Barebones Compatibility
3DO
Game | BB9 Default Config Files
(included in image) |
ROM | Extra Files | Number of Guns
(lr-opera only supports 1 gun) |
Emulator | Notes |
---|---|---|---|---|---|---|
Corpse Killer | RA config | Corpse Killer (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Crime Patrol | RA config | Crime Patrol (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Demolition Man | RA config | Demolition Man (USA).cue | Demolition Man (USA).bin | 1 | lr-opera | Press front-right button to calibrate |
Drug Wars | RA config | Drug Wars (USA).iso | 1 | lr-opera | Calibrate in options menu | |
The Last Bounty Hunter | RA config | Last Bounty Hunter, The (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA).iso | 1 | lr-opera | Calibrate in options menu | |
Mad Dog McCree | RA config | Mad Dog McCree (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Space Pirates | RA config | Space Pirates (USA).iso | 1 | lr-opera | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Who Shot Johnny Rock? | RA config | Who Shot Johnny Rock (USA).iso | 1 | lr-opera | Calibrate in options menu |
Playable: 7
Arcade
Game | BB9 Default Config Files
(included in image) |
ROM | MAME romset | Extra Files Required | Emulator | Number of Guns | Notes |
---|---|---|---|---|---|---|---|
2 Spicy | Not yet emulated | ||||||
Alien 3: The Gun | RA cfg | alien3.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
Area 51 | RA cfg | area51.zip | .78 | area51/area51.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Use grenade by shooting it |
Area 51 /
Maximum Force Duo |
RA cfg | area51mx.zip | .78 | area51mx/area51mx.chd | lr-mame2003-plus | 2 | May need calibration in service menu
Reload by shooting offscreen Area 51: Use grenade by shooting it |
Area 51 Site 4 | Not yet emulated | ||||||
Avalanche | avalnche.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Bang! | RA cfg | bang.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Battle Shark | bshark.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Beast Busters | RA cfg
MAME cfg |
bbusters.zip | .245 | lr-mame-StormedBubbles | 3 | Pump action = throw grenades | |
Beast Busters:
Second Nightmare |
Not yet emulated | ||||||
Behind... Enemy Lines | Does not load in any Pi-compatible emulator | ||||||
Big Buck Hunter | bbh.zip
(see notes)* |
.245 | bbh/bbh_v1.00.14.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh.zip is a dummy file that you create yourself | |
Big Buck Hunter II:
Sportsman's Paradise |
bbh2sp.zip
(see notes)* |
.245 | bbh2sp/bbh2sp_v2.02.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbh2sp.zip is a dummy file that you create yourself | |
Big Buck Hunter:
Call of the Wild |
bbhcotw.zip | .245 | bbhcotw/bbhcotw_v3.02.05_cf.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based | |
Big Buck Hunter:
Shooter's Challenge |
bbhsc.zip
(see notes)* |
.245 | bbhsc/bbhsc_v1.60.01.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *bbhsc.zip is a dummy file that you create yourself | |
Blue Shark | RA cfg
Core options MAME cfg MAME artwork |
blueshrk.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after adding coin | |
Bomb Bee | bombbee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Born to Fight | RA cfg | borntofi.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Bronx | RA cfg | bronx.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Bubble Trouble:
Golly! Ghost! 2 |
RA cfg
MAME cfg MAME artwork NVRAM |
bubbletr.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
CarnEvil | carnevil.zip | .78 | carnevil/carnevil.chd | lr-mame2003-plus | 2 | UNSUPPORTED: Runs but is very slow
Reducing CPU speed in core options helps a little | |
Carnival King | carnking.zip
(see notes)* |
.245 | carnking/carnival_king_v_1.00.11.chd
iteagle.zip |
lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks
2–4-player modes are turn based *carnking.zip is a dummy file that you create yourself | |
Catch-22 | RA cfg | catch22.zip | .245 | lr-mame-StormedBubbles | 1 | Alternate version of Combat | |
Cheyenne | RA cfg | cheyenne.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Chiller | RA cfg | chiller.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Circus | MAME cfg
MAME artwork MAME samples |
circus.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Claybuster | RA cfg
Core options MAME cfg MAME artwork |
claybust.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
Clay Pigeon | RA cfg | claypign.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Only one shot per clay (no reloading) | |
Clowns | MAME cfg
MAME artwork MAME samples |
clowns.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Combat | RA cfg | combat.zip | .245 | lr-mame-StormedBubbles | Alternate version of Catch-22 | ||
Confidential Mission | RA cfg
Core options NVMEM |
confmiss.zip | .245 | confmiss/gds-0001.chd
naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by shooting offscreen
The calibration request can be ignored |
Cosmoswat | Not yet emulated | ||||||
Crackshot | RA cfg | cracksht.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Crazzy Clownz | cclownz.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Crime Patrol | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Crime Patrol 2:
Drug Wars |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Crisis Zone | Not yet emulated | ||||||
Crossbow | RA cfg | crossbow.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Crypt Killer | RA cfg
MAME cfg |
cryptklr.zip | .78 | cryptklr/420uaa04.chd | lr-mame2003-plus | 3 | Reload via pump action |
Cutie Q | cutieq.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Cyber Tank | RA cfg
Core options |
cybertnk.zip | .245 | lr-fbneo | 1 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use gun 1's D-pad (down/up) Setups: - Solo driver: P1 = controller 1 (steers and fires shells) - Solo gunner: P1 + P2 = gun 1 (steers with D-pad) - Two players: P1 = controller 1, P2 = gun 1 Gun 1 controls: Pump action = alternate fire Gun D-pad = optional steering | |
Cycle Shooting | Not yet emulated | ||||||
D-Day | RA cfg | dday.zip | .245 | lr-mame-StormedBubbles | 1 | Use onscreen turret as guide for aim | |
Dead Eye (1978) | RA cfg | deadeye.zip | .245 | lr-mame-StormedBubbles | 1 | 2–4-player modes are turn based | |
Death Crimson OX | RA cfg
Core options NVMEM |
deathcox.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
naomi.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
Deer Hunting USA
(v4.3) |
RA cfg
Core options |
deerhunt.zip | .245 | lr-fbneo | 1 | Reload via pump action | |
Desert Gun | RA cfg
Core options MAME cfg MAME artwork |
desertgu.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same game as Road Runner (1977) | |
Desert Patrol | Not yet emulated | ||||||
Destroyer (1977) | destroyr.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = adjust speed | ||
DragonGun | RA cfg | dragngun.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Duck Hunt
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_duckh | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
Egg Venture | RA cfg | eggventr.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
Egg Venture Deluxe | RA cfg | eggventrd.zip | .245 | lr-mame-StormedBubbles | 2 | Forced to calibrate at the start of new game
Joining game in progress leads to poor calibration Calibration can be fixed at start of next minigame | |
The Empire Strikes Back | RA cfg
Core options MAME cfg |
esb.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
Evil Night | evilngt.zip | .245 | evilngt/810UBA02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
US version of Hell Night | |
Extreme Hunting | RA cfg
Core options NVMEM NVMEM2 |
xtrmhunt.zip | .245 | /home/pi/Retropie/BIOS/dc/awbios.zip | lr-flycast | 2 | Reload via pump action |
Extreme Hunting 2:
Tournament Edition |
RA cfg
Save state |
xtrmhnt2.gdi | .245 | xtrmhnt2/track01.iso
xtrmhnt2/track02.raw xtrmhnt2/track03.iso xtrmhnt2/track04.iso xtrmhnt2.bin
