Difference between revisions of "Reshade"

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==Setup Guide==
 
==Setup Guide==
 
+
'''<u>Note</u>''': This guide was created using v4.91
 
* Download ReShade from the link above.  It does not require any extraction or installation and will just run from the download location.
 
* Download ReShade from the link above.  It does not require any extraction or installation and will just run from the download location.
  
Line 24: Line 24:
 
[[File:Reshade3.png|none|thumb]]
 
[[File:Reshade3.png|none|thumb]]
  
 +
* Click on ''Skip'' if you are using v5.7.0+
 +
 +
[[File:Reshade v5.7.0.png|none|thumb]]
 
* On the Effects Packages page, select ''SweetFX by CeeJay.dk'' and ''Standard effects'' and click OK.
 
* On the Effects Packages page, select ''SweetFX by CeeJay.dk'' and ''Standard effects'' and click OK.
 
[[File:Reshade4.png|none|thumb]]
 
[[File:Reshade4.png|none|thumb]]
Line 54: Line 57:
  
 
=== Home Key Issue ===
 
=== Home Key Issue ===
You might find when using [[Reshade|ReShade]] to apply the border that pressing Home doesn't work to bring up the menu. This workaround will need you to have used ReShade elsewhere and added the border:
+
You might find when using [[Reshade|ReShade]] to apply the border that pressing the Home key doesn't work to bring up the menu. This workaround will need you to have used ReShade elsewhere and added the border:
  
* Copy the ReShadePreset.ini file from another install
+
* Copy the ReShadePreset.ini file from another existing ReShade install.
* Place it in the Tomb Raider folder replacing the existing file
+
* Place it inside of the exe folder you are applying ReShade to replacing the existing file.
* Edit the ReShadePreset.ini file to adjust the border width
+
* Edit the ReShadePreset.ini file to adjust the border width.
 
<syntaxhighlight lang="ini">
 
<syntaxhighlight lang="ini">
 
[Border.fx]  
 
[Border.fx]  
Line 64: Line 67:
 
border_ratio=2.350000  
 
border_ratio=2.350000  
 
border_width=13.000000,13.000000
 
border_width=13.000000,13.000000
</syntaxhighlight>
+
</syntaxhighlight>Another option you can try is to set the game as ''Windowed'' in the TeknoParrot Game Settings.
 +
 
 +
* Then launch the game in ''Windowed Mode'' and see if the Home button will bring up the ReShade menu.
 +
* If the menu is loaded, configure your border settings & exit the ReShade menu.  Then exit the game and disable the ''Windowed'' setting.
 +
 
 +
 
 +
If both of the above solutions do not work, you can try an older version of ReShade.  This guide was written using v4.91.
  
 
==Supported Game/Emulator APIs==
 
==Supported Game/Emulator APIs==
Line 73: Line 82:
  
 
===Emulators===
 
===Emulators===
 +
 +
* Reshade API may be different for your GPU
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 78: Line 89:
 
!Emulator
 
!Emulator
 
!class=unsortable|Executable
 
!class=unsortable|Executable
!class=unsortable|ReShade API
+
!class=unsortable|Tested ReShade API
 
|-
 
|-
 
|[[Virtua Cop 3|'''CXBX-Reloaded''']]
 
|[[Virtua Cop 3|'''CXBX-Reloaded''']]
Line 86: Line 97:
 
|[[Demul|'''Demul''']]
 
|[[Demul|'''Demul''']]
 
|demul.exe
 
|demul.exe
|Direct3D 9/10/11
+
|Direct3D 10/11/12
 
|-
 
|-
 
|[[Dolphin|'''Dolphin''']]
 
|[[Dolphin|'''Dolphin''']]
Line 115: Line 126:
 
|pcsx2.exe or pcsx2-qtx64-avx2.exe
 
|pcsx2.exe or pcsx2-qtx64-avx2.exe
 
|Match PCSX2's ''Graphics Renderer''
 
|Match PCSX2's ''Graphics Renderer''
 +
|-
 +
|[[Redream|'''Redream''']]
 +
|redream.exe
 +
|OpenGL
 
|-
 
|-
 
|[[Retroarch|'''RetroArch''']]
 
|[[Retroarch|'''RetroArch''']]
Line 123: Line 138:
 
|rpcs3.exe
 
|rpcs3.exe
 
|Match RPCS3's ''GPU Renderer''
 
|Match RPCS3's ''GPU Renderer''
 +
|-
 +
|[[Model2|'''Sega Model 2''']]
 +
|emulator_multicpu.exe
 +
|Direct3D 9
 
|-
 
|-
 
|[[Singe 2|'''Singe 2.0''']]
 
|[[Singe 2|'''Singe 2.0''']]
Line 138: Line 157:
  
