small>UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control</small>''
 
|''<small>UNSUPPORTED:</small>''
 
''<small>-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control</small>''
 
 
|-
 
|-
|'''Crypt Killer'''
+
|'''Wanted'''
 
|RA config
 
|RA config
Core options
+
|Wanted (USA, Europe)
|Crypt Killer (USA)
+
|lr-genesis-plus-gx
|Yes
 
|lr-pcsx-rearmed
 
|2
 
|Reload by shooting offscreen
 
Trigger = cycle menu options
 
 
 
Front-left button or pump action = throw bombs
 
Front-right button = start/pause
 
|-
 
|'''Die Hard Trilogy'''
 
|RA config
 
Core options
 
|Die Hard Trilogy (USA)
 
|Yes
 
|lr-pcsx-rearmed
 
 
|1
 
|1
|Reload by shooting offscreen
+
|
Only Die Harder is accessible due to the gun being connected
+
|
Only controller 1 can access certain menus
+
|}
Trigger = make menu selections
+
'''Playable: 12'''
  
Front-left button or pump action = throw grenade / cycle menu options
+
== Sega MegaCD / SegaCD ==
Front-right button = pause
+
'''Acceptable filetypes:''' <code>*.chd</code>, <code>.cue/bin</code>, <code>.iso</code>
 +
{| class="wikitable sortable mw-collapsible mw-collapsed"
 +
|+
 +
!Game
 +
!BB9 Default
 +
Config. Files
 +
(included in image)
 +
!ROM
 +
!Emulator
 +
!# Guns
 +
!Notes
 +
|-
 +
|'''''<small>Corpse Killer</small>'''''
 +
|
 +
|''<small>Corpse Killer (USA)</small>''
 +
|''<small>lr-genesis-plus-gx</small>''
 +
|''<small>1</small>''
 +
|''<small>UNSUPPORTED:</small><small>Works, but no configuration is provided</small><small>Put the following in [romname].cfg:</small><small>input_player2_mouse_index = "0"</small><small>input_libretro_device_p2 = "516"</small>''
 
|-
 
|-
|'''Die Hard Trilogy 2:Viva Las Vegas'''
+
|'''Crime Patrol'''
 
|RA config
 
|RA config
Core options
+
|Crime Patrol (USA)
|Die Hard Trilogy 2 - Viva Las Vegas (USA)
+
|lr-genesis-plus-gx
|
 
|lr-pcsx-rearmed
 
 
|1
 
|1
 
|Reload by shooting offscreen
 
|Reload by shooting offscreen
Controller 1 navigates the menus
+
2-player mode is turn based
Front-left button or pump action = pause
 
Front-right button = throw grenades (hold to change trajectory)
 
 
|-
 
|-
|'''Elemental Gearbolt'''
+
|'''Lethal Enforcers'''
 
|RA config
 
|RA config
Core options
+
|Lethal Enforcers (USA)
|Elemental Gearbolt (USA)
+
|lr-genesis-plus-gx
|
 
|lr-pcsx-rearmed
 
 
|2
 
|2
|Trigger = cycle menu options
+
|Reload by shooting offscreen
Front-left button or pump action = cycle weapons / restart gun calibration
+
Front-right button = start/pause
Front-right button = pause / make menu selections
 
 
|-
 
|-
| '''Extreme Ghostbusters:The Ultimate Invasion'''
+
|'''Lethal Enforcers II: Gun Fighters'''
 
|RA config
 
|RA config
Core options
+
|Lethal Enforcers II - Gun Fighters (USA)
| Extreme Ghostbusters - The Ultimate Invasion (Europe)
+
|lr-genesis-plus-gx
|
 
| lr-pcsx-rearmed
 
 
|2
 
|2
|Press both the front-left and front-right buttons simultaneously to get past the "Press Start" prompt
+
|Reload by shooting offscreen
Trigger = make menu selections
+
Front-right button = start/pause
 
+
|-
Front-left button, pump action, or pedal = cycle menu options / reload (hold)
+
|'''Mad Dog II: The Lost Gold'''
Front-right button = go back in menus / special weapon
+
|RA config
 +
|Mad Dog II - The Lost Gold (USA)
 +
|lr-genesis-plus-gx
 +
|1
 +
|2-player mode is turn based
 
|-
 
|-
|'''Galaxian 3'''
+
|'''Mad Dog McCree'''
 
|RA config
 
|RA config
Core options
+
|Mad Dog McCree (USA)
| Galaxian 3 (Europe)
+
|lr-genesis-plus-gx
|
+
|1
|lr-pcsx-rearmed
+
|Reload by shooting offscreen
|3
+
2-player mode is turn based
(see notes)*
 
|*Lightgun emulating mouse = imperfect alignment
 
Player 4 can use a regular controller
 
 
|-
 
|-
|'''Ghoul Panic'''
+
|'''Snatcher'''
 
|RA config
 
|RA config
Core options
+
|Snatcher (USA)
|Ghoul Panic (Europe)
+
|lr-genesis-plus-gx
|
+
|1
|lr-pcsx-rearmed
+
|This game uses both a joypad and a gun
|2
+
Front-left button or pump action = Sega button A
|Trigger = make menu selections
+
Back-left button = Sega button B
Front-right button = pause
+
Front-right button = draw/holster gun
 +
Gun D-pad = navigate menus
 +
Can practice shooting in Junker HQ -> Junker's Eye
 
|-
 
|-
|'''Gunbare! ゲーム天国:The Game Paradise 2'''
+
|'''<small>''Who Shot Johnny Rock?''</small>'''
|RA config
 
|Gunbare! Game Tengoku 2 (Japan)
 
 
|
 
|
| lr-pcsx-rearmed
+
|<small>''Who Shot Johnny Rock (USA)''</small>
|1
+
|<small>''lr-genesis-plus-gx''</small>
|This game is almost entirely in Japanese
+
|<small>''1''</small>
The gun is only usable in the 2-player mode
+
|<small>''UNSUPPORTED:''</small><small>''Works, but no configuration is provided''</small><small>''Use controller 1 to access options/calibration''</small><small>''2-player mode is turn based''</small><small>''Put the following in [romname].cfg:''</small><small>''input_player2_mouse_index = "0"''</small><small>''input_libretro_device_p2 = "516"''</small>
At the main menu, choose the bottom option twice in order to calibrate the gun (mandatory)
+
|}
Choose the left option after selecting a level to activate the 2-player mode
+
'''Playable: 8'''
Player 1 (ship) = controller 1
+
 
Player 2 (unseen) = gun 1
+
== Sega Mega Drive / Genesis ==
Front-right button = restart calibration
+
'''Acceptable filetypes:''' *.gen, .md, .zip
Controller 1 RetroPad B button = approve calibration
+
{| class="wikitable sortable mw-collapsible mw-collapsed"
 +
|+
 +
!GAME
 +
!'''Default''' '''Config.''' '''Files'''
 +
(included in image)
 +
!'''ROM'''
 +
!EMULATOR
 +
!# GUNS
 +
!NOTES
 +
!
 
|-
 
|-
|'''Gunfighter: The Legend of Jesse James'''
+
|'''Body Count'''
 
|RA config
 
|RA config
|Gunfighter - The Legend of Jesse James (USA)
+
|Body Count (Europe)
|
+
|lr-genesis-plus-gx
|lr-duckstation
 
 
|1
 
|1
|Trigger = make menu selections
+
|1P mode: choice between gun and controller
Front-left button, pump action, front-right button, or pedal = come out from cover (hold) / cycle menu options
+
2P mode: P1 uses controller 1, P2 uses gun 1
Press front-left button + front-right button while holding trigger to pause
+
Controller 1 navigates menus
 +
Pump action or front-left button = bomb
 +
Front-right button = pause
 
|-
 
|-
|'''Guntu Western Front June, 1944 鉄の記憶'''
+
|'''Lethal Enforcers'''
 
|RA config
 
|RA config
Core options
+
|Lethal Enforcers (USA)
|Guntu - Western Front June, 1944 - Tetsu no Kioku (Japan)
+
|lr-genesis-plus-gx
|
+
|2
|lr-pcsx-rearmed
+
|Reload by shooting offscreen
|1
+
Front-right button = start/pause
|Front-left button or pump action= GunCon A
 
Front-right button = GunCon B / pause
 
Fire while holding Guncon A to shoot an exploding shell
 
 
|-
 
|-
|'''Judge Dredd'''
+
|'''Lethal Enforcers II:'''
 +
'''Gun Fighters'''
 
|RA config
 
|RA config
|Judge Dredd (USA)
+
|Lethal Enforcers II - Gun Fighters (USA)
|
+
|lr-genesis-plus-gx
|lr-duckstation
+
|2
|1
 
|Works best in lr-duckstation, but that emulator only supports 1 gun
 
Both guns work in lr-pcsx-rearmed, but game freezes in first few minutes of play
 
|-
 
|'''Lethal Enforcers I & II'''
 
|RA config
 
Core options
 
|Lethal Enforcers I & II (USA)
 
|Yes
 
|lr-pcsx-rearmed
 
|2
 
 
|Reload by shooting offscreen
 
|Reload by shooting offscreen
Trigger = cycle menu options
+
Front-right button = start/pause
 
 
Front-right button = make menu selections / pause
 
 
|-
 
|-
|'''Maximum Force:Pull the Trigger'''
+
|'''Menacer 6-Game Cartridge'''
 
|RA config
 
|RA config
Core options
+
|Menacer - 6-Game Cartridge (USA, Europe)
|Maximum Force (USA)
+
|lr-genesis-plus-gx
|
+
|1
|lr-pcsx-rearmed
+
|Trigger advances past title screen
|2
+
All games:
|Reload by shooting offscreen
+
Front-right button = pause
Calibration is in options menu
+
Front Line:
Tregger = make menu selections
+
Pump action or front-left button = bombs
Front-left button or pump action = cycle menu options / pause
+
Pest Control:
 +
Pump action or front-left button (hold) = reveal screen
 +
Cannot shoot while screen is revealed
 
|-
 
|-
|'''<small>Mighty Hits</small>'''
+
|'''T2: The Arcade Game'''
|
 
|
 
|
 
|
 
|
 
|'''<small>UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch</small>'''
 
|-
 
|'''Mighty Hits Special'''
 
 
|RA config
 
|RA config
Core options
+
|T2 - The Arcade Game (USA, Europe)
|Mighty Hits Special (Europe)
+
|lr-genesis-plus-gx
|
+
|1
|lr-pcsx-rearmed
+
|1P mode: choice between gun and controller
|2
+
2P mode: P1 uses gun 1, P2 uses controller 1
|Trigger = cycle menu options down
+
Controller 1 navigates menus
Front-left button or pump action = make menu selections
+
Pump action or front-left button = alternate weapon
Front-right button = cycle menu options up
+
Front-right button = pause
Press front-left button + front-right button simultaneously to soft reset
+
|}
 +
 
 +
'''Playable: 5'''
 +
 
 +
== Sony Playstation (PSX)==
 +
'''Acceptable filetypes:''' <code>*.chd</code>, <code>.cue/bin</code>
 +
{| class="wikitable sortable mw-collapsible mw-collapsed"
 +
|+
 +
! Game
 +
!BB9 Default
 +
Config. Files
 +
(included in image)
 +
!ROM
 +
(see bottom of list)*
 +
!GunCon patch?
 +
!Emulator
 +
!# Guns
 +
!Notes
 
|-
 
|-
|'''Moorhen 3: Chicken Chase'''
+
|'''''<small>Area 51</small>'''''
 +
|
 +
|
 +
|
 +
|
 +
|''<small>UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control</small>''
 +
|''<small>UNSUPPORTED:</small>''
 +
''<small>-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control</small>''
 +
|-
 +
|'''Crypt Killer'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Moorhen 3 - Chicken Chase (Europe)
+
|Crypt Killer (USA)
|
+
|Yes
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
 
|2
 
|2
|Gun alignment is not great for this game
+
|Reload by shooting offscreen
Front-left button or pump action = start
+
Trigger = cycle menu options
 +
 
