Difference between revisions of "Barebones Compatibility"

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m (→‎Playable: correct the 2x Time Crisis ROM names)
 
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== a3DO ==
+
== 3DO ==
  
 
=== Playable ===
 
=== Playable ===
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|Use spacebar and Y/N keys to get past beginning screens
 
|Use spacebar and Y/N keys to get past beginning screens
 
L key = select lightgun
 
L key = select lightgun
 +
|-
 +
|'''Duck Hunt'''
 +
|
 +
|[https://www.timeextension.com/news/2022/12/nes-classic-duck-hunt-gets-new-fanmade-c64-port duck_hunt_6581.prg]
 +
|lr-vice
 +
|1
 +
|A homebrew port of the NES game.
 +
Player 2 can control the ducks with a controller/joystick.
 
|-
 
|-
 
|'''Gangster'''
 
|'''Gangster'''
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|[https://github.com/Widge-5/sinden-barebones-configs/blob/main/opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/Time%20Crisis%20(USA).cfg RA config]
 
|[https://github.com/Widge-5/sinden-barebones-configs/blob/main/opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/Time%20Crisis%20(USA).cfg RA config]
 
[https://github.com/Widge-5/sinden-barebones-configs/blob/main/opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/Time%20Crisis%20(USA).opt Core options]
 
[https://github.com/Widge-5/sinden-barebones-configs/blob/main/opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/Time%20Crisis%20(USA).opt Core options]
|Time Crisis - Project Titan (USA)
+
|Time Crisis (USA)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
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|[https://github.com/Widge-5/sinden-barebones-configs/blob/main/opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/Time%20Crisis%20-%20Project%20Titan%20(USA).cfg RA config]
 
|[https://github.com/Widge-5/sinden-barebones-configs/blob/main/opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/Time%20Crisis%20-%20Project%20Titan%20(USA).cfg RA config]
 
[https://github.com/Widge-5/sinden-barebones-configs/blob/main/opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/Time%20Crisis%20-%20Project%20Titan%20(USA).opt Core options]
 
[https://github.com/Widge-5/sinden-barebones-configs/blob/main/opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/Time%20Crisis%20-%20Project%20Titan%20(USA).opt Core options]
|Time Crisis (USA)
+
|Time Crisis - Project Titan (USA)
 
|
 
|
 
|lr-pcsx-rearmed
 
|lr-pcsx-rearmed
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|
 
|
 
|}
 
|}
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<br>
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<br>
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[[Category:Raspberry Pi]][[Category:Games Lists]]

Latest revision as of 18:57, 20 September 2023

3DO

Playable

Game BB9 Default Config Files

(included in image)

ROM Extra Files Number of Guns

(lr-opera only

supports 1 gun)

Emulator Notes
Corpse Killer RA config Corpse Killer (USA).iso 1 lr-opera Calibrate in options menu
Crime Patrol RA config Crime Patrol (USA).iso 1 lr-opera Calibrate in options menu
Demolition Man RA config Demolition Man (USA).cue Demolition Man (USA).bin 1 lr-opera Press front-right button to calibrate
Drug Wars RA config Drug Wars (USA).iso 1 lr-opera Calibrate in options menu
The Last Bounty Hunter RA config Last Bounty Hunter, The (USA).iso 1 lr-opera Calibrate in options menu
Mad Dog II: The Lost Gold RA config Mad Dog II - The Lost Gold (USA).iso 1 lr-opera Calibrate in options menu
Who Shot Johnny Rock? RA config Who Shot Johnny Rock (USA).iso 1 lr-opera Calibrate in options menu

Unsupported

Game BB9 Default Config Files

(included in image)

ROM Extra Files Number of Guns

(lr-opera only

supports 1 gun)

Emulator Notes
Mad Dog McCree RA config Mad Dog McCree (USA).iso 1 lr-opera UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Space Pirates RA config Space Pirates (USA).iso 1 lr-opera UNSUPPORTED:

Config file provided, but can't reload Calibrate in options menu

Arcade

Playable

Game BB9 Default Config Files

(included in image)

ROM MAME romset Extra Files Required Emulator Number of Guns Notes
Alien 3: The Gun RA cfg alien3.zip .245 lr-mame-StormedBubbles 2 Trigger starts the game

Pump action = secondary weapon

Area 51 RA cfg area51.zip .78 area51/area51.chd lr-mame2003-plus 2 May need calibration in service menu

Reload by shooting offscreen Use grenade by shooting it

Area 51 /

Maximum Force Duo

RA cfg area51mx.zip .78 area51mx/area51mx.chd lr-mame2003-plus 2 May need calibration in service menu

Reload by shooting offscreen Area 51: Use grenade by shooting it

Avalanche (coming in BB9.1) avalnche.zip .245 lr-mame-StormedBubbles 1
Bang! RA cfg bang.zip .245 lr-mame-StormedBubbles 2
Battle Shark (coming in BB9.1) bshark.zip .245 lr-mame-StormedBubbles 1
Beast Busters RA cfg

MAME cfg

bbusters.zip .245 lr-mame-StormedBubbles 3 Pump action = throw grenades
Blue Shark RA cfg

Core options

MAME cfg

MAME artwork

blueshrk.zip .245 lr-mame-StormedBubbles 1 Game starts immediately after adding coin
Bomb Bee (coming in BB9.1) bombbee.zip .245 lr-mame-StormedBubbles 1
Born to Fight RA cfg borntofi.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Bronx RA cfg bronx.zip .245 lr-mame-StormedBubbles 1
Bubble Trouble:

Golly! Ghost! 2

RA cfg

MAME cfg

MAME artwork

NVRAM

bubbletr.zip .245 namcoc65.zip lr-mame-StormedBubbles 2
Catch-22 RA cfg catch22.zip .245 lr-mame-StormedBubbles 1 Alternate version of Combat
Cheyenne RA cfg cheyenne.zip .245 lr-mame-StormedBubbles 1
Chiller RA cfg chiller.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Circus MAME cfg

MAME artwork

MAME samples

(RA cfg coming in BB9.1)

circus.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Claybuster RA cfg

Core options

MAME cfg

MAME artwork

claybust.zip .245 lr-mame-StormedBubbles 1 No audio
Clay Pigeon RA cfg claypign.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Only one shot per clay (no reloading)

Clowns MAME cfg

MAME artwork

MAME samples

(RA cfg coming in BB9.1)

clowns.zip .245 lr-mame-StormedBubbles 1
Combat RA cfg combat.zip .245 lr-mame-StormedBubbles Alternate version of Catch-22
Confidential Mission RA cfg

Core options

NVMEM

confmiss.zip .245 confmiss/gds-0001.chd


The remaining files go in /home/pi/RetroPie/BIOS/dc/

naomigd.zip

mie.zip

jvs13551.zip

segadimm.zip

lr-flycast 2 Reload by shooting offscreen

The calibration request can be ignored

Crackshot RA cfg cracksht.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Crazzy Clownz (coming in BB9.1) cclownz.zip .245 lr-mame-StormedBubbles 1
Crossbow RA cfg crossbow.zip .245 lr-mame-StormedBubbles 1
Crypt Killer RA cfg

MAME cfg

cryptklr.zip .78 cryptklr/420uaa04.chd lr-mame2003-plus 3 Reload via pump action
Cutie Q (coming in BB9.1) cutieq.zip .245 lr-mame-StormedBubbles 1
Cyber Tank RA cfg

Core options

cybertnk.zip .245 lr-fbneo 1 Requires steering, braking, and accelerating

Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering

D-Day RA cfg dday.zip .245 lr-mame-StormedBubbles 1 Use onscreen turret as guide for aim
Dead Eye (1978) RA cfg deadeye.zip .245 lr-mame-StormedBubbles 1 2–4-player modes are turn based
Death Crimson OX RA cfg

Core options

NVMEM

deathcox.zip .245 All of these files go in /home/pi/RetroPie/BIOS/dc/

naomi.zip

mie.zip

jvs13551.zip

lr-flycast 2 Reload by pointing the gun offscreen
Deer Hunting USA

(v4.3)

RA cfg

Core options

deerhunt.zip .245 lr-fbneo 1 Reload via pump action
Desert Gun RA cfg

Core options

MAME cfg

MAME artwork

desertgu.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Same game as Road Runner (1977)

