Difference between revisions of "Barebones Compatibility"
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|- | |- | ||
|*lr-opera only supports 1 gun | |*lr-opera only supports 1 gun | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | == Arcade == | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" | ||
+ | |+Click to Expand | ||
+ | |'''Game''' | ||
+ | |'''BB9 DefaultConfig. Files(included in image)''' | ||
+ | |'''ROM''' | ||
+ | |'''Set''' | ||
+ | |'''Extra Files''' | ||
+ | |'''Emulator''' | ||
+ | |'''# Guns''' | ||
+ | |'''Notes''' | ||
+ | |- | ||
+ | |2 Spicy | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Alien 3: The Gun | ||
+ | |RA cfg | ||
+ | |alien3.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Trigger starts the game | ||
+ | Pump action = secondary weapon | ||
+ | |- | ||
+ | |Area 51 | ||
+ | |RA cfg | ||
+ | |area51.zip | ||
+ | |.78 | ||
+ | |area51/area51.chd | ||
+ | |lr-mame2003-plus | ||
+ | |2 | ||
+ | |May need calibration in service menu | ||
+ | Reload by shooting offscreen | ||
+ | Use grenade by shooting it | ||
+ | |- | ||
+ | |Area 51 / | ||
+ | Maximum Force Duo | ||
+ | |RA cfg | ||
+ | |area51mx.zip | ||
+ | |.78 | ||
+ | |area51mx/area51mx.chd | ||
+ | |lr-mame2003-plus | ||
+ | |2 | ||
+ | |May need calibration in service menu | ||
+ | Reload by shooting offscreen | ||
+ | Area 51: Use grenade by shooting it | ||
+ | |- | ||
+ | |Area 51 Site 4 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Avalanche | ||
+ | | | ||
+ | |avalnche.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Bang! | ||
+ | |RA cfg | ||
+ | |bang.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Battle Shark | ||
+ | | | ||
+ | |bshark.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Beast Busters | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | |bbusters.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |3 | ||
+ | |Pump action = throw grenades | ||
+ | |- | ||
+ | |Beast Busters: | ||
+ | Second Nightmare | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Behind... Enemy Lines | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | |- | ||
+ | |Big Buck Hunter | ||
+ | | | ||
+ | |bbh.zip | ||
+ | (see notes)* | ||
+ | |.245 | ||
+ | |bbh/bbh_v1.00.14.chd | ||
+ | iteagle.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |UNSUPPORTED: Loads but fails boot checks | ||
+ | 2–4-player modes are turn based | ||
+ | <nowiki>*</nowiki>bbh.zip is a dummy file that you create yourself | ||
+ | |- | ||
+ | |Big Buck Hunter II: | ||
+ | Sportsman's Paradise | ||
+ | | | ||
+ | |bbh2sp.zip | ||
+ | (see notes)* | ||
+ | |.245 | ||
+ | |bbh2sp/bbh2sp_v2.02.11.chd | ||
+ | iteagle.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |UNSUPPORTED: Loads but fails boot checks | ||
+ | 2–4-player modes are turn based | ||
+ | <nowiki>*</nowiki>bbh2sp.zip is a dummy file that you create yourself | ||
+ | |- | ||
+ | |Big Buck Hunter: | ||
+ | Call of the Wild | ||
+ | | | ||
+ | |bbhcotw.zip | ||
+ | |.245 | ||
+ | |bbhcotw/bbhcotw_v3.02.05_cf.chd | ||
+ | iteagle.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |UNSUPPORTED: Loads but fails boot checks | ||
+ | 2–4-player modes are turn based | ||
+ | |- | ||
+ | |Big Buck Hunter: | ||
+ | Shooter's Challenge | ||
+ | | | ||
+ | |bbhsc.zip | ||
+ | (see notes)* | ||
+ | |.245 | ||
+ | |bbhsc/bbhsc_v1.60.01.chd | ||
+ | iteagle.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |UNSUPPORTED: Loads but fails boot checks | ||
+ | 2–4-player modes are turn based | ||
+ | <nowiki>*</nowiki>bbhsc.zip is a dummy file that you create yourself | ||
+ | |- | ||
+ | |Blue Shark | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | MAME artwork | ||
+ | |blueshrk.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Game starts immediately after adding coin | ||
+ | |- | ||
+ | |Bomb Bee | ||
+ | | | ||
+ | |bombbee.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Born to Fight | ||
+ | |RA cfg | ||
+ | |borntofi.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Bronx | ||
+ | |RA cfg | ||
+ | |bronx.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Bubble Trouble: | ||
+ | Golly! Ghost! 2 | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | MAME artwork | ||
+ | NVRAM | ||
+ | |bubbletr.zip | ||
+ | |.245 | ||
+ | |namcoc65.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |CarnEvil | ||
+ | | | ||
+ | |carnevil.zip | ||
+ | |.78 | ||
+ | |carnevil/carnevil.chd | ||
+ | |lr-mame2003-plus | ||
+ | |2 | ||
+ | |UNSUPPORTED: Runs but is very slow | ||
+ | Reducing CPU speed in core options helps a little | ||
+ | |- | ||
+ | |Carnival King | ||
+ | | | ||
+ | |carnking.zip | ||
+ | (see notes)* | ||
+ | |.245 | ||
+ | |carnking/carnival_king_v_1.00.11.chd | ||
+ | iteagle.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |UNSUPPORTED: Loads but fails boot checks | ||
+ | 2–4-player modes are turn based | ||
+ | <nowiki>*</nowiki>carnking.zip is a dummy file that you create yourself | ||
+ | |- | ||
+ | |Catch-22 | ||
+ | |RA cfg | ||
+ | |catch22.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Alternate version of Combat | ||
+ | |- | ||
+ | |Cheyenne | ||
+ | |RA cfg | ||
+ | |cheyenne.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Chiller | ||
+ | |RA cfg | ||
+ | |chiller.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | |- | ||
+ | |Circus | ||
+ | |MAME cfg | ||
+ | MAME artwork | ||
+ | MAME samples | ||
+ | |circus.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | |- | ||
+ | |Claybuster | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | MAME artwork | ||
+ | |claybust.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |No audio | ||
+ | |- | ||
+ | |Clay Pigeon | ||
+ | |RA cfg | ||
+ | |claypign.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | Only one shot per clay (no reloading) | ||
+ | |- | ||
+ | |Clowns | ||
+ | |MAME cfg | ||
+ | MAME artwork | ||
+ | MAME samples | ||
+ | |clowns.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Combat | ||
+ | |RA cfg | ||
+ | |combat.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | | | ||
+ | |Alternate version of Catch-22 | ||
+ | |- | ||
+ | |Confidential Mission | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | |confmiss.zip | ||
+ | |.245 | ||
+ | |confmiss/gds-0001.chd | ||
+ | The remaining files go in | ||
+ | /home/pi/RetroPie/BIOS/dc/ | ||
+ | naomigd.zip | ||
+ | mie.zip | ||
+ | jvs13551.zip | ||
+ | segadimm.zip | ||
+ | |lr-flycast | ||
+ | |2 | ||
+ | |Reload by shooting offscreen | ||
+ | The calibration request can be ignored | ||
+ | |- | ||
+ | |Cosmoswat | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Crackshot | ||
+ | |RA cfg | ||
+ | |cracksht.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | |- | ||
+ | |Crazzy Clownz | ||
+ | | | ||
+ | |cclownz.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Crime Patrol | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | Use Hypseus Singe version instead! | ||
+ | |- | ||
+ | |Crime Patrol 2: | ||
+ | Drug Wars | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | Use Hypseus Singe version instead! | ||
+ | |- | ||
+ | |Crisis Zone | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Crossbow | ||
+ | |RA cfg | ||
+ | |crossbow.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Crypt Killer | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | |cryptklr.zip | ||
+ | |.78 | ||
+ | |cryptklr/420uaa04.chd | ||
+ | |lr-mame2003-plus | ||