 
===Games===
 
===Games===
 +
 +
* Reshade API may be different for your GPU
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 143: Line 164:
 
!Game
 
!Game
 
!class=unsortable|Executable
 
!class=unsortable|Executable
!class=unsortable|ReShade API
+
!class=unsortable|Tested ReShade API
 
|-
 
|-
 
|[[Aliens Armageddon|'''Aliens Armageddon''']]
 
|[[Aliens Armageddon|'''Aliens Armageddon''']]
Line 167: Line 188:
 
|[[Big Buck Hunter Arcade|'''Big Buck Hunter Arcade''']]
 
|[[Big Buck Hunter Arcade|'''Big Buck Hunter Arcade''']]
 
|Buck.exe
 
|Buck.exe
 +
|OpenGL or DirectX 10/11/12
 +
|-
 +
|'''[[Big Buck Hunter World]]'''
 +
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|OpenGL
 
|OpenGL
 
|-
 
|-
 
|[[Big Buck Hunter Pro|'''Big Buck Hunter Pro''']]
 
|[[Big Buck Hunter Pro|'''Big Buck Hunter Pro''']]
 +
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 +
|OpenGL
 +
|-
 +
|'''[[Big Buck Hunter Pro Home]]'''
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|OpenGL
 
|OpenGL
Line 192: Line 221:
 
|Bumer2.exe
 
|Bumer2.exe
 
|OpenGL
 
|OpenGL
 +
|-
 +
|[[Castlevania: The Arcade|'''Castlevania: The Arcade''']]
 +
|HCV.exe
 +
|Direct3D 9
 
|-
 
|-
 
|[[Corpse Killer|'''Corpse Killer: 25th Anniversary Edition''']]
 
|[[Corpse Killer|'''Corpse Killer: 25th Anniversary Edition''']]
Line 203: Line 236:
 
|[[TeknoParrot#Sega_Dream_Raiders|'''Dream Raiders''']]
 
|[[TeknoParrot#Sega_Dream_Raiders|'''Dream Raiders''']]
 
|game.exe
 
|game.exe
|OpenGL
+
|Direct3D 9
 
|-
 
|-
 
|[[Epoch|'''Epoch''']]
 
|[[Epoch|'''Epoch''']]
Line 233: Line 266:
 
|Direct3D 9
 
|Direct3D 9
 
|-
 
|-
|[[The House of the Dead EX|'''The House of the Dead EX''']]
+
|[[TeknoParrot#House_of_the_Dead_EX|'''The House of the Dead EX''']]
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|OpenGL
 
|OpenGL
Line 260: Line 293:
 
|Hodzero-Win64-Shipping.exe
 
|Hodzero-Win64-Shipping.exe
 
|Direct3D 10/11/12
 
|Direct3D 10/11/12
 +
|-
 +
|[[Jurassic Park (Raw Thrills)|'''Jurassic Park (Raw Thrills)''']]
 +
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 +
|OpenGL
 
|-
 
|-
 
|[[TeknoParrot#Let.27s_Go_Island|'''Let's Go Island''']]
 
|[[TeknoParrot#Let.27s_Go_Island|'''Let's Go Island''']]
 
|LGI.exe
 
|LGI.exe
 +
|Direct3D 9
 +
|-
 +
|[[TeknoParrot#Let.27s Go Island|'''Let's Go Island 3D''']]
 +
|LGI.exe located in the game's folder
 
|Direct3D 9
 
|Direct3D 9
 
|-
 
|-
Line 275: Line 316:
 
|[[TeknoParrot#Luigi.27s_Mansion|'''Luigi's Mansion''']]
 
