Barebones Compatibility
3DO
Playable
Game | BB9 Default Config Files
(included in image) |
ROM | Extra Files | Number of Guns
(lr-opera only supports 1 gun) |
Emulator | Notes |
---|---|---|---|---|---|---|
Corpse Killer | RA config | Corpse Killer (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Crime Patrol | RA config | Crime Patrol (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Demolition Man | RA config | Demolition Man (USA).cue | Demolition Man (USA).bin | 1 | lr-opera | Press front-right button to calibrate |
Drug Wars | RA config | Drug Wars (USA).iso | 1 | lr-opera | Calibrate in options menu | |
The Last Bounty Hunter | RA config | Last Bounty Hunter, The (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Who Shot Johnny Rock? | RA config | Who Shot Johnny Rock (USA).iso | 1 | lr-opera | Calibrate in options menu |
Unsupported
Game | BB9 Default Config Files
(included in image) |
ROM | Extra Files | Number of Guns
(lr-opera only supports 1 gun) |
Emulator | Notes |
---|---|---|---|---|---|---|
Mad Dog McCree | RA config | Mad Dog McCree (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Space Pirates | RA config | Space Pirates (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu |
Arcade
Playable
Game | BB9 Default Config Files
(included in image) |
ROM | MAME romset | Extra Files Required | Emulator | Number of Guns | Notes |
---|---|---|---|---|---|---|---|
Alien 3: The Gun | RA cfg | alien3.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
Area 51 | RA cfg | area51.zip | .78 | area51/area51.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Use grenade by shooting it |
Area 51 /
Maximum Force Duo |
RA cfg | area51mx.zip | .78 | area51mx/area51mx.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Area 51: Use grenade by shooting it |
Avalanche | avalnche.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Bang! | RA cfg | bang.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Battle Shark | bshark.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Beast Busters | RA cfg
MAME cfg |
bbusters.zip | .245 | lr-mame-StormedBubbles | 3 | Pump action = throw grenades | |
Behind... Enemy Lines | Does not load in any Pi-compatible emulator | ||||||
Blue Shark | RA cfg
Core options MAME cfg MAME artwork |
blueshrk.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after adding coin | |
Bomb Bee | bombbee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Born to Fight | RA cfg | borntofi.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Bronx | RA cfg | bronx.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Bubble Trouble:
Golly! Ghost! 2 |
RA cfg
MAME cfg MAME artwork NVRAM |
bubbletr.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
Catch-22 | RA cfg | catch22.zip | .245 | lr-mame-StormedBubbles | 1 | Alternate version of Combat | |
Cheyenne | RA cfg | cheyenne.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Chiller | RA cfg | chiller.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Circus | MAME cfg
MAME artwork MAME samples |
circus.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Claybuster | RA cfg
Core options MAME cfg MAME artwork |
claybust.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
Clay Pigeon | RA cfg | claypign.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Only one shot per clay (no reloading) | |
Clowns | MAME cfg
MAME artwork MAME samples |
clowns.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Combat | RA cfg | combat.zip | .245 | lr-mame-StormedBubbles | Alternate version of Catch-22 | ||
Confidential Mission | RA cfg
Core options NVMEM |
confmiss.zip | .245 | confmiss/gds-0001.chd
naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by shooting offscreen
The calibration request can be ignored |
Crackshot | RA cfg | cracksht.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Crazzy Clownz | cclownz.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Crime Patrol | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Crime Patrol 2:
Drug Wars |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Crisis Zone | Not yet emulated | ||||||
Crossbow | RA cfg | crossbow.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Crypt Killer | RA cfg
MAME cfg |
cryptklr.zip | .78 | cryptklr/420uaa04.chd | lr-mame2003-plus | 3 | Reload via pump action |
Cutie Q | cutieq.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Cyber Tank | RA cfg
Core options |
cybertnk.zip | .245 | lr-fbneo | 1 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering | |
D-Day | RA cfg | dday.zip | .245 | lr-mame-StormedBubbles | 1 | Use onscreen turret as guide for aim | |
Dead Eye (1978) | RA cfg | deadeye.zip | .245 | lr-mame-StormedBubbles | 1 | 2–4-player modes are turn based | |
Death Crimson OX | RA cfg
Core options NVMEM |
deathcox.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
naomi.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
Deer Hunting USA
(v4.3) |
RA cfg
Core options |
deerhunt.zip | .245 | lr-fbneo | 1 | Reload via pump action | |
Desert Gun | RA cfg
Core options MAME cfg MAME artwork |
desertgu.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same game as Road Runner (1977) | |
Destroyer (1977) | destroyr.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = adjust speed | ||
DragonGun | RA cfg | dragngun.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Duck Hunt
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_duckh | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
Egg Venture | RA cfg | eggventr.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
Egg Venture Deluxe | RA cfg | eggventrd.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
The Empire Strikes Back | RA cfg
Core options MAME cfg |
esb.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
Extreme Hunting | RA cfg
Core options NVMEM NVMEM2 |
xtrmhunt.zip | .245 | /home/pi/Retropie/BIOS/dc/awbios.zip | lr-flycast | 2 | Reload via pump action |
Extreme Hunting 2:
Tournament Edition |
RA cfg
Save state |
xtrmhnt2.gdi | .245 | xtrmhnt2/track01.iso
xtrmhnt2/track02.raw xtrmhnt2/track03.iso xtrmhnt2/track04.iso xtrmhnt2.bin
dc_boot.bin dc_flash.bin dc_nvmem.bin |
lr-flycast | 2 | Original arcade game converted to Dreamcast format
Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based |
Firefox | Core options
MAME cfg |
firefox.zip | .139 | firefox/firefox.chd
22vp931.zip |
lr-mame2010-StormedBubbles | 1 | May need to wait a moment after startup to insert coins
Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim) |
Gee Bee | geebee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Ghost Hunter | RA cfg | ghoshunt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Ghoul Panic | RA cfg | ghlpanic.zip | .139 | lr-mame2010-StormedBubbles | 2 | Does not run at full speed | |
Golgo 13 | RA cfg | golgo13.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
Golgo 13
Kiseki no Dandou |
RA cfg | g13knd.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
Golly! Ghost! | RA cfg
MAME cfg MAME artwork NVRAM |
gollygho.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
Great Guns | RA cfg
MAME cfg |
greatgun.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Gun Champ | RA cfg | gunchamp.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
Gunbuster | RA cfg | gunbustr.zip | .245 | lr-mame-StormedBubbles | 2 | The first player to select a character controls movement
Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported) | |
Gypsy Juggler | MAME cfg | gypsyjug.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Hammer | RA cfg | hammer.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger = start | |
Hit N Miss | RA cfg | hitnmiss.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Hogan's Alley
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_hgaly.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
The House of the Dead 2 | RA cfg
Core options NVMEM |
hotd2.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
hod2bios.zip mie.zip jvs13551.zip gunsense.zip |
lr-flycast | 2 | Only gun 1 can add coins
Reload by pointing the gun offscreen |
Invasion: The Abductors | RA cfg
Core options MAME cfg |
invasnab.zip | .245 | tms32032.zip | lr-mame-StormedBubbles | 2 | Does not run at full speed
Reload by shooting offscreen |
Judge Dredd | RA cfg | jdredd.zip | .160 | jdredd/jdreddc.chd
acpsx.zip |
lr-mame2015-StormedBubbles | 2 | May need Pi overclock activated in /boot/config.txt
Reload by shooting offscreen Pump action = secondary weapon |
Jurassic Park | RA cfg | jpark.zip | .245 | lr-mame-StormedBubbles | 2 | ||
L.A. Machineguns:
Rage of the Machines |
lamachin.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
Laser Ghost | RA cfg
NVRAM |
lghost.zip | .245 | lr-mame-StormedBubbles | 3 | Trigger starts the game
Pump action = secondary weapon | |
The Last Bounty Hunter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Lethal Enforcers | RA cfg | lethalen.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
Lethal Enforcers II:
Gun Fighters |
RA cfg | le2.zip | .78 | lr-mame2003-plus | 2 | Reload by shooting offscreen | |
Lethal Justice | RA cfg
Core options |
lethalj.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen | |
Line of Fire | RA cfg
NVRAM |
loffire.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
Lock-On | lockon.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = missile
Back-left button = hover | ||
Locked 'n Loaded | RA cfg
NVRAM |
lockload.zip | .245 | lr-mame-StormedBubbles | 2
(see notes)* |
*Bug: Player 2 cannot shoot near bottom-middle of screen
Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working | |
Lord of Gun | RA cfg
NVRAM |
lordgun.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
The Lost World:
Jurassic Park |
lostwsga.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP
Reload by shooting offscreen | ||
Lucky & Wild | RA cfg
MAME cfg |
luckywld.zip | .245 | namcoc68.zip | lr-mame-StormedBubbles | 2 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2) |
Lupin III: The Shooting | RA cfg
Core options NVMEM |
lupinsho.zip | .245 | lupinsho/gds-0018.chd
lupinsho/gds-0018a.chd
naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
M79 Ambush | m79amb.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Maximum Force | RA cfg | maxforce.zip | .78 | maxforce/maxforce.chd | lr-mame2003-plus | 2 | Reload by shooting offscreen |
Mazan:
Flash of the Blade |
RA cfg
Core options NVMEM |
mazan.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
naomi.zip mie.zip jvs13551.zip |
lr-flycast-mazan | 1 | Wave the gun to swing the sword
Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab |
The Maze of the Kings | RA cfg
Core options NVMEM |
mok.zip | .245 | mok/gds-0022.chd
naomigd.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen
The calibration request can be ignored |
Mazer Blazer | RA cfg | mazerbla.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
MAME labels this game as not working (no audio) | |
Mechanized Attack | RA cfg | mechatt.zip | .245 | ym2608.zip | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon |
Mobile Suit Gundam
Final Shooting |
RA cfg | gdfs.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Monkey Magic | mmagic.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Must Shoot TV | RA cfg | shoottv.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Night Stocker | RA cfg
MAME cfg |
nstocker.zip | .245 | sente6vb.zip | lr-mame-StormedBubbles | 1 | Requires left/right steering
Can use controller, steering wheel, or gun D-pad |
Ninja Assault | RA cfg
Core options NVMEM |
ninjaslt.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
naomi.zip mie.zip jvs13551.zip |
lr-flycast-flyinghead | 2 | Only gun 1 can add coins
Reload by shooting offscreen |
N.Y. Captor | RA cfg | nycaptor.zip | .245 | m68705p5.zip | lr-mame-StormedBubbles | 1 | |
The Ocean Hunter | oceanhun.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
One Shot One Kill | RA cfg | oneshot.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Operation Thunderbolt | RA cfg | othunder.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Operation Wolf | RA cfg | opwolf.zip | .245 | cchip.zip | lr-mame-StormedBubbles | 1 | Pump action = secondary weapon |
Operation Wolf 3 | RA cfg | opwolf3.zip | .245 | lr-fbneo | 2 | Pump action = secondary weapon | |
Point Blank | RA cfg | ptblank.zip | .245 | namcoc75.zip | lr-fbneo | 2 | Only gun 1 can add coins
Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg |
Point Blank 2 | RA cfg
Core options |
ptblank2.zip | .174 | lr-mame2016-StormedBubbles | 2 | May need calibration in service menu | |
Poka Poka Satan | RA cfg | ppsatan.zip | .245 | lr-mame-StormedBubbles | 2 | Only gun 2 can add coins
Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen | |
Police Trainer | RA cfg | policetr.zip | .245 | bsmt2000.zip | lr-mame-StormedBubbles | 2 | |
Pop Shot | Not yet emulated | ||||||
Rail Chase | RA cfg | rchase.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Rambo 3 | RA cfg
Core options |
rambo3.zip | .245 | lr-fbneo | 2 | Uses FBNeo trackball -> lightgun hack
Do not delete game options file Pump action = alternate weapon | |
Ranger Mission | RA cfg
Core options NVMEM NVMEM2 |
rangrmsn.zip | .245 | lr-fbneo | 2 | Reload via pump action | |
Rapid Fire | RA cfg | rapidfir.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Razzmatazz | RA cfg
Core options MAME cfg |
razmataz.zip | .174 | lr-mame2016-StormedBubbles | 2
(see notes)* |
*Lightgun emulating dial = imperfect alignment | |
Revolution X | RA cfg
MAME cfg NVRAM |
revx.zip | .174 | lr-mame2016-StormedBubbles | 3 | Pump action = secondary weapon | |
Road Runner (1977) | RA cfg
Core options MAME cfg |
roadrunm.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same gameplay as Desert Gun | |
Sea Wolf | seawolf.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Sea Wolf II | seawolf2.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Sega Clay Challenge | RA cfg
Core options NVMEM NVMEM2 |
claychal.zip | .245 | /home/pi/RetroPie/BIOS/dc/awbios.zip | lr-flycast | 2 | Reload via pump action
3–6-player modes are turn based |
Sharpshooter | RA cfg
MAME cfg NVRAM |
sshooter.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Shooting Gallery | shootgal.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after inserting coin
If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments | ||
Shooting Master | RA cfg | shtngmst.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Shootout at Old Tucson | RA cfg
Core options NVRAM |
(see notes)* | lr-opera | 1 | lr-opera only supports one gun
Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso | ||
Sky Raider (1978) | skyraid.zip | .245 | lr-mame-StormedBubbles | 1 | Alignment deteriorates as the game progresses
Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input | ||
Space Gun | RA cfg | spacegun.zip | .245 | lr-mame-StormedBubbles | 2 | Pedal or pump action (hold) = backpedal
Back-left button = cycle weapons | |
Space Harrier | sharrier.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Space Walk | spacwalk.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Sports Shooting USA | RA cfg
Core options |
sprtshot.zip | .245 | /home/pi/RetroPie/BIOS/dc/awbios.zip | lr-flycast | 2 | Reload by shooting offscreen |
Starblade | Core options | starblad.zip | .78 | lr-mame2003-plus | 1 | Uses core option for lightgun overriding AD_STICK
Do not delete game options file | |
Star Wars (1983) | RA cfg
Core options MAME cfg |
starwars.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
Star Wars (1993) | MAME cfg | swa.zip | .160 | lr-mame2015-StormedBubbles | 1 | Game is in Japanese
English version does not play at full speed on Pi | |
Star Wars Trilogy Arcade | swtrilgy.zip | .245 | Supermodel | 1
(see notes)* |
*Bug: DO NOT press Start/Event until Darth Vader appears | ||
Steel Gunner | RA cfg | sgunner.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Steel Gunner 2 | RA cfg | sgunner2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Tail Gunner | tailg.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action or front-left button (hold) = shield | ||
Target Hits | RA cfg
Core options |
targeth.zip | .245 | lr-fbneo | 2 | ||
Terminator 2:
Judgment Day |
RA cfg
NVRAM |
term2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Tickee Tickats | RA cfg | tickee.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Top Gunner (1986) | topgunnr.zip | .245 | lr-mame-StormedBubbles | 1 | Calibration on first startup can be bypassed:
-Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield | ||
Triple Hunt:
Hit the Bear |
RA cfg
Core options MAME cfg NVRAM |
triplhna.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhna.zip | |
Triple Hunt:
Raccoon Hunt |
RA cfg
Core options MAME cfg NVRAM |
triplhnb.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhnb.zip | |
Triple Hunt:
Witch Hunt |
RA cfg
Core options MAME cfg MAME artwork NVRAM |
triplhnt.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Trophy Hunting:
Bear & Moose |
RA cfg
Core options |
trophyh.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
Turkey Hunting USA | RA cfg
Core options |
turkhunt.zip | .245 | lr-fbneo | 1 | 2-player mode is turn based
Reload via pump action Must reload before choosing a menu option | |
Turkey Shoot | RA cfg | tshoot.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action / front-left button = grenade
Back-left button = "gobble" (freeze enemies temporarily) | |
Tut's Tomb | RA cfg | tutstomb.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Under Fire | RA cfg | undrfire.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Pump action = secondary weapon | |
VS. Duck Hunt | RA cfg | duckhunt.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
VS. Freedom Force | RA cfg | vsfdf.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
VS. Gumshoe | RA cfg | vsgshoe.zip | .245 | lr-mame-StormedBubbles | 1 | ||
VS. Hogan's Alley | RA cfg | hogalley.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Who Dunit | RA cfg | whodunit.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Wild Gunman
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_wgnmn.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows |
Wild Pilot | wildplt.zip | .245 | lr-mame-StormedBubbles | 2 | Alignment is poor on level-select screen but is fine in game
Pump action = fire missile Back-left button = drop large bomb | ||
Wing Shooting
Championship |
RA cfg
Core options |
wschamp.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
Zero Point | RA cfg | zeropnt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Zero Point 2 | RA cfg | zeropnt2.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Only some minigames require reloading | |
Zombie Raid | RA cfg | zombraid.zip | .245 | lr-mame-StormedBubbles | 2 | Reload via pump action |
Unsupported
Game | BB9 Default Config Files
(included in image) |
ROM | MAME romset | Extra Files Required | Emulator | Number of Guns | Notes |
---|---|---|---|---|---|---|---|
2 Spicy | Not yet emulated | ||||||
Area 51 Site 4 | Not yet emulated | ||||||
Beast Busters:
Second Nightmare |
Not yet emulated | ||||||
Big Buck Hunter | bbh.zip
(see notes)* |
.245 | bbh/bbh_v1.00.14.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself | |
Big Buck Hunter II:
Sportsman's Paradise |
bbh2sp.zip
(see notes)* |
.245 | bbh2sp/bbh2sp_v2.02.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself | |
Big Buck Hunter:
Call of the Wild |
bbhcotw.zip | .245 | bbhcotw/bbhcotw_v3.02.05_cf.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based | |
Big Buck Hunter:
Shooter's Challenge |
bbhsc.zip
(see notes)* |
.245 | bbhsc/bbhsc_v1.60.01.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself | |
CarnEvil | carnevil.zip | .78 | carnevil/carnevil.chd | lr-mame2003-plus | 2 | UNSUPPORTED: Runs but is very slow
Reducing CPU speed in core options helps a little | |
Carnival King | carnking.zip
(see notes)* |
.245 | carnking/carnival_king_v_1.00.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself | |
Cosmoswat | Not yet emulated | ||||||
Crisis Zone | Not yet emulated | ||||||
Cycle Shooting | Not yet emulated | ||||||
Desert Patrol | Not yet emulated | ||||||
Evil Night | evilngt.zip | .245 | evilngt/810UBA02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
US version of Hell Night | |
Fast Draw Showdown | Does not load in any Pi-compatible emulator | ||||||
Freedom Fighter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Gallagher's Gallary | Does not load in any Pi-compatible emulator | ||||||
Gun Bullet | gunbulet.zip | .245 | lr-fbneo | 2 | UNSUPPORTED: Japanese version of Point Blank | ||
Gunblade NY | Does not load in any Pi-compatible emulator | ||||||
Gunmania | Not yet emulated | ||||||
Hell Night | hellngt.zip | .245 | hellngt/810eaa02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
PAL version of Evil Night | |
The House of the Dead | Does not load in any Pi-compatible emulator | ||||||
Jurassic Park 3 | Not yet emulated | ||||||
Keisatsukan
(The Police 911) |
Not yet emulated | ||||||
Keisatsukan 2
(The Police 911 2) |
Not yet emulated | ||||||
Mad Dog II:
The Lost Gold |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Mad Dog McCree | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Mallet Madness | maletmad.zip | .245 | lr-mame-StormedBubbles | 1 | Cannot hide ticket nag message | ||
Oh! Bakyuuun | ohbakyuun.zip | .174 | lr-mame2016-StormedBubbles | 2 | UNSUPPORTED: Japanese version of Ghoul Panic | ||
Operation
Thunder Hurricane |
Lightgun controls not yet emulated | ||||||
Operation Tiger | optiger.zip | .245 | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | ||
Platoon | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Rail Chase 2 | rchase2.zip | .245 | segabill.zip | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
Showdown | showdown.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but the game works fine | ||
Silent Scope | Not yet emulated | ||||||
Silent Scope 2 | Not yet emulated | ||||||