 +
Front-left button or pump action = throw bombs
 +
Front-right button = start/pause
 
|-
 
|-
|'''Moorhuhn 2: Die Jagd Geht Weiter'''
+
|'''Die Hard Trilogy'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Moorhuhn 2 - Die Jagd geht weiter (Germany)
+
|Die Hard Trilogy (USA)
|
+
|Yes
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
|2
+
|1
|Use English-translation hack, if desired
+
|Reload by shooting offscreen
Gun alignment is not great for this game
+
Only Die Harder is accessible due to the gun being connected
Front-left button or pump action = start
+
Only controller 1 can access certain menus
 +
Trigger = make menu selections
 +
 
 +
Front-left button or pump action = throw grenade / cycle menu options
 +
Front-right button = pause
 
|-
 
|-
|'''Moorhuhn X'''
+
|'''Die Hard Trilogy 2:Viva Las Vegas'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Moorhuhn X (Germany)
+
|Die Hard Trilogy 2 - Viva Las Vegas (USA)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
|2
+
|1
|Gun alignment is not great for this game
+
|Reload by shooting offscreen
Front-left button or pump action = start
+
Controller 1 navigates the menus
 +
Front-left button or pump action = pause
 +
Front-right button = throw grenades (hold to change trajectory)
 
|-
 
|-
|'''Point Blank'''
+
|'''Elemental Gearbolt'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Point Blank (USA)
+
|Elemental Gearbolt (USA)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
 
|2
 
|2
|A glitch prevents the crosshairs from appearing on the calibration screen
+
|Trigger = cycle menu options
Front-left button or pump action = go back in menus
+
Front-left button or pump action = cycle weapons / restart gun calibration
 
+
Front-right button = pause / make menu selections
Front-right button = pause
 
 
|-
 
|-
|'''Point Blank 2'''
+
|'''Extreme Ghostbusters:The Ultimate Invasion'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Point Blank 2 (USA)
+
| Extreme Ghostbusters - The Ultimate Invasion (Europe)
 
|
 
|
|lr-pcsx-rearmed
+
| lr-pcsx-rearmed
 
|2
 
|2
|Front-left button or pump action = go back in menus
+
|Press both the front-left and front-right buttons simultaneously to get past the "Press Start" prompt
Front-right button = pause
+
Trigger = make menu selections
 +
 
 +
Front-left button, pump action, or pedal = cycle menu options / reload (hold)
 +
Front-right button = go back in menus / special weapon
 
|-
 
|-
|'''Point Blank 3'''
+
|'''Galaxian 3'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Point Blank 3 (USA)
+
| Galaxian 3 (Europe)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
|2
+
|3
|Front-left button or pump action = go back in menus
+
(see notes)*
Front-right button = pause
+
|*Lightgun emulating mouse = imperfect alignment
 +
Player 4 can use a regular controller
 
|-
 
|-
|'''Policenauts'''
+
|'''Ghoul Panic'''
|
+
|RA config
 +
Core options
 +
|Ghoul Panic (Europe)
 
|
 
|
|Yes
 
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
|1
+
|2
(see notes)*
+
|Trigger = make menu selections
|*UNSUPPORTED (works, but no configuration provided):
+
Front-right button = pause
-Requires GunCon patch applied to both discs
 
-Merge the two discs to one PBP using PSX2PSP
 
-Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following:
 
input_libretro_device_p1 = "1"
 
input_libretro_device_p2 = "260"
 
input_player2_mouse_index = "0"
 
-Only used in gun scenes (first one is about 20–30 min. in)
 
 
|-
 
|-
|'''Project: Horned Owl'''
+
|'''Gunbare! ゲーム天国:The Game Paradise 2'''
 
|RA config
 
|RA config
Core options
+
|Gunbare! Game Tengoku 2 (Japan)
|Project - Horned Owl (USA)
+
|
|Yes
+
| lr-pcsx-rearmed
|lr-pcsx-rearmed
+
|1
|2
+
|This game is almost entirely in Japanese
|Reload by shooting offscreen
+
The gun is only usable in the 2-player mode
The calibration screen does not work properly
+
At the main menu, choose the bottom option twice in order to calibrate the gun (mandatory)
Included core-options file gives proper calibration
+
Choose the left option after selecting a level to activate the 2-player mode
Trigger = cycle menu options
+
Player 1 (ship) = controller 1
 
+
Player 2 (unseen) = gun 1
Front-left button or pump action = throw bomb / go back in menus
+
Front-right button = restart calibration
Front-right button = "X" / pause / make menu selections
+
Controller 1 RetroPad B button = approve calibration
 
|-
 
|-
|'''Puffy の P.S. I Love You'''
+
|'''Gunfighter: The Legend of Jesse James'''
 
|RA config
 
|RA config
Core options
+
|Gunfighter - The Legend of Jesse James (USA)
|Puffy no P.S. I Love You (Japan)
 
 
|
 
|
|lr-pcsx-rearmed
+
|lr-duckstation
 
|1
 
|1
|Shoot the pink mushroom at the bottom of the game-select screen to calibrate
+
|Trigger = make menu selections
Only the top and bottom games on the main menu are gun games
+
Front-left button, pump action, front-right button, or pedal = come out from cover (hold) / cycle menu options
Controller 1's RetroPad B button soft resets
+
Press front-left button + front-right button while holding trigger to pause
 
|-
 
|-
|'''Rescue Shot'''
+
|'''Guntu Western Front June, 1944 鉄の記憶'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Rescue Shot (Europe)
+
|Guntu - Western Front June, 1944 - Tetsu no Kioku (Japan)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
|2
+
|1
|Trigger = cycle menu options
+
|Front-left button or pump action= GunCon A
Front-left button or pump action = switch weapons
+
Front-right button = GunCon B / pause
Front-right button = pause / make menu selections
+
Fire while holding Guncon A to shoot an exploding shell
 
|-
 
|-
|'''Resident Evil: Survivor'''
+
|'''Judge Dredd'''
|RA config (EU)
+
|RA config
Core options (EU)
+
|Judge Dredd (USA)
RA config (USA)
+
|
Core options (USA)
+
|lr-duckstation
|Resident Evil - Survivor (Europe)
+
|1
Resident Evil - Survivor (USA)
+
|Works best in lr-duckstation, but that emulator only supports 1 gun
 +
Both guns work in lr-pcsx-rearmed, but game freezes in first few minutes of play
 +
|-
 +
|'''Lethal Enforcers I & II'''
 +
|RA config
 +
Core options
 +
|Lethal Enforcers I & II (USA)
 
|Yes
 
|Yes
(see notes)*
 
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
|1
+
|2
|*Patch only needed if using USA version
+
|Reload by shooting offscreen
Trigger:
+
Trigger = cycle menu options
  
-Walk (hold while pointing away from screen)
+
Front-right button = make menu selections / pause
-Run (tap again and hold while already walking)
 
-Move backwards (double tap)
 
-Make menu selections
 
Front-left button or pump action = cycle menu options / rotate left (move quicker with a double tap)
 
 
 
Front-right button = cycle menu options / rotate right (move quicker with a double tap)
 
Press front-left button + front-right button to skip cutscenes and open inventory
 
Doing so while holding the trigger opens the options menu
 
 
|-
 
|-
|'''Serofans/Cellophanes'''
+
|'''Maximum Force:Pull the Trigger'''
 +
|RA config
 +
Core options
 +
|Maximum Force (USA)
 +
|
 +
|lr-pcsx-rearmed
 +
|2
 +
|Reload by shooting offscreen
 +
Calibration is in options menu
 +
Tregger = make menu selections
 +
Front-left button or pump action = cycle menu options / pause
 +
|-
 +
|'''<small>Mighty Hits</small>'''
 
|
 
|
 
|
 
|
 
|
 
|
|lr-pcsx-rearmed
+
|
|1
+
|
(see notes)*
+
|'''<small>UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch</small>'''
|*UNSUPPORTED (works, but no configuration provided):
 
-Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following:
 
input_libretro_device_p1 = "1"
 
input_libretro_device_p2 = "260"
 
input_player2_mouse_index = "0"
 
This game is mostly in Japanese
 
 
 
Use controller 1 to navigate menus
 
The bottom three games in the list are gun games
 
Press Controller 1's RetroPad A button to approve of the calibration
 
 
|-
 
|-
|'''Simple 1500 Series Vol. 024:The Gun Shooting'''
+
|'''Mighty Hits Special'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Simple 1500 Series Vol. 24 - The Gun Shooting (Japan)
+
|Mighty Hits Special (Europe)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
 
|2
 
|2
|The first choice in the options menu is for calibration
+
|Trigger = cycle menu options down
Trigger = make menu selections
+
Front-left button or pump action = make menu selections
 
+
Front-right button = cycle menu options up
Front-left button or pump action = pause
+
Press front-left button + front-right button simultaneously to soft reset
Front-right button = reload
 
 
|-
 
|-
|'''Simple 1500 Series Vol. 063:The Gun Shooting 2'''
+
|'''Moorhen 3: Chicken Chase'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Simple 1500 Series Vol. 63 - The Gun Shooting 2 (Japan)
+
|Moorhen 3 - Chicken Chase (Europe)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
 
|2
 
|2
|The 3–4-player modes are turn based
+
|Gun alignment is not great for this game
 +
Front-left button or pump action = start
 
|-
 
|-
|'''Star Wars Rebel Assault II:The Hidden Empire'''
+
|'''Moorhuhn 2: Die Jagd Geht Weiter'''
 +
|RA config
 +
Core options
 +
|Moorhuhn 2 - Die Jagd geht weiter (Germany)
 
|
 
|
|
 
|Yes
 
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
|1
+
|2
(see notes)*
+
|Use English-translation hack, if desired
|*UNSUPPORTED (works, but no configuration provided):
+
Gun alignment is not great for this game
-Apply GunCon patch to disc 1
+
Front-left button or pump action = start
-Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following:
 
input_libretro_device_p1 = "1"
 
input_libretro_device_p2 = "260"
 
input_player2_mouse_index = "0"
 
Must load disc 1 first in order to calibrate gun and set controls in options menu
 
Chapters 2, 11, and 12 are lightgun compatible
 
 
|-
 
|-
|'''Time Crisis'''
+
|'''Moorhuhn X'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Time Crisis - Project Titan (USA)
+
|Moorhuhn X (Germany)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
|1
+
|2
|After selecting a mode, shoot offscreen on the next menu to toggle Easy Mode on/off
+
|Gun alignment is not great for this game
Front-left button, pump action, or pedal (hold) = come out from cover
+
Front-left button or pump action = start
Front-right button = pause
 
 
|-
 
|-
|'''Time Crisis: Project Titan'''
+
|'''Point Blank'''
 
|RA config
 
|RA config
 
Core options
 
Core options
|Time Crisis (USA)
+
|Point Blank (USA)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
|1
+
|2
|Front-left button, pump action, or pedal (hold) = come out from cover
+
|A glitch prevents the crosshairs from appearing on the calibration screen
 +
Front-left button or pump action = go back in menus
 +
 
 
Front-right button = pause
 
Front-right button = pause
|}'''Playable: 31'''
 
 
'''Gun Calibration Tip:''' If you only have one gun and the game requires you to calibrate both guns you can cheat by switching the port 2 mouse index to 0 when the time comes to calibrate the 2p gun. Once complete just remember to switch it back. You can also create a save state once you calibrate your guns so that way the next time you start the game, just restore the save state and you're past calibration!
 