dc_boot.bin dc_flash.bin dc_nvmem.bin |
lr-flycast | 2 | Original arcade game converted to Dreamcast format
Auto-loading save state restores calibration Reload via pump action 3–4-player modes are turn based |
Fast Draw Showdown | Does not load in any Pi-compatible emulator | ||||||
Firefox | Core options
MAME cfg |
firefox.zip | .139 | firefox/firefox.chd
22vp931.zip |
lr-mame2010-StormedBubbles | 1 | May need to wait a moment after startup to insert coins
Alignment on level-select screen is poor but is fine in game Y-axis needs to be inverted in tab menu if it isn't already Trigger starts the game Trigger = primary fire Front-left or back-left button = guided missile (steer with gun aim) |
Freedom Fighter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Gallagher's Gallary | Does not load in any Pi-compatible emulator | ||||||
Gee Bee | geebee.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Ghost Hunter | RA cfg | ghoshunt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Ghoul Panic | RA cfg | ghlpanic.zip | .139 | lr-mame2010-StormedBubbles | 2 | Does not run at full speed | |
Golgo 13 | RA cfg | golgo13.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
Golgo 13
Kiseki no Dandou |
RA cfg | g13knd.zip | .139 | lr-mame2010-StormedBubbles | 1 | Does not run at full speed
Pump action, front-left button, or pedal (hold) = zoom | |
Golly! Ghost! | RA cfg
MAME cfg MAME artwork NVRAM |
gollygho.zip | .245 | namcoc65.zip | lr-mame-StormedBubbles | 2 | |
Great Guns | RA cfg
MAME cfg |
greatgun.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Gun Bullet | gunbulet.zip | .245 | lr-fbneo | 2 | UNSUPPORTED: Japanese version of Point Blank | ||
Gun Champ | RA cfg | gunchamp.zip | .245 | lr-mame-StormedBubbles | 1 | No audio | |
Gunblade NY | Does not load in any Pi-compatible emulator | ||||||
Gunbuster | RA cfg | gunbustr.zip | .245 | lr-mame-StormedBubbles | 2 | The first player to select a character controls movement
Move by pointing gun to sides and using gun D-pad Pump action = secondary weapon Original cabinet had a link mode for 4 players (unsupported) | |
Gunmania | Not yet emulated | ||||||
Gypsy Juggler | MAME cfg | gypsyjug.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Hammer | RA cfg | hammer.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger = start | |
Hell Night | hellngt.zip | .245 | hellngt/810eaa02.chd | lr-mame-StormedBubbles | 3 | UNSUPPORTED: Loads but fails boot checks
PAL version of Evil Night | |
Hit N Miss | RA cfg | hitnmiss.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Hogan's Alley
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_hgaly.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump action or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version |
The House of the Dead | Does not load in any Pi-compatible emulator | ||||||
The House of the Dead 2 | RA cfg
Core options NVMEM |
hotd2.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
hod2bios.zip mie.zip jvs13551.zip gunsense.zip |
lr-flycast | 2 | Only gun 1 can add coins
Reload by pointing the gun offscreen |
Invasion: The Abductors | RA cfg
Core options MAME cfg |
invasnab.zip | .245 | tms32032.zip | lr-mame-StormedBubbles | 2 | Does not run at full speed
Reload by shooting offscreen |
Judge Dredd | RA cfg | jdredd.zip | .160 | jdredd/jdreddc.chd
acpsx.zip |
lr-mame2015-StormedBubbles | 2 | May need Pi overclock activated in /boot/config.txt
Reload by shooting offscreen Pump action = secondary weapon |
Jurassic Park | RA cfg | jpark.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Jurassic Park 3 | Not yet emulated | ||||||
Keisatsukan
(The Police 911) |
Not yet emulated | ||||||
Keisatsukan 2
(The Police 911 2) |
Not yet emulated | ||||||
L.A. Machineguns:
Rage of the Machines |
lamachin.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
Laser Ghost | RA cfg
NVRAM |
lghost.zip | .245 | lr-mame-StormedBubbles | 3 | Trigger starts the game
Pump action = secondary weapon | |
The Last Bounty Hunter | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Lethal Enforcers | RA cfg | lethalen.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
Lethal Enforcers II:
Gun Fighters |
RA cfg | le2.zip | .78 | lr-mame2003-plus | 2 | Reload by shooting offscreen | |
Lethal Justice | RA cfg
Core options |
lethalj.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen | |
Line of Fire | RA cfg
NVRAM |
loffire.zip | .245 | lr-mame-StormedBubbles | 2 | Trigger starts the game
Pump action = secondary weapon | |
Lock-On | lockon.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action = missile
Back-left button = hover | ||
Locked 'n Loaded | RA cfg
NVRAM |
lockload.zip | .245 | lr-mame-StormedBubbles | 2
(see notes)* |
*Bug: Player 2 cannot shoot near bottom-middle of screen
Game will briefly freeze and eventually crash if this occurs MAME labels this game as not working | |
Lord of Gun | RA cfg
NVRAM |
lordgun.zip | .245 | lr-fbneo | 2 | Reload by shooting offscreen | |
The Lost World:
Jurassic Park |
lostwsga.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP
Reload by shooting offscreen | ||
Lucky & Wild | RA cfg
MAME cfg |
luckywld.zip | .245 | namcoc68.zip | lr-mame-StormedBubbles | 2 | Requires steering, braking, and accelerating
Steering: Use wheel, controller, or gun 1's D-pad (left/right) Brake/gas: Use L/R analog triggers or gun 1's D-pad (down/up) Player 1 drives (see above) and shoots (gun 1) Player 2 shoots (gun 2) |
Lupin III: The Shooting | RA cfg
Core options NVMEM |
lupinsho.zip | .245 | lupinsho/gds-0018.chd
lupinsho/gds-0018a.chd
naomigd.zip mie.zip jvs13551.zip segadimm.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen |
M79 Ambush | m79amb.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Mad Dog II:
The Lost Gold |
Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Mad Dog McCree | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Mallet Madness | maletmad.zip | .245 | lr-mame-StormedBubbles | 1 | Cannot hide ticket nag message | ||
Maximum Force | RA cfg | maxforce.zip | .78 | maxforce/maxforce.chd | lr-mame2003-plus | 2 | Reload by shooting offscreen |
Mazan:
Flash of the Blade |
RA cfg
Core options NVMEM |
mazan.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
naomi.zip mie.zip jvs13551.zip |
lr-flycast-mazan | 1 | Wave the gun to swing the sword
Aim towards the top of the screen to parry Pump action / front-left button (hold) = stab |
The Maze of the Kings | RA cfg
Core options NVMEM |
mok.zip | .245 | mok/gds-0022.chd
naomigd.zip mie.zip jvs13551.zip |
lr-flycast | 2 | Reload by pointing the gun offscreen
The calibration request can be ignored |
Mazer Blazer | RA cfg | mazerbla.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
MAME labels this game as not working (no audio) | |
Mechanized Attack | RA cfg | mechatt.zip | .245 | ym2608.zip | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon |
Mobile Suit Gundam
Final Shooting |
RA cfg | gdfs.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Monkey Magic | mmagic.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Must Shoot TV | RA cfg | shoottv.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Night Stocker | RA cfg
MAME cfg |
nstocker.zip | .245 | sente6vb.zip | lr-mame-StormedBubbles | 1 | Requires left/right steering
Can use controller, steering wheel, or gun D-pad |
Ninja Assault | RA cfg
Core options NVMEM |
ninjaslt.zip | .245 | All of these files go in /home/pi/RetroPie/BIOS/dc/
naomi.zip mie.zip jvs13551.zip |
lr-flycast-flyinghead | 2 | Only gun 1 can add coins
Reload by shooting offscreen |
N.Y. Captor | RA cfg | nycaptor.zip | .245 | m68705p5.zip | lr-mame-StormedBubbles | 1 | |
The Ocean Hunter | oceanhun.zip | .245 | Supermodel | 1 | Multi-mouse support for Supermodel is a WIP | ||
Oh! Bakyuuun | ohbakyuun.zip | .174 | lr-mame2016-StormedBubbles | 2 | UNSUPPORTED: Japanese version of Ghoul Panic | ||