Space Pirates | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Time Crisis | timecris.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks | ||
Total Vice | totlvice.zip | .245 | totlvice/639eba01.chd | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
Touchmaster (series) | various | .245 | microtouch.zip | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but these games work fine | |
Virtua Cop | Does not load in any Pi-compatible emulator | ||||||
Virtua Cop 2 | Does not load in any Pi-compatible emulator | ||||||
Who Shot Johnny Rock? | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! |
Atari 2600
Acceptable filetypes : *.a26
, .zip
Playable
Game | ROM(see bottom of list)* | Emulator | Number of Guns | Notes |
---|---|---|---|---|
Sentinel | Sentinel (USA) | lr-stella | 1 | |
Shooting Arcade | Shooting Arcade (USA) (Proto) | lr-stella | 1 | Never commercially released |
Commodore 64
Playable
Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns | Notes |
---|---|---|---|---|---|
Army Days | ARMY DAYS.PRG | lr-vice | 1 | ||
Baby Blues | RA config | baby blues.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
C key = enter calibration screen |
Blaze Out | Blaze Out.d64 | lr-vice | 1 | ||
Cosmic Commando | Core options | Cosmic Commando.prg | lr-vice | 1 | |
Cosmic Storm | cosmic storm.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
L key = select lightgun | |
Gangster | GANGSTER.PRG | lr-vice | 1 | ||
Ghost Town | ghosttown.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
C key = enter calibration screen | |
Grouse Shoot:
The Glorious Twelfth |
Core options | GLORIOUS 12TH.prg | lr-vice | 1 | Use 1/2/3 keys to select options at beginning |
Goosebusters | goosebusters.prg | lr-vice | 1 | Use spacebar to get past beginning screens
L key = select lightgun C key = enter calibration screen | |
Gunslinger | gunslinger.prg | lr-vice | 1 | Use spacebar to get past beginning screens
L key = select lightgun C key = enter calibration screen | |
High Noon Shootout | RA config
Core options |
HIGH NOON SHOOT.prg | lr-vice | 1 | Press spacebar to get past 1st screen |
Hit the Buttons | Hit the buttons.prg | lr-vice | 1 | F1 key = enter calibration screen
Controller 1 left trigger = exit calibration | |
Indian Attack | Core options | indian attack.prg | lr-vice | 1 | |
Mike Gunner | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
Operation Thunderbolt | RA config
Core options |
operation thunderbolt.D64 | lr-vice | 1 | Use spacebar to get past beginning screens
F1 key = start 1P game F7 key = options F8 key = start game 5 key = switch to lightgun Front-left button or pump action = throw bomb |
Operation Wolf | RA config
Core options |
operation wolf.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
F1 key = select lightgun Front-left button or pump action = throw bomb |
Shootin' Putin | Core options | shootin putin.d64 | lr-vice | 1 | |
Shooting Gallery | SHOOTING GALLERY.prg | lr-vice | 1 | ||
Smack a Mole | smack a mole.prg | lr-vice | 1 | F1 key = enter calibration screen | |
Starbase Defence | Core options | starbase defence.prg | lr-vice | 1 | |
Target Plus | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
Time Traveller | TIME TRAVELLER.PRG | lr-vice | 1 |
Daphne (Action Max / Hypseus Singe)
Playable
Game | ROM
(see bottom of list)* |
Emulator | Number of Guns | Notes |
---|---|---|---|---|
Action Max: .38 Ambush Alley | actionmax | 1 | See Action Max for details | |
Action Max: Blue Thunder | actionmax | 1 | See Action Max for details | |
Action Max: Hydro Sub 2021 | actionmax | 1 | See Action Max for details | |
Action Max: The Rescue of Pops Ghostly | actionmax | 1 | See Action Max for details | |
Action Max: Sonic Fury | actionmax | 1 | See Action Max for details | |
Crime Patrol | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Crime Patrol 2: Drug Wars | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Freedom Fighter | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
The Last Bounty Hunter | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Mad Dog II: The Lost Gold | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Mad Dog McCree | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Platoon | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Space Pirates | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Who Shot Johnny Rock? | hypseus | 1 | Service menu keyboard key 9, ESC to exit game |
Unplayable
Game | ROM
(see bottom of list)* |
Emulator | Number of Guns | Notes |
---|---|---|---|---|
Fast Draw Showdown | Not yet ported to hypseus | |||
Gallagher's Gallery | Not yet ported to hypseus |
Nintendo DS
Nintendo DS is an in-progress system for BareBones. Some config/options files have been may available on the image as examples only but may not represent the playability of the games.
Some games that may be playable are as follows.
In-Progress
Game | Emulator | Number of Guns | Notes |
---|---|---|---|
Arkanoid DS | lr-desmume2015 | 1 | No configuration provided, but the game works
Requires stacked screens with gap between them |
Moorhuhn/Chicken Hunt DS | lr-desmume2015 | 1 | No configuration provided, but the game works
Reloading mechanic: -Shoot ammo icon -Only works when your gun is empty |
Point Blank DS | lr-desmume2015 | 1 | No configuration provided, but the game works |
Touch the Dead | lr-desmume2015 | 1 | No configuration provided, but the game works
Runs slow, but setting frameskip to 2 in core options helps Reloading mechanic: -Pull and hold trigger while pointing at ammo to grab it -Drag to reload |
Whac-A-Mole | lr-desmume2015 | 1 | No configuration provided, but the game works |
Nintendo Entertainment System
Playable
Game | BB9 Default Config Files
(included in image) |
ROM | Extra Files | Number of Guns
(see bottomof list)* |
Emulator | Notes |
---|---|---|---|---|---|---|
12-in-1 Console TV Game Cartridge | RA config | 12-in-1 Console TV Game Cartridge (Unl)[!] | lr-fceumm | 1 | Games #4 (Shoot Glasses) and #12 (Shoot Copter) are Zapper games. | Calibrate in options menu |
3-in-1 Supergun | RA config | 3 in 1 Supergun (Asia) (Unl) | lr-fceumm | 1 | Contains "Clowr" (Clown), Snake Charmer, and Shooter | Press front-right button to calibrate |
6-in-1 (MGC-023) | RA config | lr-fceumm | 1 | Game #3 (Shooter) is a Zapper game | Calibrate in options menu | |
Adventures of Bayou Billy, The | RA config | Adventures of Bayou Billy, The (USA) | lr-fceumm | 1 | Test via "Practice Game A"
Lightgun is only used in certain scenes in Game A and is purely optional |
Calibrate in options menu |
Asder 20-in-1 | RA config | Asder - 20 in 1 (USA) (Unl) | lr-fceumm | 1 | NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
Some games can use two controllers To achieve this without losing gun support, add this to Asder - 20 in 1 (USA) (Unl).cfg: input_max_users = "5" input_libretro_device_p1 = "1" input_libretro_device_p2 = "1" input_libretro_device_p5 = "1282" input_player5_mouse_index = "0" Games 18–20 are lightgun games Shooter Part 1: 2-player mode is turn based Top Hunter: 2-player mode is turn based Shoot the Asder logo to change the number of players Shoot the fox to start the game |
Calibrate in options menu |
Baby Boomer | RA config | Baby Boomer (USA) (Unl) | lr-fceumm | 1 | P2 uses controller 1 | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu |
Barker Bill's Trick Shooting | RA config | Barker Bill's Trick Shooting (USA) | lr-fceumm | 1 | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Blood of Jurassic | RA config | Blood Of Jurassic (GD-98)(Unl)[U][!] | lr-fceumm | 1 | Calibrate in options menu | |
Chiller | RA config | Chiller (USA) (Unl) | lr-fceumm | 2 | Use gun 1 to shoot the menu selections to start a 2-player, 2-gun game | |
Cobra Mission | RA config | Cobra Mission (Asia) (Unl) | lr-fceumm | 1 | ||
Crime Busters | RA config | Crime Busters (Brazil) (Unl) | lr-fceumm | 1 | ||
Day Dreamin' Davey | RA config | Day Dreamin' Davey (USA) | lr-fceumm | 1 | Gun is optional and is only used during the first-person-view parts
The goal is to shoot the gun out of the outlaw’s hand Quick way to test: -Use password THTHV to go to stage 2 -Talk to sheriff to get badge and money -Go to Western Union to get outlaw to appear at blacksmith's shop -Go to gun smith and buy $12 gun -Equip the gun in the pause menu -Go to blacksmith's shop -Aim at and shoot the guy’s gun |
|
Duck Hunt | RA config | Duck Hunt (World) | lr-fceumm | 1 | A second player can control the duck with controller 1 in Game A | |
Freedom Force | RA config | Freedom Force (USA) | lr-fceumm | 1 | 2-player mode is turn based | |
Gotcha!: The Sport! | RA config | Gotcha! - The Sport! (USA) | lr-fceumm | 1 | Use controller 1 or the gun D-pad to scroll left and right | |
Gumshoe | RA config | Gumshoe (USA, Europe) | lr-fceumm | 1 | ||
Hit Marmot | RA config | Hit Marmot (Asia) (Unl) | lr-fceumm | 1
(see notes)* |
*This game was released for a Famiclone console
Its 2-player mode used a proprietary lightgun set that is not supported yet |
|
Hogan's Alley | RA config | Hogan's Alley (World) | lr-fceumm | 1 | ||
Laser Invasion | RA config | Laser Invasion (USA) | lr-fceumm | 1 | Lightgun is only used in shootout scenes and is purely optional
Need to activate the Zapper in the in-game options menu How to test: -Fly the helicopter (controller 1) to the circle in the first level -Fight the boss -Slow down so that you can land. -Land the chopper |
|
Lethal Weapon (Go-Go) | RA config | Lethal Weapon (Ch) [U][!] | lr-fceumm | 1 | Reload by shooting offscreen
Main menu: -Trigger = Zapper mode -Start (controller 1) = controller mode This is an unlicensed port of Lethal Enforcers |
|
Lightgun game 2 in 1:CosmoCop + Cyber Monster | RA config | Lightgun Game 2 in 1 - Cosmocop + Cyber Monster (Asia) (Unl) | lr-fceumm | 1 | ||
Lightgun game 2 in 1:Tough Cop / Super Tough Cop | RA config | Lightgun Game 2 in 1 - Tough Cop + Super Tough Cop (Asia) (Unl) | lr-fceumm | 1 | ||
The Lone Ranger | RA config | Lone Ranger, The (USA) | lr-fceumm | 1 | Zapper is only used in certain scenes and is purely optional
Quick way to test: -Start a new game -Travel all the way south until you get to a closed bridge -Once you reach the bridge, go all the way west -Run past the band of outlaws through the bottom of the screen -Take the path on the left -Run through another band of outlaws -Enter the city by the railroad tracks (Carson City) -The first building you see is a shooting gallery where you can shoot bottles |
|
Mad City | RA config | Mad City (Japan) | lr-fceumm | 1 | This is the Japanese version of The Adventures of Bayou Billy
Test via "Practice Game B" Lightgun is only used in certain scenes in Game B and is purely optional |
|
Master Shooter | RA config | Master Shooter (Asia) (Ja) (Unl) | lr-fceumm | 1 | ||
Mechanized Attack | RA config | Mechanized Attack (USA) | lr-fceumm | 1 | Main menu:
-Trigger = Zapper mode -Start (controller 1) = controller mode Front-left button or pump action = grenade |
|
Oeka Kids:Anpanman no Hiragana Daisuki | RA config | Oeka Kids - Anpanman no Hiragana Daisuki (Japan) | lr-mesen | 1 | This is a touchscreen game that is mostly in Japanese | |
Oeka Kids:Anpanman to Oekaki Shiyou!! | RA config | Oeka Kids - Anpanman to Oekaki Shiyou!! (Japan) | lr-mesen | 1 | This is a touchscreen game that is mostly in Japanese | |
Operation Wolf | RA config | Operation Wolf (USA) | lr-fceumm | 1 | Front-left button or pump action = NES B button
Back-left button = NES A button Pull the trigger while holding the NES B button to throw a grenade |
|
Panesian Power | RA config | Panesian Power (World) (Aftermarket) (Homebrew) | lr-fceumm | 1 | WARNING: Game contains nudity
Controller 1 is needed to advance once you complete a level Aim for red and orange targets only (orange targets turn red when shot) |
|
Power Joy Supermax 60-in-1 | RA config | Power Joy Supermax 60-in-1 (Unl)[U][!] | lr-fceumm | 1 | NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
Some games can use two controllers To achieve this without losing gun support, add this to Power Joy Supermax 60-in-1 (Unl)[U][!].cfg: input_max_users = "5" input_libretro_device_p1 = "1" input_libretro_device_p2 = "1" input_libretro_device_p5 = "1282" input_player5_mouse_index = "0" The Zapper-compatible games are: 6. Bar Room Shootout 10. Jumping Fish 20. Burry 36. Shoot UFO 1 52. Shoot UFO 59. Snowfield Shoot |
|
Russian Roulette | RA config | Russian_Roulette | lr-fceumm | 1 | Pull the trigger to shoot when it is your turn
2-player mode is turn based You never have to point the gun towards the screen |
|
Shooting Range | RA config | Shooting Range (USA) | lr-fceumm | 1 | Controller 1 or Gun D-pad = menu navigation
Front-right button = NES A button |
|
Space Shadow | RA config | Space Shadow (Japan) | lr-mesen | 1 | WARNING: Game contains rapidly flashing imagery
Hold trigger for rapid fire Front-left button or pump action = throw grenade Gun D-pad up = go to next room after clearing current one |
|
Strike Wolf | RA config | Strike Wolf (Asia) (Unl) | lr-fceumm | 1 | Front-left button or pump action = NES B button | |
Super 4-in-1 Fantasy Gun | RA config | Super 4-in-1 Fantasy Gun [p1][!] | lr-fceumm | 1
(see notes)* |
Zapper games:
Space Fight of Gun, Fantasy of Gun, and Abyss of Gloom *Fantasy of Gun's 2-player mode is not yet emulated (similar to Hit Marmot) |
|
Super Russian Roulette | RA config
Core options |
srroulette | lr-fbneo-nes | 1 | 2–3-player modes are turn based
Menus: Front-left button or pump action = undo / go back Front-right button = advance past title screen / make selections Gun D-pad = navigate menus In game: Front-left button, pump action, or front-right button = spin chamber Shoot offscreen to take your turn Try letting the cowboy talk and shooting various things The look of the cowboy can be changed in the options menu |
|
Top Hunter | RA config | tophunter | lr-fceumm | 1 | Same game that appears in Asder 20-in-1 (see notes there) | |
To the Earth | RA config | To the Earth (USA) | lr-fceumm | 1 | ||
Track & Field II | RA config | Track & Field II (USA) | lr-fceumm | 1 | Zapper is only used in bonus game "Gun Firing"
Hints to get there: Try winning all three events on day 1 of Olympic/Championship mode Fencing: -Aim low (down and NES A button) Triple jump: -Use Turbo A to run -Press B at line to jump (hold slightly to adjust angle) -Jump twice more after that immediately -Something like 30–50 degrees seems to work -Have to beat 15 meters. Swimming race: -NES A button jumps into the water -NES B button comes up out of the water -Can cheat by holding both Turbo A and Turbo B |
|
Wild Gunman | RA config | Wild Gunman (World) | lr-fceumm | 1 | ||
Zap Ruder | RA config | ruder | lr-fceumm | 2 | This is a homebrew Zapper test utility
