Difference between revisions of "Reshade"
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* [[Virtua Cop 3|CXBX-Reloaded (Virtua Cop 3)]] - Direct3D 9 <span style="font-family:Courier;">(cxbx.exe)</span> | * [[Virtua Cop 3|CXBX-Reloaded (Virtua Cop 3)]] - Direct3D 9 <span style="font-family:Courier;">(cxbx.exe)</span> | ||
− | * [[Demul]] - Direct3D 9/10/11 (demul.exe) | + | * [[Demul]] - Direct3D 9/10/11 <span style="font-family:Courier;">(demul.exe)</span> |
− | * [[Dolphin|Dolphin Emulator]] - Match Dolphin's ''Graphics Backend'' (dolphin.exe) | + | * [[Dolphin|Dolphin Emulator]] - Match Dolphin's ''Graphics Backend'' <span style="font-family:Courier;">(dolphin.exe)</span> |
− | * [[Duckstation]] - Match Duckstation's ''Display Settings Renderer'' (duckstation-qt-x64-ReleaseLTCG.exe) | + | * [[Duckstation]] - Match Duckstation's ''Display Settings Renderer'' <span style="font-family:Courier;">(duckstation-qt-x64-ReleaseLTCG.exe)</span> |
− | * [[ePSXe]] - OpenGL (ePSXe.exe) | + | * [[ePSXe]] - OpenGL <span style="font-family:Courier;">(ePSXe.exe)</span> |
− | * [[Flycastwindows|Flycast]] - Match Flycast's ''Graphics API'' (flycast.exe) | + | * [[Flycastwindows|Flycast]] - Match Flycast's ''Graphics API'' <span style="font-family:Courier;">(flycast.exe)</span> |
− | * [[Mame|MAME]] - Match MAME's ''Video Mode'' (mame.exe) | + | * [[Mame|MAME]] - Match MAME's ''Video Mode'' <span style="font-family:Courier;">(mame.exe)</span> |
− | * [[Mednafen]] - OpenGL (mednafen.exe) | + | * [[Mednafen]] - OpenGL <span style="font-family:Courier;">(mednafen.exe)</span> |
− | * [[RPCS3]] - Match RPCS3's ''GPU Renderer'' (rpcs3.exe) | + | * [[RPCS3]] - Match RPCS3's ''GPU Renderer'' <span style="font-family:Courier;">(rpcs3.exe)</span> |
− | * [[Singe 2|Singe 2.0]] - Direct3D 9 (Singe-v2.00-Windows-x86_64.exe) | + | * [[Singe 2|Singe 2.0]] - Direct3D 9 <span style="font-family:Courier;">(Singe-v2.00-Windows-x86_64.exe)</span> |
− | * [[Yuzu|Yuzu Emulator]] - OpenGL (yuzu.exe)< | + | * [[Yuzu|Yuzu Emulator]] - OpenGL <span style="font-family:Courier;">(yuzu.exe)</span> |
+ | <br> | ||
===Games=== | ===Games=== | ||
− | *[[Aliens Armageddon]] - OpenGL (BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder) | + | *[[Aliens Armageddon]] - OpenGL (<span style="font-family:Courier;">BudgieLoader.exe</span> located in Teknoparrot's ElfLdr2 folder) |
− | *[[Aliens Extermination]] - OpenGL (aliens.exe or aliens deshaped.exe) | + | *[[Aliens Extermination]] - OpenGL <span style="font-family:Courier;">(aliens.exe or aliens deshaped.exe)</span> |
− | *[[America's Army]] - OpenGL (BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder) | + | *[[America's Army]] - OpenGL (<span style="font-family:Courier;">BudgieLoader.exe</span> located in Teknoparrot's ElfLdr2 folder) |
− | *[[BangBang PewPew]] - Direct3D 10/11/12 (Bang Bang Pew Pew.exe) | + | *[[BangBang PewPew]] - Direct3D 10/11/12 <span style="font-family:Courier;">(Bang Bang Pew Pew.exe)</span> |
− | *[[Banzai Escape]] - OpenGL (BanzaiEscape.exe) | + | *[[Banzai Escape]] - OpenGL <span style="font-family:Courier;">(BanzaiEscape.exe)</span> |