One Shot One Kill | RA cfg | oneshot.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Operation Thunderbolt | RA cfg | othunder.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Operation
Thunder Hurricane |
Lightgun controls not yet emulated | ||||||
Operation Tiger | optiger.zip | .245 | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | ||
Operation Wolf | RA cfg | opwolf.zip | .245 | cchip.zip | lr-mame-StormedBubbles | 1 | Pump action = secondary weapon |
Operation Wolf 3 | RA cfg | opwolf3.zip | .245 | lr-fbneo | 2 | Pump action = secondary weapon | |
Platoon | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Point Blank | RA cfg | ptblank.zip | .245 | namcoc75.zip | lr-fbneo | 2 | Only gun 1 can add coins
Need volume boost? Do this... Add audio_volume = "12.0" to linked ptblank.cfg |
Point Blank 2 | RA cfg
Core options |
ptblank2.zip | .174 | lr-mame2016-StormedBubbles | 2 | May need calibration in service menu | |
Poka Poka Satan | RA cfg | ppsatan.zip | .245 | lr-mame-StormedBubbles | 2 | Only gun 2 can add coins
Trigger starts the game Gun 2 start = 1-player game Gun 1 start = 2-player game Only add 1 coin if a 1-player game is desired Two guns are needed for this game regardless of mode Gun 1 aims at the left screen Gun 2 aims at the right screen Trigger pull appears to have delayed reaction on screen | |
Police Trainer | RA cfg | policetr.zip | .245 | bsmt2000.zip | lr-mame-StormedBubbles | 2 | |
Pop Shot | Not yet emulated | ||||||
Rail Chase | RA cfg | rchase.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Rail Chase 2 | rchase2.zip | .245 | segabill.zip | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
Rambo 3 | RA cfg
Core options |
rambo3.zip | .245 | lr-fbneo | 2 | Uses FBNeo trackball -> lightgun hack
Do not delete game options file Pump action = alternate weapon | |
Ranger Mission | RA cfg
Core options NVMEM NVMEM2 |
rangrmsn.zip | .245 | lr-fbneo | 2 | Reload via pump action | |
Rapid Fire | RA cfg | rapidfir.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Razzmatazz | RA cfg
Core options MAME cfg |
razmataz.zip | .174 | lr-mame2016-StormedBubbles | 2
(see notes)* |
*Lightgun emulating dial = imperfect alignment | |
Revolution X | RA cfg
MAME cfg NVRAM |
revx.zip | .174 | lr-mame2016-StormedBubbles | 3 | Pump action = secondary weapon | |
Road Runner (1977) | RA cfg
Core options MAME cfg |
roadrunm.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based
Same gameplay as Desert Gun | |
Sea Wolf | seawolf.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Sea Wolf II | seawolf2.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Sega Clay Challenge | RA cfg
Core options NVMEM NVMEM2 |
claychal.zip | .245 | /home/pi/RetroPie/BIOS/dc/awbios.zip | lr-flycast | 2 | Reload via pump action
3–6-player modes are turn based |
Sharpshooter | RA cfg
MAME cfg NVRAM |
sshooter.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Shooting Gallery | shootgal.zip | .245 | lr-mame-StormedBubbles | 1 | Game starts immediately after inserting coin
If calibration adjustments are needed: - Turn on the service dip switch, and wait a few seconds - Calibration screen will appear - Bottom 4 dip switches make fixed additive adjustments | ||
Shooting Master | RA cfg | shtngmst.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Shootout at Old Tucson | RA cfg
Core options NVRAM |
(see notes)* | lr-opera | 1 | lr-opera only supports one gun
Gun 1 controls player 2 Reload by shooting offscreen *Launch game via Shootout at Old Tucson (USA).zip containing Shootout at Old Tucson (USA).iso | ||
Showdown | showdown.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but the game works fine | ||
Silent Scope | Not yet emulated | ||||||
Silent Scope 2 | Not yet emulated | ||||||
Sky Raider (1978) | skyraid.zip | .245 | lr-mame-StormedBubbles | 1 | Alignment deteriorates as the game progresses
Pump action or front-left button (hold) = speed up Back-left button (hold) = slow down Release either button to return to normal speed Speed can also be controlled with an analog input | ||
Space Gun | RA cfg | spacegun.zip | .245 | lr-mame-StormedBubbles | 2 | Pedal or pump action (hold) = backpedal
Back-left button = cycle weapons | |
Space Harrier | sharrier.zip | .245 | lr-mame-StormedBubbles | 1 | |||
Space Pirates | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Space Walk | spacwalk.zip | .245 | lr-mame-StormedBubbles | 2 | |||
Sports Shooting USA | RA cfg
Core options |
sprtshot.zip | .245 | /home/pi/RetroPie/BIOS/dc/awbios.zip | lr-flycast | 2 | Reload by shooting offscreen |
Starblade | Core options | starblad.zip | .78 | lr-mame2003-plus | 1 | Uses core option for lightgun overriding AD_STICK
Do not delete game options file | |
Star Wars (1983) | RA cfg
Core options MAME cfg |
starwars.zip | .245 | lr-mame-StormedBubbles | 1 | Trigger starts the game | |
Star Wars (1993) | MAME cfg | swa.zip | .160 | lr-mame2015-StormedBubbles | 1 | Game is in Japanese
English version does not play at full speed on Pi | |
Star Wars Trilogy Arcade | swtrilgy.zip | .245 | Supermodel | 1
(see notes)* |
*Bug: DO NOT press Start/Event until Darth Vader appears | ||
Steel Gunner | RA cfg | sgunner.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Steel Gunner 2 | RA cfg | sgunner2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Tail Gunner | tailg.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action or front-left button (hold) = shield | ||
Target Hits | RA cfg
Core options |
targeth.zip | .245 | lr-fbneo | 2 | ||
Terminator 2:
Judgment Day |
RA cfg
NVRAM |
term2.zip | .245 | lr-mame-StormedBubbles | 2 | Pump action = secondary weapon | |
Tickee Tickats | RA cfg | tickee.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Time Crisis | timecris.zip | .245 | lr-mame-StormedBubbles | 1 | UNSUPPORTED: Loads but fails boot checks | ||
Top Gunner (1986) | topgunnr.zip | .245 | lr-mame-StormedBubbles | 1 | Calibration on first startup can be bypassed:
-Pull trigger until "calibration error" appears -Use pump action to bypass this message Y-axis needs to be inverted in tab menu if it isn't already Gun Y-axis is also mapped to speed/angle control Pump action or front-left button (single press) = shield | ||
Total Vice | totlvice.zip | .245 | totlvice/639eba01.chd | lr-mame-StormedBubbles | 2 | UNSUPPORTED: Runs but is unplayably slow | |
Touchmaster (series) | various | .245 | microtouch.zip | lr-mame-StormedBubbles | 1 | UNSUPPORTED
No configuration provided, but these games work fine | |
Triple Hunt:
Hit the Bear |
RA cfg
Core options MAME cfg NVRAM |
triplhna.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhna.zip | |
Triple Hunt:
Raccoon Hunt |
RA cfg
Core options MAME cfg NVRAM |
triplhnb.zip | .245 | lr-mame-StormedBubbles | 1 | Make a copy of triplhnt.zip, and rename it triplhnb.zip | |
Triple Hunt:
Witch Hunt |
RA cfg
Core options MAME cfg MAME artwork NVRAM |
triplhnt.zip | .245 | lr-mame-StormedBubbles | 1 | ||
Trophy Hunting:
Bear & Moose |
RA cfg
Core options |
trophyh.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
Turkey Hunting USA | RA cfg
Core options |
turkhunt.zip | .245 | lr-fbneo | 1 | 2-player mode is turn based
Reload via pump action Must reload before choosing a menu option | |
Turkey Shoot | RA cfg | tshoot.zip | .245 | lr-mame-StormedBubbles | 1 | Pump action / front-left button = grenade
Back-left button = "gobble" (freeze enemies temporarily) | |
Tut's Tomb | RA cfg | tutstomb.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Under Fire | RA cfg | undrfire.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Pump action = secondary weapon | |
Virtua Cop | Does not load in any Pi-compatible emulator | ||||||
Virtua Cop 2 | Does not load in any Pi-compatible emulator | ||||||
VS. Duck Hunt | RA cfg | duckhunt.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
VS. Freedom Force | RA cfg | vsfdf.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
VS. Gumshoe | RA cfg | vsgshoe.zip | .245 | lr-mame-StormedBubbles | 1 | ||