Destroyer (1977) (coming in BB9.1) destroyr.zip .245 lr-mame-StormedBubbles 1 Pump action = adjust speed
Dragon Gun RA cfg dragngun.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Duck Hunt

(PlayChoice-10)

RA cfg

MAME cfg

pc_duckh .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version

Egg Venture RA cfg eggventr.zip .245 lr-mame-StormedBubbles 2 Forced to calibrate at the start of new game

Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame

Egg Venture Deluxe RA cfg eggventrd.zip .245 lr-mame-StormedBubbles 2 Forced to calibrate at the start of new game

Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame

The Empire Strikes Back RA cfg

Core options

MAME cfg

esb.zip .245 lr-mame-StormedBubbles 1 Trigger starts the game
Extreme Hunting RA cfg

Core options

NVMEM

NVMEM2

xtrmhunt.zip .245 /home/pi/Retropie/BIOS/dc/awbios.zip lr-flycast 2 Reload via pump action
Extreme Hunting 2:

Tournament Edition

RA cfg

Save state

xtrmhnt2.gdi .245 xtrmhnt2/track01.iso

xtrmhnt2/track02.raw

xtrmhnt2/track03.iso

xtrmhnt2/track04.iso

xtrmhnt2.bin


The remaining files go in /home/pi/RetroPie/BIOS/dc/

dc_boot.bin

dc_flash.bin

dc_nvmem.bin

lr-flycast 2 Original arcade game converted to Dreamcast format

Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based

Firefox Core options

MAME cfg

RA cfg coming in BB9.1

firefox.zip .139 firefox/firefox.chd

22vp931.zip

lr-mame2010-StormedBubbles 1 May need to wait a moment after startup to insert coins

Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim)

Gee Bee (coming in BB9.1) geebee.zip .245 lr-mame-StormedBubbles 1
Ghost Hunter RA cfg ghoshunt.zip .245 lr-mame-StormedBubbles 2
Ghoul Panic RA cfg ghlpanic.zip .139 lr-mame2010-StormedBubbles 2 Does not run at full speed
Golgo 13 RA cfg golgo13.zip .139 lr-mame2010-StormedBubbles 1 Does not run at full speed

Pump action, front-left button, or pedal (hold) = zoom

Golgo 13

Kiseki no Dandou

RA cfg g13knd.zip .139 lr-mame2010-StormedBubbles 1 Does not run at full speed

Pump action, front-left button, or pedal (hold) = zoom

Golly! Ghost! RA cfg

MAME cfg

MAME artwork

NVRAM

gollygho.zip .245 namcoc65.zip lr-mame-StormedBubbles 2
Great Guns RA cfg

MAME cfg

greatgun.zip .245 lr-mame-StormedBubbles 2
Gun Champ RA cfg gunchamp.zip .245 lr-mame-StormedBubbles 1 No audio
Gunbuster RA cfg gunbustr.zip .245 lr-mame-StormedBubbles 2 The first player to select a character controls movement

Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported)

Gypsy Juggler MAME cfg

RA cfg coming in BB9.1

gypsyjug.zip .245 lr-mame-StormedBubbles 1
Hammer RA cfg hammer.zip .245 lr-mame-StormedBubbles 1 Trigger = start
Hit N Miss RA cfg hitnmiss.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Hogan's Alley

(PlayChoice-10)

RA cfg

MAME cfg

pc_hgaly.zip .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version

The House of the Dead 2 RA cfg

Core options

NVMEM

hotd2.zip .245 All of these files go in /home/pi/RetroPie/BIOS/dc/

hod2bios.zip

mie.zip

jvs13551.zip

gunsense.zip

lr-flycast 2 Only gun 1 can add coins

Reload by pointing the gun offscreen

Invasion: The Abductors RA cfg

Core options

MAME cfg

invasnab.zip .245 tms32032.zip lr-mame-StormedBubbles 2 Does not run at full speed

Reload by shooting offscreen

Judge Dredd RA cfg jdredd.zip .160 jdredd/jdreddc.chd

acpsx.zip

lr-mame2015-StormedBubbles 2 May need Pi overclock activated in /boot/config.txt

Reload by shooting offscreen Pump action = secondary weapon

Jurassic Park RA cfg jpark.zip .245 lr-mame-StormedBubbles 2
L.A. Machineguns:

Rage of the Machines

NVRAM lamachin.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP
Laser Ghost RA cfg

NVRAM

lghost.zip .245 lr-mame-StormedBubbles 3 Trigger starts the game

Pump action = secondary weapon

Lethal Enforcers RA cfg lethalen.zip .245 lr-fbneo 2 Reload by shooting offscreen
Lethal Enforcers II:

Gun Fighters

RA cfg le2.zip .78 lr-mame2003-plus 2 Reload by shooting offscreen
Lethal Justice RA cfg

Core options

lethalj.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen
Line of Fire RA cfg

NVRAM

loffire.zip .245 lr-mame-StormedBubbles 2 Trigger starts the game

Pump action = secondary weapon

Lock-On (coming in BB9.1) lockon.zip .245 lr-mame-StormedBubbles 1 Pump action = missile

Back-left button = hover

Locked 'n Loaded RA cfg

NVRAM

lockload.zip .245 lr-mame-StormedBubbles 2

(see notes)*

*Bug: Player 2 cannot shoot near bottom-middle of screen

Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working

Lord of Gun RA cfg

NVRAM

lordgun.zip .245 lr-fbneo 2 Reload by shooting offscreen
The Lost World:

Jurassic Park

NVRAM lostwsga.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP

Reload by shooting offscreen

Lucky & Wild RA cfg

MAME cfg

luckywld.zip .245 namcoc68.zip lr-mame-StormedBubbles 2 Requires steering, braking, and accelerating

Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2)

Lupin III: The Shooting RA cfg

Core options

NVMEM

lupinsho.zip .245 lupinsho/gds-0018.chd

lupinsho/gds-0018a.chd


The remaining files go in /home/pi/RetroPie/BIOS/dc/

naomigd.zip

mie.zip

jvs13551.zip

segadimm.zip

lr-flycast 2 Reload by pointing the gun offscreen
M79 Ambush (Coming in BB9.1) m79amb.zip .245 lr-mame-StormedBubbles 2
Maximum Force RA cfg maxforce.zip .78 maxforce/maxforce.chd lr-mame2003-plus 2 Reload by shooting offscreen
Mazan:

Flash of the Blade

RA cfg

Core options

NVMEM

mazan.zip .245 All of these files go in /home/pi/RetroPie/BIOS/dc/

naomi.zip

mie.zip

jvs13551.zip

lr-flycast-mazan 1 Wave the gun to swing the sword

Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab

The Maze of the Kings RA cfg

Core options

NVMEM

mok.zip .245 mok/gds-0022.chd


The remaining files go in /home/pi/RetroPie/BIOS/dc/

naomigd.zip

mie.zip

jvs13551.zip

lr-flycast 2 Reload by pointing the gun offscreen

The calibration request can be ignored

Mazer Blazer RA cfg mazerbla.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

MAME labels this game as not working (no audio)

Mechanized Attack RA cfg mechatt.zip .245 ym2608.zip lr-mame-StormedBubbles 2 Pump action = secondary weapon
Mobile Suit Gundam

Final Shooting

RA cfg gdfs.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Monkey Magic (coming in BB9.1) mmagic.zip .245 lr-mame-StormedBubbles 1
Must Shoot TV RA cfg shoottv.zip .245 lr-mame-StormedBubbles 2
Night Stocker RA cfg

MAME cfg

nstocker.zip .245 sente6vb.zip lr-mame-StormedBubbles 1 Requires left/right steering

Can use controller, steering wheel, or gun D-pad

Ninja Assault RA cfg

Core options

NVMEM

ninjaslt.zip .245 All of these files go in /home/pi/RetroPie/BIOS/dc/

naomi.zip

mie.zip

jvs13551.zip

lr-flycast-flyinghead 2 Only gun 1 can add coins

Reload by shooting offscreen

N.Y. Captor RA cfg nycaptor.zip .245 m68705p5.zip lr-mame-StormedBubbles 1
The Ocean Hunter NVMEM oceanhun.zip .245 Supermodel 1 Multi-mouse support for Supermodel is a WIP
One Shot One Kill RA cfg oneshot.zip .245 lr-mame-StormedBubbles 2
Operation Thunderbolt RA cfg othunder.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Operation Wolf RA cfg opwolf.zip .245 cchip.zip lr-mame-StormedBubbles 1 Pump action = secondary weapon
Operation Wolf 3 RA cfg opwolf3.zip .245 lr-fbneo 2 Pump action = secondary weapon
Point Blank RA cfg ptblank.zip .245 namcoc75.zip lr-fbneo 2 Only gun 1 can add coins

Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg

Point Blank 2 RA cfg

Core options

ptblank2.zip .174 lr-mame2016-StormedBubbles 2 May need calibration in service menu
Poka Poka Satan RA cfg ppsatan.zip .245 lr-mame-StormedBubbles 2 Only gun 2 can add coins

Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen

Police Trainer RA cfg policetr.zip .245 bsmt2000.zip lr-mame-StormedBubbles 2
Rail Chase RA cfg rchase.zip .245 lr-mame-StormedBubbles 2
Rambo 3 RA cfg

Core options

rambo3.zip .245 lr-fbneo 2 Uses FBNeo trackball -> lightgun hack

Do not delete game options file Pump action = alternate weapon

Ranger Mission RA cfg

Core options

NVMEM

NVMEM2

rangrmsn.zip .245 lr-fbneo 2 Reload via pump action
Rapid Fire RA cfg rapidfir.zip .245 lr-mame-StormedBubbles 2
Razzmatazz RA cfg

Core options

MAME cfg

razmataz.zip .174 lr-mame2016-StormedBubbles 2

(see notes)*

*Lightgun emulating dial = imperfect alignment
Revolution X RA cfg

MAME cfg

NVRAM

revx.zip .174 lr-mame2016-StormedBubbles 3 Pump action = secondary weapon
Road Runner (1977) RA cfg

Core options

MAME cfg

roadrunm.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based

Same gameplay as Desert Gun

Sea Wolf (coming in BB9.1) seawolf.zip .245 lr-mame-StormedBubbles 1
Sea Wolf II (coming in BB9.1) seawolf2.zip .245 lr-mame-StormedBubbles 2
Sega Clay Challenge RA cfg

Core options

NVMEM

NVMEM2

claychal.zip .245 /home/pi/RetroPie/BIOS/dc/awbios.zip lr-flycast 2 Reload via pump action

3–6-player modes are turn based

Sharpshooter RA cfg

MAME cfg

NVRAM

sshooter.zip .245 lr-mame-StormedBubbles 2
Shooting Gallery (coming in BB9.1) shootgal.zip .245 lr-mame-StormedBubbles 1 Game starts immediately after inserting coin

If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments

Shooting Master RA cfg shtngmst.zip .245 lr-mame-StormedBubbles 1
Shootout at Old Tucson RA cfg

Core options

NVRAM

(see notes)* lr-opera 1 lr-opera only supports one gun

Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso

Sky Raider (1978) (coming in BB9.1) skyraid.zip .245 lr-mame-StormedBubbles 1 Alignment deteriorates as the game progresses

Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input

Space Gun RA cfg spacegun.zip .245 lr-mame-StormedBubbles 2 Pedal or pump action (hold) = backpedal

Back-left button = cycle weapons

Space Harrier (coming in BB9.1) sharrier.zip .245 lr-mame-StormedBubbles 1
Space Walk (coming in BB9.1) spacwalk.zip .245 lr-mame-StormedBubbles 2
Sports Shooting USA RA cfg

Core options

sprtshot.zip .245 /home/pi/RetroPie/BIOS/dc/awbios.zip lr-flycast 2 Reload by shooting offscreen
Starblade Core options starblad.zip .78 lr-mame2003-plus 1 Uses core option for lightgun overriding AD_STICK

Do not delete game options file

Star Wars (1983) RA cfg

Core options

MAME cfg

starwars.zip .245 lr-mame-StormedBubbles 1 Trigger starts the game
Star Wars (1993) MAME cfg swa.zip .160 lr-mame2015-StormedBubbles 1 Game is in Japanese

English version does not play at full speed on Pi

Star Wars Trilogy Arcade NVMEM swtrilgy.zip .245 Supermodel 1

(see notes)*

*Bug: DO NOT press Start/Event until Darth Vader appears
Steel Gunner RA cfg sgunner.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Steel Gunner 2 RA cfg sgunner2.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Tail Gunner (coming in BB9.1) tailg.zip .245 lr-mame-StormedBubbles 1 Pump action or front-left button (hold) = shield
Target Hits RA cfg

Core options

targeth.zip .245 lr-fbneo 2
Terminator 2:

Judgment Day

RA cfg

NVRAM

term2.zip .245 lr-mame-StormedBubbles 2 Pump action = secondary weapon
Tickee Tickats RA cfg tickee.zip .245 lr-mame-StormedBubbles 2
Top Gunner (1986) (coming in BB9.1) topgunnr.zip .245 lr-mame-StormedBubbles 1 Calibration on first startup can be bypassed:

-Pull trigger until "calibration error" appears

Use pump action to bypass this message

Y-axis needs to be inverted in tab menu if it isn't already

Gun Y-axis is also mapped to speed/angle control

Pump action or front-left button (single press) = shield

Triple Hunt:

Hit the Bear

RA cfg

Core options

MAME cfg

NVRAM

triplhna.zip .245 lr-mame-StormedBubbles 1 Make a copy of triplhnt.zip, and rename it triplhna.zip
Triple Hunt:

Raccoon Hunt

RA cfg

Core options

MAME cfg

NVRAM

triplhnb.zip .245 lr-mame-StormedBubbles 1 Make a copy of triplhnt.zip, and rename it triplhnb.zip
Triple Hunt:

Witch Hunt

RA cfg

Core options

MAME cfg

NVRAM

triplhnt.zip .245 lr-mame-StormedBubbles 1
Trophy Hunting:

Bear & Moose

RA cfg

Core options

trophyh.zip .245 lr-fbneo 2 Reload via pump action

Must reload before choosing a menu option

Turkey Hunting USA RA cfg

Core options

turkhunt.zip .245 lr-fbneo 1 2-player mode is turn based

Reload via pump action Must reload before choosing a menu option

Turkey Shoot RA cfg tshoot.zip .245 lr-mame-StormedBubbles 1 Pump action / front-left button = grenade

Back-left button = "gobble" (freeze enemies temporarily)

Tut's Tomb RA cfg tutstomb.zip .245 lr-mame-StormedBubbles 2
Under Fire RA cfg undrfire.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen

Pump action = secondary weapon

VS. Duck Hunt RA cfg duckhunt.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
VS. Freedom Force RA cfg vsfdf.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
VS. Gumshoe RA cfg vsgshoe.zip .245 lr-mame-StormedBubbles 1
VS. Hogan's Alley RA cfg hogalley.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Who Dunit RA cfg whodunit.zip .245 lr-mame-StormedBubbles 1 2-player mode is turn based
Wild Gunman

(PlayChoice-10)

RA cfg

MAME cfg

pc_wgnmn.zip .245 playch10.zip lr-mame-StormedBubbles 1 Game loads to a black screen

Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows

Wild Pilot (Coming in BB9.1) wildplt.zip .245 lr-mame-StormedBubbles 2 Alignment is poor on level-select screen but is fine in game

Pump action = fire missile Back-left button = drop large bomb

Wing Shooting

Championship

RA cfg

Core options

wschamp.zip .245 lr-fbneo 2 Reload via pump action

Must reload before choosing a menu option

Zero Point RA cfg zeropnt.zip .245 lr-mame-StormedBubbles 2
Zero Point 2 RA cfg zeropnt2.zip .245 lr-mame-StormedBubbles 2 Reload by shooting offscreen

Only some minigames require reloading

Zombie Raid RA cfg zombraid.zip .245 lr-mame-StormedBubbles 2 Reload via pump action

Unsupported

Game BB9 Default Config Files

(included in image)

ROM MAME romset Extra Files Required Emulator Number of Guns Notes
2 Spicy Not yet emulated
Area 51 Site 4 Not yet emulated
Beast Busters:

Second Nightmare

Not yet emulated
Behind... Enemy Lines Does not load in any Pi-compatible emulator
Big Buck Hunter bbh.zip

(see notes)*

.245 bbh/bbh_v1.00.14.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself

Big Buck Hunter II:

Sportsman's Paradise

bbh2sp.zip

(see notes)*

.245 bbh2sp/bbh2sp_v2.02.11.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself

Big Buck Hunter:

Call of the Wild

bbhcotw.zip .245 bbhcotw/bbhcotw_v3.02.05_cf.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based

Big Buck Hunter:

Shooter's Challenge

bbhsc.zip

(see notes)*

.245 bbhsc/bbhsc_v1.60.01.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself

CarnEvil carnevil.zip .78 carnevil/carnevil.chd lr-mame2003-plus 2 UNSUPPORTED: Runs but is very slow

Reducing CPU speed in core options helps a little

Carnival King carnking.zip

(see notes)*

.245 carnking/carnival_king_v_1.00.11.chd

iteagle.zip

lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks

2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself

Cosmoswat Not yet emulated
Crime Patrol Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Crime Patrol 2:

Drug Wars

Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Crisis Zone Not yet emulated
Cycle Shooting Not yet emulated
Desert Patrol Not yet emulated
Evil Night evilngt.zip .245 evilngt/810UBA02.chd lr-mame-StormedBubbles 3 UNSUPPORTED: Loads but fails boot checks

US version of Hell Night

Fast Draw Showdown Does not load in any Pi-compatible emulator
Freedom Fighter Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Gallagher's Gallary Does not load in any Pi-compatible emulator
Gun Bullet gunbulet.zip .245 lr-fbneo 2 UNSUPPORTED: Japanese version of Point Blank
Gunblade NY Does not load in any Pi-compatible emulator
Gunmania Not yet emulated
Hell Night hellngt.zip .245 hellngt/810eaa02.chd lr-mame-StormedBubbles 3 UNSUPPORTED: Loads but fails boot checks

PAL version of Evil Night

The House of the Dead Does not load in any Pi-compatible emulator
Jurassic Park 3 Not yet emulated
Keisatsukan

(The Police 911)

Not yet emulated
Keisatsukan 2

(The Police 911 2)

Not yet emulated
The Last Bounty Hunter Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Mad Dog II:

The Lost Gold

Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Mad Dog McCree Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Mallet Madness maletmad.zip .245 lr-mame-StormedBubbles 1 Cannot hide ticket nag message
Oh! Bakyuuun ohbakyuun.zip .174 lr-mame2016-StormedBubbles 2 UNSUPPORTED: Japanese version of Ghoul Panic
Operation

Thunder Hurricane

Lightgun controls not yet emulated
Operation Tiger optiger.zip .245 lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Platoon Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Pop Shot Not yet emulated
Rail Chase 2 rchase2.zip .245 segabill.zip lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Showdown showdown.zip .245 lr-mame-StormedBubbles 1 UNSUPPORTED

No configuration provided, but the game works fine

Silent Scope Not yet emulated
Silent Scope 2 Not yet emulated
Space Pirates Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Time Crisis timecris.zip .245 lr-mame-StormedBubbles 1 UNSUPPORTED: Loads but fails boot checks
Total Vice totlvice.zip .245 totlvice/639eba01.chd lr-mame-StormedBubbles 2 UNSUPPORTED: Runs but is unplayably slow
Touchmaster (series) various .245 microtouch.zip lr-mame-StormedBubbles 1 UNSUPPORTED

No configuration provided, but these games work fine

Virtua Cop Does not load in any Pi-compatible emulator
Virtua Cop 2 Does not load in any Pi-compatible emulator
Who Shot Johnny Rock? Does not load in any Pi-compatible emulator

Use Hypseus Singe version instead!

Atari 2600

Acceptable filetypes : *.a26, .zip

Playable

Game BB9 Default Config Files

(included in image)

ROM Emulator Number of Guns Notes
Sentinel RA cfg Sentinel (USA) lr-stella 1
Shooting Arcade RA cfg Shooting Arcade (USA) (Proto) lr-stella 1 Never commercially released

Commodore 64

Playable

Game BB9 Default

Config. Files

(included in image)

ROM Emulator Number of Guns Notes
Army Days ARMY DAYS.PRG lr-vice 1
Baby Blues RA config baby blues.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

C key = enter calibration screen

Blaze Out Blaze Out.d64 lr-vice 1
Cosmic Commando Core options Cosmic Commando.prg lr-vice 1
Cosmic Storm cosmic storm.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

L key = select lightgun

Duck Hunt duck_hunt_6581.prg lr-vice 1 A homebrew port of the NES game.

Player 2 can control the ducks with a controller/joystick.

Gangster GANGSTER.PRG lr-vice 1
Ghost Town ghosttown.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

C key = enter calibration screen

Grouse Shoot:

The Glorious Twelfth

Core options GLORIOUS 12TH.prg lr-vice 1 Use 1/2/3 keys to select options at beginning
Goosebusters goosebusters.prg lr-vice 1 Use spacebar to get past beginning screens

L key = select lightgun

C key = enter calibration screen

Gunslinger gunslinger.prg lr-vice 1 Use spacebar to get past beginning screens

L key = select lightgun

C key = enter calibration screen

High Noon Shootout RA config

Core options

HIGH NOON SHOOT.prg lr-vice 1 Press spacebar to get past 1st screen
Hit the Buttons Hit the buttons.prg lr-vice 1 F1 key = enter calibration screen

Controller 1 left trigger = exit calibration

Indian Attack Core options indian attack.prg lr-vice 1
Mike Gunner UNSUPPORTED: lr-vice does not support the "Gun Stick"
Operation Thunderbolt RA config

Core options

operation thunderbolt.D64 lr-vice 1 Use spacebar to get past beginning screens

F1 key = start 1P game

F7 key = options

F8 key = start game

5 key = switch to lightgun

Front-left button or pump action = throw bomb

Operation Wolf RA config

Core options

operation wolf.prg lr-vice 1 Use spacebar and Y/N keys to get past beginning screens

F1 key = select lightgun

Front-left button or pump action = throw bomb

Shootin' Putin Core options shootin putin.d64 lr-vice 1
Shooting Gallery SHOOTING GALLERY.prg lr-vice 1
Smack a Mole smack a mole.prg lr-vice 1 F1 key = enter calibration screen
Starbase Defence Core options starbase defence.prg lr-vice 1
Time Traveller TIME TRAVELLER.PRG lr-vice 1

Unsupported

Game BB9 Default

Config. Files

(included in image)

ROM Emulator Number of Guns Notes
Target Plus UNSUPPORTED: lr-vice does not support the "Gun Stick"

Daphne (Action Max / Hypseus Singe)

Playable

Game Emulator Number of Guns Notes
Action Max: .38 Ambush Alley actionmax 1 See Action Max for details
Action Max: Blue Thunder actionmax 1 See Action Max for details
Action Max: Hydro Sub 2021 actionmax 1 See Action Max for details
Action Max: The Rescue of Pops Ghostly actionmax 1 See Action Max for details
Action Max: Sonic Fury actionmax 1 See Action Max for details
Crime Patrol hypseus 1 Service menu keyboard key 9, ESC to exit game
Crime Patrol 2: Drug Wars hypseus 1 Service menu keyboard key 9, ESC to exit game
Freedom Fighter hypseus 1 Service menu keyboard key 9, ESC to exit game
The Last Bounty Hunter hypseus 1 Service menu keyboard key 9, ESC to exit game
Mad Dog II: The Lost Gold hypseus 1 Service menu keyboard key 9, ESC to exit game
Mad Dog McCree hypseus 1 Service menu keyboard key 9, ESC to exit game
Platoon hypseus 1 Service menu keyboard key 9, ESC to exit game
Space Pirates hypseus 1 Service menu keyboard key 9, ESC to exit game
Who Shot Johnny Rock? hypseus 1 Service menu keyboard key 9, ESC to exit game

Unsupported

Game Emulator Number of Guns Notes
Fast Draw Showdown Not yet ported to hypseus
Gallagher's Gallery Not yet ported to hypseus

Nintendo DS

Nintendo DS is an in-progress system for BareBones. Some config/options files have been may available on the image as examples only but may not represent the playability of the games.

Some games that may be playable are as follows.