− | *[[Big Buck Hunter Arcade]] - OpenGL (Buck.exe) | + | *[[Big Buck Hunter Arcade]] - OpenGL <span style="font-family:Courier;">(Buck.exe)</span> |
− | *[[Big Buck Hunter Pro]] - OpenGL (BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder) | + | *[[Big Buck Hunter Pro]] - OpenGL (<span style="font-family:Courier;">BudgieLoader.exe</span> located in Teknoparrot's ElfLdr2 folder) |
− | *[[Biocrisis|BioCrisis]] - Direct3D 10/11/12 (BioCrisis.exe) | + | *[[Biocrisis|BioCrisis]] - Direct3D 10/11/12 <span style="font-family:Courier;">(BioCrisis.exe)</span> |
− | *[[BioCrisis: Return 2 the Lab]] - Direct3D 10/11/12 or DirectX 10/11/12 (BioCrisis 2.exe) | + | *[[BioCrisis: Return 2 the Lab]] - Direct3D 10/11/12 or DirectX 10/11/12 <span style="font-family:Courier;">(BioCrisis 2.exe)</span> |
− | *[[Block King Ball Shooter]] - Direct3D 9 (game.exe) | + | *[[Block King Ball Shooter]] - Direct3D 9 <span style="font-family:Courier;">(game.exe)</span> |
− | *[[Blue Estate]] - Direct3D 9 (BEGame.exe) | + | *[[Blue Estate]] - Direct3D 9 <span style="font-family:Courier;">(BEGame.exe)</span> |
− | *[[Corpse Killer|Corpse Killer: 25th Anniversary Edition]] - Direct3D 10/11/12 (Corpse Killer - 25th Anniversary Edition.exe) | + | *[[Corpse Killer|Corpse Killer: 25th Anniversary Edition]] - Direct3D 10/11/12 <span style="font-family:Courier;">(Corpse Killer - 25th Anniversary Edition.exe)</span> |
− | *[[Death Live]] - Direct3D 10/11/12 (DeathLive.exe) | + | *[[Death Live]] - Direct3D 10/11/12 <span style="font-family:Courier;">(DeathLive.exe)</span> |
− | *[[Dream Raiders]] - OpenGL (game.exe) | + | *[[Dream Raiders]] - OpenGL <span style="font-family:Courier;">(game.exe)</span> |
− | *[[Epoch]] - Direct3D 9 (UDK.exe) | + | *[[Epoch]] - Direct3D 9 <span style="font-family:Courier;">(UDK.exe)</span> |
− | *[[Far Cry: Paradise Lost]] - Direct3D 9 (FarCry_r.exe) | + | *[[Far Cry: Paradise Lost]] - Direct3D 9 <span style="font-family:Courier;">(FarCry_r.exe)</span> |
− | *[[Friction]] - Direct3D 9 (Friction.exe) | + | *[[Friction]] - Direct3D 9 <span style="font-family:Courier;">(Friction.exe)</span> |
− | *[[Gaia Attack 4]] - Direct3D 9 (game.exe) | + | *[[Gaia Attack 4]] - Direct3D 9 <span style="font-family:Courier;">(game.exe)</span> |
− | *[[Haunted Museum]] - Direct3D 9 (game.exe) | + | *[[Haunted Museum]] - Direct3D 9 <span style="font-family:Courier;">(game.exe)</span> |
− | *[[Haunted Mansion 2|Haunted Mansion 2: Fright Fear Land]] - Direct3D 9 (game.exe) | + | *[[Haunted Mansion 2|Haunted Mansion 2: Fright Fear Land]] - Direct3D 9 <span style="font-family:Courier;">(game.exe)</span> |
− | *[[Heavy Fire|Heavy Fire: Afghanistan]] - Direct3D 9 (HeavyFire3_final.exe) | + | *[[Heavy Fire|Heavy Fire: Afghanistan]] - Direct3D 9 <span style="font-family:Courier;">(HeavyFire3_final.exe)</span> |
− | *[[The House of the Dead III]] (PC) - Direct3D 9 with [https://github.com/crosire/d3d8to9/releases/tag/v1.11.0 d3d8to9 Injector] (hod3pc.exe) | + | *[[The House of the Dead III]] (PC) - Direct3D 9 with [https://github.com/crosire/d3d8to9/releases/tag/v1.11.0 d3d8to9 Injector] <span style="font-family:Courier;">(hod3pc.exe)</span> |