VS. Hogan's Alley | RA cfg | hogalley.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Who Dunit | RA cfg | whodunit.zip | .245 | lr-mame-StormedBubbles | 1 | 2-player mode is turn based | |
Who Shot Johnny Rock? | Does not load in any Pi-compatible emulator
Use Hypseus Singe version instead! | ||||||
Wild Gunman
(PlayChoice-10) |
RA cfg
MAME cfg |
pc_wgnmn.zip | .245 | playch10.zip | lr-mame-StormedBubbles | 1 | Game loads to a black screen
Front-right button brings up menu Pump or front-left button = cycle game types Trigger starts the game Game otherwise plays the same as the NES version Does not require precision aiming: - 1-opponent game only requires you to hit the screen - 2-opponent game divides the screen into 2 hitboxes - Gang game only has hitboxes around windows |
Wild Pilot | wildplt.zip | .245 | lr-mame-StormedBubbles | 2 | Alignment is poor on level-select screen but is fine in game
Pump action = fire missile Back-left button = drop large bomb | ||
Wing Shooting
Championship |
RA cfg
Core options |
wschamp.zip | .245 | lr-fbneo | 2 | Reload via pump action
Must reload before choosing a menu option | |
Zero Point | RA cfg | zeropnt.zip | .245 | lr-mame-StormedBubbles | 2 | ||
Zero Point 2 | RA cfg | zeropnt2.zip | .245 | lr-mame-StormedBubbles | 2 | Reload by shooting offscreen
Only some minigames require reloading | |
Zombie Raid | RA cfg | zombraid.zip | .245 | lr-mame-StormedBubbles | 2 | Reload via pump action |
Playable: 139
Atari 2600
Acceptable filetypes : *.a26
, .zip
Game | ROM(see bottom of list)* | Emulator | Number of Guns | Notes |
---|---|---|---|---|
Sentinel | Sentinel (USA) | lr-stella | 1 | |
Shooting Arcade | Shooting Arcade (USA) (Proto) | lr-stella | 1 | Never commercially released |
Playable: 2
Commodore 64
Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns | Notes |
---|---|---|---|---|---|
Army Days | ARMY DAYS.PRG | lr-vice | 1 | ||
Baby Blues | RA config | baby blues.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
C key = enter calibration screen |
Blaze Out | Blaze Out.d64 | lr-vice | 1 | ||
Cosmic Commando | Core options | Cosmic Commando.prg | lr-vice | 1 | |
Cosmic Storm | cosmic storm.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
L key = select lightgun | |
Gangster | GANGSTER.PRG | lr-vice | 1 | ||
Ghost Town | ghosttown.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
C key = enter calibration screen | |
Grouse Shoot:
The Glorious Twelfth |
Core options | GLORIOUS 12TH.prg | lr-vice | 1 | Use 1/2/3 keys to select options at beginning |
Goosebusters | goosebusters.prg | lr-vice | 1 | Use spacebar to get past beginning screens
L key = select lightgun C key = enter calibration screen | |
Gunslinger | gunslinger.prg | lr-vice | 1 | Use spacebar to get past beginning screens
L key = select lightgun C key = enter calibration screen | |
High Noon Shootout | RA config
Core options |
HIGH NOON SHOOT.prg | lr-vice | 1 | Press spacebar to get past 1st screen |
Hit the Buttons | Hit the buttons.prg | lr-vice | 1 | F1 key = enter calibration screen
Controller 1 left trigger = exit calibration | |
Indian Attack | Core options | indian attack.prg | lr-vice | 1 | |
Mike Gunner | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
Operation Thunderbolt | RA config
Core options |
operation thunderbolt.D64 | lr-vice | 1 | Use spacebar to get past beginning screens
F1 key = start 1P game F7 key = options F8 key = start game 5 key = switch to lightgun Front-left button or pump action = throw bomb |
Operation Wolf | RA config
Core options |
operation wolf.prg | lr-vice | 1 | Use spacebar and Y/N keys to get past beginning screens
F1 key = select lightgun Front-left button or pump action = throw bomb |
Shootin' Putin | Core options | shootin putin.d64 | lr-vice | 1 | |
Shooting Gallery | SHOOTING GALLERY.prg | lr-vice | 1 | ||
Smack a Mole | smack a mole.prg | lr-vice | 1 | F1 key = enter calibration screen | |
Starbase Defence | Core options | starbase defence.prg | lr-vice | 1 | |
Target Plus | UNSUPPORTED: lr-vice does not support the "Gun Stick" | ||||
Time Traveller | TIME TRAVELLER.PRG | lr-vice | 1 |
Playable: 20
Setup Video
Dreamcast
GAME | Default Config. Files
(included in image) |
ROM | Extra Files | EMULATOR | # GUNS | NOTES |
---|---|---|---|---|---|---|
bloop | This is a freeware homebrew game
Have not located compiled version | |||||
Confidential Mission | RA config
Core options |
Confidential Mission (USA).chd | These go in /home/pi/RetroPie/BIOS/dc/
dc_boot.bin dc_flash.bin dc_nvmem.bin |
lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Death Crimson 2 | RA config | Death Crimson 2 (Japan).chd | Same as above | lr-flycast | 4 | Yes, this is a 4-player game!
Reload by shooting offscreen |
Death Crimson Ox | RA config
Core options |
Death Crimson OX (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Demolition Racer: No Exit | RA config
Core options |
Demolition Racer - No Exit (USA).chd | Same as above | lr-flycast | 1 | Navigate menus with gun D-pad
Front-right button = start Gun is only for "Big Car Hunter" minigame Ways to access: 1. At the "Press Start" screen, press L, R, X, L, X, R, X, Y on controller 1 2. Play the game until you unlock Extra > Big Car Hunter 3. Apply vmi/vms save files from here with VMUExplorer to /home/pi/RetroPie/BIOS/dc/vmu_save_A1.bin (making a backup first is recommended) Minigame is located in Main Menu > Extras > Big Car Hunter |
The House of the Dead 2 | RA config
Core options |
House of the Dead 2, The (USA).chd | Same as above | lr-flycast | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Pop a Cap | RA config | popacap.cdi | Same as above | lr-flycast | 1 | This is a freeware homebrew trivia game |
RevolveR | RA config | revolver.cdi | Same as above | lr-flycast | 2 | This is a short homebrew game that has no calibration feature
Reload by shooting offscreen Navigate menus with gun D-pad Front-right button = start |
Virtua Cop 2 | RA config
Core options |
Virtua Cop 2 (Japan).chd | Same as above | lr-flycast-flyinghead | 2 | Reload by shooting offscreen
Navigate menus with gun D-pad Front-right button = start |
Playable: 8
Mega Drive / Genesis
Acceptable filetypes: *.gen, .md, .zip
GAME | Default Config. Files
(included in image) |
ROM | EMULATOR | # GUNS | NOTES | |
---|---|---|---|---|---|---|
Body Count | RA config | Body Count (Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
2P mode: P1 uses controller 1, P2 uses gun 1 Controller 1 navigates menus Pump action or front-left button = bomb Front-right button = pause | |
Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause | |
Lethal Enforcers II:
Gun Fighters |
RA config | Lethal Enforcers II - Gun Fighters (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause | |
Menacer 6-Game Cartridge | RA config | Menacer - 6-Game Cartridge (USA, Europe) | lr-genesis-plus-gx | 1 | Trigger advances past title screen
All games: Front-right button = pause Front Line: Pump action or front-left button = bombs Pest Control: Pump action or front-left button (hold) = reveal screen Cannot shoot while screen is revealed | |
T2: The Arcade Game | RA config | T2 - The Arcade Game (USA, Europe) | lr-genesis-plus-gx | 1 | 1P mode: choice between gun and controller
2P mode: P1 uses gun 1, P2 uses controller 1 Controller 1 navigates menus Pump action or front-left button = alternate weapon Front-right button = pause |
Playable: 5
Daphne (Action Max / Hypseus Singe)
Game | ROM
(see bottom of list)* |
Emulator | Number of Guns | Notes |
---|---|---|---|---|
Action Max: .38 Ambush Alley | actionmax | 1 | See Action Max for details | |
Action Max: Blue Thunder | actionmax | 1 | See Action Max for details | |
Action Max: Hydro Sub 2021 | actionmax | 1 | See Action Max for details | |
Action Max: The Rescue of Pops Ghostly | actionmax | 1 | See Action Max for details | |
Action Max: Sonic Fury | actionmax | 1 | See Action Max for details | |
Crime Patrol | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Crime Patrol 2: Drug Wars | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Fast Draw Showdown | Not yet ported to hypseus | |||