+ | |3 | ||
+ | |Reload via pump action | ||
+ | |- | ||
+ | |Cutie Q | ||
+ | | | ||
+ | |cutieq.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Cyber Tank | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |cybertnk.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |1 | ||
+ | |Requires steering, braking, and accelerating | ||
+ | Steering: | ||
+ | Use wheel, controller, or gun 1's D-pad (left/right) | ||
+ | Brake/gas: | ||
+ | Use gun 1's D-pad (down/up) | ||
+ | Setups: | ||
+ | - Solo driver: P1 = controller 1 (steers and fires shells) | ||
+ | - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) | ||
+ | - Two players: P1 = controller 1, P2 = gun 1 | ||
+ | Gun 1 controls: | ||
+ | Pump action = alternate fire | ||
+ | Gun D-pad = optional steering | ||
+ | |- | ||
+ | |Cycle Shooting | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |D-Day | ||
+ | |RA cfg | ||
+ | |dday.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Use onscreen turret as guide for aim | ||
+ | |- | ||
+ | |Dead Eye (1978) | ||
+ | |RA cfg | ||
+ | |deadeye.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2–4-player modes are turn based | ||
+ | |- | ||
+ | |Death Crimson OX | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | |deathcox.zip | ||
+ | |.245 | ||
+ | |All of these files go in | ||
+ | /home/pi/RetroPie/BIOS/dc/ | ||
+ | naomi.zip | ||
+ | mie.zip | ||
+ | jvs13551.zip | ||
+ | |lr-flycast | ||
+ | |2 | ||
+ | |Reload by pointing the gun offscreen | ||
+ | |- | ||
+ | |Deer Hunting USA | ||
+ | (v4.3) | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |deerhunt.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |1 | ||
+ | |Reload via pump action | ||
+ | |- | ||
+ | |Desert Gun | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | MAME artwork | ||
+ | |desertgu.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | Same game as Road Runner (1977) | ||
+ | |- | ||
+ | |Desert Patrol | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Destroyer (1977) | ||
+ | | | ||
+ | |destroyr.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Pump action = adjust speed | ||
+ | |- | ||
+ | |DragonGun | ||
+ | |RA cfg | ||
+ | |dragngun.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Duck Hunt | ||
+ | (PlayChoice-10) | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | |pc_duckh | ||
+ | |.245 | ||
+ | |playch10.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Game loads to a black screen | ||
+ | Front-right button brings up menu | ||
+ | Pump action or front-left button = cycle game types | ||
+ | Trigger starts the game | ||
+ | Game otherwise plays the same as the NES version | ||
+ | |- | ||
+ | |Egg Venture | ||
+ | |RA cfg | ||
+ | |eggventr.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Forced to calibrate at the start of new game | ||
+ | Joining game in progress leads to poor calibration | ||
+ | Calibration can be fixed at start of next minigame | ||
+ | |- | ||
+ | |Egg Venture Deluxe | ||
+ | |RA cfg | ||
+ | |eggventrd.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Forced to calibrate at the start of new game | ||
+ | Joining game in progress leads to poor calibration | ||
+ | Calibration can be fixed at start of next minigame | ||
+ | |- | ||
+ | |The Empire Strikes Back | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | |esb.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Trigger starts the game | ||
+ | |- | ||
+ | |Evil Night | ||
+ | | | ||
+ | |evilngt.zip | ||
+ | |.245 | ||
+ | |evilngt/810UBA02.chd | ||
+ | |lr-mame-StormedBubbles | ||
+ | |3 | ||
+ | |UNSUPPORTED: Loads but fails boot checks | ||
+ | US version of Hell Night | ||
+ | |- | ||
+ | |Extreme Hunting | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | NVMEM2 | ||
+ | |xtrmhunt.zip | ||
+ | |.245 | ||
+ | |/home/pi/Retropie/BIOS/dc/... | ||
+ | awbios.zip | ||
+ | |lr-flycast | ||
+ | |2 | ||
+ | |Reload via pump action | ||
+ | |- | ||
+ | |Extreme Hunting 2: | ||
+ | Tournament Edition | ||
+ | |RA cfg | ||
+ | Save state | ||
+ | |xtrmhnt2.gdi | ||
+ | |.245 | ||
+ | |xtrmhnt2/track01.iso | ||
+ | xtrmhnt2/track02.raw | ||
+ | xtrmhnt2/track03.iso | ||
+ | xtrmhnt2/track04.iso | ||
+ | xtrmhnt2.bin | ||
+ | The remaining files go in | ||
+ | /home/pi/RetroPie/BIOS/dc/ | ||
+ | dc_boot.bin | ||
+ | dc_flash.bin | ||
+ | dc_nvmem.bin | ||
+ | |lr-flycast | ||
+ | |2 | ||
+ | |Original arcade game converted to Dreamcast format | ||
+ | Auto-loading save state restores calibration | ||
+ | Reload via pump action | ||
+ | 3–4-player modes are turn based | ||
+ | |- | ||
+ | |Fast Draw Showdown | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | |- | ||
+ | |Firefox | ||
+ | |Core options | ||
+ | MAME cfg | ||
+ | |firefox.zip | ||
+ | |.139 | ||
+ | |firefox/firefox.chd | ||
+ | 22vp931.zip | ||
+ | |lr-mame2010-StormedBubbles | ||
+ | |1 | ||
+ | |May need to wait a moment after startup to insert coins | ||
+ | Alignment on level-select screen is poor but is fine in game | ||
+ | Y-axis needs to be inverted in tab menu if it isn't already | ||
+ | Trigger starts the game | ||
+ | Trigger = primary fire | ||
+ | Front-left or back-left button = guided missile (steer with gun aim) | ||
+ | |- | ||
+ | |Freedom Fighter | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | Use Hypseus Singe version instead! | ||
+ | |- | ||
+ | |Gallagher's Gallary | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | |- | ||
+ | |Gee Bee | ||
+ | | | ||
+ | |geebee.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Ghost Hunter | ||
+ | |RA cfg | ||
+ | |ghoshunt.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Ghoul Panic | ||
+ | |RA cfg | ||
+ | |ghlpanic.zip | ||
+ | |.139 | ||
+ | | | ||
+ | |lr-mame2010-StormedBubbles | ||
+ | |2 | ||
+ | |Does not run at full speed | ||
+ | |- | ||
+ | |Golgo 13 | ||
+ | |RA cfg | ||
+ | |golgo13.zip | ||
+ | |.139 | ||
+ | | | ||
+ | |lr-mame2010-StormedBubbles | ||
+ | |1 | ||
+ | |Does not run at full speed | ||
+ | Pump action, front-left button, or pedal (hold) = zoom | ||
+ | |- | ||
+ | |Golgo 13 | ||
+ | Kiseki no Dandou | ||
+ | |RA cfg | ||
+ | |g13knd.zip | ||
+ | |.139 | ||
+ | | | ||
+ | |lr-mame2010-StormedBubbles | ||
+ | |1 | ||
+ | |Does not run at full speed | ||
+ | Pump action, front-left button, or pedal (hold) = zoom | ||
+ | |- | ||
+ | |Golly! Ghost! | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | MAME artwork | ||
+ | NVRAM | ||
+ | |gollygho.zip | ||
+ | |.245 | ||
+ | |namcoc65.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Great Guns | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | |greatgun.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Gun Bullet | ||
+ | | | ||
+ | |gunbulet.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | |UNSUPPORTED: Japanese version of Point Blank | ||
+ | |- | ||
+ | |Gun Champ | ||
+ | |RA cfg | ||
+ | |gunchamp.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |No audio | ||
+ | |- | ||
+ | |Gunblade NY | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | |- | ||
+ | |Gunbuster | ||
+ | |RA cfg | ||
+ | |gunbustr.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |The first player to select a character controls movement | ||
+ | Move by pointing gun to sides and using gun D-pad | ||
+ | Pump action = secondary weapon | ||
+ | Original cabinet had a link mode for 4 players (unsupported) | ||
+ | |- | ||
+ | |Gunmania | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Gypsy Juggler | ||