In-Progress

Game Emulator Number of Guns Notes
Arkanoid DS lr-desmume 1 No configuration provided, but the game works

Requires stacked screens with gap between them

Moorhuhn/Chicken Hunt DS lr-desmume 1 No configuration provided, but the game works

Reloading mechanic: -Shoot ammo icon -Only works when your gun is empty

Point Blank DS lr-desmume 1 No configuration provided, but the game works
Touch the Dead lr-desmume 1 No configuration provided, but the game works

Runs slow, but setting frameskip to 2 in core options helps Reloading mechanic: -Pull and hold trigger while pointing at ammo to grab it -Drag to reload

Whac-A-Mole lr-desmume 1 No configuration provided, but the game works

Nintendo Entertainment System / Famicom

Playable (Main games)

Game BB9 Default Config Files

(included in image)

ROM Emulator Number of Guns Notes
Adventures of Bayou Billy, The RA config Adventures of Bayou Billy, The (USA) lr-fceumm 1 This is the western release of the japanese original, Mad City (for which an english language patch is available).

It may be preferable to play the japanese version as it contains some (non-lightgun) segments removed from Bayou Billy,

Test via "Practice Game A"

Lightgun is only used in certain scenes in Game A and is purely optional

Baby Boomer RA config Baby Boomer (USA) (Unl) lr-fceumm 1 P2 uses controller 1
Barker Bill's Trick Shooting RA config Barker Bill's Trick Shooting (USA) lr-fceumm 1
Blood of Jurassic RA cofig Blood Of Jurassic (GD-98)(Unl)[U][!] lr-fceumm 1
Chiller RA config Chiller (USA) (Unl) lr-fceumm 2 Use gun 1 to shoot the menu selections to start a 2-player, 2-gun game
Cobra Mission Cobra Mission (Asia) (Unl) lr-fceumm 1
Crime Busters Crime Busters (Brazil) (Unl) lr-fceumm 1
Day Dreamin' Davey Day Dreamin' Davey (USA) lr-fceumm 1 Gun is optional and is only used during the first-person-view parts

The goal is to shoot the gun out of the outlaw’s hand

Quick way to test:

  • Use password THTHV to go to stage 2
  • Talk to sheriff to get badge and money
  • Go to Western Union to get outlaw to appear at blacksmith's shop
  • Go to gun smith and buy $12 gun
  • Equip the gun in the pause menu
  • Go to blacksmith's shop
  • Aim at and shoot the guy’s gun
Duck Hunt RA config Duck Hunt (World) lr-fceumm 1 A second player can control the duck with controller 1 in Game A
Freedom Force RA config Freedom Force (USA) lr-fceumm 1 2-player mode is turn based
Gotcha!: The Sport! RA config Gotcha! - The Sport! (USA) lr-fceumm 1 Use controller 1 or the gun D-pad to scroll left and right
Gumshoe RA config Gumshoe (USA, Europe) lr-fceumm 1
Hit Marmot Hit Marmot (Asia) (Unl) lr-fceumm 1

(see notes)*

*This game was released for a Famiclone console

Its 2-player mode used a proprietary lightgun set that is not supported yet

Hogan's Alley RA config Hogan's Alley (World) lr-fceumm 1
Laser Invasion Laser Invasion (USA) lr-fceumm 1 Lightgun is only used in shootout scenes and is purely optional

Need to activate the Zapper in the in-game options menu

How to test:

  • Fly the helicopter (controller 1) to the circle in the first level
  • Fight the boss
  • Slow down so that you can land.
  • Land the chopper
Lethal Weapon (Go-Go) Lethal Weapon (Ch) [U][!] lr-fceumm 1 This is an unlicensed port of Lethal Enforcers

Reload by shooting offscreen Main menu:

  • Trigger = Zapper mode
  • Start (controller 1) = controller mode
The Lone Ranger Lone Ranger, The (USA) lr-fceumm 1 Zapper is only used in certain scenes and is purely optional

Quick way to test:

  • Start a new game
  • Travel all the way south until you get to a closed bridge
  • Once you reach the bridge, go all the way west
  • Run past the band of outlaws through the bottom of the screen
  • Take the path on the left
  • Run through another band of outlaws
  • Enter the city by the railroad tracks (Carson City)
  • The first building you see is a shooting gallery where you can shoot bottles
Mad City Mad City (Japan) lr-fceumm 1 This is the Japanese original of The Adventures of Bayou Billy.

An english language patch is available.

It may be preferable to play this version as it contains some (non0lightgun) segments removed from Bayou Billy, and the difficulty is less severe. Test via "Practice Game B"

Lightgun is only used in certain scenes in Game B and is purely optional

Master Shooter Master Shooter (Asia) (Ja) (Unl) lr-fceumm 1 This game is difficult to find in its standalone version, outside of a multigame rom. So the filename format here is not strictly in the no-intro format. But as it doesn't have its own specific config, the filename doesn't matter.
Mechanized Attack RA config Mechanized Attack (USA) lr-fceumm 1 Main menu:
  • Trigger = Zapper mode
  • Start (controller 1) = controller mode

Front-left button or pump action = grenade

Oeka Kids:Anpanman no Hiragana Daisuki RA config Oeka Kids - Anpanman no Hiragana Daisuki (Japan) lr-mesen 1 This is a touchscreen game that is mostly in Japanese
Oeka Kids:Anpanman to Oekaki Shiyou!! RA config Oeka Kids - Anpanman to Oekaki Shiyou!! (Japan) lr-mesen 1 This is a touchscreen game that is mostly in Japanese
Operation Wolf RA config Operation Wolf (USA) lr-fceumm 1 Front-left button or pump action = NES B button

Back-left button = NES A button

Pull the trigger while holding the NES B button to throw a grenade

Panesian Power Panesian Power (World) (Aftermarket) (Homebrew) lr-fceumm 1 WARNING: Game contains nudity

Controller 1 is needed to advance once you complete a level

Aim for red and orange targets only (orange targets turn red when shot)

Russian Roulette Russian_Roulette lr-fceumm 1 Pull the trigger to shoot when it is your turn

2-player mode is turn based

You never have to point the gun towards the screen

Shooting Range RA config Shooting Range (USA) lr-fceumm 1 Controller 1 or Gun D-pad = menu navigation

Front-right button = NES A button

Space Shadow RA config Space Shadow (Japan) lr-mesen 1 WARNING: Game contains rapidly flashing imagery

Hold trigger for rapid fire

Front-left button or pump action = throw grenade

Gun D-pad up = go to next room after clearing current one

Strike Wolf RA config Strike Wolf (Asia) (Unl) lr-fceumm 1 Front-left button or pump action = NES B button
Super Russian Roulette RA config

Core options

srroulette.zip lr-fbneo-nes 1 As this game runs on FBNeo, the rom name doesn't follow the No-Intro naming convention, but rather the MAME naming format.

2–3-player modes are turn based Menus:

  • Front-left button or pump action = undo / go back
  • Front-right button = advance past title screen / make selections
  • Gun D-pad = navigate menus

In game:

  • Front-left button, pump action, or front-right button = spin chamber
  • Shoot offscreen to take your turn
  • Try letting the cowboy talk and shooting various things
  • The look of the cowboy can be changed in the options menu
Top Hunter tophunter lr-fceumm 1 This game is difficult to find in its standalone version, outside of a multigame rom. So the filename format here is not in the no-intro format, but as it doesn't have its own specific config, the filename doesn't matter.

Same game that appears in Asder 20-in-1 (see notes there)

To the Earth RA config To the Earth (USA) lr-fceumm 1
Track & Field II RA config Track & Field II (USA) lr-fceumm 1 Zapper is only used in bonus game "Gun Firing"

Hints to get there:

  • Try winning all three events on day 1 of Olympic/Championship mode
    • Fencing: Aim low (down and NES A button)
    • Triple jump: Use Turbo A to run, Press B at line to jump (hold slightly to adjust angle), Jump twice more after that immediately, Something like 30–50 degrees seems to work, Have to beat 15 meters.
    • Swimming race: NES A button jumps into the water, NES B button comes up out of the water, Can cheat by holding both Turbo A and Turbo B
  • Or use a save-state with Gun Firing unlocked
Wild Gunman RA config Wild Gunman (World) lr-fceumm 1
Zap Ruder ruder lr-fceumm 2 This utility is difficult to find so the filename format here is not in the no-intro format, but as it doesn't have its own specific config, the filename doesn't matter.

This is a homebrew Zapper test utility P2 gun navigates menus by aiming

For a 2-player game:

  • Choose pong
  • Pull trigger on each gun on join screen
  • Guns control the paddles
Zombie Zap zombieZap lr-fceumm 1 This game is difficult to find so the filename format here is not in the no-intro format, but as it doesn't have its own specific config, the filename doesn't matter.