 
'''Nuvee Guncon Patch Tip''' - Fast forward to ~10:42 into Titchgamer's youtube video for full, real time instructions: https://youtu.be/OvyUvxzBLOc?t=642
 
 
== Sega MegaCD / SegaCD ==
 
'''Acceptable filetypes:''' <code>*.chd</code>, <code>.cue/bin</code>, <code>.iso</code>
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
|+
 
!Game
 
!BB9 Default
 
Config. Files
 
(included in image)
 
!ROM
 
!Emulator
 
!# Guns
 
!Notes
 
 
|-
 
|-
|'''''<small>Corpse Killer</small>'''''
+
|'''Point Blank 2'''
 +
|RA config
 +
Core options
 +
|Point Blank 2 (USA)
 
|
 
|
|''<small>Corpse Killer (USA)</small>''
+
|lr-pcsx-rearmed
|''<small>lr-genesis-plus-gx</small>''
+
|2
|''<small>1</small>''
+
|Front-left button or pump action = go back in menus
|''<small>UNSUPPORTED:</small><small>Works, but no configuration is provided</small><small>Put the following in [romname].cfg:</small><small>input_player2_mouse_index = "0"</small><small>input_libretro_device_p2 = "516"</small>''
+
Front-right button = pause
 
|-
 
|-
|'''Crime Patrol'''
+
|'''Point Blank 3'''
 
|RA config
 
|RA config
|Crime Patrol (USA)
+
Core options
|lr-genesis-plus-gx
+
|Point Blank 3 (USA)
|1
+
|
|Reload by shooting offscreen
+
|lr-pcsx-rearmed
2-player mode is turn based
 
|-
 
|'''Lethal Enforcers'''
 
|RA config
 
|Lethal Enforcers (USA)
 
|lr-genesis-plus-gx
 
 
|2
 
|2
|Reload by shooting offscreen
+
|Front-left button or pump action = go back in menus
Front-right button = start/pause
+
Front-right button = pause
 
|-
 
|-
|'''Lethal Enforcers II: Gun Fighters'''
+
|'''Policenauts'''
 +
|
 +
|
 +
|Yes
 +
|lr-pcsx-rearmed
 +
|1
 +
(see notes)*
 +
|*UNSUPPORTED (works, but no configuration provided):
 +
-Requires GunCon patch applied to both discs
 +
-Merge the two discs to one PBP using PSX2PSP
 +
-Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following:
 +
input_libretro_device_p1 = "1"
 +
input_libretro_device_p2 = "260"
 +
input_player2_mouse_index = "0"
 +
-Only used in gun scenes (first one is about 20–30 min. in)
 +
|-
 +
|'''Project: Horned Owl'''
 
|RA config
 
|RA config
|Lethal Enforcers II - Gun Fighters (USA)
+
Core options
|lr-genesis-plus-gx
+
|Project - Horned Owl (USA)
 +
|Yes
 +
|lr-pcsx-rearmed
 
|2
 
|2
 
|Reload by shooting offscreen
 
|Reload by shooting offscreen
Front-right button = start/pause
+
The calibration screen does not work properly
|-
+
Included core-options file gives proper calibration
|'''Mad Dog II: The Lost Gold'''
+
Trigger = cycle menu options
|RA config
+
 
|Mad Dog II - The Lost Gold (USA)
+
Front-left button or pump action = throw bomb / go back in menus
|lr-genesis-plus-gx
+
Front-right button = "X" / pause / make menu selections
|1
 
|2-player mode is turn based
 
 
|-
 
|-
|'''Mad Dog McCree'''
+
|'''Puffy の P.S. I Love You'''
 
|RA config
 
|RA config
|Mad Dog McCree (USA)
+
Core options
|lr-genesis-plus-gx
+
|Puffy no P.S. I Love You (Japan)
 +
|
 +
|lr-pcsx-rearmed
 
|1
 
|1
|Reload by shooting offscreen
+
|Shoot the pink mushroom at the bottom of the game-select screen to calibrate
2-player mode is turn based
+
Only the top and bottom games on the main menu are gun games
 +
Controller 1's RetroPad B button soft resets
 
|-
 
|-
|'''Snatcher'''
+
|'''Rescue Shot'''
 
|RA config
 
|RA config
|Snatcher (USA)
+
Core options
|lr-genesis-plus-gx
+
|Rescue Shot (Europe)
|1
+
|
|This game uses both a joypad and a gun
+
|lr-pcsx-rearmed
Front-left button or pump action = Sega button A
+
|2
Back-left button = Sega button B
+
|Trigger = cycle menu options
Front-right button = draw/holster gun
+
Front-left button or pump action = switch weapons
Gun D-pad = navigate menus
+
Front-right button = pause / make menu selections
Can practice shooting in Junker HQ -> Junker's Eye
 
 
|-
 
|-
|'''<small>''Who Shot Johnny Rock?''</small>'''
+
|'''Resident Evil: Survivor'''
|
+
|RA config (EU)
|<small>''Who Shot Johnny Rock (USA)''</small>
+
Core options (EU)
|<small>''lr-genesis-plus-gx''</small>
+
RA config (USA)
|<small>''1''</small>
+
Core options (USA)
|<small>''UNSUPPORTED:''</small><small>''Works, but no configuration is provided''</small><small>''Use controller 1 to access options/calibration''</small><small>''2-player mode is turn based''</small><small>''Put the following in [romname].cfg:''</small><small>''input_player2_mouse_index = "0"''</small><small>''input_libretro_device_p2 = "516"''</small>
+
|Resident Evil - Survivor (Europe)
|}
+
Resident Evil - Survivor (USA)
'''Playable: 8'''
+
|Yes
 +
(see notes)*
 +
|lr-pcsx-rearmed
 +
|1
 +
|*Patch only needed if using USA version
 +
Trigger:
 +
 
 +
-Walk (hold while pointing away from screen)
 +
-Run (tap again and hold while already walking)
 +
-Move backwards (double tap)
 +
-Make menu selections
 +
Front-left button or pump action = cycle menu options / rotate left (move quicker with a double tap)
  
== Super Nintendo Entertainment System ==
+
Front-right button = cycle menu options / rotate right (move quicker with a double tap)
'''Acceptable filetypes:''' <code>*.7z</code>, <code>.sfc</code>, <code>.smc</code>, <code>.swc</code>, <code>.zip</code>
+
Press front-left button + front-right button to skip cutscenes and open inventory
{| class="wikitable sortable mw-collapsible mw-collapsed"
+
Doing so while holding the trigger opens the options menu
|+
 
!Game
 
!BB9 Default
 
Config. Files
 
(included in image)
 
!ROM
 
!Emulator
 
!# Guns
 
!Notes
 
 
|-
 
|-
|'''Battle Clash'''
+
|'''Serofans/Cellophanes'''
|RA config
+
|
|Battle Clash (USA)
+
|
|lr-snes9x
+
|
 +
|lr-pcsx-rearmed
 
|1
 
|1
|2-player mode is turn based
+
(see notes)*
Front-left button or pump action = cycle weapons
+
|*UNSUPPORTED (works, but no configuration provided):
Back-left button = toggle turbo
+
-Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following:
Front-right button = pause
+
input_libretro_device_p1 = "1"
 +
input_libretro_device_p2 = "260"
 +
input_player2_mouse_index = "0"
 +
This game is mostly in Japanese
 +
 
 +
Use controller 1 to navigate menus
 +
The bottom three games in the list are gun games
 +
Press Controller 1's RetroPad A button to approve of the calibration
 
|-
 
|-
|'''Bazooka Blitzkrieg'''
+
|'''Simple 1500 Series Vol. 024:The Gun Shooting'''
 
|RA config
 
|RA config
|Bazooka Blitzkrieg (USA)
+
Core options
|lr-snes9x
+
|Simple 1500 Series Vol. 24 - The Gun Shooting (Japan)
|1
+
|
|4-player Bootcamp mode is turn based
+
|lr-pcsx-rearmed
Front-left button or pump action = launch missile (hold to aim with crosshair)
+
|2
Front-right button = pause
+
|The first choice in the options menu is for calibration
 +
Trigger = make menu selections
 +
 
 +
Front-left button or pump action = pause
 +
Front-right button = reload
 
|-
 
|-
|'''The Hunt for Red October'''
+
|'''Simple 1500 Series Vol. 063:The Gun Shooting 2'''
 
|RA config
 
|RA config
|Hunt for Red October, The (USA)
+
Core options
|lr-snes9x
+
|Simple 1500 Series Vol. 63 - The Gun Shooting 2 (Japan)
|1
+
|
|Lightgun is only used in bonus stage (and is optional there)
+
|lr-pcsx-rearmed
Easiest way to test:
+
|2
-In level 2, there is a rock formation forcing you to choose an upper or lower path
+
|The 3–4-player modes are turn based
-Take the upper path
+
|-
-Get the icon that looks like a submarine above the water
+
|'''Star Wars Rebel Assault II:The Hidden Empire'''
-Only the trigger is used
+
|
 +
|
 +
|Yes
 +
|lr-pcsx-rearmed
 +
|1
 +
(see notes)*
 +
|*UNSUPPORTED (works, but no configuration provided):
 +
-Apply GunCon patch to disc 1
 +
-Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following:
 +
input_libretro_device_p1 = "1"
 +
input_libretro_device_p2 = "260"
 +
input_player2_mouse_index = "0"
 +
Must load disc 1 first in order to calibrate gun and set controls in options menu
 +
Chapters 2, 11, and 12 are lightgun compatible
 
|-
 
|-
|'''Lamborghini American Challenge'''
+
|'''Time Crisis'''
 
|RA config
 
|RA config
|Lamborghini American Challenge (USA)
+
Core options
|lr-snes9x
+
|Time Crisis - Project Titan (USA)
 +
|
 +
|lr-pcsx-rearmed
 
|1
 
|1
|2-player mode has controller 1 driving and gun 1 shooting
+
|After selecting a mode, shoot offscreen on the next menu to toggle Easy Mode on/off
Front-right button = open calibration screen
+
Front-left button, pump action, or pedal (hold) = come out from cover
 +
Front-right button = pause
 
|-
 
|-
|'''Lemmings 2: The Tribes'''
+
|'''Time Crisis: Project Titan'''
 
|RA config
 
|RA config
|Lemmings 2 - The Tribes (USA)
+
Core options
|lr-snes9x
+
|Time Crisis (USA)
 +
|
 +
|lr-pcsx-rearmed
 
|1
 
|1
(see notes)*
+
|Front-left button, pump action, or pedal (hold) = come out from cover
|*This is an Easter Egg that allows you to shoot Lemmings
+
Front-right button = pause
-Hold the trigger to move the crosshairs
+
|}'''Playable: 31'''
-Target a lemming (you will see a targeting box)
+
 
-Release trigger and quickly pull trigger again to shoot
+
'''Gun Calibration Tip:''' If you only have one gun and the game requires you to calibrate both guns you can cheat by switching the port 2 mouse index to 0 when the time comes to calibrate the 2p gun. Once complete just remember to switch it back. You can also create a save state once you calibrate your guns so that way the next time you start the game, just restore the save state and you're past calibration!
The gun and a regular mouse cannot be used simultaneously with this game
+
 
|-
+
'''Nuvee Guncon Patch Tip''' - Fast forward to ~10:42 into Titchgamer's youtube video for full, real time instructions: https://youtu.be/OvyUvxzBLOc?t=642
|'''Lethal Enforcers'''
 
|RA config
 
|Lethal Enforcers (USA)
 
|lr-snes9x
 
|2
 
|Reload by shooting offscreen
 
The trigger cycles menu options
 
Front-right button = start/pause
 
|-
 
|'''M.A.C.S. Basic Rifle Marksmanship'''
 
|RA config
 
|M.A.C.S. Basic Rifle Marksmanship (USA)
 
|lr-snes9x
 
|1
 
|Front-left button or pump action = open settings menu
 
Front-right button = confirm settings
 
Back-right button = open calibration screen
 
|-
 
|'''Metal Combat: Falcon's Revenge'''
 
|RA config
 
|Metal Combat - Falcon's Revenge (USA)
 
|lr-snes9x
 
|1
 
|2-player mode is turn based
 
Front-left button or pump action = cycle weapons
 
Back-left button = toggle turbo
 
Front-right button = pause
 
|-
 
|'''Operation Thunderbolt'''
 
|RA config
 
|Operation Thunderbolt (USA)
 
|lr-snes9x
 
|1
 
|Player 1 = gun 1
 
Player 2 = controller 1
 
The calibration screen is in the game's options menu
 
Front-left button or pump action = throw bombs and make menu selections
 
Back-left button = gun power toggle
 
Front-right button = pause
 
|-
 
|'''Shien's Revenge'''
 
|RA config
 
|Shien's Revenge (USA)
 
|lr-snes9x
 
|1
 
(see notes)*
 
|*Lightgun emulating mouse = imperfect alignment
 
|-
 
|'''Super Scope 6'''
 
|RA config
 
|Super Scope 6 (USA)
 
|lr-snes9x
 
|1
 
|2-player mode is turn based
 
Front-right button = pause
 
|-
 
|'''T2: The Arcade Game'''
 
|RA config
 
|T2 - The Arcade Game (USA)
 
|lr-snes9x
 
|1
 
|Player 1 = controller 1
 
Player 2 = gun 1
 
Calibration screen (do this at title screen):
 