|[[TeknoParrot#Luigi.27s_Mansion|'''Luigi's Mansion''']]
 
|VACUUM.exe
 
|VACUUM.exe
|Direct3D 10/11/12 with [https://www.sindenwiki.org/wiki/Tekno_Parrot#Border_Issue_Fix Xenos dll Injector]
+
|Direct3D 9 - ''Should work with recent versions of TeknoParrot, if not, see'' [https://www.sindenwiki.org/wiki/Tekno_Parrot#Border_Issue_Fix ''Xenos dll Injector'']
 
|-
 
|-
 
|[[Madbullets|'''Mad Bullets''']]
 
|[[Madbullets|'''Mad Bullets''']]
Line 291: Line 332:
 
|[[Mobile Suit Gundam SOZ|'''Mobile Suit Gundam SOZ''']]
 
|[[Mobile Suit Gundam SOZ|'''Mobile Suit Gundam SOZ''']]
 
|game.exe
 
|game.exe
|Direct3D 9
+
|Direct3D 9 - ''Using ReShade for this game can cause issues for some''
 
|-
 
|-
 
|[[Music GunGun 2|'''Music GunGun! 2''']]
 
|[[Music GunGun 2|'''Music GunGun! 2''']]
 
|game.exe
 
|game.exe
 
|Direct3D 9
 
|Direct3D 9
 +
|-
 +
|[[Night Hunter - After Dark Chapter II|'''Night Hunter - After Dark Chapter II''']]
 +
|qumo2_en.exe
 +
|Direct3D 10/11/12
 
|-
 
|-
 
|[[TeknoParrot#Operation_GHOST|'''Operation Ghost''']]
 
|[[TeknoParrot#Operation_GHOST|'''Operation Ghost''']]
Line 301: Line 346:
 
|OpenGL - ''Rename OpenGL.dll to dxgi.dll if ReShade is not working''
 
|OpenGL - ''Rename OpenGL.dll to dxgi.dll if ReShade is not working''
 
|-
 
|-
|[[Primeval Hunt|'''Primeval Hunt''']]
+
|[[Point Blank X (Standalone)|'''Point Blank X (Standalone)''']]
 +
|PBX100-2-NA-MPR0-A63.exe
 +
|DirectX 9
 +
|-
 +
|[[TeknoParrot#Primeval_Hunt|'''Primeval Hunt''']]
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|OpenGL
 
|OpenGL
Line 315: Line 364:
 
|[[Rabbids Hollywood Arcade|'''Rabbids Hollywood Arcade''']]
 
|[[Rabbids Hollywood Arcade|'''Rabbids Hollywood Arcade''']]
 
|Game.exe
 
|Game.exe
|Direct3D 10/11/12
+
|Direct3D 10/11/12 (user has reported DirectX9 working instead of dx 10/11/12)
 
|-
 
|-
 
|[[Reload|'''Reload''']]
 
|[[Reload|'''Reload''']]
Line 329: Line 378:
 
|Direct3D 9
 
|Direct3D 9
 
|-
 
|-
|[[Target Terror Gold|'''Target Terror Gold''']]
+
|[[TeknoParrot#Star_Trek_Voyager|'''Star Trek Voyager''']]
 +
|BudgieLoader.exe located in the TeknoParrot folder
 +
|OpenGL - ''Using ReShade for this game can cause issues for some''
 +
|-
 +
|[[TeknoParrot#Target_Terror_Gold|'''Target Terror Gold''']]
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|OpenGL
 
|OpenGL
 
|-
 
|-
|[[Terminator Salvation|'''Terminator Salvation''']]
+
|[[TeknoParrot#Terminator_Salvation|'''Terminator Salvation''']]
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 
|OpenGL
 
|OpenGL
Line 343: Line 396:
 
|[[Tomb Raider Arcade|'''Tomb Raider Arcade''']]
 
|[[Tomb Raider Arcade|'''Tomb Raider Arcade''']]
 
|Game.exe
 
|Game.exe
|Direct3D 10/11/12
+
|Direct3D 10/11/12 or DirectX 10/11/12
 
|-
 
|-
 
|[[Toy Story Mania|'''Toy Story Mania!''']]
 