+ | |MAME cfg | ||
+ | |gypsyjug.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Hammer | ||
+ | |RA cfg | ||
+ | |hammer.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Trigger = start | ||
+ | |- | ||
+ | |Hell Night | ||
+ | | | ||
+ | |hellngt.zip | ||
+ | |.245 | ||
+ | |hellngt/810eaa02.chd | ||
+ | |lr-mame-StormedBubbles | ||
+ | |3 | ||
+ | |UNSUPPORTED: Loads but fails boot checks | ||
+ | PAL version of Evil Night | ||
+ | |- | ||
+ | |Hit N Miss | ||
+ | |RA cfg | ||
+ | |hitnmiss.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | |- | ||
+ | |Hogan's Alley | ||
+ | (PlayChoice-10) | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | |pc_hgaly.zip | ||
+ | |.245 | ||
+ | |playch10.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Game loads to a black screen | ||
+ | Front-right button brings up menu | ||
+ | Pump action or front-left button = cycle game types | ||
+ | Trigger starts the game | ||
+ | Game otherwise plays the same as the NES version | ||
+ | |- | ||
+ | |The House of the Dead | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | |- | ||
+ | |The House of the Dead 2 | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | |hotd2.zip | ||
+ | |.245 | ||
+ | |All of these files go in | ||
+ | /home/pi/RetroPie/BIOS/dc/ | ||
+ | hod2bios.zip | ||
+ | mie.zip | ||
+ | jvs13551.zip | ||
+ | gunsense.zip | ||
+ | |lr-flycast | ||
+ | |2 | ||
+ | |Only gun 1 can add coins | ||
+ | Reload by pointing the gun offscreen | ||
+ | |- | ||
+ | |Invasion: The Abductors | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | |invasnab.zip | ||
+ | |.245 | ||
+ | |tms32032.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Does not run at full speed | ||
+ | Reload by shooting offscreen | ||
+ | |- | ||
+ | |Judge Dredd | ||
+ | |RA cfg | ||
+ | |jdredd.zip | ||
+ | |.160 | ||
+ | |jdredd/jdreddc.chd | ||
+ | acpsx.zip | ||
+ | |lr-mame2015-StormedBubbles | ||
+ | |2 | ||
+ | |May need Pi overclock activated in /boot/config.txt | ||
+ | Reload by shooting offscreen | ||
+ | Pump action = secondary weapon | ||
+ | |- | ||
+ | |Jurassic Park | ||
+ | |RA cfg | ||
+ | |jpark.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Jurassic Park 3 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Keisatsukan | ||
+ | (The Police 911) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Keisatsukan 2 | ||
+ | (The Police 911 2) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |L.A. Machineguns: | ||
+ | Rage of the Machines | ||
+ | | | ||
+ | |lamachin.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |Supermodel | ||
+ | |1 | ||
+ | |Multi-mouse support for Supermodel is a WIP | ||
+ | |- | ||
+ | |Laser Ghost | ||
+ | |RA cfg | ||
+ | NVRAM | ||
+ | |lghost.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |3 | ||
+ | |Trigger starts the game | ||
+ | Pump action = secondary weapon | ||
+ | |- | ||
+ | |The Last Bounty Hunter | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | Use Hypseus Singe version instead! | ||
+ | |- | ||
+ | |Lethal Enforcers | ||
+ | |RA cfg | ||
+ | |lethalen.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | |Reload by shooting offscreen | ||
+ | |- | ||
+ | |Lethal Enforcers II: | ||
+ | Gun Fighters | ||
+ | |RA cfg | ||
+ | |le2.zip | ||
+ | |.78 | ||
+ | | | ||
+ | |lr-mame2003-plus | ||
+ | |2 | ||
+ | |Reload by shooting offscreen | ||
+ | |- | ||
+ | |Lethal Justice | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |lethalj.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Reload by shooting offscreen | ||
+ | |- | ||
+ | |Line of Fire | ||
+ | |RA cfg | ||
+ | NVRAM | ||
+ | |loffire.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Trigger starts the game | ||
+ | Pump action = secondary weapon | ||
+ | |- | ||
+ | |Lock-On | ||
+ | | | ||
+ | |lockon.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Pump action = missile | ||
+ | Back-left button = hover | ||
+ | |- | ||
+ | |Locked 'n Loaded | ||
+ | |RA cfg | ||
+ | NVRAM | ||
+ | |lockload.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | (see notes)* | ||
+ | |*Bug: Player 2 cannot shoot near bottom-middle of screen | ||
+ | Game will briefly freeze and eventually crash if this occurs | ||
+ | MAME labels this game as not working | ||
+ | |- | ||
+ | |Lord of Gun | ||
+ | |RA cfg | ||
+ | NVRAM | ||
+ | |lordgun.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | |Reload by shooting offscreen | ||
+ | |- | ||
+ | |The Lost World: | ||
+ | Jurassic Park | ||
+ | | | ||
+ | |lostwsga.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |Supermodel | ||
+ | |1 | ||
+ | |Multi-mouse support for Supermodel is a WIP | ||
+ | Reload by shooting offscreen | ||
+ | |- | ||
+ | |Lucky & Wild | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | |luckywld.zip | ||
+ | |.245 | ||
+ | |namcoc68.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Requires steering, braking, and accelerating | ||
+ | Steering: | ||
+ | Use wheel, controller, or gun 1's D-pad (left/right) | ||
+ | Brake/gas: | ||
+ | Use L/R analog triggers or gun 1's D-pad (down/up) | ||
+ | Player 1 drives (see above) and shoots (gun 1) | ||
+ | Player 2 shoots (gun 2) | ||
+ | |- | ||
+ | |Lupin III: The Shooting | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | |lupinsho.zip | ||
+ | |.245 | ||
+ | |lupinsho/gds-0018.chd | ||
+ | lupinsho/gds-0018a.chd | ||
+ | The remaining files go in | ||
+ | /home/pi/RetroPie/BIOS/dc/ | ||
+ | naomigd.zip | ||
+ | mie.zip | ||
+ | jvs13551.zip | ||
+ | segadimm.zip | ||
+ | |lr-flycast | ||
+ | |2 | ||
+ | |Reload by pointing the gun offscreen | ||
+ | |- | ||
+ | |M79 Ambush | ||
+ | | | ||
+ | |m79amb.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Mad Dog II: | ||
+ | The Lost Gold | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | Use Hypseus Singe version instead! | ||
+ | |- | ||
+ | |Mad Dog McCree | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | Use Hypseus Singe version instead! | ||
+ | |- | ||
+ | |Mallet Madness | ||
+ | | | ||
+ | |maletmad.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Cannot hide ticket nag message | ||
+ | |- | ||
+ | |Maximum Force | ||
+ | |RA cfg | ||
+ | |maxforce.zip | ||
+ | |.78 | ||
+ | |maxforce/maxforce.chd | ||
+ | |lr-mame2003-plus | ||
+ | |2 | ||
+ | |Reload by shooting offscreen | ||
+ | |- | ||
+ | |Mazan: | ||
+ | Flash of the Blade | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | |mazan.zip | ||
+ | |.245 | ||
+ | |All of these files go in | ||
+ | /home/pi/RetroPie/BIOS/dc/ | ||
+ | naomi.zip | ||
+ | mie.zip | ||
+ | jvs13551.zip | ||
+ | |lr-flycast-mazan | ||
+ | |1 | ||
+ | |Wave the gun to swing the sword | ||
+ | Aim towards the top of the screen to parry | ||
+ | Pump action / front-left button (hold) = stab | ||
+ | |- | ||
+ | |The Maze of the Kings | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | |mok.zip | ||
+ | |.245 | ||
+ | |mok/gds-0022.chd | ||
+ | The remaining files go in | ||
+ | /home/pi/RetroPie/BIOS/dc/ | ||
+ | naomigd.zip | ||
+ | mie.zip | ||
+ | jvs13551.zip | ||
+ | |lr-flycast | ||
+ | |2 | ||
+ | |Reload by pointing the gun offscreen | ||
+ | The calibration request can be ignored | ||
+ | |- | ||
+ | |Mazer Blazer | ||
+ | |RA cfg | ||
+ | |mazerbla.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | MAME labels this game as not working (no audio) | ||
+ | |- | ||
+ | |Mechanized Attack | ||
+ | |RA cfg | ||
+ | |mechatt.zip | ||