Freedom Fighter | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Gallagher's Gallery | Not yet ported to hypseus | |||
The Last Bounty Hunter | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Mad Dog II: The Lost Gold | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Mad Dog McCree | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Platoon | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Space Pirates | hypseus | 1 | Service menu keyboard key 9, ESC to exit game | |
Who Shot Johnny Rock? | hypseus | 1 | Service menu keyboard key 9, ESC to exit game |
Playable: 14
Sega Master System
Acceptable filetypes: *.sms
, .zip
Game | BB9 Default Config Files
(included in image) |
ROM | Extra Files | Number of Guns
(see bottomof list)* |
Emulator | Notes |
---|---|---|---|---|---|---|
Assault City | RA config | Assault City (USA, Europe, Brazil) (Light Phaser) | lr-genesis-plus-gx | 1 | Calibrate in options menu | |
Gangster Town | RA config | Gangster Town (USA, Europe) | lr-genesis-plus-gx | 2 | Main menu:
Pull trigger on P1 gun for 1-player game Pull trigger on P2 gun for 2-player game |
Press front-right button to calibrate |
Laser Ghost | RA config | Laser Ghost (Europe) | lr-genesis-plus-gx | 1 | Main menu:
Trigger = start game in controller mode Pump action = start game in lightgun mode In game: Pump action = throw bomb |
Calibrate in options menu |
Marksman Shooting & Trap Shooting | RA config | Marksman Shooting & Trap Shooting (USA, Brazil) | lr-genesis-plus-gx | 1 | Calibrate in options menu | |
Marksman Shooting & Trap Shooting& Safari Hunt | RA config | Marksman Shooting & Trap Shooting & Safari Hunt (Europe) | lr-genesis-plus-gx | 1 | Calibrate in options menu | |
Missile Defense 3-D | RA config | Missile Defense 3-D (USA, Europe) | lr-genesis-plus-gx | 1 | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Operation Wolf | RA config | Operation Wolf (Europe) | lr-genesis-plus-gx | 1 | Main menu:
Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = throw grenade (where aiming) |
UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu |
Rambo III | RA config | Rambo III (USA, Europe) | lr-genesis-plus-gx | 1 | Use rocket/health by shooting at them in inventory | Calibrate in options menu |
Rescue Mission | RA config | Rescue Mission (USA, Europe) | lr-genesis-plus-gx | 1 | ||
Shooting Gallery | RA config | Shooting Gallery (USA, Europe) | lr-genesis-plus-gx | 1 | ||
Space Gun | RA config | Space Gun (Europe) | lr-genesis-plus-gx | 1 | Main menu:
Trigger = start game in lightgun mode Controller 1 RetroPad A button = start game in controller mode In game: Pump action = cycle weapons |
|
Wanted | RA config | Wanted (USA, Europe) | lr-genesis-plus-gx | 1 |
Playable: 12
Nintendo DS
Game | Emulator | Number of Guns | Notes |
---|---|---|---|
Arkanoid DS | lr-desmume2015 | 1 | No configuration provided, but the game works
Requires stacked screens with gap between them |
Moorhuhn/Chicken Hunt DS | lr-desmume2015 | 1 | No configuration provided, but the game works
Reloading mechanic: -Shoot ammo icon -Only works when your gun is empty |
Point Blank DS | lr-desmume2015 | 1 | No configuration provided, but the game works |
Touch the Dead | lr-desmume2015 | 1 | No configuration provided, but the game works
Runs slow, but setting frameskip to 2 in core options helps Reloading mechanic: -Pull and hold trigger while pointing at ammo to grab it -Drag to reload |
Whac-A-Mole | lr-desmume2015 | 1 | No configuration provided, but the game works |
Playable: 5 (Many more games should be playable, but untested)
Nintendo Entertainment System
Game | BB9 Default Config Files
(included in image) |
ROM | Extra Files | Number of Guns
(see bottomof list)* |
Emulator | Notes |
---|---|---|---|---|---|---|
12-in-1 Console TV Game Cartridge | RA config | 12-in-1 Console TV Game Cartridge (Unl)[!] | lr-fceumm | 1 | Games #4 (Shoot Glasses) and #12 (Shoot Copter) are Zapper games. | Calibrate in options menu |
3-in-1 Supergun | RA config | 3 in 1 Supergun (Asia) (Unl) | lr-fceumm | 1 | Contains "Clowr" (Clown), Snake Charmer, and Shooter | Press front-right button to calibrate |
6-in-1 (MGC-023) | RA config | lr-fceumm | 1 | Game #3 (Shooter) is a Zapper game | Calibrate in options menu | |
Adventures of Bayou Billy, The | RA config | Adventures of Bayou Billy, The (USA) | lr-fceumm | 1 | Test via "Practice Game A"
Lightgun is only used in certain scenes in Game A and is purely optional |
Calibrate in options menu |
Asder 20-in-1 | RA config | Asder - 20 in 1 (USA) (Unl) | lr-fceumm | 1 | NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
Some games can use two controllers To achieve this without losing gun support, add this to Asder - 20 in 1 (USA) (Unl).cfg: input_max_users = "5" input_libretro_device_p1 = "1" input_libretro_device_p2 = "1" input_libretro_device_p5 = "1282" input_player5_mouse_index = "0" Games 18–20 are lightgun games Shooter Part 1: 2-player mode is turn based Top Hunter: 2-player mode is turn based Shoot the Asder logo to change the number of players Shoot the fox to start the game |
Calibrate in options menu |
Baby Boomer | RA config | Baby Boomer (USA) (Unl) | lr-fceumm | 1 | P2 uses controller 1 | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu |
Barker Bill's Trick Shooting | RA config | Barker Bill's Trick Shooting (USA) | lr-fceumm | 1 | UNSUPPORTED:
Config file provided, but can't reload Calibrate in options menu | |
Blood of Jurassic | RA config | Blood Of Jurassic (GD-98)(Unl)[U][!] | lr-fceumm | 1 | Calibrate in options menu | |
Chiller | RA config | Chiller (USA) (Unl) | lr-fceumm | 2 | Use gun 1 to shoot the menu selections to start a 2-player, 2-gun game | |
Cobra Mission | RA config | Cobra Mission (Asia) (Unl) | lr-fceumm | 1 | ||
Crime Busters | RA config | Crime Busters (Brazil) (Unl) | lr-fceumm | 1 | ||
Day Dreamin' Davey | RA config | Day Dreamin' Davey (USA) | lr-fceumm | 1 | Gun is optional and is only used during the first-person-view parts
The goal is to shoot the gun out of the outlaw’s hand Quick way to test: -Use password THTHV to go to stage 2 -Talk to sheriff to get badge and money -Go to Western Union to get outlaw to appear at blacksmith's shop -Go to gun smith and buy $12 gun -Equip the gun in the pause menu -Go to blacksmith's shop -Aim at and shoot the guy’s gun |
|
Duck Hunt | RA config | Duck Hunt (World) | lr-fceumm | 1 | A second player can control the duck with controller 1 in Game A | |
Freedom Force | RA config | Freedom Force (USA) | lr-fceumm | 1 | 2-player mode is turn based | |
Gotcha!: The Sport! | RA config | Gotcha! - The Sport! (USA) | lr-fceumm | 1 | Use controller 1 or the gun D-pad to scroll left and right | |
Gumshoe | RA config | Gumshoe (USA, Europe) | lr-fceumm | 1 | ||
Hit Marmot | RA config | Hit Marmot (Asia) (Unl) | lr-fceumm | 1
(see notes)* |
*This game was released for a Famiclone console
Its 2-player mode used a proprietary lightgun set that is not supported yet |
|
Hogan's Alley | RA config | Hogan's Alley (World) | lr-fceumm | 1 | ||
Laser Invasion | RA config | Laser Invasion (USA) | lr-fceumm | 1 | Lightgun is only used in shootout scenes and is purely optional
Need to activate the Zapper in the in-game options menu How to test: -Fly the helicopter (controller 1) to the circle in the first level -Fight the boss -Slow down so that you can land. -Land the chopper |
|
Lethal Weapon (Go-Go) | RA config | Lethal Weapon (Ch) [U][!] | lr-fceumm | 1 | Reload by shooting offscreen
Main menu: -Trigger = Zapper mode -Start (controller 1) = controller mode This is an unlicensed port of Lethal Enforcers |
|
Lightgun game 2 in 1:CosmoCop + Cyber Monster | RA config | Lightgun Game 2 in 1 - Cosmocop + Cyber Monster (Asia) (Unl) | lr-fceumm | 1 | ||
Lightgun game 2 in 1:Tough Cop / Super Tough Cop | RA config | Lightgun Game 2 in 1 - Tough Cop + Super Tough Cop (Asia) (Unl) | lr-fceumm | 1 | ||