|[[Toy Story Mania|'''Toy Story Mania!''']]
Line 351: Line 404:
 
|[[TeknoParrot#Transformers_-_Human_Alliance|'''Transformers: Human Alliance''']]
 
|[[TeknoParrot#Transformers_-_Human_Alliance|'''Transformers: Human Alliance''']]
 
|TR_Gun_R_Ring_dumped.exe
 
|TR_Gun_R_Ring_dumped.exe
|OpenGL
+
|Direct3D 9
 +
|-
 +
|[[Transformers: Shadow Rising (Standalone)|'''Transformers: Shadow Rising (Standalone)''']]
 +
|Transformers2.exe
 +
|Direct3D 9
 
|-
 
|-
 
|[[Virtual Soldiers|'''Virtual Soldiers''']]
 
|[[Virtual Soldiers|'''Virtual Soldiers''']]
 
|Virtual Soldiers.exe
 
|Virtual Soldiers.exe
 
|Direct3D 10/11/12
 
|Direct3D 10/11/12
 +
|-
 +
|[[Walkind Dead|'''Walking Dead''']]
 +
|BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder
 +
|OpenGL
 
|-
 
|-
 
|[[Wild West Shootout|'''Wild West Shootout''']]
 
|[[Wild West Shootout|'''Wild West Shootout''']]
 
|CowBoy.exe
 
|CowBoy.exe
|OpenGL
+
|Direct3D 9
 
|-
 
|-
 
|[[Zombie Desperation|'''Zombie Desperation''']]
 
|[[Zombie Desperation|'''Zombie Desperation''']]
Line 369: Line 430:
 
|OpenGL
 
|OpenGL
 
|}
 
|}
 +
 +
<br>
 +
 +
== Applying Bezel Art Using ReShade Layer.fx ==
 +
 +
* Follow the [[Reshade#Setup_Guide|ReShade Setup Guide]].
 +
 +
* Select '''Layer.fx''' when it asks which of the ''Sweet FX effects'' you want to install and click OK.
 +
 +
[[File:LayerFx1.png.png|none|thumb]]
 +
 +
* Name your bezel art '''Layer.png''' and place it inside of the reshade-shaders\'''Textures''' folder.
 +
 +
[[File:LayerFx2.png|none|thumb]]
 +
 +
* Load the game and click on the '''Home''' key on your keyboard to bring up the ReShade menu.
 +
** Enable '''Layer [Layer.fx]'''
 +
** Click on the ''Arrows'' to adjust the bezel art to fit your screen.
 +
 +
[[File:LayerFx3.png|none|thumb]]
 +
 +
* Press the '''Home''' key on your keyboard to exit the ReShade menu.
 +
 +
[[File:LayerFx4.png|none|thumb]]
 +
 
<br>
 
<br>
 
[[Category:3rd Party Tools]]
 
[[Category:3rd Party Tools]]

Latest revision as of 06:23, 3 October 2024

ReShade is a really handy little application that allows you to apply a border (and other things!) over a game.

This is especially useful for Sinden owners when you are trying to apply a border to a Fullscreen Exclusive game that will not allow you to overlay the border.

Download

Download ReShade from the official ReShade website

Setup Guide

Note: This guide was created using v4.91

  • Download ReShade from the link above. It does not require any extraction or installation and will just run from the download location.
  • Run the ReShade exe file and select “Click here to select a game and manage its ReShade installation.”
Reshade1.png
  • Choose the game or emulator exe you want to apply ReShade to from the list and click on Use selected application, or click on the Browse button to manually navigate to and select the game/emulator exe file.
Reshade2.png
  • Select the appropriate ReShade API.  Refer to the list below.
Reshade3.png
  • Click on Skip if you are using v5.7.0+
Reshade v5.7.0.png
  • On the Effects Packages page, select SweetFX by CeeJay.dk and Standard effects and click OK.
Reshade4.png
  • Select Border.fx when it asks which of the Sweet FX effects you want to install and click OK.  The rest are optional.
Reshade5.png
  • A pop-up window stating that ReShade Setup was successful should appear.  Close this window.
Reshade6.png
  • Launch the game, and the ReShade OSD will appear in the top left corner.
    • Try another ReShade API if this message does not appear.
    • Click on the Home key on your keyboard to bring up the ReShade menu.
Reshade7.png
  • Click on Skip Tutorial.
Reshade8.png
  • Reshade Border Settings:
    • Enable Border [Border.fx]
    • Click on Border Color and change it to White.
    • Click on the Arrows to adjust the border size.
Reshade9.png
  • Press the Home key on your keyboard to exit the ReShade menu.  You can press the Home key to reload the ReShade menu if you need to make adjustments to the border.