Homebrew shooting-gallery game

Playable (Multi-game Roms)

Game BB9 Default Config Files

(included in image)

ROM Emulator Number of Guns

(see bottomof list)*

Notes
12-in-1 Console TV Game Cartridge 12-in-1 Console TV Game Cartridge (Unl)[!] lr-fceumm 1 Game #4: Shoot Glasses (a Duck Hunt romhack)

Game #12: Shoot Copter (a Duck Hunt romhack)

3-in-1 Supergun 3 in 1 Supergun (Asia) (Unl) lr-fceumm 1 Clowr" (Clown)

Snake Charmer

Shooter

6-in-1 (MGC-023) lr-fceumm 1 Game #3: Shooter
Asder 20-in-1 Asder - 20 in 1 (USA) (Unl) lr-fceumm 1 NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:

Some games can use two controllers

To achieve this without losing gun support, add this to Asder - 20 in 1 (USA) (Unl).cfg:

input_max_users = "5"

input_libretro_device_p1 = "1"

input_libretro_device_p2 = "1"

input_libretro_device_p5 = "1282"

input_player5_mouse_index = "0"

Games 18–20 are lightgun games

Shooter Part 1: 2-player mode is turn based

Top Hunter: 2-player mode is turn based

Shoot the Asder logo to change the number of players

Shoot the fox to start the game

Lightgun game 2 in 1:CosmoCop + Cyber Monster Lightgun Game 2 in 1 - Cosmocop + Cyber Monster (Asia) (Unl) lr-fceumm 1 CosmoCop

Cyber Monster

Lightgun game 2 in 1:Tough Cop / Super Tough Cop Lightgun Game 2 in 1 - Tough Cop + Super Tough Cop (Asia) (Unl) lr-fceumm 1 Tough Cop

Super Tough Cop

Power Joy Supermax 60-in-1 Power Joy Supermax 60-in-1 (Unl)[U][!] lr-fceumm 1 NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:

Some games can use two controllers

To achieve this without losing gun support, add this to Power Joy Supermax 60-in-1 (Unl)[U][!].cfg:

input_max_users = "5"

input_libretro_device_p1 = "1"

input_libretro_device_p2 = "1"

input_libretro_device_p5 = "1282"

input_player5_mouse_index = "0"

The Zapper-compatible games are:

Game #6: Bar Room Shootout

Game #10: Jumping Fish (a Duck Hunt romhack)

Game #20: Burry (a Duck Hunt romhack)

Game #36: Shoot UFO 1 (a Duck Hunt romhack)

Game #52: Shoot UFO (a Duck Hunt romhack)

Game #59: Snowfield Shoot (a Duck Hunt romhack)

Super 4-in-1 Fantasy Gun Super 4-in-1 Fantasy Gun [p1][!] lr-fceumm 1

(see notes)*

Space Fight of Gun

Fantasy of Gun (2-player mode is not emulated)

Abyss of Gloom

Nintendo Super NES / Super Famicom

Acceptable filetypes: *.7z, .sfc, .smc, .swc, .zip

Playable

Game BB9 Default

Config. Files

(included in image)

ROM Emulator Number of Guns Notes
Battle Clash RA config Battle Clash (USA) lr-snes9x 1 2-player mode is turn based

Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause

Bazooka Blitzkrieg RA config Bazooka Blitzkrieg (USA) lr-snes9x 1 4-player Bootcamp mode is turn based

Front-left button or pump action = launch missile (hold to aim with crosshair) Front-right button = pause

The Hunt for Red October RA config Hunt for Red October, The (USA) lr-snes9x 1 Lightgun is only used in bonus stage (and is optional there)

Easiest way to test: -In level 2, there is a rock formation forcing you to choose an upper or lower path -Take the upper path -Get the icon that looks like a submarine above the water -Only the trigger is used

Lamborghini American Challenge RA config Lamborghini American Challenge (USA) lr-snes9x 1 2-player mode has controller 1 driving and gun 1 shooting

Front-right button = open calibration screen

Lemmings 2: The Tribes RA config Lemmings 2 - The Tribes (USA) lr-snes9x 1

(see notes)*

*This is an Easter Egg that allows you to shoot Lemmings

-Hold the trigger to move the crosshairs -Target a lemming (you will see a targeting box) -Release trigger and quickly pull trigger again to shoot The gun and a regular mouse cannot be used simultaneously with this game

Lethal Enforcers RA config Lethal Enforcers (USA) lr-snes9x 2 Reload by shooting offscreen

The trigger cycles menu options Front-right button = start/pause

M.A.C.S. Basic Rifle Marksmanship RA config M.A.C.S. Basic Rifle Marksmanship (USA) lr-snes9x 1 Front-left button or pump action = open settings menu

Front-right button = confirm settings Back-right button = open calibration screen

Metal Combat: Falcon's Revenge RA config Metal Combat - Falcon's Revenge (USA) lr-snes9x 1 2-player mode is turn based

Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause

Operation Thunderbolt RA config Operation Thunderbolt (USA) lr-snes9x 1 Player 1 = gun 1

Player 2 = controller 1 The calibration screen is in the game's options menu Front-left button or pump action = throw bombs and make menu selections Back-left button = gun power toggle Front-right button = pause

Shien's Revenge RA config Shien's Revenge (USA) lr-snes9x 1

(see notes)*

*Lightgun emulating mouse = imperfect alignment
Super Scope 6 RA config Super Scope 6 (USA) lr-snes9x 1 2-player mode is turn based

Front-right button = pause

T2: The Arcade Game RA config T2 - The Arcade Game (USA) lr-snes9x 1 Player 1 = controller 1

Player 2 = gun 1 Calibration screen (do this at title screen): Hold the trigger and press the Front-left button or pump action Front-left button or pump action = throw bombs Front-right button = pause

Tin Star RA config Tin Star (USA) lr-snes9x 1 Front-left button or pump action (hold) = display crosshairs

Back-right button = gun power toggle Front-right button = open calibration screen / cycle menu options

X Zone RA config X Zone (Japan, USA) lr-snes9x 1 Front-left button or pump action (hold) = display crosshairs

Back-left button = toggle between semi-auto turbo and full turbo Front-right button = open calibration screen / cycle menu options

Yoshi's Safari RA config Yoshi's Safari (USA) lr-snes9x 1 Player 1 = controller 1

Player 2 = gun 1 Front-left button or pump action = special item (boss fight) / jump (otherwise) Back-left button = toggle turbo Front-right button = pause

Plug & Play

Playable

Game BB9 Default Config. Files

(included in image)

ROM MAME romset Emulator Number of Guns Notes
Mission: Paintball Powered Up Core options

MESS config

pballpup.zip .245 lr-mess-StormedBubbles 1 Pump action or pedal (hold) = hide

Pump action or pedal (menu) = back Back-left button = reload Front-right button = pause Gun D-pad = menu navigation

Star WarsClone Trooper Blaster Game Core options swclone.zip .245 lr-mess-StormedBubbles 1 Pump action = secondary weapon

Back-left button = pause

Teenage Mutant Ninja Turtles:Mutant & Monster Mayhem Core options tmntmutm.zip .245 lr-mess-StormedBubbles 1

Unsupported

Game BB9 Default Config. Files

(included in image)

ROM MAME romset Emulator Number of Guns Notes
City Patrolman Only fully supported by Nintendulator?(Windows only)Exists in MAME romset as cpatrolm.zipLightgun controls not emulated in MAMEUsed Famicom-like hardware

Sega 32X

Unsupported

Game BB9 Default

Config. Files

(included in image)

ROM Emulator Number of Guns Notes
Corpse Killer Corpse Killer (USA).bin lr-picodrive 1 lr-picodrive is the only emulator for Raspberry Pi that can run 32X games, but has no lightgun support

Sega Dreamcast

Playable

Game BB9 Default Config. Files

(included in image)

ROM Extra Files Needed Emulator Number of Guns Notes
Confidential Mission RA config

Core options

Confidential Mission (USA).chd These go in /home/pi/RetroPie/BIOS/dc/

dc_boot.bin

dc_flash.bin

dc_nvmem.bin

lr-flycast 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Death Crimson 2 RA config Death Crimson 2 (Japan).chd Same as above lr-flycast 4 Yes, this is a 4-player game!