The Lone Ranger | RA config | Lone Ranger, The (USA) | lr-fceumm | 1 | Zapper is only used in certain scenes and is purely optional
Quick way to test: -Start a new game -Travel all the way south until you get to a closed bridge -Once you reach the bridge, go all the way west -Run past the band of outlaws through the bottom of the screen -Take the path on the left -Run through another band of outlaws -Enter the city by the railroad tracks (Carson City) -The first building you see is a shooting gallery where you can shoot bottles |
|
Mad City | RA config | Mad City (Japan) | lr-fceumm | 1 | This is the Japanese version of The Adventures of Bayou Billy
Test via "Practice Game B" Lightgun is only used in certain scenes in Game B and is purely optional |
|
Master Shooter | RA config | Master Shooter (Asia) (Ja) (Unl) | lr-fceumm | 1 | ||
Mechanized Attack | RA config | Mechanized Attack (USA) | lr-fceumm | 1 | Main menu:
-Trigger = Zapper mode -Start (controller 1) = controller mode Front-left button or pump action = grenade |
|
Oeka Kids:Anpanman no Hiragana Daisuki | RA config | Oeka Kids - Anpanman no Hiragana Daisuki (Japan) | lr-mesen | 1 | This is a touchscreen game that is mostly in Japanese | |
Oeka Kids:Anpanman to Oekaki Shiyou!! | RA config | Oeka Kids - Anpanman to Oekaki Shiyou!! (Japan) | lr-mesen | 1 | This is a touchscreen game that is mostly in Japanese | |
Operation Wolf | RA config | Operation Wolf (USA) | lr-fceumm | 1 | Front-left button or pump action = NES B button
Back-left button = NES A button Pull the trigger while holding the NES B button to throw a grenade |
|
Panesian Power | RA config | Panesian Power (World) (Aftermarket) (Homebrew) | lr-fceumm | 1 | WARNING: Game contains nudity
Controller 1 is needed to advance once you complete a level Aim for red and orange targets only (orange targets turn red when shot) |
|
Power Joy Supermax 60-in-1 | RA config | Power Joy Supermax 60-in-1 (Unl)[U][!] | lr-fceumm | 1 | NON-LIGHTGUN GAMES NOT FULLY SUPPORTED OUT OF THE BOX:
Some games can use two controllers To achieve this without losing gun support, add this to Power Joy Supermax 60-in-1 (Unl)[U][!].cfg: input_max_users = "5" input_libretro_device_p1 = "1" input_libretro_device_p2 = "1" input_libretro_device_p5 = "1282" input_player5_mouse_index = "0" The Zapper-compatible games are: 6. Bar Room Shootout 10. Jumping Fish 20. Burry 36. Shoot UFO 1 52. Shoot UFO 59. Snowfield Shoot |
|
Russian Roulette | RA config | Russian_Roulette | lr-fceumm | 1 | Pull the trigger to shoot when it is your turn
2-player mode is turn based You never have to point the gun towards the screen |
|
Shooting Range | RA config | Shooting Range (USA) | lr-fceumm | 1 | Controller 1 or Gun D-pad = menu navigation
Front-right button = NES A button |
|
Space Shadow | RA config | Space Shadow (Japan) | lr-mesen | 1 | WARNING: Game contains rapidly flashing imagery
Hold trigger for rapid fire Front-left button or pump action = throw grenade Gun D-pad up = go to next room after clearing current one |
|
Strike Wolf | RA config | Strike Wolf (Asia) (Unl) | lr-fceumm | 1 | Front-left button or pump action = NES B button | |
Super 4-in-1 Fantasy Gun | RA config | Super 4-in-1 Fantasy Gun [p1][!] | lr-fceumm | 1
(see notes)* |
Zapper games:
Space Fight of Gun, Fantasy of Gun, and Abyss of Gloom *Fantasy of Gun's 2-player mode is not yet emulated (similar to Hit Marmot) |
|
Super Russian Roulette | RA config
Core options |
srroulette | lr-fbneo-nes | 1 | 2–3-player modes are turn based
Menus: Front-left button or pump action = undo / go back Front-right button = advance past title screen / make selections Gun D-pad = navigate menus In game: Front-left button, pump action, or front-right button = spin chamber Shoot offscreen to take your turn Try letting the cowboy talk and shooting various things The look of the cowboy can be changed in the options menu |
|
Top Hunter | RA config | tophunter | lr-fceumm | 1 | Same game that appears in Asder 20-in-1 (see notes there) | |
To the Earth | RA config | To the Earth (USA) | lr-fceumm | 1 | ||
Track & Field II | RA config | Track & Field II (USA) | lr-fceumm | 1 | Zapper is only used in bonus game "Gun Firing"
Hints to get there: Try winning all three events on day 1 of Olympic/Championship mode Fencing: -Aim low (down and NES A button) Triple jump: -Use Turbo A to run -Press B at line to jump (hold slightly to adjust angle) -Jump twice more after that immediately -Something like 30–50 degrees seems to work -Have to beat 15 meters. Swimming race: -NES A button jumps into the water -NES B button comes up out of the water -Can cheat by holding both Turbo A and Turbo B |
|
Wild Gunman | RA config | Wild Gunman (World) | lr-fceumm | 1 | ||
Zap Ruder | RA config | ruder | lr-fceumm | 2 | This is a homebrew Zapper test utility
P2 gun navigates menus by aiming For a 2-player game: -Choose pong -Pull trigger on each gun on join screen -Guns control the paddles |
|
Zombie Zap | RA config | zombieZap | lr-fceumm | 1 | Homebrew shooting-gallery game |
Playable: 43
Plug & Play
GAME | Default Config. Files
(included in image) |
ROM | MAME romset | EMULATOR | # GUNS | NOTES |
---|---|---|---|---|---|---|
City Patrolman | Only fully supported by Nintendulator?(Windows only)Exists in MAME romset as cpatrolm.zipLightgun controls not emulated in MAMEUsed Famicom-like hardware | |||||
Mission: Paintball Powered Up | Core options
MESS config |
pballpup.zip | .245 | lr-mess-StormedBubbles | 1 | Pump action or pedal (hold) = hide
Pump action or pedal (menu) = back Back-left button = reload Front-right button = pause Gun D-pad = menu navigation |
Star WarsClone Trooper Blaster Game | Core options | swclone.zip | .245 | lr-mess-StormedBubbles | 1 | Pump action = secondary weapon
Back-left button = pause |
Teenage Mutant Ninja Turtles:Mutant & Monster Mayhem | Core options | tmntmutm.zip | .245 | lr-mess-StormedBubbles | 1 |
Playable: 3
Sony Playstation (PSX)
Acceptable filetypes: *.chd
, .cue/bin
Game | BB9 Default
Config. Files (included in image) |
ROM
(see bottom of list)* |
GunCon patch? | Emulator | # Guns | Notes |
---|---|---|---|---|---|---|
Area 51 | UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control | UNSUPPORTED:
-This is a Justifier-only game that does not have a GunCon patch-Some semblance of control with the gun is possible via PlayStation Mouse control | ||||
Crypt Killer | RA config
Core options |
Crypt Killer (USA) | Yes | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
Trigger = cycle menu options Front-left button or pump action = throw bombs Front-right button = start/pause |
Die Hard Trilogy | RA config
Core options |
Die Hard Trilogy (USA) | Yes | lr-pcsx-rearmed | 1 | Reload by shooting offscreen
Only Die Harder is accessible due to the gun being connected Only controller 1 can access certain menus Trigger = make menu selections Front-left button or pump action = throw grenade / cycle menu options Front-right button = pause |
Die Hard Trilogy 2:Viva Las Vegas | RA config
Core options |
Die Hard Trilogy 2 - Viva Las Vegas (USA) | lr-pcsx-rearmed | 1 | Reload by shooting offscreen
Controller 1 navigates the menus Front-left button or pump action = pause Front-right button = throw grenades (hold to change trajectory) | |
Elemental Gearbolt | RA config
Core options |
Elemental Gearbolt (USA) | lr-pcsx-rearmed | 2 | Trigger = cycle menu options
Front-left button or pump action = cycle weapons / restart gun calibration Front-right button = pause / make menu selections | |
Extreme Ghostbusters:The Ultimate Invasion | RA config
Core options |
Extreme Ghostbusters - The Ultimate Invasion (Europe) | lr-pcsx-rearmed | 2 | Press both the front-left and front-right buttons simultaneously to get past the "Press Start" prompt
Trigger = make menu selections Front-left button, pump action, or pedal = cycle menu options / reload (hold) Front-right button = go back in menus / special weapon | |