+ | |.245 | ||
+ | |ym2608.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Mobile Suit Gundam | ||
+ | Final Shooting | ||
+ | |RA cfg | ||
+ | |gdfs.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Monkey Magic | ||
+ | | | ||
+ | |mmagic.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Must Shoot TV | ||
+ | |RA cfg | ||
+ | |shoottv.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Night Stocker | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | |nstocker.zip | ||
+ | |.245 | ||
+ | |sente6vb.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Requires left/right steering | ||
+ | Can use controller, steering wheel, or gun D-pad | ||
+ | |- | ||
+ | |Ninja Assault | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | |ninjaslt.zip | ||
+ | |.245 | ||
+ | |All of these files go in | ||
+ | /home/pi/RetroPie/BIOS/dc/ | ||
+ | naomi.zip | ||
+ | mie.zip | ||
+ | jvs13551.zip | ||
+ | |lr-flycast-flyinghead | ||
+ | |2 | ||
+ | |Only gun 1 can add coins | ||
+ | Reload by shooting offscreen | ||
+ | |- | ||
+ | |N.Y. Captor | ||
+ | |RA cfg | ||
+ | |nycaptor.zip | ||
+ | |.245 | ||
+ | |m68705p5.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |The Ocean Hunter | ||
+ | | | ||
+ | |oceanhun.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |Supermodel | ||
+ | |1 | ||
+ | |Multi-mouse support for Supermodel is a WIP | ||
+ | |- | ||
+ | |Oh! Bakyuuun | ||
+ | | | ||
+ | |ohbakyuun.zip | ||
+ | |.174 | ||
+ | | | ||
+ | |lr-mame2016-StormedBubbles | ||
+ | |2 | ||
+ | |UNSUPPORTED: Japanese version of Ghoul Panic | ||
+ | |- | ||
+ | |One Shot One Kill | ||
+ | |RA cfg | ||
+ | |oneshot.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Operation Thunderbolt | ||
+ | |RA cfg | ||
+ | |othunder.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Operation | ||
+ | Thunder Hurricane | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Lightgun controls not yet emulated | ||
+ | |- | ||
+ | |Operation Tiger | ||
+ | | | ||
+ | |optiger.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |UNSUPPORTED: Runs but is unplayably slow | ||
+ | |- | ||
+ | |Operation Wolf | ||
+ | |RA cfg | ||
+ | |opwolf.zip | ||
+ | |.245 | ||
+ | |cchip.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Operation Wolf 3 | ||
+ | |RA cfg | ||
+ | |opwolf3.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Platoon | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | Use Hypseus Singe version instead! | ||
+ | |- | ||
+ | |Point Blank | ||
+ | |RA cfg | ||
+ | |ptblank.zip | ||
+ | |.245 | ||
+ | |namcoc75.zip | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | |Only gun 1 can add coins | ||
+ | Need volume boost? Do this... | ||
+ | Add audio_volume = "12.0" to linked ptblank.cfg | ||
+ | |- | ||
+ | |Point Blank 2 | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |ptblank2.zip | ||
+ | |.174 | ||
+ | | | ||
+ | |lr-mame2016-StormedBubbles | ||
+ | |2 | ||
+ | |May need calibration in service menu | ||
+ | |- | ||
+ | |Poka Poka Satan | ||
+ | |RA cfg | ||
+ | |ppsatan.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Only gun 2 can add coins | ||
+ | Trigger starts the game | ||
+ | Gun 2 start = 1-player game | ||
+ | Gun 1 start = 2-player game | ||
+ | Only add 1 coin if a 1-player game is desired | ||
+ | Two guns are needed for this game regardless of mode | ||
+ | Gun 1 aims at the left screen | ||
+ | Gun 2 aims at the right screen | ||
+ | Trigger pull appears to have delayed reaction on screen | ||
+ | |- | ||
+ | |Police Trainer | ||
+ | |RA cfg | ||
+ | |policetr.zip | ||
+ | |.245 | ||
+ | |bsmt2000.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Pop Shot | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Rail Chase | ||
+ | |RA cfg | ||
+ | |rchase.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Rail Chase 2 | ||
+ | | | ||
+ | |rchase2.zip | ||
+ | |.245 | ||
+ | |segabill.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |UNSUPPORTED: Runs but is unplayably slow | ||
+ | |- | ||
+ | |Rambo 3 | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |rambo3.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | |Uses FBNeo trackball -> lightgun hack | ||
+ | Do not delete game options file | ||
+ | Pump action = alternate weapon | ||
+ | |- | ||
+ | |Ranger Mission | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | NVMEM2 | ||
+ | |rangrmsn.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | |Reload via pump action | ||
+ | |- | ||
+ | |Rapid Fire | ||
+ | |RA cfg | ||
+ | |rapidfir.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Razzmatazz | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | |razmataz.zip | ||
+ | |.174 | ||
+ | | | ||
+ | |lr-mame2016-StormedBubbles | ||
+ | |2 | ||
+ | (see notes)* | ||
+ | |*Lightgun emulating dial = imperfect alignment | ||
+ | |- | ||
+ | |Revolution X | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | NVRAM | ||
+ | |revx.zip | ||
+ | |.174 | ||
+ | | | ||
+ | |lr-mame2016-StormedBubbles | ||
+ | |3 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Road Runner (1977) | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | |roadrunm.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | Same gameplay as Desert Gun | ||
+ | |- | ||
+ | |Sea Wolf | ||
+ | | | ||
+ | |seawolf.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Sea Wolf II | ||
+ | | | ||
+ | |seawolf2.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Sega Clay Challenge | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVMEM | ||
+ | NVMEM2 | ||
+ | |claychal.zip | ||
+ | |.245 | ||
+ | |/home/pi/RetroPie/BIOS/dc/... | ||
+ | awbios.zip | ||
+ | |lr-flycast | ||
+ | |2 | ||
+ | |Reload via pump action | ||
+ | 3–6-player modes are turn based | ||
+ | |- | ||
+ | |Sharpshooter | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | NVRAM | ||
+ | |sshooter.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Shooting Gallery | ||
+ | | | ||
+ | |shootgal.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Game starts immediately after inserting coin | ||
+ | If calibration adjustments are needed: | ||
+ | - Turn on the service dip switch, and wait a few seconds | ||
+ | - Calibration screen will appear | ||
+ | - Bottom 4 dip switches make fixed additive adjustments | ||
+ | |- | ||
+ | |Shooting Master | ||
+ | |RA cfg | ||
+ | |shtngmst.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Shootout at Old Tucson | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | NVRAM | ||
+ | |(see notes)* | ||
+ | | | ||
+ | | | ||
+ | |lr-opera | ||
+ | |1 | ||
+ | |lr-opera only supports one gun | ||
+ | Gun 1 controls player 2 | ||
+ | Reload by shooting offscreen | ||
+ | <nowiki>*</nowiki>Launch game via Shootout at Old Tucson (USA).zip | ||
+ | containing Shootout at Old Tucson (USA).iso | ||
+ | |- | ||
+ | |Showdown | ||
+ | | | ||
+ | |showdown.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |UNSUPPORTED | ||
+ | No configuration provided, but the game works fine | ||
+ | |- | ||
+ | |Silent Scope | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Silent Scope 2 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Not yet emulated | ||
+ | |- | ||
+ | |Sky Raider (1978) | ||
+ | | | ||
+ | |skyraid.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Alignment deteriorates as the game progresses | ||
+ | Pump action or front-left button (hold) = speed up | ||
+ | Back-left button (hold) = slow down | ||
+ | Release either button to return to normal speed | ||