Reload by shooting offscreen

Death Crimson Ox RA config

Core options

Death Crimson OX (USA).chd Same as above lr-flycast 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Demolition Racer: No Exit RA config

Core options

Demolition Racer - No Exit (USA).chd Same as above lr-flycast 1 Navigate menus with gun D-pad

Front-right button = start Gun is only for "Big Car Hunter" minigame Ways to access: 1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1 2. Play the game until you unlock Extra > Big Car Hunter 3. Apply vmi/vms save files from here with VMUExplorer to /home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin (making a backup first is recommended) Minigame is located in Main Menu > Extras > Big Car Hunter

The House of the Dead 2 RA config

Core options

House of the Dead 2, The (USA).chd Same as above lr-flycast 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Pop a Cap RA config popacap.cdi Same as above lr-flycast 1 This is a freeware homebrew trivia game
RevolveR RA config revolver.cdi Same as above lr-flycast 2 This is a short homebrew game that has no calibration feature

Reload by shooting offscreen Navigate menus with gun D-pad Front-right button = start

Virtua Cop 2 RA config

Core options

Virtua Cop 2 (Japan).chd Same as above lr-flycast-flyinghead 2 Reload by shooting offscreen

Navigate menus with gun D-pad Front-right button = start

Unsupported

Game BB9 Default Config. Files

(included in image)

ROM Extra Files Needed Emulator Number of Guns Notes
bloop This is a freeware homebrew game

Have not located compiled version

Sega Master System

Acceptable filetypes: *.sms, .zip

Playable

Game BB9 Default Config Files

(included in image)

ROM Emulator Number of Guns Notes
Assault City RA config Assault City (USA, Europe, Brazil) (Light Phaser) lr-genesis-plus-gx 1
Gangster Town RA config Gangster Town (USA, Europe) lr-genesis-plus-gx 2 Main menu:

Pull trigger on P1 gun for 1-player game Pull trigger on P2 gun for 2-player game

Laser Ghost RA config Laser Ghost (Europe) lr-genesis-plus-gx 1 Main menu:

Trigger = start game in controller mode Pump action = start game in lightgun mode In game: Pump action = throw bomb

Marksman Shooting & Trap Shooting RA config Marksman Shooting & Trap Shooting (USA, Brazil) lr-genesis-plus-gx 1
Marksman Shooting & Trap Shooting& Safari Hunt RA config Marksman Shooting & Trap Shooting & Safari Hunt (Europe) lr-genesis-plus-gx 1
Missile Defense 3-D RA config Missile Defense 3-D (USA, Europe) lr-genesis-plus-gx 1
Operation Wolf RA config Operation Wolf (Europe) lr-genesis-plus-gx 1 Main menu:

Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = throw grenade (where aiming)

Rambo III RA config Rambo III (USA, Europe) lr-genesis-plus-gx 1 Use rocket/health by shooting at them in inventory
Rescue Mission RA config Rescue Mission (USA, Europe) lr-genesis-plus-gx 1
Shooting Gallery RA config Shooting Gallery (USA, Europe) lr-genesis-plus-gx 1
Space Gun RA config Space Gun (Europe) lr-genesis-plus-gx 1 Main menu:

Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = cycle weapons

Wanted RA config Wanted (USA, Europe) lr-genesis-plus-gx 1

Sega MegaCD / SegaCD

Acceptable filetypes: *.chd, .cue/bin, .iso

Playable

Game BB9 Default

Config. Files

(included in image)

ROM Emulator Number of Guns Notes
Corpse Killer (coming in BB9.1) Corpse Killer (USA) lr-genesis-plus-gx 1 Use controller 1 to access options/calibration2

player mode is turn based

Crime Patrol RA config Crime Patrol (USA) lr-genesis-plus-gx 1 Reload by shooting offscreen

2-player mode is turn based

Lethal Enforcers RA config Lethal Enforcers (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Lethal Enforcers II: Gun Fighters RA config Lethal Enforcers II - Gun Fighters (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Mad Dog II: The Lost Gold RA config Mad Dog II - The Lost Gold (USA) lr-genesis-plus-gx 1 2-player mode is turn based
Mad Dog McCree RA config Mad Dog McCree (USA) lr-genesis-plus-gx 1 Reload by shooting offscreen

2-player mode is turn based

Snatcher RA config Snatcher (USA) lr-genesis-plus-gx 1 This game uses both a joypad and a gun

Front-left button or pump action = Sega button A Back-left button = Sega button B Front-right button = draw/holster gun Gun D-pad = navigate menus Can practice shooting in Junker HQ -> Junker's Eye

Who Shot Johnny Rock? (coming in BB9.1) Who Shot Johnny Rock (USA) lr-genesis-plus-gx 1 Use controller 1 to access options/calibration2

player mode is turn based

Sega Mega Drive / Genesis

Acceptable filetypes: *.gen, .md, .zip

Playable

Game BB9 Default

Config. Files

(included in image)

ROM Emulator Number of Guns Notes
Body Count RA config Body Count (Europe) lr-genesis-plus-gx 1 1P mode: choice between gun and controller

2P mode: P1 uses controller 1, P2 uses gun 1 Controller 1 navigates menus Pump action or front-left button = bomb Front-right button = pause

Lethal Enforcers RA config Lethal Enforcers (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Lethal Enforcers II:

Gun Fighters

RA config Lethal Enforcers II - Gun Fighters (USA) lr-genesis-plus-gx 2 Reload by shooting offscreen

Front-right button = start/pause

Menacer 6-Game Cartridge RA config Menacer - 6-Game Cartridge (USA, Europe) lr-genesis-plus-gx 1 Trigger advances past title screen

All games: Front-right button = pause Front Line: Pump action or front-left button = bombs Pest Control: Pump action or front-left button (hold) = reveal screen Cannot shoot while screen is revealed

T2: The Arcade Game RA config T2 - The Arcade Game (USA, Europe) lr-genesis-plus-gx 1 1P mode: choice between gun and controller

2P mode: P1 uses gun 1, P2 uses controller 1 Controller 1 navigates menus Pump action or front-left button = alternate weapon Front-right button = pause

Sony Playstation (PSX)

Acceptable filetypes: *.chd, .cue/bin

Playable

Game BB9 Default

Config. Files

(included in image)

ROM GunCon patch needed? Emulator # Guns Notes
Crypt Killer RA config

Core options

Crypt Killer (USA) Yes lr-pcsx-rearmed 2 Reload by shooting offscreen

Trigger = cycle menu options

Front-left button or pump action = throw bombs Front-right button = start/pause

Die Hard Trilogy RA config

Core options

Die Hard Trilogy (USA) Yes lr-pcsx-rearmed 1 Reload by shooting offscreen

Only Die Harder is accessible due to the gun being connected

Only controller 1 can access certain menus

Trigger = make menu selections

Front-left button or pump action = throw grenade / cycle menu options

Front-right button = pause

Die Hard Trilogy 2:Viva Las Vegas RA config

Core options

Die Hard Trilogy 2 - Viva Las Vegas (USA) lr-pcsx-rearmed 1 Reload by shooting offscreen

Controller 1 navigates the menus

Front-left button or pump action = pause

Front-right button = throw grenades (hold to change trajectory)

Elemental Gearbolt RA config

Core options

Elemental Gearbolt (USA) lr-pcsx-rearmed 2 Trigger = cycle menu options

Front-left button or pump action = cycle weapons / restart gun calibration

Front-right button = pause / make menu selections

Extreme Ghostbusters:The Ultimate Invasion RA config

Core options

Extreme Ghostbusters - The Ultimate Invasion (Europe) lr-pcsx-rearmed 2 Press both the front-left and front-right buttons simultaneously to get past the "Press Start" prompt

Trigger = make menu selections

Front-left button, pump action, or pedal = cycle menu options / reload (hold) Front-right button = go back in menus / special weapon

Galaxian 3 RA config

Core options

Galaxian 3 (Europe) lr-pcsx-rearmed 4 Lightgun emulating mouse = imperfect alignment
Ghoul Panic RA config

Core options

Ghoul Panic (Europe) lr-pcsx-rearmed 2 Trigger = make menu selections

Front-right button = pause

Gunbare! ゲーム天国:The Game Paradise 2 RA config Gunbare! Game Tengoku 2 (Japan) lr-pcsx-rearmed 1 This game is almost entirely in Japanese

The gun is only usable in the 2-player mode

At the main menu, choose the bottom option twice in order to calibrate the gun (mandatory)