Galaxian 3 | RA config
Core options |
Galaxian 3 (Europe) | lr-pcsx-rearmed | 3
(see notes)* |
*Lightgun emulating mouse = imperfect alignment
Player 4 can use a regular controller | |
Ghoul Panic | RA config
Core options |
Ghoul Panic (Europe) | lr-pcsx-rearmed | 2 | Trigger = make menu selections
Front-right button = pause | |
Gunbare! ゲーム天国:The Game Paradise 2 | RA config | Gunbare! Game Tengoku 2 (Japan) | lr-pcsx-rearmed | 1 | This game is almost entirely in Japanese
The gun is only usable in the 2-player mode At the main menu, choose the bottom option twice in order to calibrate the gun (mandatory) Choose the left option after selecting a level to activate the 2-player mode Player 1 (ship) = controller 1 Player 2 (unseen) = gun 1 Front-right button = restart calibration Controller 1 RetroPad B button = approve calibration | |
Gunfighter: The Legend of Jesse James | RA config | Gunfighter - The Legend of Jesse James (USA) | lr-duckstation | 1 | Trigger = make menu selections
Front-left button, pump action, front-right button, or pedal = come out from cover (hold) / cycle menu options Press front-left button + front-right button while holding trigger to pause | |
Guntu Western Front June, 1944 鉄の記憶 | RA config
Core options |
Guntu - Western Front June, 1944 - Tetsu no Kioku (Japan) | lr-pcsx-rearmed | 1 | Front-left button or pump action= GunCon A
Front-right button = GunCon B / pause Fire while holding Guncon A to shoot an exploding shell | |
Judge Dredd | RA config | Judge Dredd (USA) | lr-duckstation | 1 | Works best in lr-duckstation, but that emulator only supports 1 gun
Both guns work in lr-pcsx-rearmed, but game freezes in first few minutes of play | |
Lethal Enforcers I & II | RA config
Core options |
Lethal Enforcers I & II (USA) | Yes | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
Trigger = cycle menu options Front-right button = make menu selections / pause |
Maximum Force:Pull the Trigger | RA config
Core options |
Maximum Force (USA) | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
Calibration is in options menu Tregger = make menu selections Front-left button or pump action = cycle menu options / pause | |
Mighty Hits | UNSUPPORTED:-This is a Justifier-only game that does not have a GunCon patch | |||||
Mighty Hits Special | RA config
Core options |
Mighty Hits Special (Europe) | lr-pcsx-rearmed | 2 | Trigger = cycle menu options down
Front-left button or pump action = make menu selections Front-right button = cycle menu options up Press front-left button + front-right button simultaneously to soft reset | |
Moorhen 3: Chicken Chase | RA config
Core options |
Moorhen 3 - Chicken Chase (Europe) | lr-pcsx-rearmed | 2 | Gun alignment is not great for this game
Front-left button or pump action = start | |
Moorhuhn 2: Die Jagd Geht Weiter | RA config
Core options |
Moorhuhn 2 - Die Jagd geht weiter (Germany) | lr-pcsx-rearmed | 2 | Use English-translation hack, if desired
Gun alignment is not great for this game Front-left button or pump action = start | |
Moorhuhn X | RA config
Core options |
Moorhuhn X (Germany) | lr-pcsx-rearmed | 2 | Gun alignment is not great for this game
Front-left button or pump action = start | |
Point Blank | RA config
Core options |
Point Blank (USA) | lr-pcsx-rearmed | 2 | A glitch prevents the crosshairs from appearing on the calibration screen
Front-left button or pump action = go back in menus Front-right button = pause | |
Point Blank 2 | RA config
Core options |
Point Blank 2 (USA) | lr-pcsx-rearmed | 2 | Front-left button or pump action = go back in menus
Front-right button = pause | |
Point Blank 3 | RA config
Core options |
Point Blank 3 (USA) | lr-pcsx-rearmed | 2 | Front-left button or pump action = go back in menus
Front-right button = pause | |
Policenauts | Yes | lr-pcsx-rearmed | 1
(see notes)* |
*UNSUPPORTED (works, but no configuration provided):
-Requires GunCon patch applied to both discs -Merge the two discs to one PBP using PSX2PSP -Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" -Only used in gun scenes (first one is about 20–30 min. in) | ||
Project: Horned Owl | RA config
Core options |
Project - Horned Owl (USA) | Yes | lr-pcsx-rearmed | 2 | Reload by shooting offscreen
The calibration screen does not work properly Included core-options file gives proper calibration Trigger = cycle menu options Front-left button or pump action = throw bomb / go back in menus Front-right button = "X" / pause / make menu selections |
Puffy の P.S. I Love You | RA config
Core options |
Puffy no P.S. I Love You (Japan) | lr-pcsx-rearmed | 1 | Shoot the pink mushroom at the bottom of the game-select screen to calibrate
Only the top and bottom games on the main menu are gun games Controller 1's RetroPad B button soft resets | |
Rescue Shot | RA config
Core options |
Rescue Shot (Europe) | lr-pcsx-rearmed | 2 | Trigger = cycle menu options
Front-left button or pump action = switch weapons Front-right button = pause / make menu selections | |
Resident Evil: Survivor | RA config (EU)
Core options (EU) RA config (USA) Core options (USA) |
Resident Evil - Survivor (Europe)
Resident Evil - Survivor (USA) |
Yes
(see notes)* |
lr-pcsx-rearmed | 1 | *Patch only needed if using USA version
Trigger: -Walk (hold while pointing away from screen) -Run (tap again and hold while already walking) -Move backwards (double tap) -Make menu selections Front-left button or pump action = cycle menu options / rotate left (move quicker with a double tap) Front-right button = cycle menu options / rotate right (move quicker with a double tap) Press front-left button + front-right button to skip cutscenes and open inventory Doing so while holding the trigger opens the options menu |
Serofans/Cellophanes | lr-pcsx-rearmed | 1
(see notes)* |
*UNSUPPORTED (works, but no configuration provided):
-Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" This game is mostly in Japanese Use controller 1 to navigate menus The bottom three games in the list are gun games Press Controller 1's RetroPad A button to approve of the calibration | |||
Simple 1500 Series Vol. 024:The Gun Shooting | RA config
Core options |
Simple 1500 Series Vol. 24 - The Gun Shooting (Japan) | lr-pcsx-rearmed | 2 | The first choice in the options menu is for calibration
Trigger = make menu selections Front-left button or pump action = pause Front-right button = reload | |
Simple 1500 Series Vol. 063:The Gun Shooting 2 | RA config
Core options |
Simple 1500 Series Vol. 63 - The Gun Shooting 2 (Japan) | lr-pcsx-rearmed | 2 | The 3–4-player modes are turn based | |
Star Wars Rebel Assault II:The Hidden Empire | Yes | lr-pcsx-rearmed | 1
(see notes)* |
*UNSUPPORTED (works, but no configuration provided):
-Apply GunCon patch to disc 1 -Create [romname].cfg in /opt/retropie/configs/all/retroarch/config/PCSX-ReARMed with the following: input_libretro_device_p1 = "1" input_libretro_device_p2 = "260" input_player2_mouse_index = "0" Must load disc 1 first in order to calibrate gun and set controls in options menu Chapters 2, 11, and 12 are lightgun compatible | ||
Time Crisis | RA config
Core options |
Time Crisis - Project Titan (USA) | lr-pcsx-rearmed | 1 | After selecting a mode, shoot offscreen on the next menu to toggle Easy Mode on/off
Front-left button, pump action, or pedal (hold) = come out from cover Front-right button = pause | |
Time Crisis: Project Titan | RA config
Core options |
Time Crisis (USA) | lr-pcsx-rearmed | 1 | Front-left button, pump action, or pedal (hold) = come out from cover
Front-right button = pause |
Playable: 31
Gun Calibration Tip: If you only have one gun and the game requires you to calibrate both guns you can cheat by switching the port 2 mouse index to 0 when the time comes to calibrate the 2p gun. Once complete just remember to switch it back. You can also create a save state once you calibrate your guns so that way the next time you start the game, just restore the save state and you're past calibration!