+ | Speed can also be controlled with an analog input | ||
+ | |- | ||
+ | |Space Gun | ||
+ | |RA cfg | ||
+ | |spacegun.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Pedal or pump action (hold) = backpedal | ||
+ | Back-left button = cycle weapons | ||
+ | |- | ||
+ | |Space Harrier | ||
+ | | | ||
+ | |sharrier.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Space Pirates | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | Use Hypseus Singe version instead! | ||
+ | |- | ||
+ | |Space Walk | ||
+ | | | ||
+ | |spacwalk.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Sports Shooting USA | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |sprtshot.zip | ||
+ | |.245 | ||
+ | |/home/pi/RetroPie/BIOS/dc/... | ||
+ | awbios.zip | ||
+ | |lr-flycast | ||
+ | |2 | ||
+ | |Reload by shooting offscreen | ||
+ | |- | ||
+ | |Starblade | ||
+ | |Core options | ||
+ | |starblad.zip | ||
+ | |.78 | ||
+ | | | ||
+ | |lr-mame2003-plus | ||
+ | |1 | ||
+ | |Uses core option for lightgun overriding AD_STICK | ||
+ | Do not delete game options file | ||
+ | |- | ||
+ | |Star Wars (1983) | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | |starwars.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Trigger starts the game | ||
+ | |- | ||
+ | |Star Wars (1993) | ||
+ | |MAME cfg | ||
+ | |swa.zip | ||
+ | |.160 | ||
+ | | | ||
+ | |lr-mame2015-StormedBubbles | ||
+ | |1 | ||
+ | |Game is in Japanese | ||
+ | English version does not play at full speed on Pi | ||
+ | |- | ||
+ | |Star Wars Trilogy Arcade | ||
+ | | | ||
+ | |swtrilgy.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |Supermodel | ||
+ | |1 | ||
+ | (see notes)* | ||
+ | |*Bug: DO NOT press Start/Event until Darth Vader appears | ||
+ | |- | ||
+ | |Steel Gunner | ||
+ | |RA cfg | ||
+ | |sgunner.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Steel Gunner 2 | ||
+ | |RA cfg | ||
+ | |sgunner2.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Tail Gunner | ||
+ | | | ||
+ | |tailg.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Pump action or front-left button (hold) = shield | ||
+ | |- | ||
+ | |Target Hits | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |targeth.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Terminator 2: | ||
+ | Judgment Day | ||
+ | |RA cfg | ||
+ | NVRAM | ||
+ | |term2.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Pump action = secondary weapon | ||
+ | |- | ||
+ | |Tickee Tickats | ||
+ | |RA cfg | ||
+ | |tickee.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Time Crisis | ||
+ | | | ||
+ | |timecris.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |UNSUPPORTED: Loads but fails boot checks | ||
+ | |- | ||
+ | |Top Gunner (1986) | ||
+ | | | ||
+ | |topgunnr.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Calibration on first startup can be bypassed: | ||
+ | -Pull trigger until "calibration error" appears | ||
+ | -Use pump action to bypass this message | ||
+ | Y-axis needs to be inverted in tab menu if it isn't already | ||
+ | Gun Y-axis is also mapped to speed/angle control | ||
+ | Pump action or front-left button (single press) = shield | ||
+ | |- | ||
+ | |Total Vice | ||
+ | | | ||
+ | |totlvice.zip | ||
+ | |.245 | ||
+ | |totlvice/639eba01.chd | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |UNSUPPORTED: Runs but is unplayably slow | ||
+ | |- | ||
+ | |Touchmaster (series) | ||
+ | | | ||
+ | |various | ||
+ | |.245 | ||
+ | |microtouch.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |UNSUPPORTED | ||
+ | No configuration provided, but these games work fine | ||
+ | |- | ||
+ | |Triple Hunt: | ||
+ | Hit the Bear | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | NVRAM | ||
+ | |triplhna.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Make a copy of triplhnt.zip, and rename it triplhna.zip | ||
+ | |- | ||
+ | |Triple Hunt: | ||
+ | Raccoon Hunt | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | NVRAM | ||
+ | |triplhnb.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Make a copy of triplhnt.zip, and rename it triplhnb.zip | ||
+ | |- | ||
+ | |Triple Hunt: | ||
+ | Witch Hunt | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | MAME cfg | ||
+ | MAME artwork | ||
+ | NVRAM | ||
+ | |triplhnt.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |Trophy Hunting: | ||
+ | Bear & Moose | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |trophyh.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | |Reload via pump action | ||
+ | Must reload before choosing a menu option | ||
+ | |- | ||
+ | |Turkey Hunting USA | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |turkhunt.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | Reload via pump action | ||
+ | Must reload before choosing a menu option | ||
+ | |- | ||
+ | |Turkey Shoot | ||
+ | |RA cfg | ||
+ | |tshoot.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Pump action / front-left button = grenade | ||
+ | Back-left button = "gobble" (freeze enemies temporarily) | ||
+ | |- | ||
+ | |Tut's Tomb | ||
+ | |RA cfg | ||
+ | |tutstomb.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Under Fire | ||
+ | |RA cfg | ||
+ | |undrfire.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Reload by shooting offscreen | ||
+ | Pump action = secondary weapon | ||
+ | |- | ||
+ | |Virtua Cop | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | |- | ||
+ | |Virtua Cop 2 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | |- | ||
+ | |VS. Duck Hunt | ||
+ | |RA cfg | ||
+ | |duckhunt.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | |- | ||
+ | |VS. Freedom Force | ||
+ | |RA cfg | ||
+ | |vsfdf.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | |- | ||
+ | |VS. Gumshoe | ||
+ | |RA cfg | ||
+ | |vsgshoe.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | | | ||
+ | |- | ||
+ | |VS. Hogan's Alley | ||
+ | |RA cfg | ||
+ | |hogalley.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | |- | ||
+ | |Who Dunit | ||
+ | |RA cfg | ||
+ | |whodunit.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |2-player mode is turn based | ||
+ | |- | ||
+ | |Who Shot Johnny Rock? | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Does not load in any Pi-compatible emulator | ||
+ | Use Hypseus Singe version instead! | ||
+ | |- | ||
+ | |Wild Gunman | ||
+ | (PlayChoice-10) | ||
+ | |RA cfg | ||
+ | MAME cfg | ||
+ | |pc_wgnmn.zip | ||
+ | |.245 | ||
+ | |playch10.zip | ||
+ | |lr-mame-StormedBubbles | ||
+ | |1 | ||
+ | |Game loads to a black screen | ||
+ | Front-right button brings up menu | ||
+ | Pump or front-left button = cycle game types | ||
+ | Trigger starts the game | ||
+ | Game otherwise plays the same as the NES version | ||
+ | Does not require precision aiming: | ||
+ | - 1-opponent game only requires you to hit the screen | ||
+ | - 2-opponent game divides the screen into 2 hitboxes | ||
+ | - Gang game only has hitboxes around windows | ||
+ | |- | ||
+ | |Wild Pilot | ||
+ | | | ||
+ | |wildplt.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Alignment is poor on level-select screen but is fine in game | ||
+ | Pump action = fire missile | ||
+ | Back-left button = drop large bomb | ||
+ | |- | ||
+ | |Wing Shooting | ||
+ | Championship | ||
+ | |RA cfg | ||
+ | Core options | ||
+ | |wschamp.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-fbneo | ||
+ | |2 | ||
+ | |Reload via pump action | ||
+ | Must reload before choosing a menu option | ||