Hold the trigger and press the Front-left button or pump action
 
Front-left button or pump action = throw bombs
 
Front-right button = pause
 
|-
 
|'''Tin Star'''
 
|RA config
 
|Tin Star (USA)
 
|lr-snes9x
 
|1
 
|Front-left button or pump action (hold) = display crosshairs
 
Back-right button = gun power toggle
 
Front-right button = open calibration screen / cycle menu options
 
|-
 
|'''X Zone'''
 
|RA config
 
|X Zone (Japan, USA)
 
|lr-snes9x
 
|1
 
|Front-left button or pump action (hold) = display crosshairs
 
Back-left button = toggle between semi-auto turbo and full turbo
 
Front-right button = open calibration screen / cycle menu options
 
|-
 
|'''Yoshi's Safari'''
 
|RA config
 
|Yoshi's Safari (USA)
 
|lr-snes9x
 
|1
 
|Player 1 = controller 1
 
Player 2 = gun 1
 
Front-left button or pump action = special item (boss fight) / jump (otherwise)
 
Back-left button = toggle turbo
 
Front-right button = pause
 
|}
 
'''Playable: 15'''
 
  
 
== TIC-80 ==
 
== TIC-80 ==

Revision as of 20:46, 6 December 2022

3DO

Game BB9 Default Config Files

(included in image)

ROM Extra Files Number of Guns

(lr-opera only

supports 1 gun)

Emulator Notes
Corpse Killer RA config Corpse Killer (USA).iso 1 lr-opera Calibrate in options menu
Crime Patrol RA config Crime Patrol (USA).iso 1 lr-opera Calibrate in options menu
Demolition Man RA config Demolition Man (USA).cue Demolition Man (USA).bin 1 lr-opera Press front-right button to calibrate
Drug Wars RA config Drug Wars (USA).iso 1 lr-opera Calibrate in options menu
The Last Bounty Hunter RA config Last Bounty Hunter, The (USA).iso 1 lr-opera Calibrate in options menu
Mad Dog II: The Lost Gold RA config Mad Dog II - The Lost Gold (USA).iso 1 lr-opera Calibrate in options menu
Mad Dog McCree RA config Mad Dog McCree (USA).iso 1 lr-opera UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Space Pirates RA config Space Pirates (USA).iso 1 lr-opera UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Who Shot Johnny Rock? RA config Who Shot Johnny Rock (USA).iso 1 lr-opera Calibrate in options menu

Playable: 7

Arcade

Game BB9 Default Config Files

(included in image)

ROM MAME romset Extra Files Required Emulator Number of Guns Notes
2 Spicy Not yet emulated
Alien 3: The Gun RA cfg alien3.zip .245 lr-mame-StormedBubbles 2 Trigger starts the game

Pump action = secondary weapon

Area 51 RA cfg area51.zip .78 area51/area51.chd lr-mame2003-plus 2 May need calibration in service menu

Reload by shooting offscreen Use grenade by shooting it

Area 51 /

Maximum Force Duo

RA cfg area51mx.zip .78 area51mx/area51mx.chd lr-mame2003-plus 2 May need calibration in service menu

Reload by shooting offscreen Area 51: Use grenade by shooting it

Area 51 Site 4 Not yet emulated
Avalanche avalnche.zip .245 lr-mame-StormedBubbles 1
Bang! RA cfg bang.zip .245 lr-mame-StormedBubbles 2
Battle Shark bshark.zip .245 lr-mame-StormedBubbles 1
Beast Busters RA cfg

MAME cfg

bbusters.zip .245 lr-mame-StormedBubbles 3 Pump action = throw grenades
Beast Busters:

Second Nightmare

Not yet emulated
Behind... Enemy Lines Does not load in any Pi-compatible emulator
Big Buck Hunter bbh.zip

(see notes)*

.245 bbh/bbh_v1.00.14.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself

Big Buck Hunter II:

Sportsman's Paradise

bbh2sp.zip

(see notes)*

.245 bbh2sp/bbh2sp_v2.02.11.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself

Big Buck Hunter:

Call of the Wild

bbhcotw.zip .245 bbhcotw/bbhcotw_v3.02.05_cf.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based

Big Buck Hunter:

Shooter's Challenge

bbhsc.zip

(see notes)*

.245 bbhsc/bbhsc_v1.60.01.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself

Blue Shark RA cfg

Core options MAME cfg MAME artwork

blueshrk.zip .245 lr-mame-StormedBubbles 1 Game starts immediately after adding coin
Bomb Bee bombbee.zip .245 lr-mame-StormedBubbles 1
Born to Fight RA cfg borntofi.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Bronx RA cfg bronx.zip .245 lr-mame-StormedBubbles 1
Bubble Trouble:

Golly! Ghost! 2

RA cfg

MAME cfg MAME artwork NVRAM

bubbletr.zip .245 namcoc65.zip lr-mame-StormedBubbles 2
CarnEvil carnevil.zip .78 carnevil/carnevil.chd lr-mame2003-plus 2 UNSUPPORTED: Runs but is very slow

Reducing CPU speed in core options helps a little

Carnival King carnking.zip

(see notes)*

.245 carnking/carnival_king_v_1.00.11.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself

Catch-22 RA cfg catch22.zip .245 lr-mame-StormedBubbles 1 Alternate version of Combat
Cheyenne RA cfg cheyenne.zip .245 lr-mame-StormedBubbles 1
Chiller RA cfg chiller.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Circus MAME cfg

MAME artwork MAME samples

circus.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Claybuster RA cfg

Core options MAME cfg MAME artwork

claybust.zip .245 lr-mame-StormedBubbles 1 No audio
Clay Pigeon RA cfg claypign.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Only one shot per clay (no reloading)

Clowns MAME cfg

MAME artwork MAME samples

clowns.zip .245 lr-mame-StormedBubbles 1
Combat RA cfg combat.zip .245 lr-mame-StormedBubbles Alternate version of Catch-22
Confidential Mission RA cfg

Core options NVMEM

confmiss.zip .245 confmiss/gds-0001.chd


The remaining files go in /home/pi/RetroPie/BIOS/dc/

naomigd.zip

mie.zip

jvs13551.zip

segadimm.zip

lr-flycast 2 Reload by shooting offscreen

The calibration request can be ignored

Cosmoswat Not yet emulated
Crackshot RA cfg cracksht.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Crazzy Clownz cclownz.zip .245 lr-mame-StormedBubbles 1
Crime Patrol Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Crime Patrol 2:

Drug Wars

Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Crisis Zone Not yet emulated
Crossbow RA cfg crossbow.zip .245 lr-mame-StormedBubbles 1
Crypt Killer RA cfg

MAME cfg

cryptklr.zip .78 cryptklr/420uaa04.chd lr-mame2003-plus 3 Reload via pump action
Cutie Q cutieq.zip .245 lr-mame-StormedBubbles 1
Cyber Tank RA cfg

Core options

cybertnk.zip .245 lr-fbneo 1 Requires steering, braking, and accelerating

Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering

Cycle Shooting Not yet emulated
D-Day RA cfg dday.zip .245 lr-mame-StormedBubbles 1 Use onscreen turret as guide for aim
Dead Eye (1978) RA cfg deadeye.zip .245 lr-mame-StormedBubbles 1 2–4-player modes are turn based
Death Crimson OX RA cfg

Core options NVMEM

deathcox.zip .245 All of these files go in /home/pi/RetroPie/BIOS/dc/

naomi.zip

mie.zip

jvs13551.zip

lr-flycast 2 Reload by pointing the gun offscreen
Deer Hunting USA

(v4.3)

RA cfg

Core options

deerhunt.zip .245 lr-fbneo 1 Reload via pump action
Desert Gun RA cfg

Core options MAME cfg MAME artwork

desertgu.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Same game as Road Runner (1977)

Desert Patrol Not yet emulated
Destroyer (1977) destroyr.zip .245 lr-mame-StormedBubbles 1 Pump action = adjust speed
DragonGun RA cfg dragngun.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Duck Hunt

(PlayChoice-10)

RA cfg

MAME cfg

pc_duckh .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version

Egg Venture RA cfg eggventr.zip .245 lr-mame-StormedBubbles 2 Forced to calibrate at the start of new game

Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame

Egg Venture Deluxe RA cfg eggventrd.zip .245 lr-mame-StormedBubbles 2 Forced to calibrate at the start of new game

Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame

The Empire Strikes Back RA cfg

Core options MAME cfg

esb.zip .245 lr-mame-StormedBubbles 1 Trigger starts the game
Evil Night evilngt.zip .245 evilngt/810UBA02.chd lr-mame-StormedBubbles 3 UNSUPPORTED: Loads but fails boot checks

US version of Hell Night

Extreme Hunting RA cfg

Core options NVMEM NVMEM2

xtrmhunt.zip .245 /home/pi/Retropie/BIOS/dc/awbios.zip lr-flycast 2 Reload via pump action
Extreme Hunting 2:

Tournament Edition

RA cfg

Save state

xtrmhnt2.gdi .245 xtrmhnt2/track01.iso

xtrmhnt2/track02.raw

xtrmhnt2/track03.iso

xtrmhnt2/track04.iso

xtrmhnt2.bin


The remaining files go in /home/pi/RetroPie/BIOS/dc/

dc_boot.bin

dc_flash.bin

dc_nvmem.bin

lr-flycast 2 Original arcade game converted to Dreamcast format

Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based

Fast Draw Showdown Does not load in any Pi-compatible emulator
Firefox Core options

MAME cfg

firefox.zip .139 firefox/firefox.chd

22vp931.zip

lr-mame2010-StormedBubbles 1 May need to wait a moment after startup to insert coins

Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim)

Freedom Fighter Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Gallagher's Gallary Does not load in any Pi-compatible emulator
Gee Bee geebee.zip .245 lr-mame-StormedBubbles 1
Ghost Hunter RA cfg ghoshunt.zip .245 lr-mame-StormedBubbles 2
Ghoul Panic RA cfg ghlpanic.zip .139 lr-mame2010-StormedBubbles 2 Does not run at full speed
Golgo 13 RA cfg golgo13.zip .139 lr-mame2010-StormedBubbles 1 Does not run at full speed

Pump action, front-left button, or pedal (hold) = zoom

Golgo 13

Kiseki no Dandou

RA cfg g13knd.zip .139 lr-mame2010-StormedBubbles 1 Does not run at full speed

Pump action, front-left button, or pedal (hold) = zoom

Golly! Ghost! RA cfg

MAME cfg MAME artwork NVRAM

gollygho.zip .245 namcoc65.zip lr-mame-StormedBubbles 2
Great Guns RA cfg

MAME cfg

greatgun.zip .245 lr-mame-StormedBubbles 2
Gun Bullet gunbulet.zip .245 lr-fbneo 2 UNSUPPORTED: Japanese version of Point Blank
Gun Champ RA cfg gunchamp.zip .245 lr-mame-StormedBubbles 1 No audio
Gunblade NY Does not load in any Pi-compatible emulator
Gunbuster RA cfg gunbustr.zip .245 lr-mame-StormedBubbles 2 The first player to select a character controls movement

Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported)

Gunmania Not yet emulated
Gypsy Juggler MAME cfg gypsyjug.zip .245 lr-mame-StormedBubbles 1
Hammer RA cfg hammer.zip .245 lr-mame-StormedBubbles 1 Trigger = start
Hell Night hellngt.zip .245 hellngt/810eaa02.chd lr-mame-StormedBubbles 3 UNSUPPORTED: Loads but fails boot checks

PAL version of Evil Night

Hit N Miss RA cfg hitnmiss.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Hogan's Alley

(PlayChoice-10)

RA cfg

MAME cfg

pc_hgaly.zip .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version

The House of the Dead Does not load in any Pi-compatible emulator
The House of the Dead 2 RA cfg