Home Key Issue

You might find when using ReShade to apply the border that pressing the Home key doesn't work to bring up the menu. This workaround will need you to have used ReShade elsewhere and added the border:

  • Copy the ReShadePreset.ini file from another existing ReShade install.
  • Place it inside of the exe folder you are applying ReShade to replacing the existing file.
  • Edit the ReShadePreset.ini file to adjust the border width.
[Border.fx] 
border_color=1.000000,0.999990,0.999990
border_ratio=2.350000 
border_width=13.000000,13.000000

Another option you can try is to set the game as Windowed in the TeknoParrot Game Settings.

  • Then launch the game in Windowed Mode and see if the Home button will bring up the ReShade menu.
  • If the menu is loaded, configure your border settings & exit the ReShade menu. Then exit the game and disable the Windowed setting.


If both of the above solutions do not work, you can try an older version of ReShade. This guide was written using v4.91.

Supported Game/Emulator APIs

This list is not exhaustive but has been confirmed working by community members.

Try another API if the one listed below does not work for you.

Emulators

  • Reshade API may be different for your GPU
Emulator Executable Tested ReShade API
CXBX-Reloaded cxbx.exe Direct3D 9
Demul demul.exe Direct3D 10/11/12
Dolphin dolphin.exe Match Dolphin's Graphics Backend
Duckstation duckstation-qt-x64-ReleaseLTCG.exe Match Duckstation's Display Settings Renderer
ePSXe ePSXe.exe OpenGL
Flycast flycast.exe Match Flycast's Graphics API
MAME mame.exe Match MAME's Video Mode
Mednafen mednafen.exe OpenGL
PCSX2 pcsx2.exe or pcsx2-qtx64-avx2.exe Match PCSX2's Graphics Renderer
Redream redream.exe OpenGL
RetroArch retroarch.exe Match RetroArch's Video Driver
RPCS3 rpcs3.exe Match RPCS3's GPU Renderer
Sega Model 2 emulator_multicpu.exe Direct3D 9
Singe 2.0 Singe-v2.00-Windows-x86_64.exe Direct3D 9
Supermodel M3 Supermodel.exe OpenGL
Yuzu yuzu.exe OpenGL