+ | |- | ||
+ | |Zero Point | ||
+ | |RA cfg | ||
+ | |zeropnt.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | | | ||
+ | |- | ||
+ | |Zero Point 2 | ||
+ | |RA cfg | ||
+ | |zeropnt2.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Reload by shooting offscreen | ||
+ | Only some minigames require reloading | ||
+ | |- | ||
+ | |Zombie Raid | ||
+ | |RA cfg | ||
+ | |zombraid.zip | ||
+ | |.245 | ||
+ | | | ||
+ | |lr-mame-StormedBubbles | ||
+ | |2 | ||
+ | |Reload via pump action | ||
+ | |- | ||
+ | |'''Playable: 139''' | ||
+ | | | ||
| | | | ||
| | | |
Revision as of 15:27, 6 December 2022
3DO
Game | BB9 DefaultConfig. Files(included in image) | ROM | Extra Files | # Guns(see bottomof list)* | Emulator | Notes |
Corpse Killer | RA config | Corpse Killer (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Crime Patrol | RA config | Crime Patrol (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Demolition Man | RA config | Demolition Man (USA).cue | Demolition Man (USA).bin | 1 | lr-opera | Press front-right button to calibrate |
Drug Wars | RA config | Drug Wars (USA).iso | 1 | lr-opera | Calibrate in options menu | |
The Last Bounty Hunter | RA config | Last Bounty Hunter, The (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Mad Dog McCree | RA config | Mad Dog McCree (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Space Pirates | RA config | Space Pirates (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Who Shot Johnny Rock? | RA config | Who Shot Johnny Rock (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Playable: 7 | ||||||
*lr-opera only supports 1 gun |
Arcade
Game | BB9 DefaultConfig. Files(included in image) | ROM | Set | Extra Files | Emulator | # Guns | Notes |
2 Spicy | Not yet emulated | ||||||
Alien 3: The Gun | RA cfg | alien3.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
Area 51 | RA cfg | area51.zip | .78 | area51/area51.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Use grenade by shooting it |
Area 51 /
Maximum Force Duo |
RA cfg | area51mx.zip | .78 | area51mx/area51mx.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Area 51: Use grenade by shooting it |
Area 51 Site 4 | Not yet emulated | ||||||
Avalanche | avalnche.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Bang! | RA cfg | bang.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Battle Shark | bshark.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Beast Busters | RA cfg
MAME cfg |
bbusters.zip | .245 | lr-mame-StormedBubbles | 3 | Pump action = throw grenades | |
Beast Busters:
Second Nightmare |
Not yet emulated | ||||||
Behind... Enemy Lines | Does not load in any Pi-compatible emulator | ||||||
Big Buck Hunter | bbh.zip
(see notes)* |
.245 | bbh/bbh_v1.00.14.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself | |
Big Buck Hunter II:
Sportsman's Paradise |
bbh2sp.zip
(see notes)* |
.245 | bbh2sp/bbh2sp_v2.02.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself | |
Big Buck Hunter:
Call of the Wild |
bbhcotw.zip | .245 | bbhcotw/bbhcotw_v3.02.05_cf.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based | |
Big Buck Hunter:
Shooter's Challenge |
bbhsc.zip
(see notes)* |
.245 | bbhsc/bbhsc_v1.60.01.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself | |
Blue Shark | RA cfg
Core options MAME cfg MAME artwork |
blueshrk.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after adding coin | |
Bomb Bee | bombbee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Born to Fight | RA cfg | borntofi.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Bronx | RA cfg | bronx.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Bubble Trouble:
Golly! Ghost! 2 |
RA cfg
MAME cfg MAME artwork NVRAM |
bubbletr.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
CarnEvil | carnevil.zip | .78 | carnevil/carnevil.chd | lr-mame2003-plus | 2 | UNSUPPORTED: Runs but is very slow
Reducing CPU speed in core options helps a little | |
Carnival King | carnking.zip
(see notes)* |
.245 | carnking/carnival_king_v_1.00.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself | |
Catch-22 | RA cfg | catch22.zip | .245 | lr-mame-StormedBubbles | 1 | Alternate version of Combat | |
Cheyenne | RA cfg | cheyenne.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Chiller | RA cfg | chiller.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Circus | MAME cfg
MAME artwork MAME samples |
circus.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Claybuster | RA cfg
Core options MAME cfg MAME artwork |
claybust.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
Clay Pigeon | RA cfg | claypign.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Only one shot per clay (no reloading) | |
Clowns | MAME cfg
MAME artwork MAME samples |
clowns.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Combat | RA cfg | combat.zip | .245 | lr-mame-StormedBubbles | Alternate version of Catch-22 | ||
Confidential Mission | RA cfg
Core options NVMEM |
confmiss.zip | .245 | confmiss/gds-0001.chd
The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by shooting offscreen
The calibration request can be ignored |
Cosmoswat | Not yet emulated | ||||||
Crackshot | RA cfg | cracksht.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Crazzy Clownz | cclownz.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Crime Patrol | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Crime Patrol 2:
Drug Wars |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Crisis Zone | Not yet emulated | ||||||
Crossbow | RA cfg | crossbow.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Crypt Killer | RA cfg
MAME cfg |
cryptklr.zip | .78 | cryptklr/420uaa04.chd | lr-mame2003-plus | 3 | Reload via pump action |
Cutie Q | cutieq.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Cyber Tank | RA cfg
Core options |
cybertnk.zip | .245 | lr-fbneo | 1 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering | |
Cycle Shooting | Not yet emulated | ||||||
D-Day | RA cfg | dday.zip | .245 | lr-mame-StormedBubbles | 1 | Use onscreen turret as guide for aim | |
Dead Eye (1978) | RA cfg | deadeye.zip | .245 | lr-mame-StormedBubbles | 1 | 2–4-player modes are turn based | |
Death Crimson OX | RA cfg
Core options NVMEM |
deathcox.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
Deer Hunting USA
(v4.3) |
RA cfg
Core options |
deerhunt.zip | .245 | lr-fbneo | 1 | Reload via pump action | |
Desert Gun | RA cfg
Core options MAME cfg MAME artwork |
desertgu.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same game as Road Runner (1977) | |
Desert Patrol | Not yet emulated | ||||||
Destroyer (1977) | destroyr.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = adjust speed | ||
DragonGun | RA cfg | dragngun.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Duck Hunt
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_duckh | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
Egg Venture | RA cfg | eggventr.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
Egg Venture Deluxe | RA cfg | eggventrd.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
The Empire Strikes Back | RA cfg
Core options MAME cfg |
esb.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
Evil Night | evilngt.zip | .245 | evilngt/810UBA02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
US version of Hell Night | |
Extreme Hunting | RA cfg
Core options NVMEM NVMEM2 |
xtrmhunt.zip | .245 | /home/pi/Retropie/BIOS/dc/...