Core options NVMEM

hotd2.zip .245 All of these files go in /home/pi/RetroPie/BIOS/dc/

hod2bios.zip

mie.zip

jvs13551.zip

gunsense.zip

lr-flycast 2 Only gun 1 can add coins

Reload by pointing the gun offscreen

Invasion: The Abductors RA cfg

Core options MAME cfg

invasnab.zip .245 tms32032.zip lr-mame-StormedBubbles 2 Does not run at full speed

Reload by shooting offscreen

Judge Dredd RA cfg jdredd.zip .160 jdredd/jdreddc.chd

acpsx.zip

lr-mame2015-StormedBubbles 2 May need Pi overclock activated in /boot/config.txt

Reload by shooting offscreen Pump action = secondary weapon

Jurassic Park RA cfg jpark.zip .245 lr-mame-StormedBubbles 2
Jurassic Park 3 Not yet emulated
Keisatsukan

(The Police 911)

Not yet emulated
Keisatsukan 2

(The Police 911 2)

Not yet emulated
L.A. Machineguns:

Rage of the Machines

lamachin.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP
Laser Ghost RA cfg

NVRAM

lghost.zip .245 lr-mame-StormedBubbles 3 Trigger starts the game

Pump action = secondary weapon

The Last Bounty Hunter Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Lethal Enforcers RA cfg lethalen.zip .245 lr-fbneo 2 Reload by shooting offscreen
Lethal Enforcers II:

Gun Fighters

RA cfg le2.zip .78 lr-mame2003-plus 2 Reload by shooting offscreen
Lethal Justice RA cfg

Core options

lethalj.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen
Line of Fire RA cfg

NVRAM

loffire.zip .245 lr-mame-StormedBubbles 2 Trigger starts the game

Pump action = secondary weapon

Lock-On lockon.zip .245 lr-mame-StormedBubbles 1 Pump action = missile

Back-left button = hover

Locked 'n Loaded RA cfg

NVRAM

lockload.zip .245 lr-mame-StormedBubbles 2

(see notes)*

*Bug: Player 2 cannot shoot near bottom-middle of screen

Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working

Lord of Gun RA cfg

NVRAM

lordgun.zip .245 lr-fbneo 2 Reload by shooting offscreen
The Lost World:

Jurassic Park

lostwsga.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP

Reload by shooting offscreen

Lucky & Wild RA cfg

MAME cfg

luckywld.zip .245 namcoc68.zip lr-mame-StormedBubbles 2 Requires steering, braking, and accelerating

Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2)

Lupin III: The Shooting RA cfg

Core options NVMEM

lupinsho.zip .245 lupinsho/gds-0018.chd

lupinsho/gds-0018a.chd


The remaining files go in /home/pi/RetroPie/BIOS/dc/

naomigd.zip

mie.zip

jvs13551.zip

segadimm.zip

lr-flycast 2 Reload by pointing the gun offscreen
M79 Ambush m79amb.zip .245 lr-mame-StormedBubbles 2
Mad Dog II:

The Lost Gold

Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Mad Dog McCree Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Mallet Madness maletmad.zip .245 lr-mame-StormedBubbles 1 Cannot hide ticket nag message
Maximum Force RA cfg maxforce.zip .78 maxforce/maxforce.chd lr-mame2003-plus 2 Reload by shooting offscreen
Mazan:

Flash of the Blade

RA cfg

Core options NVMEM

mazan.zip .245 All of these files go in /home/pi/RetroPie/BIOS/dc/

naomi.zip

mie.zip

jvs13551.zip

lr-flycast-mazan 1 Wave the gun to swing the sword

Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab

The Maze of the Kings RA cfg

Core options NVMEM

mok.zip .245 mok/gds-0022.chd


The remaining files go in /home/pi/RetroPie/BIOS/dc/

naomigd.zip

mie.zip

jvs13551.zip

lr-flycast 2 Reload by pointing the gun offscreen

The calibration request can be ignored

Mazer Blazer RA cfg mazerbla.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

MAME labels this game as not working (no audio)

Mechanized Attack RA cfg mechatt.zip .245 ym2608.zip lr-mame-StormedBubbles 2 Pump action = secondary weapon
Mobile Suit Gundam

Final Shooting

RA cfg gdfs.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Monkey Magic mmagic.zip .245 lr-mame-StormedBubbles 1
Must Shoot TV RA cfg shoottv.zip .245 lr-mame-StormedBubbles 2
Night Stocker RA cfg

MAME cfg

nstocker.zip .245 sente6vb.zip lr-mame-StormedBubbles 1 Requires left/right steering

Can use controller, steering wheel, or gun D-pad

Ninja Assault RA cfg

Core options NVMEM

ninjaslt.zip .245 All of these files go in /home/pi/RetroPie/BIOS/dc/

naomi.zip

mie.zip

jvs13551.zip

lr-flycast-flyinghead 2 Only gun 1 can add coins

Reload by shooting offscreen

N.Y. Captor RA cfg nycaptor.zip .245 m68705p5.zip lr-mame-StormedBubbles 1
The Ocean Hunter oceanhun.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP
Oh! Bakyuuun ohbakyuun.zip .174 lr-mame2016-StormedBubbles 2 UNSUPPORTED: Japanese version of Ghoul Panic
One Shot One Kill RA cfg oneshot.zip .245 lr-mame-StormedBubbles 2
Operation Thunderbolt RA cfg othunder.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Operation

Thunder Hurricane

Lightgun controls not yet emulated
Operation Tiger optiger.zip .245 lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Operation Wolf RA cfg opwolf.zip .245 cchip.zip lr-mame-StormedBubbles 1 Pump action = secondary weapon
Operation Wolf 3 RA cfg opwolf3.zip .245 lr-fbneo 2 Pump action = secondary weapon
Platoon Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Point Blank RA cfg ptblank.zip .245 namcoc75.zip lr-fbneo 2 Only gun 1 can add coins

Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg

Point Blank 2 RA cfg

Core options

ptblank2.zip .174 lr-mame2016-StormedBubbles 2 May need calibration in service menu
Poka Poka Satan RA cfg ppsatan.zip .245 lr-mame-StormedBubbles 2 Only gun 2 can add coins

Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen

Police Trainer RA cfg policetr.zip .245 bsmt2000.zip lr-mame-StormedBubbles 2
Pop Shot Not yet emulated
Rail Chase RA cfg rchase.zip .245 lr-mame-StormedBubbles 2
Rail Chase 2 rchase2.zip .245 segabill.zip lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Rambo 3 RA cfg

Core options

rambo3.zip .245 lr-fbneo 2 Uses FBNeo trackball -> lightgun hack

Do not delete game options file Pump action = alternate weapon

Ranger Mission RA cfg

Core options NVMEM NVMEM2

rangrmsn.zip .245 lr-fbneo 2 Reload via pump action
Rapid Fire RA cfg rapidfir.zip .245 lr-mame-StormedBubbles 2
Razzmatazz RA cfg

Core options MAME cfg

razmataz.zip .174 lr-mame2016-StormedBubbles 2

(see notes)*

*Lightgun emulating dial = imperfect alignment
Revolution X RA cfg

MAME cfg NVRAM

revx.zip .174 lr-mame2016-StormedBubbles 3 Pump action = secondary weapon
Road Runner (1977) RA cfg

Core options MAME cfg

roadrunm.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Same gameplay as Desert Gun

Sea Wolf seawolf.zip .245 lr-mame-StormedBubbles 1
Sea Wolf II seawolf2.zip .245 lr-mame-StormedBubbles 2
Sega Clay Challenge RA cfg

Core options NVMEM NVMEM2

claychal.zip .245 /home/pi/RetroPie/BIOS/dc/awbios.zip lr-flycast 2 Reload via pump action

3–6-player modes are turn based

Sharpshooter RA cfg

MAME cfg NVRAM

sshooter.zip .245 lr-mame-StormedBubbles 2
Shooting Gallery shootgal.zip .245 lr-mame-StormedBubbles 1 Game starts immediately after inserting coin

If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments

Shooting Master RA cfg shtngmst.zip .245 lr-mame-StormedBubbles 1
Shootout at Old Tucson RA cfg

Core options NVRAM

(see notes)* lr-opera 1 lr-opera only supports one gun

Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso

Showdown showdown.zip .245 lr-mame-StormedBubbles 1 UNSUPPORTED

No configuration provided, but the game works fine

Silent Scope Not yet emulated
Silent Scope 2 Not yet emulated
Sky Raider (1978) skyraid.zip .245 lr-mame-StormedBubbles 1 Alignment deteriorates as the game progresses

Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input

Space Gun RA cfg spacegun.zip .245 lr-mame-StormedBubbles 2 Pedal or pump action (hold) = backpedal

Back-left button = cycle weapons

Space Harrier sharrier.zip .245 lr-mame-StormedBubbles 1
Space Pirates Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Space Walk spacwalk.zip .245 lr-mame-StormedBubbles 2
Sports Shooting USA RA cfg

Core options

sprtshot.zip .245 /home/pi/RetroPie/BIOS/dc/awbios.zip lr-flycast 2 Reload by shooting offscreen
Starblade Core options starblad.zip .78 lr-mame2003-plus 1 Uses core option for lightgun overriding AD_STICK

Do not delete game options file

Star Wars (1983) RA cfg

Core options MAME cfg

starwars.zip .245 lr-mame-StormedBubbles 1 Trigger starts the game
Star Wars (1993) MAME cfg swa.zip .160 lr-mame2015-StormedBubbles 1 Game is in Japanese

English version does not play at full speed on Pi

Star Wars Trilogy Arcade swtrilgy.zip .245 Supermodel 1

(see notes)*

*Bug: DO NOT press Start/Event until Darth Vader appears
Steel Gunner RA cfg sgunner.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Steel Gunner 2 RA cfg sgunner2.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Tail Gunner tailg.zip .245 lr-mame-StormedBubbles 1 Pump action or front-left button (hold) = shield
Target Hits RA cfg

Core options

targeth.zip .245 lr-fbneo 2
Terminator 2:

Judgment Day

RA cfg

NVRAM

term2.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Tickee Tickats RA cfg tickee.zip .245 lr-mame-StormedBubbles 2
Time Crisis timecris.zip .245 lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks
Top Gunner (1986) topgunnr.zip .245 lr-mame-StormedBubbles 1 Calibration on first startup can be bypassed:

-Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield

Total Vice totlvice.zip .245 totlvice/639eba01.chd lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Touchmaster (series) various .245 microtouch.zip lr-mame-StormedBubbles 1 UNSUPPORTED

No configuration provided, but these games work fine

Triple Hunt:

Hit the Bear

RA cfg

Core options MAME cfg NVRAM

triplhna.zip .245 lr-mame-StormedBubbles 1 Make a copy of triplhnt.zip, and rename it triplhna.zip
Triple Hunt:

Raccoon Hunt

RA cfg

Core options MAME cfg NVRAM

triplhnb.zip .245 lr-mame-StormedBubbles 1 Make a copy of triplhnt.zip, and rename it triplhnb.zip
Triple Hunt:

Witch Hunt

RA cfg

Core options MAME cfg MAME artwork NVRAM

triplhnt.zip .245 lr-mame-StormedBubbles 1
Trophy Hunting:

Bear & Moose

RA cfg

Core options

trophyh.zip .245 lr-fbneo 2 Reload via pump action

Must reload before choosing a menu option

Turkey Hunting USA RA cfg

Core options

turkhunt.zip .245 lr-fbneo 1 2-player mode is turn based

Reload via pump action Must reload before choosing a menu option

Turkey Shoot RA cfg tshoot.zip .245 lr-mame-StormedBubbles 1 Pump action / front-left button = grenade

Back-left button = "gobble" (freeze enemies temporarily)

Tut's Tomb RA cfg tutstomb.zip .245 lr-mame-StormedBubbles 2
Under Fire RA cfg undrfire.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen

Pump action = secondary weapon

Virtua Cop Does not load in any Pi-compatible emulator
Virtua Cop 2 Does not load in any Pi-compatible emulator
VS. Duck Hunt RA cfg duckhunt.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
VS. Freedom Force RA cfg vsfdf.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
VS. Gumshoe RA cfg vsgshoe.zip .245 lr-mame-StormedBubbles 1
VS. Hogan's Alley RA cfg hogalley.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Who Dunit RA cfg whodunit.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Who Shot Johnny Rock? Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Wild Gunman