Nuvee Guncon Patch Tip - Fast forward to ~10:42 into Titchgamer's youtube video for full, real time instructions: https://youtu.be/OvyUvxzBLOc?t=642
Sega MegaCD / SegaCD
Acceptable filetypes: *.chd
, .cue/bin
, .iso
Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns | Notes |
---|---|---|---|---|---|
Corpse Killer | Corpse Killer (USA) | lr-genesis-plus-gx | 1 | UNSUPPORTED:Works, but no configuration is providedPut the following in [romname].cfg:input_player2_mouse_index = "0"input_libretro_device_p2 = "516" | |
Crime Patrol | RA config | Crime Patrol (USA) | lr-genesis-plus-gx | 1 | Reload by shooting offscreen
2-player mode is turn based |
Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause |
Lethal Enforcers II: Gun Fighters | RA config | Lethal Enforcers II - Gun Fighters (USA) | lr-genesis-plus-gx | 2 | Reload by shooting offscreen
Front-right button = start/pause |
Mad Dog II: The Lost Gold | RA config | Mad Dog II - The Lost Gold (USA) | lr-genesis-plus-gx | 1 | 2-player mode is turn based |
Mad Dog McCree | RA config | Mad Dog McCree (USA) | lr-genesis-plus-gx | 1 | Reload by shooting offscreen
2-player mode is turn based |
Snatcher | RA config | Snatcher (USA) | lr-genesis-plus-gx | 1 | This game uses both a joypad and a gun
Front-left button or pump action = Sega button A Back-left button = Sega button B Front-right button = draw/holster gun Gun D-pad = navigate menus Can practice shooting in Junker HQ -> Junker's Eye |
Who Shot Johnny Rock? | Who Shot Johnny Rock (USA) | lr-genesis-plus-gx | 1 | UNSUPPORTED:Works, but no configuration is providedUse controller 1 to access options/calibration2-player mode is turn basedPut the following in [romname].cfg:input_player2_mouse_index = "0"input_libretro_device_p2 = "516" |
Playable: 8
Super Nintendo Entertainment System
Acceptable filetypes: *.7z
, .sfc
, .smc
, .swc
, .zip
Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns | Notes |
---|---|---|---|---|---|
Battle Clash | RA config | Battle Clash (USA) | lr-snes9x | 1 | 2-player mode is turn based
Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause |
Bazooka Blitzkrieg | RA config | Bazooka Blitzkrieg (USA) | lr-snes9x | 1 | 4-player Bootcamp mode is turn based
Front-left button or pump action = launch missile (hold to aim with crosshair) Front-right button = pause |
The Hunt for Red October | RA config | Hunt for Red October, The (USA) | lr-snes9x | 1 | Lightgun is only used in bonus stage (and is optional there)
Easiest way to test: -In level 2, there is a rock formation forcing you to choose an upper or lower path -Take the upper path -Get the icon that looks like a submarine above the water -Only the trigger is used |
Lamborghini American Challenge | RA config | Lamborghini American Challenge (USA) | lr-snes9x | 1 | 2-player mode has controller 1 driving and gun 1 shooting
Front-right button = open calibration screen |
Lemmings 2: The Tribes | RA config | Lemmings 2 - The Tribes (USA) | lr-snes9x | 1
(see notes)* |
*This is an Easter Egg that allows you to shoot Lemmings
-Hold the trigger to move the crosshairs -Target a lemming (you will see a targeting box) -Release trigger and quickly pull trigger again to shoot The gun and a regular mouse cannot be used simultaneously with this game |
Lethal Enforcers | RA config | Lethal Enforcers (USA) | lr-snes9x | 2 | Reload by shooting offscreen
The trigger cycles menu options Front-right button = start/pause |
M.A.C.S. Basic Rifle Marksmanship | RA config | M.A.C.S. Basic Rifle Marksmanship (USA) | lr-snes9x | 1 | Front-left button or pump action = open settings menu
Front-right button = confirm settings Back-right button = open calibration screen |
Metal Combat: Falcon's Revenge | RA config | Metal Combat - Falcon's Revenge (USA) | lr-snes9x | 1 | 2-player mode is turn based
Front-left button or pump action = cycle weapons Back-left button = toggle turbo Front-right button = pause |
Operation Thunderbolt | RA config | Operation Thunderbolt (USA) | lr-snes9x | 1 | Player 1 = gun 1
Player 2 = controller 1 The calibration screen is in the game's options menu Front-left button or pump action = throw bombs and make menu selections Back-left button = gun power toggle Front-right button = pause |
Shien's Revenge | RA config | Shien's Revenge (USA) | lr-snes9x | 1
(see notes)* |
*Lightgun emulating mouse = imperfect alignment |
Super Scope 6 | RA config | Super Scope 6 (USA) | lr-snes9x | 1 | 2-player mode is turn based
Front-right button = pause |
T2: The Arcade Game | RA config | T2 - The Arcade Game (USA) | lr-snes9x | 1 | Player 1 = controller 1
Player 2 = gun 1 Calibration screen (do this at title screen): Hold the trigger and press the Front-left button or pump action Front-left button or pump action = throw bombs Front-right button = pause |
Tin Star | RA config | Tin Star (USA) | lr-snes9x | 1 | Front-left button or pump action (hold) = display crosshairs
Back-right button = gun power toggle Front-right button = open calibration screen / cycle menu options |
X Zone | RA config | X Zone (Japan, USA) | lr-snes9x | 1 | Front-left button or pump action (hold) = display crosshairs
Back-left button = toggle between semi-auto turbo and full turbo Front-right button = open calibration screen / cycle menu options |
Yoshi's Safari | RA config | Yoshi's Safari (USA) | lr-snes9x | 1 | Player 1 = controller 1
Player 2 = gun 1 Front-left button or pump action = special item (boss fight) / jump (otherwise) Back-left button = toggle turbo Front-right button = pause |
Playable: 15
TIC-80
Game | BB9 Default
Config. Files (included in image) |
ROM | Emulator | # Guns
(see bottom of list)* |
---|---|---|---|---|
Clay Pigeon | RA config | c_l_a_y_p_i_g_e_o_n.tic | lr-tic80 | 1 |
Clay Shooting | RA config | clay_shooting.tic | lr-tic80 | 1 |
Flock Block | RA config | flock_block.tic | lr-tic80 | 1 |
Missile Command | RA config | missile_command.tic | lr-tic80 | 1 |
Space Thing | RA config | space_thing.tic | lr-tic80 | 1 |
The Bone Zone | RA config | the_bone_zone.tic | lr-tic80 | 1 |
The Maze | RA config | the_maze.tic | lr-tic80 | 1 |
TIC! osu | RA config | tic_osu.tic | lr-tic80 | 1 |
Turn the Lights Off | RA config | turn_the_lights_off.tic | lr-tic80 | 1 |
Vogeljagd | RA config | vogeljagd.tic | lr-tic80 | 1 |
Vogeljagd 2 | RA config | vogeljagd2.tic | lr-tic80 | 1 |
Playable: 11
*In core options: -Set pointer device to touchscreen, -Enable crop border, -Add mouse pointer