awbios.zip |
lr-flycast | 2 | Reload via pump action |
Extreme Hunting 2:
Tournament Edition |
RA cfg
Save state |
xtrmhnt2.gdi | .245 | xtrmhnt2/track01.iso
xtrmhnt2/track02.raw xtrmhnt2/track03.iso xtrmhnt2/track04.iso xtrmhnt2.bin The remaining files go in /home/pi/RetroPie/BIOS/dc/ dc_boot.bin dc_flash.bin dc_nvmem.bin |
lr-flycast | 2 | Original arcade game converted to Dreamcast format
Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based |
Fast Draw Showdown | Does not load in any Pi-compatible emulator | ||||||
Firefox | Core options
MAME cfg |
firefox.zip | .139 | firefox/firefox.chd
22vp931.zip |
lr-mame2010-StormedBubbles | 1 | May need to wait a moment after startup to insert coins
Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim) |
Freedom Fighter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Gallagher's Gallary | Does not load in any Pi-compatible emulator | ||||||
Gee Bee | geebee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Ghost Hunter | RA cfg | ghoshunt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Ghoul Panic | RA cfg | ghlpanic.zip | .139 | lr-mame2010-StormedBubbles | 2 | Does not run at full speed | |
Golgo 13 | RA cfg | golgo13.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
Golgo 13
Kiseki no Dandou |
RA cfg | g13knd.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
Golly! Ghost! | RA cfg
MAME cfg MAME artwork NVRAM |
gollygho.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
Great Guns | RA cfg
MAME cfg |
greatgun.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Gun Bullet | gunbulet.zip | .245 | lr-fbneo | 2 | UNSUPPORTED: Japanese version of Point Blank | ||
Gun Champ | RA cfg | gunchamp.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
Gunblade NY | Does not load in any Pi-compatible emulator | ||||||
Gunbuster | RA cfg | gunbustr.zip | .245 | lr-mame-StormedBubbles | 2 | The first player to select a character controls movement
Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported) | |
Gunmania | Not yet emulated | ||||||
Gypsy Juggler | MAME cfg | gypsyjug.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Hammer | RA cfg | hammer.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger = start | |
Hell Night | hellngt.zip | .245 | hellngt/810eaa02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
PAL version of Evil Night | |
Hit N Miss | RA cfg | hitnmiss.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Hogan's Alley
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_hgaly.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
The House of the Dead | Does not load in any Pi-compatible emulator | ||||||
The House of the Dead 2 | RA cfg
Core options NVMEM |
hotd2.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ hod2bios.zip mie.zip jvs13551.zip gunsense.zip |
lr-flycast | 2 | Only gun 1 can add coins
Reload by pointing the gun offscreen |
Invasion: The Abductors | RA cfg
Core options MAME cfg |
invasnab.zip | .245 | tms32032.zip | lr-mame-StormedBubbles | 2 | Does not run at full speed
Reload by shooting offscreen |
Judge Dredd | RA cfg | jdredd.zip | .160 | jdredd/jdreddc.chd
acpsx.zip |
lr-mame2015-StormedBubbles | 2 | May need Pi overclock activated in /boot/config.txt
Reload by shooting offscreen Pump action = secondary weapon |
Jurassic Park | RA cfg | jpark.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Jurassic Park 3 | Not yet emulated | ||||||
Keisatsukan
(The Police 911) |
Not yet emulated | ||||||
Keisatsukan 2
(The Police 911 2) |
Not yet emulated | ||||||
L.A. Machineguns:
Rage of the Machines |
lamachin.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
Laser Ghost | RA cfg
NVRAM |
lghost.zip | .245 | lr-mame-StormedBubbles | 3 | Trigger starts the game
Pump action = secondary weapon | |
The Last Bounty Hunter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Lethal Enforcers | RA cfg | lethalen.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
Lethal Enforcers II:
Gun Fighters |
RA cfg | le2.zip | .78 | lr-mame2003-plus | 2 | Reload by shooting offscreen | |
Lethal Justice | RA cfg
Core options |
lethalj.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen | |
Line of Fire | RA cfg
NVRAM |
loffire.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
Lock-On | lockon.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = missile
Back-left button = hover | ||
Locked 'n Loaded | RA cfg
NVRAM |
lockload.zip | .245 | lr-mame-StormedBubbles | 2
(see notes)* |
*Bug: Player 2 cannot shoot near bottom-middle of screen
Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working | |
Lord of Gun | RA cfg
NVRAM |
lordgun.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
The Lost World:
Jurassic Park |
lostwsga.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP
Reload by shooting offscreen | ||
Lucky & Wild | RA cfg
MAME cfg |
luckywld.zip | .245 | namcoc68.zip | lr-mame-StormedBubbles | 2 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2) |
Lupin III: The Shooting | RA cfg
Core options NVMEM |
lupinsho.zip | .245 | lupinsho/gds-0018.chd
lupinsho/gds-0018a.chd The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
M79 Ambush | m79amb.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Mad Dog II:
The Lost Gold |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Mad Dog McCree | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Mallet Madness | maletmad.zip | .245 | lr-mame-StormedBubbles | 1 | Cannot hide ticket nag message | ||
Maximum Force | RA cfg | maxforce.zip | .78 | maxforce/maxforce.chd | lr-mame2003-plus | 2 | Reload by shooting offscreen |
Mazan:
Flash of the Blade |
RA cfg
Core options NVMEM |
mazan.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip |
lr-flycast-mazan | 1 | Wave the gun to swing the sword
Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab |
The Maze of the Kings | RA cfg
Core options NVMEM |
mok.zip | .245 | mok/gds-0022.chd
The remaining files go in /home/pi/RetroPie/BIOS/dc/ naomigd.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen
The calibration request can be ignored |
Mazer Blazer | RA cfg | mazerbla.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
MAME labels this game as not working (no audio) | |
Mechanized Attack | RA cfg | mechatt.zip | .245 | ym2608.zip | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon |
Mobile Suit Gundam
Final Shooting |
RA cfg | gdfs.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Monkey Magic | mmagic.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Must Shoot TV | RA cfg | shoottv.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Night Stocker | RA cfg
MAME cfg |
nstocker.zip | .245 | sente6vb.zip | lr-mame-StormedBubbles | 1 | Requires left/right steering
Can use controller, steering wheel, or gun D-pad |
Ninja Assault | RA cfg
Core options NVMEM |
ninjaslt.zip | .245 | All of these files go in
/home/pi/RetroPie/BIOS/dc/ naomi.zip mie.zip jvs13551.zip |
lr-flycast-flyinghead | 2 | Only gun 1 can add coins
Reload by shooting offscreen |
N.Y. Captor | RA cfg | nycaptor.zip | .245 | m68705p5.zip | lr-mame-StormedBubbles | 1 | |
The Ocean Hunter | oceanhun.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
Oh! Bakyuuun | ohbakyuun.zip | .174 | lr-mame2016-StormedBubbles | 2 | UNSUPPORTED: Japanese version of Ghoul Panic | ||
One Shot One Kill | RA cfg | oneshot.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Operation Thunderbolt | RA cfg | othunder.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Operation
Thunder Hurricane |
Lightgun controls not yet emulated | ||||||
Operation Tiger | optiger.zip | .245 | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | ||