− | *[[The House of the Dead 4]] - OpenGL (BudgieLoader.exe located in the TeknoParrot folder) | + | *[[The House of the Dead 4]] - OpenGL (<span style="font-family:Courier;">BudgieLoader.exe</span> located in the TeknoParrot folder) |
− | *[[House of the Dead 4 Special|The House of the Dead 4 Special]], The - OpenGL (BudgieLoader.exe located in the TeknoParrot folder) | + | *[[House of the Dead 4 Special|The House of the Dead 4 Special]], The - OpenGL (<span style="font-family:Courier;">BudgieLoader.exe</span> located in the TeknoParrot folder) |
− | *[[House of the Dead: Scarlet Dawn|The House of the Dead: Scarlet Dawn]] - Direct3D 10/11/12 (Hodzero-Win64-Shipping.exe) | + | *[[House of the Dead: Scarlet Dawn|The House of the Dead: Scarlet Dawn]] - Direct3D 10/11/12 <span style="font-family:Courier;">(Hodzero-Win64-Shipping.exe)</span> |
− | *[[The House of the Dead Remake|The House of the Dead: Remake]] - Direct3D 10/11/12 (The House of the Dead Remake.exe) | + | *[[The House of the Dead Remake|The House of the Dead: Remake]] - Direct3D 10/11/12 <span style="font-family:Courier;">(The House of the Dead Remake.exe)</span> |
− | *[[Let's Go Island]] - Direct3D 9 (LGI.exe) | + | *[[Let's Go Island]] - Direct3D 9 <span style="font-family:Courier;">(LGI.exe)</span> |
− | *[[Let's Go Jungle]] - OpenGL (BudgieLoader.exe located in the TeknoParrot folder) | + | *[[Let's Go Jungle]] - OpenGL (<span style="font-family:Courier;">BudgieLoader.exe</span> located in the TeknoParrot folder) |
− | *[[Lighthouse of the Dead]] - Direct3D 10/11/12 (Lighthouse of the Dead.exe) | + | *[[Lighthouse of the Dead]] - Direct3D 10/11/12 <span style="font-family:Courier;">(Lighthouse of the Dead.exe)</span> |
− | *[[Luigi's Mansion]] - Direct3D 10/11/12 with [https://www.sindenwiki.org/wiki/Tekno_Parrot#Border_Issue_Fix Xenos dll Injector] (VACUUM.exe) | + | *[[Luigi's Mansion]] - Direct3D 10/11/12 with [https://www.sindenwiki.org/wiki/Tekno_Parrot#Border_Issue_Fix Xenos dll Injector] <span style="font-family:Courier;">(VACUUM.exe)</span> |
− | *[[Mad Bullets]] - OpenGL (Launcher.exe) | + | *[[Mad Bullets]] - OpenGL <span style="font-family:Courier;">(Launcher.exe)</span> |
− | *[[Major Mayhem]] - OpenGL (MajorMayhem.exe) | + | *[[Major Mayhem]] - OpenGL <span style="font-family:Courier;">(MajorMayhem.exe)</span> |
− | *[[Missile Command: Recharged]] - Direct3D 10/11/12 (Missile Command Recharged.exe) | + | *[[Missile Command: Recharged]] - Direct3D 10/11/12 <span style="font-family:Courier;">(Missile Command Recharged.exe)</span> |
− | *[[Mobile Suit Gundam SOZ]] - Direct3D 9 (game.exe) | + | *[[Mobile Suit Gundam SOZ]] - Direct3D 9 <span style="font-family:Courier;">(game.exe)</span> |
− | *[[Music GunGun 2|Music GunGun! 2]] - Direct3D 9 (game.exe) | + | *[[Music GunGun 2|Music GunGun! 2]] - Direct3D 9 <span style="font-family:Courier;">(game.exe)</span> |
− | *[[Operation Ghost]] - OpenGL (gs2.exe) -- ''Rename OpenGL.dll to dxgi.dll if Reshade is not working'' | + | *[[Operation Ghost]] - OpenGL <span style="font-family:Courier;">(gs2.exe)</span> -- ''Rename OpenGL.dll to dxgi.dll if Reshade is not working'' |