P2 gun navigates menus by aiming For a 2-player game: -Choose pong -Pull trigger on each gun on join screen -Guns control the paddles |
|
Zombie Zap | RA config | zombieZap | lr-fceumm | 1 | Homebrew shooting-gallery game |
Nintendo Super Nintendo Entertainment System
Acceptable filetypes: *.7z
, .sfc
, .smc
, .swc
, .zip
Playable
Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns | Notes |
---|---|---|---|---|---|
Battle Clash | RA config | Battle Clash (USA) | lr-snes9x | 1 | 2-player mode is turn based
Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause |
Bazooka Blitzkrieg | RA config | Bazooka Blitzkrieg (USA) | lr-snes9x | 1 | 4-player Bootcamp mode is turn based
Front-left button or pump action = launch missile (hold to aim with crosshair) Front-right button = pause |
The Hunt for Red October | RA config | Hunt for Red October, The (USA) | lr-snes9x | 1 | Lightgun is only used in bonus stage (and is optional there)
Easiest way to test: -In level 2, there is a rock formation forcing you to choose an upper or lower path -Take the upper path -Get the icon that looks like a submarine above the water -Only the trigger is used |
Lamborghini American Challenge | RA config | Lamborghini American Challenge (USA) | lr-snes9x | 1 | 2-player mode has controller 1 driving and gun 1 shooting
Front-right button = open calibration screen |
Lemmings 2: The Tribes | RA config | Lemmings 2 - The Tribes (USA) | lr-snes9x | 1
(see notes)* |
*This is an Easter Egg that allows you to shoot Lemmings
-Hold the trigger to move the crosshairs -Target a lemming (you will see a targeting box) -Release trigger and quickly pull trigger again to shoot The gun and a regular mouse cannot be used simultaneously with this game |
Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-snes9x | 2 | Reload by shooting offscreen
The trigger cycles menu options Front-right button = start/pause |
M.A.C.S. Basic Rifle Marksmanship | RA config | M.A.C.S. Basic Rifle Marksmanship (USA) | lr-snes9x | 1 | Front-left button or pump action = open settings menu
Front-right button = confirm settings Back-right button = open calibration screen |
Metal Combat: Falcon's Revenge | RA config | Metal Combat - Falcon's Revenge (USA) | lr-snes9x | 1 | 2-player mode is turn based
Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause |
Operation Thunderbolt | RA config | Operation Thunderbolt (USA) | lr-snes9x | 1 | Player 1 = gun 1
Player 2 = controller 1 The calibration screen is in the game's options menu Front-left button or pump action = throw bombs and make menu selections Back-left button = gun power toggle Front-right button = pause |
Shien's Revenge | RA config | Shien's Revenge (USA) | lr-snes9x | 1
(see notes)* |
*Lightgun emulating mouse = imperfect alignment |
Super Scope 6 | RA config | Super Scope 6 (USA) | lr-snes9x | 1 | 2-player mode is turn based
Front-right button = pause |
T2: The Arcade Game | RA config | T2 - The Arcade Game (USA) | lr-snes9x | 1 | Player 1 = controller 1
Player 2 = gun 1 Calibration screen (do this at title screen): Hold the trigger and press the Front-left button or pump action Front-left button or pump action = throw bombs Front-right button = pause |
Tin Star | RA config | Tin Star (USA) | lr-snes9x | 1 | Front-left button or pump action (hold) = display crosshairs
Back-right button = gun power toggle Front-right button = open calibration screen / cycle menu options |
X Zone | RA config | X Zone (Japan, USA) | lr-snes9x | 1 | Front-left button or pump action (hold) = display crosshairs
Back-left button = toggle between semi-auto turbo and full turbo Front-right button = open calibration screen / cycle menu options |
Yoshi's Safari | RA config | Yoshi's Safari (USA) | lr-snes9x | 1 | Player 1 = controller 1
Player 2 = gun 1 Front-left button or pump action = special item (boss fight) / jump (otherwise) Back-left button = toggle turbo Front-right button = pause |
Plug & Play
Playable
GAME | Default Config. Files
(included in image) |
ROM | MAME romset | EMULATOR | # GUNS | NOTES |
---|---|---|---|---|---|---|
Mission: Paintball Powered Up | Core options
MESS config |
pballpup.zip | .245 | lr-mess-StormedBubbles | 1 | Pump action or pedal (hold) = hide
Pump action or pedal (menu) = back Back-left button = reload Front-right button = pause Gun D-pad = menu navigation |
Star WarsClone Trooper Blaster Game | Core options | swclone.zip | .245 | lr-mess-StormedBubbles | 1 | Pump action = secondary weapon
Back-left button = pause |
Teenage Mutant Ninja Turtles:Mutant & Monster Mayhem | Core options | tmntmutm.zip | .245 | lr-mess-StormedBubbles | 1 |
Unsupported
GAME | Default Config. Files
(included in image) |
ROM | MAME romset | EMULATOR | # GUNS | NOTES |
---|---|---|---|---|---|---|
City Patrolman | Only fully supported by Nintendulator?(Windows only)Exists in MAME romset as cpatrolm.zipLightgun controls not emulated in MAMEUsed Famicom-like hardware |
Sega Dreamcast
Playable
GAME | Default Config. Files
(included in image) |
ROM | Extra Files | EMULATOR | # GUNS | NOTES |
---|---|---|---|---|---|---|
Confidential Mission | RA config
Core options |
Confidential Mission (USA).chd | These go in /home/pi/RetroPie/BIOS/dc/
dc_boot.bin dc_flash.bin dc_nvmem.bin |
lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Death Crimson 2 | RA config | Death Crimson 2 (Japan).chd | Same as above | lr-flycast | 4 | Yes, this is a 4-player game!
Reload by shooting offscreen |
Death Crimson Ox | RA config
Core options |
Death Crimson OX (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Demolition Racer: No Exit | RA config
Core options |
Demolition Racer - No Exit (USA).chd | Same as above | lr-flycast | 1 | Navigate menus with gun D-pad
Front-right button = start Gun is only for "Big Car Hunter" minigame Ways to access: 1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1 2. Play the game until you unlock Extra > Big Car Hunter 3. Apply vmi/vms save files from here with VMUExplorer to /home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin (making a backup first is recommended) Minigame is located in Main Menu > Extras > Big Car Hunter |
The House of the Dead 2 | RA config
Core options |
House of the Dead 2, The (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Pop a Cap | RA config | popacap.cdi | Same as above | lr-flycast | 1 | This is a freeware homebrew trivia game |
RevolveR | RA config | revolver.cdi | Same as above | lr-flycast | 2 | This is a short homebrew game that has no calibration feature
Reload by shooting offscreen Navigate menus with gun D-pad Front-right button = start |
Virtua Cop 2 | RA config
Core options |
Virtua Cop 2 (Japan).chd | Same as above | lr-flycast-flyinghead | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Unsupported
GAME | Default Config. Files
(included in image) |
ROM | Extra Files | EMULATOR | # GUNS | NOTES |
---|---|---|---|---|---|---|
bloop | This is a freeware homebrew game
Have not located compiled version |
Sega Master System
Acceptable filetypes: *.sms
, .zip
Playable
Game | BB9 Default Config Files
(included in image) |
ROM | Extra Files | Number of Guns
(see bottomof list)* |
Emulator | Notes |
---|---|---|---|---|---|---|
Assault City | RA config | Assault City (USA, Europe, Brazil) (Light Phaser) | lr-genesis-plus-gx | 1 | Calibrate in options menu | |