(PlayChoice-10)

RA cfg

MAME cfg

pc_wgnmn.zip .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows

Wild Pilot wildplt.zip .245 lr-mame-StormedBubbles 2 Alignment is poor on level-select screen but is fine in game

Pump action = fire missile Back-left button = drop large bomb

Wing Shooting

Championship

RA cfg

Core options

wschamp.zip .245 lr-fbneo 2 Reload via pump action

Must reload before choosing a menu option

Zero Point RA cfg zeropnt.zip .245 lr-mame-StormedBubbles 2
Zero Point 2 RA cfg zeropnt2.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen

Only some minigames require reloading

Zombie Raid RA cfg zombraid.zip .245 lr-mame-StormedBubbles 2 Reload via pump action

Playable: 139

Atari 2600

Acceptable filetypes : *.a26, .zip

Game ROM(see bottom of list)* Emulator Number of Guns Notes
Sentinel Sentinel (USA) lr-stella 1
Shooting Arcade Shooting Arcade (USA) (Proto) lr-stella 1 Never commercially released

Playable: 2

Commodore 64

Game BB9 Default

Config. Files

(included in image)

ROM Emulator # Guns Notes
Army Days ARMY DAYS.PRG lr-vice 1
Baby Blues RA config baby blues.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

C key = enter calibration screen

Blaze Out Blaze Out.d64 lr-vice 1
Cosmic Commando Core options Cosmic Commando.prg lr-vice 1
Cosmic Storm cosmic storm.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

L key = select lightgun

Gangster GANGSTER.PRG lr-vice 1
Ghost Town ghosttown.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

C key = enter calibration screen

Grouse Shoot:

The Glorious Twelfth

Core options GLORIOUS 12TH.prg lr-vice 1 Use 1/2/3 keys to select options at beginning
Goosebusters goosebusters.prg lr-vice 1 Use spacebar to get past beginning screens

L key = select lightgun C key = enter calibration screen

Gunslinger gunslinger.prg lr-vice 1 Use spacebar to get past beginning screens

L key = select lightgun C key = enter calibration screen

High Noon Shootout RA config

Core options

HIGH NOON SHOOT.prg lr-vice 1 Press spacebar to get past 1st screen
Hit the Buttons Hit the buttons.prg lr-vice 1 F1 key = enter calibration screen

Controller 1 left trigger = exit calibration

Indian Attack Core options indian attack.prg lr-vice 1
Mike Gunner UNSUPPORTED: lr-vice does not support the "Gun Stick"
Operation Thunderbolt RA config

Core options

operation thunderbolt.D64 lr-vice 1 Use spacebar to get past beginning screens

F1 key = start 1P game F7 key = options F8 key = start game 5 key = switch to lightgun Front-left button or pump action = throw bomb

Operation Wolf RA config

Core options

operation wolf.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

F1 key = select lightgun Front-left button or pump action = throw bomb

Shootin' Putin Core options shootin putin.d64 lr-vice 1
Shooting Gallery SHOOTING GALLERY.prg lr-vice 1
Smack a Mole smack a mole.prg lr-vice 1 F1 key = enter calibration screen
Starbase Defence Core options starbase defence.prg lr-vice 1
Target Plus UNSUPPORTED: lr-vice does not support the "Gun Stick"
Time Traveller TIME TRAVELLER.PRG lr-vice 1

Playable: 20

Setup Video

Daphne (Action Max / Hypseus Singe)

Game ROM

(see bottom of list)*

Emulator Number of Guns Notes
Action Max: .38 Ambush Alley actionmax 1 See Action Max for details
Action Max: Blue Thunder actionmax 1 See Action Max for details
Action Max: Hydro Sub 2021 actionmax 1 See Action Max for details
Action Max: The Rescue of Pops Ghostly actionmax 1 See Action Max for details
Action Max: Sonic Fury actionmax 1 See Action Max for details
Crime Patrol hypseus 1 Service menu keyboard key 9, ESC to exit game
Crime Patrol 2: Drug Wars hypseus 1 Service menu keyboard key 9, ESC to exit game
Fast Draw Showdown Not yet ported to hypseus
Freedom Fighter hypseus 1 Service menu keyboard key 9, ESC to exit game
Gallagher's Gallery Not yet ported to hypseus
The Last Bounty Hunter hypseus 1 Service menu keyboard key 9, ESC to exit game
Mad Dog II: The Lost Gold hypseus 1 Service menu keyboard key 9, ESC to exit game
Mad Dog McCree hypseus 1 Service menu keyboard key 9, ESC to exit game
Platoon hypseus 1 Service menu keyboard key 9, ESC to exit game
Space Pirates hypseus 1 Service menu keyboard key 9, ESC to exit game
Who Shot Johnny Rock? hypseus 1 Service menu keyboard key 9, ESC to exit game

Playable: 14

Nintendo DS

Game Emulator Number of Guns Notes
Arkanoid DS lr-desmume2015 1 No configuration provided, but the game works

Requires stacked screens with gap between them

Moorhuhn/Chicken Hunt DS lr-desmume2015 1 No configuration provided, but the game works

Reloading mechanic: -Shoot ammo icon -Only works when your gun is empty

Point Blank DS lr-desmume2015 1 No configuration provided, but the game works
Touch the Dead lr-desmume2015 1 No configuration provided, but the game works

Runs slow, but setting frameskip to 2 in core options helps Reloading mechanic: -Pull and hold trigger while pointing at ammo to grab it -Drag to reload

Whac-A-Mole lr-desmume2015 1 No configuration provided, but the game works

Playable: 5 (Many more games should be playable, but untested)

Nintendo Entertainment System

Game BB9 Default Config Files

(included in image)

ROM Extra Files Number of Guns

(see bottomof list)*

Emulator Notes
12-in-1 Console TV Game Cartridge RA config 12-in-1 Console TV Game Cartridge (Unl)[!] lr-fceumm 1 Games #4 (Shoot Glasses) and #12 (Shoot Copter) are Zapper games. Calibrate in options menu
3-in-1 Supergun RA config 3 in 1 Supergun (Asia) (Unl) lr-fceumm 1 Contains "Clowr" (Clown), Snake Charmer, and Shooter Press front-right button to calibrate
6-in-1 (MGC-023) RA config lr-fceumm 1 Game #3 (Shooter) is a Zapper game Calibrate in options menu
Adventures of Bayou Billy, The RA config Adventures of Bayou Billy, The (USA) lr-fceumm 1 Test via "Practice Game A"

Lightgun is only used in certain scenes in Game A and is purely optional

Calibrate in options menu
Asder 20-in-1 RA config Asder - 20 in 1 (USA) (Unl) lr-fceumm 1 NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:

Some games can use two controllers To achieve this without losing gun support, add this to Asder - 20 in 1 (USA) (Unl).cfg: input_max_users = "5" input_libretro_device_p1 = "1" input_libretro_device_p2 = "1" input_libretro_device_p5 = "1282" input_player5_mouse_index = "0" Games 18–20 are lightgun games Shooter Part 1: 2-player mode is turn based Top Hunter: 2-player mode is turn based Shoot the Asder logo to change the number of players Shoot the fox to start the game

Calibrate in options menu
Baby Boomer RA config Baby Boomer (USA) (Unl) lr-fceumm 1 P2 uses controller 1 UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Barker Bill's Trick Shooting RA config Barker Bill's Trick Shooting (USA) lr-fceumm 1 UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Blood of Jurassic RA config Blood Of Jurassic (GD-98)(Unl)[U][!] lr-fceumm 1 Calibrate in options menu
Chiller RA config Chiller (USA) (Unl) lr-fceumm 2 Use gun 1 to shoot the menu selections to start a 2-player, 2-gun game
Cobra Mission RA config Cobra Mission (Asia) (Unl) lr-fceumm 1
Crime Busters RA config Crime Busters (Brazil) (Unl) lr-fceumm 1
Day Dreamin' Davey RA config Day Dreamin' Davey (USA) lr-fceumm 1 Gun is optional and is only used during the first-person-view parts

The goal is to shoot the gun out of the outlaw’s hand Quick way to test: -Use password THTHV to go to stage 2 -Talk to sheriff to get badge and money -Go to Western Union to get outlaw to appear at blacksmith's shop -Go to gun smith and buy $12 gun -Equip the gun in the pause menu -Go to blacksmith's shop -Aim at and shoot the guy’s gun

Duck Hunt RA config Duck Hunt (World) lr-fceumm 1 A second player can control the duck with controller 1 in Game A
Freedom Force RA config Freedom Force (USA) lr-fceumm 1 2-player mode is turn based
Gotcha!: The Sport! RA config Gotcha! - The Sport! (USA) lr-fceumm 1 Use controller 1 or the gun D-pad to scroll left and right
Gumshoe RA config Gumshoe (USA, Europe) lr-fceumm 1
Hit Marmot RA config Hit Marmot (Asia) (Unl) lr-fceumm 1

(see notes)*

*This game was released for a Famiclone console

Its 2-player mode used a proprietary lightgun set that is not supported yet

Hogan's Alley RA config Hogan's Alley (World) lr-fceumm 1
Laser Invasion RA config Laser Invasion (USA) lr-fceumm 1 Lightgun is only used in shootout scenes and is purely optional

Need to activate the Zapper in the in-game options menu How to test: -Fly the helicopter (controller 1) to the circle in the first level -Fight the boss -Slow down so that you can land. -Land the chopper

Lethal Weapon (Go-Go) RA config Lethal Weapon (Ch) [U][!] lr-fceumm 1 Reload by shooting offscreen

Main menu:

-Trigger = Zapper mode -Start (controller 1) = controller mode This is an unlicensed port of Lethal Enforcers

Lightgun game 2 in 1:CosmoCop + Cyber Monster RA config Lightgun Game 2 in 1 - Cosmocop + Cyber Monster (Asia) (Unl) lr-fceumm 1
Lightgun game 2 in 1:Tough Cop / Super Tough Cop RA config Lightgun Game 2 in 1 - Tough Cop + Super Tough Cop (Asia) (Unl) lr-fceumm 1
The Lone Ranger RA config Lone Ranger, The (USA) lr-fceumm 1 Zapper is only used in certain scenes and is purely optional

Quick way to test:

-Start a new game -Travel all the way south until you get to a closed bridge -Once you reach the bridge, go all the way west -Run past the band of outlaws through the bottom of the screen -Take the path on the left -Run through another band of outlaws -Enter the city by the railroad tracks (Carson City) -The first building you see is a shooting gallery where you can shoot bottles

Mad City RA config Mad City (Japan) lr-fceumm 1 This is the Japanese version of The Adventures of Bayou Billy

Test via "Practice Game B"

Lightgun is only used in certain scenes in Game B and is purely optional

Master Shooter RA config Master Shooter (Asia) (Ja) (Unl) lr-fceumm 1
Mechanized Attack RA config Mechanized Attack (USA) lr-fceumm 1 Main menu:

-Trigger = Zapper mode -Start (controller 1) = controller mode Front-left button or pump action = grenade

Oeka Kids:Anpanman no Hiragana Daisuki RA config Oeka Kids - Anpanman no Hiragana Daisuki (Japan) lr-mesen 1 This is a touchscreen game that is mostly in Japanese
Oeka Kids:Anpanman to Oekaki Shiyou!! RA config Oeka Kids - Anpanman to Oekaki Shiyou!! (Japan) lr-mesen 1 This is a touchscreen game that is mostly in Japanese
Operation Wolf RA config Operation Wolf (USA) lr-fceumm 1 Front-left button or pump action = NES B button

Back-left button = NES A button Pull the trigger while holding the NES B button to throw a grenade

Panesian Power RA config Panesian Power (World) (Aftermarket) (Homebrew) lr-fceumm 1 WARNING: Game contains nudity

Controller 1 is needed to advance once you complete a level

Aim for red and orange targets only (orange targets turn red when shot)

Power Joy Supermax 60-in-1 RA config Power Joy Supermax 60-in-1 (Unl)[U][!] lr-fceumm 1 NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:

Some games can use two controllers To achieve this without losing gun support, add this to Power Joy Supermax 60-in-1 (Unl)[U][!].cfg: input_max_users = "5" input_libretro_device_p1 = "1" input_libretro_device_p2 = "1" input_libretro_device_p5 = "1282" input_player5_mouse_index = "0" The Zapper-compatible games are:

6. Bar Room Shootout 10. Jumping Fish 20. Burry 36. Shoot UFO 1 52. Shoot UFO 59. Snowfield Shoot

Russian Roulette RA config Russian_Roulette lr-fceumm 1 Pull the trigger to shoot when it is your turn

2-player mode is turn based You never have to point the gun towards the screen

Shooting Range RA config Shooting Range (USA) lr-fceumm 1 Controller 1 or Gun D-pad = menu navigation

Front-right button = NES A button

Space Shadow RA config Space Shadow (Japan) lr-mesen 1 WARNING: Game contains rapidly flashing imagery

Hold trigger for rapid fire

Front-left button or pump action = throw grenade Gun D-pad up = go to next room after clearing current one

Strike Wolf RA config Strike Wolf (Asia) (Unl) lr-fceumm 1 Front-left button or pump action = NES B button
Super 4-in-1 Fantasy Gun RA config Super 4-in-1 Fantasy Gun [p1][!] lr-fceumm 1

(see notes)*

Zapper games:

Space Fight of Gun, Fantasy of Gun, and Abyss of Gloom *Fantasy of Gun's 2-player mode is not yet emulated (similar to Hit Marmot)

Super Russian Roulette RA config

Core options

srroulette lr-fbneo-nes 1 2–3-player modes are turn based

Menus:

Front-left button or pump action = undo / go back Front-right button = advance past title screen / make selections Gun D-pad = navigate menus In game: Front-left button, pump action, or front-right button = spin chamber Shoot offscreen to take your turn Try letting the cowboy talk and shooting various things The look of the cowboy can be changed in the options menu

Top Hunter RA config tophunter lr-fceumm 1 Same game that appears in Asder 20-in-1 (see notes there)
To the Earth RA config To the Earth (USA) lr-fceumm 1
Track & Field II RA config Track & Field II (USA) lr-fceumm 1 Zapper is only used in bonus game "Gun Firing"

Hints to get there:

Try winning all three events on day 1 of Olympic/Championship mode Fencing: -Aim low (down and NES A button) Triple jump: -Use Turbo A to run -Press B at line to jump (hold slightly to adjust angle) -Jump twice more after that immediately -Something like 30–50 degrees seems to work -Have to beat 15 meters. Swimming race: -NES A button jumps into the water -NES B button comes up out of the water -Can cheat by holding both Turbo A and Turbo B

Wild Gunman RA config Wild Gunman (World) lr-fceumm 1
Zap Ruder RA config ruder lr-fceumm 2 This is a homebrew Zapper test utility

P2 gun navigates menus by aiming For a 2-player game: -Choose pong -Pull trigger on each gun on join screen -Guns control the paddles

Zombie Zap RA config zombieZap lr-fceumm 1 Homebrew shooting-gallery game

Playable: 43

Nintendo Super Nintendo Entertainment System

Acceptable filetypes: *.7z, .sfc, .smc, .swc, .zip

Game BB9 Default

Config. Files (included in image)

ROM Emulator # Guns Notes
Battle Clash RA config Battle Clash (USA) lr-snes9x 1 2-player mode is turn based

Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause

Bazooka Blitzkrieg RA config Bazooka Blitzkrieg (USA) lr-snes9x 1 4-player Bootcamp mode is turn based

Front-left button or pump action = launch missile (hold to aim with crosshair) Front-right button = pause

The Hunt for Red October RA config Hunt for Red October, The (USA) lr-snes9x 1 Lightgun is only used in bonus stage (and is optional there)

Easiest way to test: -In level 2, there is a rock formation forcing you to choose an upper or lower path -Take the upper path -Get the icon that looks like a submarine above the water -Only the trigger is used

Lamborghini American Challenge RA config Lamborghini American Challenge (USA) lr-snes9x 1 2-player mode has controller 1 driving and gun 1 shooting

Front-right button = open calibration screen

Lemmings 2: The Tribes RA config Lemmings 2 - The Tribes (USA) lr-snes9x 1

(see notes)*

*This is an Easter Egg that allows you to shoot Lemmings

-Hold the trigger to move the crosshairs -Target a lemming (you will see a targeting box) -Release trigger and quickly pull trigger again to shoot The gun and a regular mouse cannot be used simultaneously with this game

Lethal Enforcers RA config Lethal Enforcers (USA) lr-snes9x 2 Reload by shooting offscreen

The trigger cycles menu options Front-right button = start/pause

M.A.C.S. Basic Rifle Marksmanship RA config M.A.C.S. Basic Rifle Marksmanship (USA) lr-snes9x 1 Front-left button or pump action = open settings menu

Front-right button = confirm settings Back-right button = open calibration screen

Metal Combat: Falcon's Revenge RA config Metal Combat - Falcon's Revenge (USA) lr-snes9x 1 2-player mode is turn based

Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause

Operation Thunderbolt RA config Operation Thunderbolt (USA) lr-snes9x 1 Player 1 = gun 1

Player 2 = controller 1 The calibration screen is in the game's options menu Front-left button or pump action = throw bombs and make menu selections Back-left button = gun power toggle Front-right button = pause

Shien's Revenge RA config Shien's Revenge (USA) lr-snes9x 1

(see notes)*

*Lightgun emulating mouse = imperfect alignment
Super Scope 6 RA config Super Scope 6 (USA) lr-snes9x 1 2-player mode is turn based

Front-right button = pause

T2: The Arcade Game RA config T2 - The Arcade Game (USA) lr-snes9x 1 Player 1 = controller 1

Player 2 = gun 1 Calibration screen (do this at title screen): Hold the trigger and press the Front-left button or pump action Front-left button or pump action = throw bombs Front-right button = pause

Tin Star RA config Tin Star (USA) lr-snes9x 1 Front-left button or pump action (hold) = display crosshairs

Back-right button = gun power toggle Front-right button = open calibration screen / cycle menu options

X Zone RA config X Zone (Japan, USA) lr-snes9x 1 Front-left button or pump action (hold) = display crosshairs

Back-left button = toggle between semi-auto turbo and full turbo Front-right button = open calibration screen / cycle menu options

Yoshi's Safari RA config Yoshi's Safari (USA) lr-snes9x 1 Player 1 = controller 1

Player 2 = gun 1 Front-left button or pump action = special item (boss fight) / jump (otherwise) Back-left button = toggle turbo Front-right button = pause

Playable: 15

Plug & Play

GAME Default Config. Files

(included in image)

ROM MAME romset EMULATOR # GUNS NOTES
City Patrolman Only fully supported by Nintendulator?(Windows only)Exists in MAME romset as cpatrolm.zipLightgun controls not emulated in MAMEUsed Famicom-like hardware
Mission: Paintball Powered Up Core options

MESS config

pballpup.zip .245 lr-mess-StormedBubbles 1 Pump action or pedal (hold) = hide

Pump action or pedal (menu) = back Back-left button = reload Front-right button = pause Gun D-pad = menu navigation

Star WarsClone Trooper Blaster Game Core options swclone.zip .245 lr-mess-StormedBubbles 1 Pump action = secondary weapon

Back-left button = pause

Teenage Mutant Ninja Turtles:Mutant & Monster Mayhem Core options tmntmutm.zip .245 lr-mess-StormedBubbles 1

Playable: 3

Sega Dreamcast

GAME Default Config. Files

(included in image)

ROM Extra Files EMULATOR # GUNS NOTES
bloop This is a freeware homebrew game

Have not located compiled version

Confidential Mission RA config

Core options

Confidential Mission (USA).chd These go in /home/pi/RetroPie/BIOS/dc/

dc_boot.bin

dc_flash.bin

dc_nvmem.bin

lr-flycast 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Death Crimson 2 RA config Death Crimson 2 (Japan).chd Same as above lr-flycast 4 Yes, this is a 4-player game!

Reload by shooting offscreen

Death Crimson Ox RA config

Core options

Death Crimson OX (USA).chd Same as above lr-flycast 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Demolition Racer: No Exit RA config

Core options

Demolition Racer - No Exit (USA).chd Same as above lr-flycast 1 Navigate menus with gun D-pad

Front-right button = start Gun is only for "Big Car Hunter" minigame Ways to access: 1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1 2. Play the game until you unlock Extra > Big Car Hunter 3. Apply vmi/vms save files from here with VMUExplorer to /home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin (making a backup first is recommended) Minigame is located in Main Menu > Extras > Big Car Hunter

The House of the Dead 2 RA config

Core options

House of the Dead 2, The (USA).chd Same as above lr-flycast 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Pop a Cap RA config popacap.cdi Same as above lr-flycast 1 This is a freeware homebrew trivia game
RevolveR RA config revolver.cdi Same as above lr-flycast 2 This is a short homebrew game that has no calibration feature

Reload by shooting offscreen Navigate menus with gun D-pad Front-right button = start

Virtua Cop 2 RA config

Core options

Virtua Cop 2 (Japan).chd Same as above lr-flycast-flyinghead 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Playable: 8

Sega Master System

Acceptable filetypes: *.sms, .zip

Game BB9 Default Config Files

(included in image)

ROM Extra Files Number of Guns

(see bottomof list)*

Emulator Notes
Assault City RA config Assault City (USA, Europe, Brazil) (Light Phaser) lr-genesis-plus-gx 1 Calibrate in options menu
Gangster Town RA config Gangster Town (USA, Europe) lr-genesis-plus-gx 2 Main menu:

Pull trigger on P1 gun for 1-player game Pull trigger on P2 gun for 2-player game

Press front-right button to calibrate
Laser Ghost RA config Laser Ghost (Europe) lr-genesis-plus-gx 1 Main menu:

Trigger = start game in controller mode Pump action = start game in lightgun mode In game: Pump action = throw bomb

Calibrate in options menu
Marksman Shooting & Trap Shooting RA config Marksman Shooting & Trap Shooting (USA, Brazil) lr-genesis-plus-gx 1 Calibrate in options menu
Marksman Shooting & Trap Shooting& Safari Hunt RA config Marksman Shooting & Trap Shooting & Safari Hunt (Europe) lr-genesis-plus-gx 1 Calibrate in options menu
Missile Defense 3-D RA config Missile Defense 3-D (USA, Europe) lr-genesis-plus-gx 1 UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Operation Wolf RA config Operation Wolf (Europe) lr-genesis-plus-gx 1 Main menu:

Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = throw grenade (where aiming)

UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Rambo III RA config Rambo III (USA, Europe) lr-genesis-plus-gx 1 Use rocket/health by shooting at them in inventory Calibrate in options menu
Rescue Mission RA config Rescue Mission (USA, Europe) lr-genesis-plus-gx 1
Shooting Gallery RA config Shooting Gallery (USA, Europe) lr-genesis-plus-gx 1
Space Gun RA config Space Gun (Europe) lr-genesis-plus-gx 1 Main menu:

Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = cycle weapons

Wanted RA config Wanted (USA, Europe) lr-genesis-plus-gx 1

Playable: 12

Sega MegaCD / SegaCD

Acceptable filetypes: *.chd, .cue/bin, .iso

Game BB9 Default

Config. Files (included in image)

ROM Emulator # Guns Notes
Corpse Killer Corpse Killer (USA) lr-genesis-plus-gx 1 UNSUPPORTED:Works, but no configuration is providedPut the following in [romname].cfg:input_player2_mouse_index = "0"input_libretro_device_p2 = "516"
Crime Patrol RA config Crime Patrol (USA) lr-genesis-plus-gx 1 Reload by shooting offscreen

2-player mode is turn based

Lethal Enforcers RA config Lethal Enforcers (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Lethal Enforcers II: Gun Fighters RA config Lethal Enforcers II - Gun Fighters (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Mad Dog II: The Lost Gold RA config Mad Dog II - The Lost Gold (USA) lr-genesis-plus-gx 1 2-player mode is turn based
Mad Dog McCree RA config Mad Dog McCree (USA) lr-genesis-plus-gx 1 Reload by shooting offscreen

2-player mode is turn based

Snatcher RA config Snatcher (USA) lr-genesis-plus-gx 1 This game uses both a joypad and a gun