− | *[[Prohibition 1930]] - OpenGL (wrapgame.exe) | + | *[[Prohibition 1930]] - OpenGL <span style="font-family:Courier;">(wrapgame.exe)</span> |
− | *[[Rambo]] - OpenGL (BudgieLoader.exe located in the TeknoParrot folder) | + | *[[Rambo]] - OpenGL (<span style="font-family:Courier;">BudgieLoader.exe</span> located in the TeknoParrot folder) |
− | *[[Rabbids Hollywood Arcade]] - Direct3D 10/11/12 (Game.exe) | + | *[[Rabbids Hollywood Arcade]] - Direct3D 10/11/12 <span style="font-family:Courier;">(Game.exe)</span> |
− | *[[Reload]] - Direct3D 9 (reload.exe) | + | *[[Reload]] - Direct3D 9 <span style="font-family:Courier;">(reload.exe)</span> |
− | *[[Sega Golden Gun]] - OpenGL (RingGunR_RingWide.exe) | + | *[[Sega Golden Gun]] - OpenGL <span style="font-family:Courier;">(RingGunR_RingWide.exe)</span> |
− | *[[Silent Hill: The Arcade]] - Direct3D 9 (KSHG_no_cursor.exe) | + | *[[Silent Hill: The Arcade]] - Direct3D 9 <span style="font-family:Courier;">(KSHG_no_cursor.exe)</span> |
− | *[[Terminator Salvation]] - OpenGL (BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder) | + | *[[Terminator Salvation]] - OpenGL (<span style="font-family:Courier;">BudgieLoader.exe</span> located in Teknoparrot's ElfLdr2 folder) |
− | *[[Time Crisis 5]] - Direct3D 9 (TimeCrisisGame-Win64-Shipping.exe) | + | *[[Time Crisis 5]] - Direct3D 9 <span style="font-family:Courier;">(TimeCrisisGame-Win64-Shipping.exe)</span> |
− | *[[Toy Story Mania!]] - OpenGL (tsmania.exe) | + | *[[Toy Story Mania!]] - OpenGL <span style="font-family:Courier;">(tsmania.exe)</span> |
− | *[[Transformers: Human Alliance]] - OpenGL (TR_Gun_R_Ring_dumped.exe) | + | *[[Transformers: Human Alliance]] - OpenGL <span style="font-family:Courier;">(TR_Gun_R_Ring_dumped.exe)</span> |
− | *[[The House of the Dead Overkill|Typing/House Of The Dead Overkill]] - Direct3D 9/10/11 (HOTD -safemode.exe) | + | *[[The House of the Dead Overkill|Typing/House Of The Dead Overkill]] - Direct3D 9/10/11 <span style="font-family:Courier;">(HOTD -safemode.exe)</span> |
− | *[[Virtual Soldiers]] - Direct3D 10/11/12 (Virtual Soldiers.exe) | + | *[[Virtual Soldiers]] - Direct3D 10/11/12 <span style="font-family:Courier;">(Virtual Soldiers.exe)</span> |
− | *[[Wild West Shootout]] - OpenGL (CowBoy.exe) | + | *[[Wild West Shootout]] - OpenGL <span style="font-family:Courier;">(CowBoy.exe)</span> |
− | *[[Zombie Desperation]] - Direct3D 10/11/12 (ZombieDesperation.exe) | + | *[[Zombie Desperation]] - Direct3D 10/11/12 <span style="font-family:Courier;">(ZombieDesperation.exe)</span> |
− | *[[Zombie Panic in Wonderland DX]] - OpenGL (Zombie Panic in Wonderland DX.exe) | + | *[[Zombie Panic in Wonderland DX]] - OpenGL <span style="font-family:Courier;">(Zombie Panic in Wonderland DX.exe)</span> |
+ | <br> | ||
[[Category:3rd Party Tools]] | [[Category:3rd Party Tools]] |
Revision as of 06:57, 21 December 2022
ReShade is a really handy little application that allows you to apply a border (and other things!) over a game.