Gangster Town | RA config | Gangster Town (USA, Europe) | lr-genesis-plus-gx | 2 | Main menu:
Pull trigger on P1 gun for 1-player game Pull trigger on P2 gun for 2-player game |
Press front-right button to calibrate |
Laser Ghost | RA config | Laser Ghost (Europe) | lr-genesis-plus-gx | 1 | Main menu:
Trigger = start game in controller mode Pump action = start game in lightgun mode In game: Pump action = throw bomb |
Calibrate in options menu |
Marksman Shooting & Trap Shooting | RA config | Marksman Shooting & Trap Shooting (USA, Brazil) | lr-genesis-plus-gx | 1 | Calibrate in options menu | |
Marksman Shooting & Trap Shooting& Safari Hunt | RA config | Marksman Shooting & Trap Shooting & Safari Hunt (Europe) | lr-genesis-plus-gx | 1 | Calibrate in options menu | |
Missile Defense 3-D | RA config | Missile Defense 3-D (USA, Europe) | lr-genesis-plus-gx | 1 | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Operation Wolf | RA config | Operation Wolf (Europe) | lr-genesis-plus-gx | 1 | Main menu:
Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = throw grenade (where aiming) |
UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu |
Rambo III | RA config | Rambo III (USA, Europe) | lr-genesis-plus-gx | 1 | Use rocket/health by shooting at them in inventory | Calibrate in options menu |
Rescue Mission | RA config | Rescue Mission (USA, Europe) | lr-genesis-plus-gx | 1 | ||
Shooting Gallery | RA config | Shooting Gallery (USA, Europe) | lr-genesis-plus-gx | 1 | ||
Space Gun | RA config | Space Gun (Europe) | lr-genesis-plus-gx | 1 | Main menu:
Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = cycle weapons |
|
Wanted | RA config | Wanted (USA, Europe) | lr-genesis-plus-gx | 1 |
Sega MegaCD / SegaCD
Acceptable filetypes: *.chd
, .cue/bin
, .iso
Playable
Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns | Notes |
---|---|---|---|---|---|
Corpse Killer | Corpse Killer (USA) | lr-genesis-plus-gx | 1 | UNSUPPORTED:Works, but no configuration is providedPut the following in [romname].cfg:input_player2_mouse_index = "0"input_libretro_device_p2 = "516" | |
Crime Patrol | RA config | Crime Patrol (USA) | lr-genesis-plus-gx | 1 | Reload by shooting offscreen
2-player mode is turn based |
Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause |
Lethal Enforcers II: Gun Fighters | RA config | Lethal Enforcers II - Gun Fighters (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause |
Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA) | lr-genesis-plus-gx | 1 | 2-player mode is turn based |
Mad Dog McCree | RA config | Mad Dog McCree (USA) | lr-genesis-plus-gx | 1 | Reload by shooting offscreen
2-player mode is turn based |
Snatcher | RA config | Snatcher (USA) | lr-genesis-plus-gx | 1 | This game uses both a joypad and a gun
Front-left button or pump action = Sega button A Back-left button = Sega button B Front-right button = draw/holster gun Gun D-pad = navigate menus Can practice shooting in Junker HQ -> Junker's Eye |
Who Shot Johnny Rock? | Who Shot Johnny Rock (USA) | lr-genesis-plus-gx | 1 | UNSUPPORTED:Works, but no configuration is providedUse controller 1 to access options/calibration2-player mode is turn basedPut the following in [romname].cfg:input_player2_mouse_index = "0"input_libretro_device_p2 = "516" |
Sega Mega Drive / Genesis
Acceptable filetypes: *.gen
, .md
, .zip
Playable
GAME | Default Config. Files
(included in image) |
ROM | EMULATOR | # GUNS | NOTES | |
---|---|---|---|---|---|---|
Body Count | RA config | Body Count (Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
2P mode: P1 uses controller 1, P2 uses gun 1 Controller 1 navigates menus Pump action or front-left button = bomb Front-right button = pause | |
Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause | |
Lethal Enforcers II:
Gun Fighters |
RA config | Lethal Enforcers II - Gun Fighters (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause | |
Menacer 6-Game Cartridge | RA config | Menacer - 6-Game Cartridge (USA, Europe) | lr-genesis-plus-gx | 1 | Trigger advances past title screen
All games: Front-right button = pause Front Line: Pump action or front-left button = bombs Pest Control: Pump action or front-left button (hold) = reveal screen Cannot shoot while screen is revealed | |
T2: The Arcade Game | RA config | T2 - The Arcade Game (USA, Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
2P mode: P1 uses gun 1, P2 uses controller 1 Controller 1 navigates menus Pump action or front-left button = alternate weapon Front-right button = pause |
Sony Playstation (PSX)
Acceptable filetypes: *.chd
, .cue/bin
Playable
Game | BB9 Default
Config. Files (included in image) |
ROM
(see bottom of list)* |
GunCon patch? | Emulator | # Guns | Notes |
---|---|---|---|---|---|---|
Crypt Killer | RA config
Core options |
Crypt Killer (USA) | Yes | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
Trigger = cycle menu options Front-left button or pump action = throw bombs Front-right button = start/pause |
Die Hard Trilogy | RA config
Core options |
Die Hard Trilogy (USA) | Yes | lr-pcsx-rearmed | 1 | Reload by shooting offscreen
Only Die Harder is accessible due to the gun being connected Only controller 1 can access certain menus Trigger = make menu selections Front-left button or pump action = throw grenade / cycle menu options Front-right button = pause |
Die Hard Trilogy 2:Viva Las Vegas | RA config
Core options |
Die Hard Trilogy 2 - Viva Las Vegas (USA) | lr-pcsx-rearmed | 1 | Reload by shooting offscreen
Controller 1 navigates the menus Front-left button or pump action = pause Front-right button = throw grenades (hold to change trajectory) | |
Elemental Gearbolt | RA config
Core options |
Elemental Gearbolt (USA) | lr-pcsx-rearmed | 2 | Trigger = cycle menu options
Front-left button or pump action = cycle weapons / restart gun calibration Front-right button = pause / make menu selections | |
Extreme Ghostbusters:The Ultimate Invasion | RA config
Core options |
Extreme Ghostbusters - The Ultimate Invasion (Europe) | lr-pcsx-rearmed | 2 | Press both the front-left and front-right buttons simultaneously to get past the "Press Start" prompt
Trigger = make menu selections Front-left button, pump action, or pedal = cycle menu options / reload (hold) Front-right button = go back in menus / special weapon | |
Galaxian 3 | RA config
Core options |
Galaxian 3 (Europe) | lr-pcsx-rearmed | 3
(see notes)* |
*Lightgun emulating mouse = imperfect alignment
Player 4 can use a regular controller | |
Ghoul Panic | RA config
Core options |
Ghoul Panic (Europe) | lr-pcsx-rearmed | 2 | Trigger = make menu selections
Front-right button = pause | |
Gunbare! ゲーム天国:The Game Paradise 2 | RA config | Gunbare! Game Tengoku 2 (Japan) | lr-pcsx-rearmed | 1 | This game is almost entirely in Japanese
The gun is only usable in the 2-player mode At the main menu, choose the bottom option twice in order to calibrate the gun (mandatory) Choose the left option after selecting a level to activate the 2-player mode Player 1 (ship) = controller 1 Player 2 (unseen) = gun 1 Front-right button = restart calibration Controller 1 RetroPad B button = approve calibration | |
Gunfighter: The Legend of Jesse James | RA config | Gunfighter - The Legend of Jesse James (USA) | lr-duckstation | 1 | Trigger = make menu selections