Front-left button or pump action = Sega button A Back-left button = Sega button B Front-right button = draw/holster gun Gun D-pad = navigate menus Can practice shooting in Junker HQ -> Junker's Eye

Who Shot Johnny Rock? Who Shot Johnny Rock (USA) lr-genesis-plus-gx 1 UNSUPPORTED:Works, but no configuration is providedUse controller 1 to access options/calibration2-player mode is turn basedPut the following in [romname].cfg:input_player2_mouse_index = "0"input_libretro_device_p2 = "516"

Playable: 8

Sega Mega Drive / Genesis

Acceptable filetypes: *.gen, .md, .zip

GAME Default Config. Files

(included in image)

ROM EMULATOR # GUNS NOTES
Body Count RA config Body Count (Europe) lr-genesis-plus-gx 1 1P mode: choice between gun and controller

2P mode: P1 uses controller 1, P2 uses gun 1 Controller 1 navigates menus Pump action or front-left button = bomb Front-right button = pause

Lethal Enforcers RA config Lethal Enforcers (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Lethal Enforcers II:

Gun Fighters

RA config Lethal Enforcers II - Gun Fighters (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Menacer 6-Game Cartridge RA config Menacer - 6-Game Cartridge (USA, Europe) lr-genesis-plus-gx 1 Trigger advances past title screen

All games: Front-right button = pause Front Line: Pump action or front-left button = bombs Pest Control: Pump action or front-left button (hold) = reveal screen Cannot shoot while screen is revealed

T2: The Arcade Game RA config T2 - The Arcade Game (USA, Europe) lr-genesis-plus-gx 1 1P mode: choice between gun and controller

2P mode: P1 uses gun 1, P2 uses controller 1 Controller 1 navigates menus Pump action or front-left button = alternate weapon Front-right button = pause

Playable: 5

Sony Playstation (PSX)

Acceptable filetypes: *.chd, .cue/bin

Game BB9 Default

Config. Files (included in image)

ROM

(see bottom of list)*

GunCon patch? Emulator # Guns Notes
Area 51 UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control UNSUPPORTED:

-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control

Crypt Killer RA config

Core options

Crypt Killer (USA) Yes lr-pcsx-rearmed 2 Reload by shooting offscreen

Trigger = cycle menu options

Front-left button or pump action = throw bombs Front-right button = start/pause

Die Hard Trilogy RA config

Core options

Die Hard Trilogy (USA) Yes lr-pcsx-rearmed 1 Reload by shooting offscreen

Only Die Harder is accessible due to the gun being connected Only controller 1 can access certain menus Trigger = make menu selections

Front-left button or pump action = throw grenade / cycle menu options Front-right button = pause

Die Hard Trilogy 2:Viva Las Vegas RA config

Core options

Die Hard Trilogy 2 - Viva Las Vegas (USA) lr-pcsx-rearmed 1 Reload by shooting offscreen

Controller 1 navigates the menus Front-left button or pump action = pause Front-right button = throw grenades (hold to change trajectory)

Elemental Gearbolt RA config

Core options

Elemental Gearbolt (USA) lr-pcsx-rearmed 2 Trigger = cycle menu options

Front-left button or pump action = cycle weapons / restart gun calibration Front-right button = pause / make menu selections

Extreme Ghostbusters:The Ultimate Invasion RA config

Core options

Extreme Ghostbusters - The Ultimate Invasion (Europe) lr-pcsx-rearmed 2 Press both the front-left and front-right buttons simultaneously to get past the "Press Start" prompt

Trigger = make menu selections

Front-left button, pump action, or pedal = cycle menu options / reload (hold) Front-right button = go back in menus / special weapon

Galaxian 3 RA config

Core options

Galaxian 3 (Europe) lr-pcsx-rearmed 3

(see notes)*

*Lightgun emulating mouse = imperfect alignment

Player 4 can use a regular controller

Ghoul Panic RA config

Core options

Ghoul Panic (Europe) lr-pcsx-rearmed 2 Trigger = make menu selections

Front-right button = pause

Gunbare! ゲーム天国:The Game Paradise 2 RA config Gunbare! Game Tengoku 2 (Japan) lr-pcsx-rearmed 1 This game is almost entirely in Japanese

The gun is only usable in the 2-player mode At the main menu, choose the bottom option twice in order to calibrate the gun (mandatory) Choose the left option after selecting a level to activate the 2-player mode Player 1 (ship) = controller 1 Player 2 (unseen) = gun 1 Front-right button = restart calibration Controller 1 RetroPad B button = approve calibration

Gunfighter: The Legend of Jesse James RA config Gunfighter - The Legend of Jesse James (USA) lr-duckstation 1 Trigger = make menu selections

Front-left button, pump action, front-right button, or pedal = come out from cover (hold) / cycle menu options Press front-left button + front-right button while holding trigger to pause

Guntu Western Front June, 1944 鉄の記憶 RA config

Core options

Guntu - Western Front June, 1944 - Tetsu no Kioku (Japan) lr-pcsx-rearmed 1 Front-left button or pump action= GunCon A

Front-right button = GunCon B / pause Fire while holding Guncon A to shoot an exploding shell

Judge Dredd RA config Judge Dredd (USA) lr-duckstation 1 Works best in lr-duckstation, but that emulator only supports 1 gun

Both guns work in lr-pcsx-rearmed, but game freezes in first few minutes of play

Lethal Enforcers I & II RA config

Core options

Lethal Enforcers I & II (USA) Yes lr-pcsx-rearmed 2 Reload by shooting offscreen

Trigger = cycle menu options

Front-right button = make menu selections / pause

Maximum Force:Pull the Trigger RA config

Core options

Maximum Force (USA) lr-pcsx-rearmed 2 Reload by shooting offscreen

Calibration is in options menu Tregger = make menu selections Front-left button or pump action = cycle menu options / pause

Mighty Hits UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch
Mighty Hits Special RA config

Core options

Mighty Hits Special (Europe) lr-pcsx-rearmed 2 Trigger = cycle menu options down

Front-left button or pump action = make menu selections Front-right button = cycle menu options up Press front-left button + front-right button simultaneously to soft reset

Moorhen 3: Chicken Chase RA config

Core options

Moorhen 3 - Chicken Chase (Europe) lr-pcsx-rearmed 2 Gun alignment is not great for this game

Front-left button or pump action = start

Moorhuhn 2: Die Jagd Geht Weiter RA config

Core options

Moorhuhn 2 - Die Jagd geht weiter (Germany) lr-pcsx-rearmed 2 Use English-translation hack, if desired

Gun alignment is not great for this game Front-left button or pump action = start

Moorhuhn X RA config

Core options

Moorhuhn X (Germany) lr-pcsx-rearmed 2 Gun alignment is not great for this game

Front-left button or pump action = start

Point Blank RA config

Core options

Point Blank (USA) lr-pcsx-rearmed 2 A glitch prevents the crosshairs from appearing on the calibration screen

Front-left button or pump action = go back in menus

Front-right button = pause

Point Blank 2 RA config

Core options

Point Blank 2 (USA) lr-pcsx-rearmed 2 Front-left button or pump action = go back in menus

Front-right button = pause

Point Blank 3 RA config

Core options

Point Blank 3 (USA) lr-pcsx-rearmed 2 Front-left button or pump action = go back in menus

Front-right button = pause

Policenauts Yes lr-pcsx-rearmed 1

(see notes)*

*UNSUPPORTED (works, but no configuration provided):

-Requires GunCon patch applied to both discs -Merge the two discs to one PBP using PSX2PSP -Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" -Only used in gun scenes (first one is about 20–30 min. in)

Project: Horned Owl RA config

Core options

Project - Horned Owl (USA) Yes lr-pcsx-rearmed 2 Reload by shooting offscreen

The calibration screen does not work properly Included core-options file gives proper calibration Trigger = cycle menu options

Front-left button or pump action = throw bomb / go back in menus Front-right button = "X" / pause / make menu selections

Puffy の P.S. I Love You RA config

Core options

Puffy no P.S. I Love You (Japan) lr-pcsx-rearmed 1 Shoot the pink mushroom at the bottom of the game-select screen to calibrate

Only the top and bottom games on the main menu are gun games Controller 1's RetroPad B button soft resets

Rescue Shot RA config

Core options

Rescue Shot (Europe) lr-pcsx-rearmed 2 Trigger = cycle menu options

Front-left button or pump action = switch weapons Front-right button = pause / make menu selections

Resident Evil: Survivor RA config (EU)

Core options (EU) RA config (USA) Core options (USA)

Resident Evil - Survivor (Europe)

Resident Evil - Survivor (USA)

Yes

(see notes)*

lr-pcsx-rearmed 1 *Patch only needed if using USA version

Trigger:

-Walk (hold while pointing away from screen) -Run (tap again and hold while already walking) -Move backwards (double tap) -Make menu selections Front-left button or pump action = cycle menu options / rotate left (move quicker with a double tap)

Front-right button = cycle menu options / rotate right (move quicker with a double tap) Press front-left button + front-right button to skip cutscenes and open inventory Doing so while holding the trigger opens the options menu

Serofans/Cellophanes lr-pcsx-rearmed 1

(see notes)*

*UNSUPPORTED (works, but no configuration provided):

-Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" This game is mostly in Japanese

Use controller 1 to navigate menus The bottom three games in the list are gun games Press Controller 1's RetroPad A button to approve of the calibration

Simple 1500 Series Vol. 024:The Gun Shooting RA config

Core options

Simple 1500 Series Vol. 24 - The Gun Shooting (Japan) lr-pcsx-rearmed 2 The first choice in the options menu is for calibration

Trigger = make menu selections

Front-left button or pump action = pause Front-right button = reload

Simple 1500 Series Vol. 063:The Gun Shooting 2 RA config

Core options

Simple 1500 Series Vol. 63 - The Gun Shooting 2 (Japan) lr-pcsx-rearmed 2 The 3–4-player modes are turn based
Star Wars Rebel Assault II:The Hidden Empire Yes lr-pcsx-rearmed 1

(see notes)*

*UNSUPPORTED (works, but no configuration provided):

-Apply GunCon patch to disc 1 -Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" Must load disc 1 first in order to calibrate gun and set controls in options menu Chapters 2, 11, and 12 are lightgun compatible

Time Crisis RA config

Core options

Time Crisis - Project Titan (USA) lr-pcsx-rearmed 1 After selecting a mode, shoot offscreen on the next menu to toggle Easy Mode on/off

Front-left button, pump action, or pedal (hold) = come out from cover Front-right button = pause

Time Crisis: Project Titan RA config

Core options

Time Crisis (USA) lr-pcsx-rearmed 1 Front-left button, pump action, or pedal (hold) = come out from cover

Front-right button = pause

Playable: 31

Gun Calibration Tip: If you only have one gun and the game requires you to calibrate both guns you can cheat by switching the port 2 mouse index to 0 when the time comes to calibrate the 2p gun. Once complete just remember to switch it back. You can also create a save state once you calibrate your guns so that way the next time you start the game, just restore the save state and you're past calibration!

Nuvee Guncon Patch Tip - Fast forward to ~10:42 into Titchgamer's youtube video for full, real time instructions: https://youtu.be/OvyUvxzBLOc?t=642

TIC-80

Game BB9 Default

Config. Files (included in image)

ROM Emulator # Guns

(see bottom of list)*

Clay Pigeon RA config c_l_a_y_p_i_g_e_o_n.tic lr-tic80 1
Clay Shooting RA config clay_shooting.tic lr-tic80 1
Flock Block RA config flock_block.tic lr-tic80 1
Missile Command RA config missile_command.tic lr-tic80 1
Space Thing RA config space_thing.tic lr-tic80 1
The Bone Zone RA config the_bone_zone.tic lr-tic80 1
The Maze RA config the_maze.tic lr-tic80 1
TIC! osu RA config tic_osu.tic lr-tic80 1
Turn the Lights Off RA config turn_the_lights_off.tic lr-tic80 1
Vogeljagd RA config vogeljagd.tic lr-tic80 1
Vogeljagd 2 RA config vogeljagd2.tic lr-tic80 1

Playable: 11

*In core options: -Set pointer device to touchscreen, -Enable crop border, -Add mouse pointer