This is especially useful for Sinden owners when you are trying to apply a border to a Fullscreen Exclusive game that will not allow you to overlay the border.
Download
Download Reshade from the official ReShade website
Setup Guide
- Download ReShade from the link above. It does not require any extraction or installation and will just run from the download location.
- Run the ReShade exe file and select “Click here to select a game and manage its ReShade installation.”
- Choose the game exe you want to apply ReShade to from the list and click on Use selected application, or click on the Browse button to manually navigate to and select the game exe.
- Game exe files and ReShade API’s are listed below.
- Select the appropriate ReShade API. Refer to the list below.
- Select Border.fx when it asks which of the Sweet FX effects you want to install and click OK. The rest are optional.
- A pop-up window stating that ReShade Setup was successful should appear. Close this window.
- Launch the game and the ReShade OSD should appear on the top left corner.
- Try another ReShade API if this message does not appear.
- Click on the Home key on your keyboard to bring up the ReShade menu.
- Click on Skip Tutorial.
- Reshade Border Settings:
- Enable Border [Border.fx]
- Click on Border Color and change it to White.
- Click on the Arrows to adjust the border size.
- Press the Home key on your keyboard to exit the ReShade menu. You can press the Home key to reload the ReShade menu if you need to made adjustments to the border.
Supported Game/Emulator APIs:
This list is not exhaustive but has been confirmed working by community members.
Try another API if the one listed below does not work for you.
Emulators
- CXBX-Reloaded (Virtua Cop 3) - Direct3D 9 (cxbx.exe)
- Demul - Direct3D 9/10/11 (demul.exe)
- Dolphin Emulator - Match Dolphin's Graphics Backend (dolphin.exe)
- Duckstation - Match Duckstation's Display Settings Renderer (duckstation-qt-x64-ReleaseLTCG.exe)
- ePSXe - OpenGL (ePSXe.exe)
- Flycast - Match Flycast's Graphics API (flycast.exe)
- MAME - Match MAME's Video Mode (mame.exe)
- Mednafen - OpenGL (mednafen.exe)
- RPCS3 - Match RPCS3's GPU Renderer (rpcs3.exe)
- Singe 2.0 - Direct3D 9 (Singe-v2.00-Windows-x86_64.exe)
- Yuzu Emulator - OpenGL (yuzu.exe)
Games
- Aliens Armageddon - OpenGL (BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder)
- Aliens Extermination - OpenGL (aliens.exe or aliens deshaped.exe)
- America's Army - OpenGL (BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder)
- BangBang PewPew - Direct3D 10/11/12 (Bang Bang Pew Pew.exe)
- Banzai Escape - OpenGL (BanzaiEscape.exe)
- Big Buck Hunter Arcade - OpenGL (Buck.exe)
- Big Buck Hunter Pro - OpenGL (BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder)