Choose the left option after selecting a level to activate the 2-player mode

Player 1 (ship) = controller 1

Player 2 (unseen) = gun 1

Front-right button = restart calibration

Controller 1 RetroPad B button = approve calibration

Gunfighter: The Legend of Jesse James RA config Gunfighter - The Legend of Jesse James (USA) lr-duckstation 1 Trigger = make menu selections

Front-left button, pump action, front-right button, or pedal = come out from cover (hold) / cycle menu options Press front-left button + front-right button while holding trigger to pause

Guntu Western Front June, 1944 鉄の記憶 RA config

Core options

Guntu - Western Front June, 1944 - Tetsu no Kioku (Japan) lr-pcsx-rearmed 1 Front-left button or pump action= GunCon A

Front-right button = GunCon B / pause

Fire while holding Guncon A to shoot an exploding shell

Judge Dredd RA config Judge Dredd (USA) lr-duckstation 1 Works best in lr-duckstation, but that emulator only supports 1 gun

Both guns work in lr-pcsx-rearmed, but game freezes in first few minutes of play

Lethal Enforcers I & II RA config

Core options

Lethal Enforcers I & II (USA) Yes lr-pcsx-rearmed 2 Reload by shooting offscreen

Trigger = cycle menu options

Front-right button = make menu selections / pause

Maximum Force:Pull the Trigger RA config

Core options

Maximum Force (USA) lr-pcsx-rearmed 2 Reload by shooting offscreen

Calibration is in options menu

Trigger = make menu selections

Front-left button or pump action = cycle menu options / pause

Mighty Hits Special RA config

Core options

Mighty Hits Special (Europe) lr-pcsx-rearmed 2 Trigger = cycle menu options down

Front-left button or pump action = make menu selections

Front-right button = cycle menu options up

Press front-left button + front-right button simultaneously to soft reset

Moorhen 3: Chicken Chase RA config

Core options

Moorhen 3 - Chicken Chase (Europe) lr-pcsx-rearmed 2 Gun alignment is poor for this game

Front-left button or pump action = start

Moorhuhn 2: Die Jagd Geht Weiter RA config

Core options

Moorhuhn 2 - Die Jagd geht weiter (Germany) lr-pcsx-rearmed 2 Use English-translation hack, if desired

Gun alignment is poor for this game

Front-left button or pump action = start

Moorhuhn X RA config

Core options

Moorhuhn X (Germany) lr-pcsx-rearmed 2 Gun alignment is poor for this game

Front-left button or pump action = start

Point Blank RA config

Core options

Point Blank (USA) lr-pcsx-rearmed 2 A glitch prevents the crosshairs from appearing on the calibration screen

Front-left button or pump action = go back in menus

Front-right button = pause

Point Blank 2 RA config

Core options

Point Blank 2 (USA) lr-pcsx-rearmed 2 Front-left button or pump action = go back in menus

Front-right button = pause

Point Blank 3 RA config

Core options

Point Blank 3 (USA) lr-pcsx-rearmed 2 Front-left button or pump action = go back in menus

Front-right button = pause

Policenauts Yes lr-pcsx-rearmed 1

(see notes)*

Requires GunCon patch applied to both discs
  • Merge the two discs to one PBP using PSX2PSP
  • Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following:
    • input_libretro_device_p1 = "1"
    • input_libretro_device_p2 = "260"
    • input_player2_mouse_index = "0"

Only used in gun scenes (first one is about 20–30 minutes in)

Project: Horned Owl RA config

Core options

Project - Horned Owl (USA) Yes lr-pcsx-rearmed 2 Reload by shooting offscreen

The calibration screen does not work properly

Included core-options file gives proper calibration

Trigger = cycle menu options

Front-left button or pump action = throw bomb / go back in menus

Front-right button = "X" / pause / make menu selections

Puffy の P.S. I Love You RA config

Core options

Puffy no P.S. I Love You (Japan) lr-pcsx-rearmed 1 Shoot the pink mushroom at the bottom of the game-select screen to calibrate

Only the top and bottom games on the main menu are gun games

Controller 1's RetroPad B button soft resets

Rescue Shot RA config

Core options

Rescue Shot (Europe) lr-pcsx-rearmed 2 Trigger = cycle menu options

Front-left button or pump action = switch weapons

Front-right button = pause / make menu selections

Resident Evil: Survivor RA config (EU)

Core options (EU)

RA config (USA)

Core options (USA)

Resident Evil - Survivor (Europe)

Resident Evil - Survivor (USA)

Patch only needed for USA version lr-pcsx-rearmed 1 Trigger:
  • -Walk (hold while pointing away from screen)
  • -Run (tap again and hold while already walking)
  • Move backwards (double tap)
  • Make menu selections

Front-left button or pump action:

  • cycle menu options / rotate left (move quicker with a double tap)

Front-right button:

  • cycle menu options / rotate right (move quicker with a double tap)

Press front-left button + front-right button:

  • to skip cutscenes
  • open inventory
  • Doing so while holding the trigger opens the options menu
Serofans lr-pcsx-rearmed 1

(see notes)*

Works, but no configuration provided):

Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/ with the following:

  • input_libretro_device_p1 = "1"
  • input_libretro_device_p2 = "260"
  • input_player2_mouse_index = "0"

This game is mostly in Japanese

Use controller 1 to navigate menus.

The bottom three games in the list are gun games.

Press Controller 1's RetroPad A button to approve of the calibration.

Simple 1500 Series Vol. 024:The Gun Shooting RA config

Core options

Simple 1500 Series Vol. 24 - The Gun Shooting (Japan) lr-pcsx-rearmed 2 The first choice in the options menu is for calibration

Trigger = make menu selections

Front-left button or pump action = pause Front-right button = reload

Simple 1500 Series Vol. 063:The Gun Shooting 2 RA config

Core options

Simple 1500 Series Vol. 63 - The Gun Shooting 2 (Japan) lr-pcsx-rearmed 2 The 3–4-player modes are turn based
Star Wars Rebel Assault II:The Hidden Empire Yes lr-pcsx-rearmed 1

(see notes)*

Works, but no configuration provided:

Apply GunCon patch to disc 1

Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed/ with the following:

  • input_libretro_device_p1 = "1"
  • input_libretro_device_p2 = "260"
  • input_player2_mouse_index = "0"

Must load disc 1 first in order to calibrate gun and set controls in options menu

Chapters 2, 11, and 12 are lightgun compatible

Time Crisis RA config

Core options

Time Crisis (USA) lr-pcsx-rearmed 1 After selecting a mode, shoot offscreen on the next menu to toggle Easy Mode on/off

Front-left button, pump action, or pedal (hold) = come out from cover Front-right button = pause

Time Crisis: Project Titan RA config

Core options

Time Crisis - Project Titan (USA) lr-pcsx-rearmed 1 Front-left button, pump action, or pedal (hold) = come out from cover

Front-right button = pause

Unsupported

Game BB9 Default

Config. Files

(included in image)

ROM GunCon patch? Emulator Number of Guns Notes
Area 51 UNSUPPORTED:

-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control

Mighty Hits UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch

TIC-80

Playable

Game ROM Emulator Number of Guns Notes
Clay Pigeon c_l_a_y_p_i_g_e_o_n.tic lr-tic80 1 point to bottom of screen to reload
Clay Shooting clay_shooting.tic lr-tic80 1 Purports to be a "remake" of Clay Pigeon, bit is only a shameless copy.
Flock Block flock_block.tic lr-tic80 1 pump/front-left to reload
Missile Command missile_command.tic lr-tic80 1
Space Thing space_thing.tic lr-tic80 1 "Asteroids" style.

Trigger on empty space to move the rocket in that direction.

Trigger on asteroids/enemies to shoot them

Trigger on objects to collect.

The Bone Zone the_bone_zone.tic lr-tic80 1 Navigate with gun/controller d-pad or left stick.

Trigger to fire in direction of aim

Pump/front left to throw grenade

Back-left to switch weapons

The Maze the_maze.tic lr-tic80 1
TIC! osu tic_osu.tic lr-tic80 1 A game where you have to click/shoot circles that appear on screen in music rhythm
Turn the Lights Off turn_the_lights_off.tic lr-tic80 1
Vogeljagd vogeljagd.tic lr-tic80 1
Vogeljagd 2 vogeljagd2.tic lr-tic80 1