Games

  • Reshade API may be different for your GPU
Game Executable Tested ReShade API
Aliens Armageddon BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
Aliens Extermination aliens.exe or aliens deshaped.exe OpenGL
America's Army BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
BangBang PewPew Bang Bang Pew Pew.exe Direct3D 10/11/12
Banzai Escape BanzaiEscape.exe OpenGL
Big Buck Hunter Arcade Buck.exe OpenGL or DirectX 10/11/12
Big Buck Hunter World BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
Big Buck Hunter Pro BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
Big Buck Hunter Pro Home BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
BioCrisis BioCrisis.exe Direct3D 10/11/12
BioCrisis: Return 2 the Lab BioCrisis 2.exe Direct3D 10/11/12 or DirectX 10/11/12
Block King Ball Shooter game.exe Direct3D 9
Blue Estate BEGame.exe Direct3D 9
Bumer 2 (БУМЕР-2) Bumer2.exe OpenGL
Castlevania: The Arcade HCV.exe Direct3D 9
Corpse Killer: 25th Anniversary Edition Corpse Killer - 25th Anniversary Edition.exe Direct3D 10/11/12
Death Live DeathLive.exe Direct3D 10/11/12
Dream Raiders game.exe Direct3D 9
Epoch UDK.exe Direct3D 9
Far Cry: Paradise Lost FarCry_r.exe Direct3D 9
Friction Friction.exe Direct3D 9
Gaia Attack 4 game.exe Direct3D 9
Haunted Museum game.exe Direct3D 9
Haunted Museum 2: Fright Fear Land game.exe Direct3D 9
Heavy Fire: Afghanistan HeavyFire3_final.exe Direct3D 9
The House of the Dead EX BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
The House of the Dead III (PC) hod3pc.exe Direct3D 9 with d3d8to9 Injector
The House of the Dead 4 BudgieLoader.exe located in the TeknoParrot folder OpenGL
The House of the Dead 4 Special BudgieLoader.exe located in the TeknoParrot folder OpenGL
The House of the Dead Overkill HOTD -safemode.exe Direct3D 9/10/11
The House of the Dead: Remake The House of the Dead Remake.exe Direct3D 10/11/12
The House of the Dead: Scarlet Dawn Hodzero-Win64-Shipping.exe Direct3D 10/11/12
Jurassic Park (Raw Thrills) BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
Let's Go Island LGI.exe Direct3D 9
Let's Go Island 3D LGI.exe located in the game's folder Direct3D 9
Let's Go Jungle BudgieLoader.exe located in the TeknoParrot folder OpenGL
Lighthouse of the Dead Lighthouse of the Dead.exe Direct3D 10/11/12
Luigi's Mansion VACUUM.exe Direct3D 9 - Should work with recent versions of TeknoParrot, if not, see Xenos dll Injector
Mad Bullets Launcher.exe OpenGL
Major Mayhem MajorMayhem.exe OpenGL
Missile Command: Recharged Missile Command Recharged.exe Direct3D 10/11/12
Mobile Suit Gundam SOZ game.exe Direct3D 9 - Using ReShade for this game can cause issues for some
Music GunGun! 2 game.exe Direct3D 9
Night Hunter - After Dark Chapter II qumo2_en.exe Direct3D 10/11/12
Operation Ghost gs2.exe OpenGL - Rename OpenGL.dll to dxgi.dll if ReShade is not working
Point Blank X (Standalone) PBX100-2-NA-MPR0-A63.exe DirectX 9
Primeval Hunt BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
Prohibition 1930 wrapgame.exe OpenGL
Rambo BudgieLoader.exe located in the TeknoParrot folder OpenGL
Rabbids Hollywood Arcade Game.exe Direct3D 10/11/12 (user has reported DirectX9 working instead of dx 10/11/12)
Reload reload.exe Direct3D 9
Sega Golden Gun RingGunR_RingWide.exe OpenGL
Silent Hill: The Arcade KSHG_no_cursor.exe Direct3D 9
Star Trek Voyager BudgieLoader.exe located in the TeknoParrot folder OpenGL - Using ReShade for this game can cause issues for some
Target Terror Gold BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
Terminator Salvation BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
Time Crisis 5 TimeCrisisGame-Win64-Shipping.exe Direct3D 9
Tomb Raider Arcade Game.exe Direct3D 10/11/12 or DirectX 10/11/12
Toy Story Mania! tsmania.exe OpenGL
Transformers: Human Alliance TR_Gun_R_Ring_dumped.exe Direct3D 9
Transformers: Shadow Rising (Standalone) Transformers2.exe Direct3D 9
Virtual Soldiers Virtual Soldiers.exe Direct3D 10/11/12
Walking Dead BudgieLoader.exe located in Teknoparrot's ElfLdr2 folder OpenGL
Wild West Shootout CowBoy.exe Direct3D 9
Zombie Desperation ZombieDesperation.exe Direct3D 10/11/12
Zombie Panic in Wonderland DX Zombie Panic in Wonderland DX.exe OpenGL


Applying Bezel Art Using ReShade Layer.fx

  • Select Layer.fx when it asks which of the Sweet FX effects you want to install and click OK.
LayerFx1.png.png
  • Name your bezel art Layer.png and place it inside of the reshade-shaders\Textures folder.
LayerFx2.png
  • Load the game and click on the Home key on your keyboard to bring up the ReShade menu.
    • Enable Layer [Layer.fx]
    • Click on the Arrows to adjust the bezel art to fit your screen.
LayerFx3.png
  • Press the Home key on your keyboard to exit the ReShade menu.
LayerFx4.png