- BioCrisis - Direct3D 10/11/12 (BioCrisis.exe)
- BioCrisis: Return 2 the Lab - Direct3D 10/11/12 or DirectX 10/11/12 (BioCrisis 2.exe)
- Block King Ball Shooter - Direct3D 9 (game.exe)
- Blue Estate - Direct3D 9 (BEGame.exe)
- Corpse Killer: 25th Anniversary Edition - Direct3D 10/11/12 (Corpse Killer - 25th Anniversary Edition.exe)
- Death Live - Direct3D 10/11/12 (DeathLive.exe)
- Dream Raiders - OpenGL (game.exe)
- Epoch - Direct3D 9 (UDK.exe)
- Far Cry: Paradise Lost - Direct3D 9 (FarCry_r.exe)
- Friction - Direct3D 9 (Friction.exe)
- Gaia Attack 4 - Direct3D 9 (game.exe)
- Haunted Museum - Direct3D 9 (game.exe)
- Haunted Mansion 2: Fright Fear Land - Direct3D 9 (game.exe)
- Heavy Fire: Afghanistan - Direct3D 9 (HeavyFire3_final.exe)
- The House of the Dead III (PC) - Direct3D 9 with d3d8to9 Injector (hod3pc.exe)
- The House of the Dead 4 - OpenGL (BudgieLoader.exe located in the TeknoParrot folder)
- The House of the Dead 4 Special, The - OpenGL (BudgieLoader.exe located in the TeknoParrot folder)
- The House of the Dead: Scarlet Dawn - Direct3D 10/11/12 (Hodzero-Win64-Shipping.exe)
- The House of the Dead: Remake - Direct3D 10/11/12 (The House of the Dead Remake.exe)
- Let's Go Island - Direct3D 9 (LGI.exe)
- Let's Go Jungle - OpenGL (BudgieLoader.exe located in the TeknoParrot folder)
- Lighthouse of the Dead - Direct3D 10/11/12 (Lighthouse of the Dead.exe)
- Luigi's Mansion - Direct3D 10/11/12 with Xenos dll Injector (VACUUM.exe)
- Mad Bullets - OpenGL (Launcher.exe)
- Major Mayhem - OpenGL (MajorMayhem.exe)
- Missile Command: Recharged - Direct3D 10/11/12 (Missile Command Recharged.exe)
- Mobile Suit Gundam SOZ - Direct3D 9 (game.exe)
- Music GunGun! 2 - Direct3D 9 (game.exe)
- Operation Ghost - OpenGL (gs2.exe) -- Rename OpenGL.dll to dxgi.dll if Reshade is not working
- Prohibition 1930 - OpenGL (wrapgame.exe)
- Rambo - OpenGL (BudgieLoader.exe located in the TeknoParrot folder)
- Rabbids Hollywood Arcade - Direct3D 10/11/12 (Game.exe)
- Reload - Direct3D 9 (reload.exe)
- Sega Golden Gun - OpenGL (RingGunR_RingWide.exe)
- Silent Hill: The Arcade - Direct3D 9 (KSHG_no_cursor.exe)
- Terminator Salvation - OpenGL (BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder)
- Time Crisis 5 - Direct3D 9 (TimeCrisisGame-Win64-Shipping.exe)
- Toy Story Mania! - OpenGL (tsmania.exe)
- Transformers: Human Alliance - OpenGL (TR_Gun_R_Ring_dumped.exe)
- Typing/House Of The Dead Overkill - Direct3D 9/10/11 (HOTD -safemode.exe)
- Virtual Soldiers - Direct3D 10/11/12 (Virtual Soldiers.exe)
- Wild West Shootout - OpenGL (CowBoy.exe)
- Zombie Desperation - Direct3D 10/11/12 (ZombieDesperation.exe)
- Zombie Panic in Wonderland DX - OpenGL (Zombie Panic in Wonderland DX.exe)