Front-left button, pump action, front-right button, or pedal = come out from cover (hold) / cycle menu options Press front-left button + front-right button while holding trigger to pause | |
Guntu Western Front June, 1944 鉄の記憶 | RA config
Core options |
Guntu - Western Front June, 1944 - Tetsu no Kioku (Japan) | lr-pcsx-rearmed | 1 | Front-left button or pump action= GunCon A
Front-right button = GunCon B / pause Fire while holding Guncon A to shoot an exploding shell | |
Judge Dredd | RA config | Judge Dredd (USA) | lr-duckstation | 1 | Works best in lr-duckstation, but that emulator only supports 1 gun
Both guns work in lr-pcsx-rearmed, but game freezes in first few minutes of play | |
Lethal Enforcers I & II | RA config
Core options |
Lethal Enforcers I & II (USA) | Yes | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
Trigger = cycle menu options Front-right button = make menu selections / pause |
Maximum Force:Pull the Trigger | RA config
Core options |
Maximum Force (USA) | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
Calibration is in options menu Tregger = make menu selections Front-left button or pump action = cycle menu options / pause | |
Mighty Hits Special | RA config
Core options |
Mighty Hits Special (Europe) | lr-pcsx-rearmed | 2 | Trigger = cycle menu options down
Front-left button or pump action = make menu selections Front-right button = cycle menu options up Press front-left button + front-right button simultaneously to soft reset | |
Moorhen 3: Chicken Chase | RA config
Core options |
Moorhen 3 - Chicken Chase (Europe) | lr-pcsx-rearmed | 2 | Gun alignment is not great for this game
Front-left button or pump action = start | |
Moorhuhn 2: Die Jagd Geht Weiter | RA config
Core options |
Moorhuhn 2 - Die Jagd geht weiter (Germany) | lr-pcsx-rearmed | 2 | Use English-translation hack, if desired
Gun alignment is not great for this game Front-left button or pump action = start | |
Moorhuhn X | RA config
Core options |
Moorhuhn X (Germany) | lr-pcsx-rearmed | 2 | Gun alignment is not great for this game
Front-left button or pump action = start | |
Point Blank | RA config
Core options |
Point Blank (USA) | lr-pcsx-rearmed | 2 | A glitch prevents the crosshairs from appearing on the calibration screen
Front-left button or pump action = go back in menus Front-right button = pause | |
Point Blank 2 | RA config
Core options |
Point Blank 2 (USA) | lr-pcsx-rearmed | 2 | Front-left button or pump action = go back in menus
Front-right button = pause | |
Point Blank 3 | RA config
Core options |
Point Blank 3 (USA) | lr-pcsx-rearmed | 2 | Front-left button or pump action = go back in menus
Front-right button = pause | |
Policenauts | Yes | lr-pcsx-rearmed | 1
(see notes)* |
*UNSUPPORTED (works, but no configuration provided):
-Requires GunCon patch applied to both discs -Merge the two discs to one PBP using PSX2PSP -Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" -Only used in gun scenes (first one is about 20–30 min. in) | ||
Project: Horned Owl | RA config
Core options |
Project - Horned Owl (USA) | Yes | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
The calibration screen does not work properly Included core-options file gives proper calibration Trigger = cycle menu options Front-left button or pump action = throw bomb / go back in menus Front-right button = "X" / pause / make menu selections |
Puffy の P.S. I Love You | RA config
Core options |
Puffy no P.S. I Love You (Japan) | lr-pcsx-rearmed | 1 | Shoot the pink mushroom at the bottom of the game-select screen to calibrate
Only the top and bottom games on the main menu are gun games Controller 1's RetroPad B button soft resets | |
Rescue Shot | RA config
Core options |
Rescue Shot (Europe) | lr-pcsx-rearmed | 2 | Trigger = cycle menu options
Front-left button or pump action = switch weapons Front-right button = pause / make menu selections | |
Resident Evil: Survivor | RA config (EU)
Core options (EU) RA config (USA) Core options (USA) |
Resident Evil - Survivor (Europe)
Resident Evil - Survivor (USA) |
Yes
(see notes)* |
lr-pcsx-rearmed | 1 | *Patch only needed if using USA version
Trigger: -Walk (hold while pointing away from screen) -Run (tap again and hold while already walking) -Move backwards (double tap) -Make menu selections Front-left button or pump action = cycle menu options / rotate left (move quicker with a double tap) Front-right button = cycle menu options / rotate right (move quicker with a double tap) Press front-left button + front-right button to skip cutscenes and open inventory Doing so while holding the trigger opens the options menu |
Serofans/Cellophanes | lr-pcsx-rearmed | 1
(see notes)* |
*UNSUPPORTED (works, but no configuration provided):
-Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" This game is mostly in Japanese Use controller 1 to navigate menus The bottom three games in the list are gun games Press Controller 1's RetroPad A button to approve of the calibration | |||
Simple 1500 Series Vol. 024:The Gun Shooting | RA config
Core options |
Simple 1500 Series Vol. 24 - The Gun Shooting (Japan) | lr-pcsx-rearmed | 2 | The first choice in the options menu is for calibration
Trigger = make menu selections Front-left button or pump action = pause Front-right button = reload | |
Simple 1500 Series Vol. 063:The Gun Shooting 2 | RA config
Core options |
Simple 1500 Series Vol. 63 - The Gun Shooting 2 (Japan) | lr-pcsx-rearmed | 2 | The 3–4-player modes are turn based | |
Star Wars Rebel Assault II:The Hidden Empire | Yes | lr-pcsx-rearmed | 1
(see notes)* |
*UNSUPPORTED (works, but no configuration provided):
-Apply GunCon patch to disc 1 -Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" Must load disc 1 first in order to calibrate gun and set controls in options menu Chapters 2, 11, and 12 are lightgun compatible | ||
Time Crisis | RA config
Core options |
Time Crisis - Project Titan (USA) | lr-pcsx-rearmed | 1 | After selecting a mode, shoot offscreen on the next menu to toggle Easy Mode on/off
Front-left button, pump action, or pedal (hold) = come out from cover Front-right button = pause | |
Time Crisis: Project Titan | RA config
Core options |
Time Crisis (USA) | lr-pcsx-rearmed | 1 | Front-left button, pump action, or pedal (hold) = come out from cover
Front-right button = pause |
Unsupported
Game | BB9 Default
Config. Files (included in image) |
ROM
(see bottom of list)* |
GunCon patch? | Emulator | # Guns | Notes |
---|---|---|---|---|---|---|
Area 51 | UNSUPPORTED:
-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control | |||||
Mighty Hits | UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch |
TIC-80
Playable
Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns
(see bottom of list)* |
---|---|---|---|---|
Clay Pigeon | RA config | c_l_a_y_p_i_g_e_o_n.tic | lr-tic80 | 1 |
Clay Shooting | RA config | clay_shooting.tic | lr-tic80 | 1 |
Flock Block | RA config | flock_block.tic | lr-tic80 | 1 |
Missile Command | RA config | missile_command.tic | lr-tic80 | 1 |
Space Thing | RA config | space_thing.tic | lr-tic80 | 1 |
The Bone Zone | RA config | the_bone_zone.tic | lr-tic80 | 1 |
The Maze | RA config | the_maze.tic | lr-tic80 | 1 |
TIC! osu | RA config | tic_osu.tic | lr-tic80 | 1 |
Turn the Lights Off | RA config | turn_the_lights_off.tic | lr-tic80 | 1 |
Vogeljagd | RA config | vogeljagd.tic | lr-tic80 | 1 |
Vogeljagd 2 | RA config | vogeljagd2.tic | lr-tic80 | 1 |