Operation Wolf | RA cfg | opwolf.zip | .245 | cchip.zip | lr-mame-StormedBubbles | 1 | Pump action = secondary weapon |
Operation Wolf 3 | RA cfg | opwolf3.zip | .245 | lr-fbneo | 2 | Pump action = secondary weapon | |
Platoon | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Point Blank | RA cfg | ptblank.zip | .245 | namcoc75.zip | lr-fbneo | 2 | Only gun 1 can add coins
Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg |
Point Blank 2 | RA cfg
Core options |
ptblank2.zip | .174 | lr-mame2016-StormedBubbles | 2 | May need calibration in service menu | |
Poka Poka Satan | RA cfg | ppsatan.zip | .245 | lr-mame-StormedBubbles | 2 | Only gun 2 can add coins
Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen | |
Police Trainer | RA cfg | policetr.zip | .245 | bsmt2000.zip | lr-mame-StormedBubbles | 2 | |
Pop Shot | Not yet emulated | ||||||
Rail Chase | RA cfg | rchase.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Rail Chase 2 | rchase2.zip | .245 | segabill.zip | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
Rambo 3 | RA cfg
Core options |
rambo3.zip | .245 | lr-fbneo | 2 | Uses FBNeo trackball -> lightgun hack
Do not delete game options file Pump action = alternate weapon | |
Ranger Mission | RA cfg
Core options NVMEM NVMEM2 |
rangrmsn.zip | .245 | lr-fbneo | 2 | Reload via pump action | |
Rapid Fire | RA cfg | rapidfir.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Razzmatazz | RA cfg
Core options MAME cfg |
razmataz.zip | .174 | lr-mame2016-StormedBubbles | 2
(see notes)* |
*Lightgun emulating dial = imperfect alignment | |
Revolution X | RA cfg
MAME cfg NVRAM |
revx.zip | .174 | lr-mame2016-StormedBubbles | 3 | Pump action = secondary weapon | |
Road Runner (1977) | RA cfg
Core options MAME cfg |
roadrunm.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same gameplay as Desert Gun | |
Sea Wolf | seawolf.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Sea Wolf II | seawolf2.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Sega Clay Challenge | RA cfg
Core options NVMEM NVMEM2 |
claychal.zip | .245 | /home/pi/RetroPie/BIOS/dc/...
awbios.zip |
lr-flycast | 2 | Reload via pump action
3–6-player modes are turn based |
Sharpshooter | RA cfg
MAME cfg NVRAM |
sshooter.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Shooting Gallery | shootgal.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after inserting coin
If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments | ||
Shooting Master | RA cfg | shtngmst.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Shootout at Old Tucson | RA cfg
Core options NVRAM |
(see notes)* | lr-opera | 1 | lr-opera only supports one gun
Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso | ||
Showdown | showdown.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but the game works fine | ||
Silent Scope | Not yet emulated | ||||||
Silent Scope 2 | Not yet emulated | ||||||
Sky Raider (1978) | skyraid.zip | .245 | lr-mame-StormedBubbles | 1 | Alignment deteriorates as the game progresses
Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input | ||
Space Gun | RA cfg | spacegun.zip | .245 | lr-mame-StormedBubbles | 2 | Pedal or pump action (hold) = backpedal
Back-left button = cycle weapons | |
Space Harrier | sharrier.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Space Pirates | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Space Walk | spacwalk.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Sports Shooting USA | RA cfg
Core options |
sprtshot.zip | .245 | /home/pi/RetroPie/BIOS/dc/...
awbios.zip |
lr-flycast | 2 | Reload by shooting offscreen |
Starblade | Core options | starblad.zip | .78 | lr-mame2003-plus | 1 | Uses core option for lightgun overriding AD_STICK
Do not delete game options file | |
Star Wars (1983) | RA cfg
Core options MAME cfg |
starwars.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
Star Wars (1993) | MAME cfg | swa.zip | .160 | lr-mame2015-StormedBubbles | 1 | Game is in Japanese
English version does not play at full speed on Pi | |
Star Wars Trilogy Arcade | swtrilgy.zip | .245 | Supermodel | 1
(see notes)* |
*Bug: DO NOT press Start/Event until Darth Vader appears | ||
Steel Gunner | RA cfg | sgunner.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Steel Gunner 2 | RA cfg | sgunner2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Tail Gunner | tailg.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action or front-left button (hold) = shield | ||
Target Hits | RA cfg
Core options |
targeth.zip | .245 | lr-fbneo | 2 | ||
Terminator 2:
Judgment Day |
RA cfg
NVRAM |
term2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Tickee Tickats | RA cfg | tickee.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Time Crisis | timecris.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks | ||
Top Gunner (1986) | topgunnr.zip | .245 | lr-mame-StormedBubbles | 1 | Calibration on first startup can be bypassed:
-Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield | ||
Total Vice | totlvice.zip | .245 | totlvice/639eba01.chd | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
Touchmaster (series) | various | .245 | microtouch.zip | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but these games work fine | |
Triple Hunt:
Hit the Bear |
RA cfg
Core options MAME cfg NVRAM |
triplhna.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhna.zip | |
Triple Hunt:
Raccoon Hunt |
RA cfg
Core options MAME cfg NVRAM |
triplhnb.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhnb.zip | |
Triple Hunt:
Witch Hunt |
RA cfg
Core options MAME cfg MAME artwork NVRAM |
triplhnt.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Trophy Hunting:
Bear & Moose |
RA cfg
Core options |
trophyh.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
Turkey Hunting USA | RA cfg
Core options |
turkhunt.zip | .245 | lr-fbneo | 1 | 2-player mode is turn based
Reload via pump action Must reload before choosing a menu option | |
Turkey Shoot | RA cfg | tshoot.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action / front-left button = grenade
Back-left button = "gobble" (freeze enemies temporarily) | |
Tut's Tomb | RA cfg | tutstomb.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Under Fire | RA cfg | undrfire.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Pump action = secondary weapon | |
Virtua Cop | Does not load in any Pi-compatible emulator | ||||||
Virtua Cop 2 | Does not load in any Pi-compatible emulator | ||||||
VS. Duck Hunt | RA cfg | duckhunt.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
VS. Freedom Force | RA cfg | vsfdf.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
VS. Gumshoe | RA cfg | vsgshoe.zip | .245 | lr-mame-StormedBubbles | 1 | ||
VS. Hogan's Alley | RA cfg | hogalley.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Who Dunit | RA cfg | whodunit.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Who Shot Johnny Rock? | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Wild Gunman
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_wgnmn.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows |
Wild Pilot | wildplt.zip | .245 | lr-mame-StormedBubbles | 2 | Alignment is poor on level-select screen but is fine in game
Pump action = fire missile Back-left button = drop large bomb | ||
Wing Shooting
Championship |
RA cfg
Core options |
wschamp.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
Zero Point | RA cfg | zeropnt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Zero Point 2 | RA cfg | zeropnt2.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Only some minigames require reloading | |
Zombie Raid | RA cfg | zombraid.zip | .245 | lr-mame-StormedBubbles | 2 | Reload via pump action | |
Playable: 139 |